MotionTracking

Latest

  • Xsens teases wearable 3D body sensors that won't cost, will track an arm and a leg (video)

    by 
    Jon Fingas
    Jon Fingas
    12.23.2012

    When we think of full-body motion capture, we most often associate it with movie-grade equipment that demands a dedicated room, odd-looking suits and a corporate bank account to finance it all. Xsens hints that we may not have to rent a professional studio (or stand in front of a Kinect) to get complete body tracking for personal use. It's planning to show a wearable, 3D-capable tracking system at CES that uses "consumer grade" MEMS sensors to monitor joint positions and movement -- in other words, the kind of technology that might go into a phone's accelerometer, just strapped to our arms and legs. Further details are scarce, although Xsens is pressing for uses in everything from fitness to gaming. We'd like to see partners line up so that there's a product we can buy in a store. Until then, we'll have to make do with the company's skateboard-dominated teaser clip, which you can find after the break.

  • Mosoro releases its Bluetooth LE sensors and SDK for VIP appcessory developers

    by 
    Jamie Rigg
    Jamie Rigg
    09.04.2012

    Since we last heard about Mosoro's Lego-brick sized Bluetooth LE modules, they've changed their names, picked up another member and are now making their way to iOS app developers. The 3D-Motion's got an accelerometer, gyroscope and magnetometer, while the Enviro measures temperature, humidity and barometric pressure. New to the team is Proximity, useful for triggering location-based apps and tracking motion for creating alerts. All three rechargeable Bluetooth low energy sensors have "shake-to-wake" support, an RGB "glow-cap" for notifications and a humble programmable button. They are expected to hit retail in fall 2012, but "VIP" app developers can grab them now, as well as the SDK which simplifies iOS Bluetooth integration. Got the ideas and inclination to become one of Mosoro's "rock star app-developer partners?" Then go sign up on the website and see if you make the VIP grade.

  • Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

    by 
    Jon Fingas
    Jon Fingas
    07.26.2012

    Second Story isn't content to leave window shoppers guessing at whether or not they can afford that dress or buy it in mauve. A new project at the creative studio uses the combination of a Kinect for Windows sensor with a Planar LookThru transparent LCD enclosure to provide an augmented reality overlay for whatever passers-by see inside the box. The Microsoft peripheral's face detection keeps the perspective accurate and (hopefully) entrances would-be customers. Coming from an outlet that specializes in bringing this sort of work to corporate clients, the potential for retail use is more than a little obvious, but not exclusive: the creators imagine it also applying to art galleries, museums and anywhere else that some context would come in handy. If it becomes a practical reality, we're looking forward to Second Story's project dissuading us from the occasional impulse luxury purchase.

  • RIM patent uses motion, CAPTCHAs to stop texting while driving, shows a fine appreciation of irony

    by 
    Jon Fingas
    Jon Fingas
    07.11.2012

    More and more people understand that texting while driving is a bad idea, but RIM has just been granted a patent that would have smartphones step in before things get out of hand. Going beyond just filtering inbound messages like some motion-based lockdown apps, the BlackBerry maker's invention also turns off the creation of any outbound messages as long as the phone is moving within a given speed range. The override for the lock is the dictionary definition of ironic, however: the technique makes owners type out the answer to a CAPTCHA challenge onscreen, encouraging the very problem it's meant to stop. As much as we could still see the hassle being enough to deter some messaging-addicted drivers, we have a hunch that the miniscule hurdle is a primary reason why the 2009-era patent hasn't found its way into a shipping BlackBerry. Maybe RIM should have chronic texters solve a Rubik's Cube instead.

  • Winscape virtual window makes the leap to Kinect in 4K-capable, 6-screen glory (video)

    by 
    Jon Fingas
    Jon Fingas
    07.10.2012

    RationalCraft brought its surreal Winscape virtual window to market when the Wii was virtually the only game in town for affordable motion tracking. Microsoft's Kinect has certainly changed the rules of the game since then, so it's almost natural that a fourth-generation Winscape has just launched to make use of the much more sophisticated sensor. For a start, there's no need to dress like Flavor Flav anymore: the camera can recognize anyone, even passers-by, without an oversized necklace. The larger-than-life footage used to generate the window effect has been given its own bump, too, and the app can now handle 4K video as long as the Mac underneath (sorry, Windows folks) is powerful enough to drive it. For those who truly want to be disconnected from reality, there's even six-display support provided it's all hooked up to a Mac Pro and a pair of three-output Radeon HD 5770 video cards. RationalCraft's software is free to try out now, although the requirement for at least two big TVs, a Kinect controller and a fast Mac should say all there is to know about the practical cost of pretending the Golden Gate Bridge is visible from inside a living room in Cleveland.

