MotionRecognition

Latest

  • Kinect meets its maker with new air guitar hack (video)

    by 
    Vlad Savov
    Vlad Savov
    12.10.2010

    Let's face it, the daddy of all motion-controlled gaming is the humble art of air guitar. There's no question about it, creationists and evolutionists all agree, the genesis of our modern craze for motion sensitivity was your uncle rocking out to Jimmy Page's face-melting solo in Stairway to Heaven. Now that we've got the history lesson out of the way, someone's gone and programmed Kinect to recognize the fine craft of your air strumming and deliver concordant chords in response. Excellent!

  • STMicroelectronics' 3-axis MEMS gyroscope gives a new level of control to your mobile

    by 
    Darren Murph
    Darren Murph
    11.16.2009

    Man, talk about timely. We heard right around 11 months ago that MEMS gyroscopes would be hitting an array of handsets in 2009, and while it's looking like that estimate will be just a touch off, you won't catch us kvetching with "early 2010." STMicroelectronics has just announced its new 3-axis MEMS gyroscope, which promises 360 degree "angular-rate detection for high-precision 3D gesture and motion recognition in mobile phones, game controllers, personal navigation systems and other portable devices." The gyro is said to provide two separate outputs for each of the three axes at the same time: a 400dps full-scale value for slow motion, and a 1,600dps full-scale value to detect and measure speedy gestures and movements. We're told that samples of the tech are available now with mass production scheduled for Q1 2010; and yeah PSP, it's totally cool if you keep sweating. NGage is about to be back... with a vengeance! [Via FarEastGizmos]

  • MotionPlus co-developer shows off with LiveMove 2 video

    by 
    Darren Murph
    Darren Murph
    08.01.2008

    Nintendo may not have been totally forthcoming with third-party devs about its MotionPlus add-on, but no secrets (okay, maybe a few) were withheld from AiLive. As it turns out, said outfit actually collaborated with Nintendo in order to create the MotionPlus hardware, and it's extra kindly offering up LiveMove 2 "to help game developers take full advantage of its capabilities." According to the company, LiveMove 2 can slash up to half a year off of the time required to tie basic functionality of the device into a game, though we're obviously in no position to confirm / deny. For the small minority that cares more about how MotionPlus works rather than just accepting the fact that it does, check out the read link for a few geektastic vids.[Via NintendoWiiFanboy]