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'Dead Space' hands-on: Gruesome sci-fi horror has never felt so comforting
Dead Space is the granddaddy of all sci-fi horror games, and a hands-on preview of the remake proves that its core concepts are even more powerful on modern hardware. At least, when the game isn't a low-framerate mess.
'Dead Space' remake trailer shows a twist on familiar gameplay
The first gameplay trailer for the 'Dead Space' remake reveals a twist on the horror formula.
EA Motive is working on a single-player Iron Man game
It's the first of several games EA and Marvel are making together.
'Dead Space' remake arrives early 2023
The 'Dead Space' remake is now slated to reach PS5, Xbox Series X and PC in early 2023.
Here's everything EA announced at its Play Live 2021 event
EA covered a lot of ground during its recent Play Live 2021 event. Here's everything it announced.
EA is reportedly developing a 'Dead Space' remake
After more than eight years of the franchise collecting dust, VentureBeat reports EA has tasked its Motive studio to develop a Resident Evil 2-style remake of the first Dead Space game.
'Star Wars: Squadrons' won't have microtransactions or constant add-ons
'Star Wars: Squadrons' won't just let you earn everything through gameplay -- there are no microtransactions or plans for a 'live service' roadmap.
‘Star Wars Battlefront II’ turns the Empire into an unlikely protagonist
Star Wars: Battlefront did a lot of things right, but it was criticized for not having a lot of depth, primarily due to the utter lack of a story-driven single-player campaign. That's a shame, because the Star Wars universe is rich enough that fans are genuinely interested in stories that go far beyond what's presented in the main film series. Fortunately, Star Wars: Battlefront II, EA developer Motive was tasked with making a compelling story mode. Having completed a 90-minute playthrough of the game's prologue and first two chapters, it's safe to say that Battlefront II should have something to lure Star Wars fans who aren't necessarily interested in multiplayer adventures.
'Star Wars Battlefront II' invites you to the dark side in November
The winners write the history books. When the second Death Star explodes over Endor in Star Wars Episode VI: Return of the Jedi, the Rebel Alliance rejoices. It's a thrilling moment of victory after eons of interstellar military adventuring: Forests full of weary Ewoks, droids and soldiers burst into cheers, throwing their arms in the air. But what did members of the Galactic Empire do? How did the Imperial soldiers on Endor feel as they watched their dreams of a stable galaxy burst into flames, right in front of their eyes? What did they think as they watched their friends die? This is where Star Wars: Battlefront II begins.
Ex-'Assassin's Creed' lead joins EA to build 'Star Wars'
As a producer at Ubisoft and founder of Ubisoft Toronto, Jade Raymond had a hand in creating some of the most notable AAA experiences of our time, including Assassin's Creed II and Watch Dogs. She left the company in October to pursue "new opportunities," and now those ambitions have a name: Electronic Arts. Raymond has joined the company and opened Motive, a new EA studio in Montreal. Motive's first project is the new Star Wars game coming from Uncharted series writer and Creative Director Amy Hennig. Raymond now also oversees Hennig's studio, Visceral Games, and she says Motive will "work in close quarters with the BioWare team," which is responsible for Mass Effect and Dragon Age. No pressure.
Storyboard: Motivational seekers
Every character has a reason for adventuring. Call it what you will, depending on setting, but there's always a reason you're out in the midst of danger rather than sitting back at home with a nice cup of tea, even if that reason is "home isn't an option any longer." Motivation is one of the big elements informing the entire archetype discussion series of columns -- it's all about why a given character would do one thing and not another. Of course, the game itself doesn't have any way of integrating that motivation. Much like the issues with lore, the problems of reconciling a game's stated motivation with your character's actual motivation can be pretty thorny. Especially in this day and age of quest hubs and heavy storylines, it can sometimes feel like all the efforts to draw you into the game world are pretty severely curtailing your ability to enjoy it. After all, you've envisioned a set of reasons for your character's actions already, and by all accounts she shouldn't even be talking to a questgiver -- except that said questgiver is the only way she's going to keep advancing in the game.
Italy's Mediaset sends 3D content over terrestrial connection, isn't actually broadcasting 3D TV
While Mediaset appears to be (one of) the first to convey 3D content over a terrestrial connection, it isn't actually serving up any 3D television -- it is "datacasting" or ever-so-slowly downloading 3D movies to a set-top box, which you may later consume directly from the hard disk that received them. The innovation here is in the utilization of spare airwaves to basically trickle a movie into your Motive Bestv STB -- we know, it's an irrelevancy to most of you cable- and internet-connected media mavens, but it's one way to deliver 3D content to less technologically developed nations. Motive is already in talks with companies in Latin America, Eastern Europe and Turkey about doing the same, but Italy gets the honor of being first with a choice of 50 3D titles on Mediaset's 3VOD service. Let's see what the Azzurri think of it, eh?