  • $129 Swivl-it is a cheaper motion-tracking dock for your smartphone, ditches built-in mic

    by 
    Sarah Silbert
    Sarah Silbert
    05.04.2012

    If you're aching to bring some motion-tracking video action to your smartphone but can't stomach the Swivl's $179 price tag, you might find the new Swivl-it more palatable. For $129, you get the same automatic panning, horizontal follow and remote control features of the original product, but you'll miss out on the built-in microphone and automatic tilt (there's manual tilt instead). The Swivl-it is available for pre-order now and will start shipping in late May. Click through to the Swivl site for a closer look.

  • Swivl motion-tracking dock now shipping to early adopters, future YouTube stars

    by 
    Edgar Alvarez
    Edgar Alvarez
    03.12.2012

    Good news are in for folks who swiftly snagged one of those motion-tracking docks we showed you a while back, as they are now being prepped for shipping. After many months of teasing, it looks like the Satarii Star Swivl is finally getting ready to leave its prototype days behind. Those who unleashed the hefty $179 on the add-on can expect it to be on its way as soon as today. As for the ones who missed out on the first batch, you'll have to get in line and sign up via the company's site to know when more pop up. Also available now is a companion iOS app, which can be used to remotely trigger the camera for some self-recording action. We know you've waited long enough to take the Swivl for a spin, but in the meantime you can remind yourself why you bought in by peeking at the flaunting press shots below.

  • Microsoft TechForum unveils three research projects (video)

    by 
    Daniel Cooper
    Daniel Cooper
    02.28.2012

    TechForum is a Microsoft-sponsored shindig where the company can get together, party, and then show off its latest and greatest research projects. First up we've got a transparent interactive 3D display which builds on technology from Cambridge University's HoloDesk project. Next is Holoflector, a "magic mirror" that overlays LCD projections onto your reflection. Both of these two projects rely heavily upon Kinect as more projects find the potential in the little sensor. Finally there's Illumishare, a pair of overhead projectors / cameras that share a desktop space with a colleague when you need to look at the same thing. After the break you can see all three concepts in action and you can learn a little more about each at our source links.[Thanks, Lokitoth]

  • Swivl intros companion iPhone app, we make sweet video with it

    by 
    Dante Cesa
    Dante Cesa
    12.20.2011

    Sure, when we first encountered the device formerly known as Satarii Star it may have been a pipe dream in dire need of funding (and frankly a better name), but after playing with the company's latest Swivl prototype we can confirm it's very much real and honestly, pretty darn cool. For those unaware, the $159 "dock" of sorts, rotates whatever you stuff into it a full 360-degrees all while chasing a portable marker. New today, is an accompanying iPhone app that can remotely trigger recording from the marker all while including other niceties like the ability to lock focus during capture. So how did we get along with our limited time with the startup's latest prototype? Hop on past the break to find out. %Gallery-142160%%Gallery-142167%

  • Satarii Star movement-tracking camera dock finalized as Swivl, now available for reserve (update: video)

    by 
    Joe Pollicino
    Joe Pollicino
    11.09.2011

    If you'll recall, back in January we took notice of an interesting gizmo dubbed Satarii Star -- a movement-tracking dock concept that was seeking funding on IndieGoGo. Well, the unit has since been funded and today the company is re-introducing it as the Swivl. Aside from the updated moniker, it's also sporting an updated feature set and a revamped look. The unit can still house gadgets from iPhones and Androids to pocket camcorders, but improves on the Satarii by adding vertical tilt functionality on top of its 180 degrees of horizontal movement. (Update: We're told that the Swivl can also rotate a full 360 degrees.) Notably, it's stated as being able to "move faster than you can" -- if you're worried about staying in the shot, that is. As it currently stands, we're only seeing renders of this little guy, but the company expects to have fully functional units at CES this January, with units shipping to North America in "early 2012" for about $160. Hopefully we'll get to see the Swivl do its thing on the show floor, but for now, interested parties can reserve their very own at the source link below. You'll find the full press release just past the break. Update: You'll find a video of a pre-production Swivl in action after the break as well. %Gallery-138884%

  • KinectNUI enables Minority Report style interaction in Windows sans gloves (video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.27.2011

    When Microsoft released its Kinect SDK we marveled at the impact it could have on desktop interaction; sure enough, Kevin Connolly's Kinect Natural User Interface has made our geeky pipe-dreams a reality. His inspiration for project? Not surprisingly, the Minority Report UI (aka g-speak). Similar projects like MIT's hack do exist, but it's brilliant knowing that another emulation has been made rather quickly with Redmond's tools. In a brief video using the Kinect on Windows 7, he demos various ways of manipulating on-screen content with hand gestures and body tracking -- neglecting his mouse in the process. It's still a work in progress, but the results are already quite striking, so take that ancient input device and click past the break for the full demo.

  • Kudo Tsunoda doesn't tell us a thing about Windows 8 support for Kinect

    by 
    Sean Buckley
    Sean Buckley
    06.09.2011

    Microsoft asked us to drop by at E3 to chat up a generically identified "Xbox executive," imagine our surprise when we found Kudo Tsunoda hiding behind door number six. Wearing his signature shades, Kudo gave us a brief primer on what makes Kinect great, or at least a heavy endorsement of Kinect Fun Labs. While we can certainly dig the bite-sized gadgetry Fun Labs has to offer, we like to dig deeper -- will the Kinect hardware ever be integrated into other devices? Any plans for Microsoft's 3D tracking camera and Windows 8? Kudo did his best to feed our ravenous appetite for answers. It wasn't easy on poor Kudo, of course -- more than once we saw him glance longingly at his wrangler, a friendly PR rep keeping him from spilling the beans on anything too awesome. Probing about Windows 8 and Kinect produced one such look, and while our man very lightly suggested that Microsoft does more than games -- and that the dual-camera device might start showing up on other devices -- the big M had nothing to announce at that time. Kudo did go on to say, however, that we can expect to see new, innovative, "oh my gosh, I can't believe Kinect can do that" experiences at E3 year after year, citing this year's keynote for some recent examples. While we couldn't coax any leaks about Xbox or Kinect successors out of the man, it's good to see Microsoft's continued dedication to improving the platform.

  • Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)

    by 
    Zach Honig
    Zach Honig
    06.08.2011

    We already had a chance to try out Immersive Motion from Aiken Labs at CES, but now the nine-axis modular sensing system is making its way to Android and other mobile platforms, including iOS and Windows Phone. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You'll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop. The kit's price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there's an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we're still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.%Gallery-125868% Tim Stevens contributed to this report.

  • Kinect Star Wars hands-on: Engadget and Joystiq get in touch with the Force

    by 
    Sean Hollister
    Sean Hollister
    06.07.2011

    We've been waiting for nearly an entire year to carve up battle droids with a Kinect-controlled lightsaber, and we got the chance last night, donning virtual Jedi robes alongside our friends at Joystiq and calling upon our inner midi-chlorians in a series of brief co-op fights. The interactive demo of Kinect Star Wars version is a fairly scripted affair -- your light side avatars automatically dash from encounter to encounter with the occasional cutscene between, without any prompting from you, and when you get into a melee, the computer controls which enemies you face as well. Still, there are quite a few maneuvers available once combat begins in earnest. You can swing your right hand to swipe with the lightsaber, bring up your left for a powerful Force Push, jump to flip over hapless destroyer droids, step forward to dash directly at a foe, and tilt your body to dodge and flip. There's a bit of a delay between the time you gesture and the time the game recognizes your actions, but it generally seemed to follow our saber strokes, and a product manager tells us a lag fix is inbound. Long story short, we can't tell you quite yet if your 1:1 slicing fantasies will be fulfilled.

  • Kinect keeps surgeons on task, Nintendo 3DS might assist optometrists with diagnoses

    by 
    Sean Hollister
    Sean Hollister
    03.21.2011

    The latest generation of gaming gadgets do some nifty tricks, and one of the niftiest they might perform is assisting the realm of medicine. Microsoft's Kinect sounded like a candidate for surgery, and this month real-life surgeons have actually put it to use -- Sunnybrook Hospital in Toronto, Canada rigged the Xbox 360 depth camera to its medical imaging computer. Now, doctors don't have to scrub out to manipulate an MRI scan, or even appoint a peon to the task -- rather, they simply raise their bloodied glove, and dive into the digital imagery with a wave of a dextrous hand. Meanwhile, the American Optometric Association has expanded upon its initial praise of Nintendo's 3DS, saying the autostereoscopic 3D handheld "could be a godsend for identifying kids under 6 who need vision therapy." Though Nintendo's warning labels had originally incited a bit of fear among parents, the organization says that kids who can't experience the 3DS to its full potential may have amblyopia (or other vision disorders) that can be more easily treated the earlier it's caught, though one doctor interviewed by the Associated Press contends that kids with amblyopia may not know what they're missing to begin with -- so don't necessarily expect a panacea, folks.

  • Kinect meets a Pufferfish display, produces wonderfully creepy all-seeing eye (video)

    by 
    Vlad Savov
    Vlad Savov
    03.18.2011

    As Kinect hacks go, this one's not going to bowl you over with its technical complexity, but the effect of what it does is quite dramatic. One of Microsoft's sensor-rich, camera-laden Xbox accessories has been repurposed to communicate with a Pufferfish spherical projection display -- via the magic of WPF and openni -- with its motion tracking algorithms serving to control the image on the giant ball. Naturally, the first thing the tweakers behind this mod thought up was a Tolkien-inspired eye that follows people around the room. Sadly, the single Kinect box isn't enough to provide 360-degree coverage, but it's probably just a matter of time until they splice an array of them together and creep us out completely. Video after the break. Update: You asked for the eye of Sauron and now you've got it. Second video added after the break.

  • Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)

    by 
    Sean Hollister
    Sean Hollister
    01.11.2011

    If you're looking to get your motion-controlled gaming fix, there are plenty of ways to go -- cameras, electromagnets and accelerometers, for starts -- but most figure you'll buy a single peripheral, a few plastic accessories, and call it a day. That's not the Aiken way. North Carolina startup Aiken Labs wants to sell you a set of tiny boxes that you can stick on any body part or toy you own, each with a full inertial measurement package (three-axis accelerometer, magnetometer and gyroscope) inside. The boxes connect to a base station over 802.15.4 wireless that doubles as a USB recharging unit for the lot, and you can connect up to eight modules to track 24 degrees of freedom at a time. It's not an elegant solution, to tell you the truth, particularly given the hacked-together nature of the prototype devices we saw on the CES 2011 floor, but we love the idea of simply affixing a box to a helmet to get instant head-tracking support in our favorite PC titles. Inventor Chris Aiken tells us a starter set will ship for about $300 with two sensors and the base station in the second quarter of this year -- additional sensors should run $100 each -- and you can see what it looks like in a video right after the break. %Gallery-113714%

  • Weta Workshop builds real-life TF2 sentry gun, minus the screaming and blood (video)

    by 
    Sean Hollister
    Sean Hollister
    12.11.2010

    Weta Workshop is filled with engineers, and that means they solve problems. Practical problems. For instance, how Valve Software is going to keep its throng of Team Fortress 2 players in awe. The answer? Use a gun. Like this heavy-caliber, tripod-mounted, fastidiously crafted life-size reproduction of The Engineer's level 1 Sentry Gun, which features a bona fide motion sensor for tracking whosoever is fool enough to venture into Valve's geektastic lobby in Bellevue, Washington and touch the darn thing. We're ready to volunteer. Video after the break.

  • Microsoft Kinect starts making home deliveries to beta testers

    by 
    Vlad Savov
    Vlad Savov
    09.03.2010

    As beta testing programs go, Microsoft's Kinect venture has been kind of... leaky. No surprises, therefore, that we've now received our first in-the-plastic pictures of the motion-tracking camera peripheral, replete with a few select shots of its packaging. Redmond's promise that hardware was en route to testers was clearly not a hollow one, and we can now probably expect a bunch more unauthorized disclosures about the user experience with what should be final retail units. The outside of the packaging includes a couple of teasers encouraging users to pick up some of those bodacious PDP stands and wall mounts for their Kinect -- presumably the start of a tidal wave of Kinect accessories. %Gallery-101257%

  • Microsoft hints at touchless Surface combining camera and transparent OLED (video)

    by 
    Sean Hollister
    Sean Hollister
    06.29.2010

    We've always wondered whether Microsoft's multitouch table would actually ever arrive, dreaming of Minority Report hijinx all the while, but after seeing what the company's Applied Sciences Group is currently cooking up -- a touchless telepresence display -- we'd rather drop that antiquated pinch-to-zoom stuff in favor of what might be Surface's next generation. Starting with one of Samsung's prototype transparent OLED panels, Microsoft dropped a sub-two-inch camera behind the glass, creating a 3D gesture control interface that tracks your every move by literally seeing through the display. Combined with that proprietary wedge-shaped lens we saw earlier this month and some good ol' Johnny Chung Lee headtracking by the man himself, we're looking at one hell of a screen. Don't you dare read another word without seeing the prototype in a trifecta of videos after the break.