myst-online

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  • The Escapist wants you to consider Myst Online

    by 
    Samuel Axon
    Samuel Axon
    11.06.2007

    Storytelling in massively multiplayer games usually occurs only in footnotes. You might read a lore item's description here, get a hint in the quest text there, but it's almost always an ancillary part of the experience. In the olden days of text MUDs, that wasn't necessarily the case. In some MUDs, players and wizards engaged in communal storytelling, as in the best pen-and-paper roleplaying sessions.If you look at today's mainstream online games, it seems as if that art has been lost. There are some smaller communities out there that still herald that kind of experience, though. The Escapist focused on one of those in an article titled "The Ending Has Not Yet Been Written." It's an excellent piece about how players and developers alike have fostered a unique, niche-storytelling experience in Cyan Worlds' Myst Online: Uru Live.Myst has always been an eccentric in the gaming world. It was a groundbreaking success for computer games, and it spawned countless clones, but no one ever recaptured its magic. Now the series is treading a unique path in the online world, despite past setbacks.

  • Myst Online launches to a free trial

    by 
    Jared Rea
    Jared Rea
    02.15.2007

    After our in-depth look at the final hours of the Myst Online: Uru Live beta, we were pretty eager to jump back into the caverns and get back to exploring. We didn't have to wait long as the game officially launched today and there was more going on than just the in-game block parties.Gametap is offering up a free trial of their service that comes along with a visitor account for Myst Online, though it does sound rather limited. You'll be allowed to create one character in which to explore one stage of the game, as well as any public neighborhood. It is worth a shot of course, if not just to scope out the locals.A new Linking Book was also released that takes players to age of Tsogal. Inside the book is an incredible looking water garden with, naturally, a few to hide. While we were initially stumped (and distracted) by an ominous locked door, spinning around and flashing patterns, we manged to break on through to the other side with the help of other travelers. As for any other additional content, we'll just have to do some more exploring.%Gallery-1651%

  • Mac OS X port, as well as new world, added to Myst Online

    by 
    Jared Rea
    Jared Rea
    01.18.2007

    As one of the most captivating, if not vastly underrated, titles of last year, any news from the Ages of Uru is good news. GameTap has announced that not only will their MMO adventure, Myst Online be receiving an entirely new world to explore, but a new platform on the Mac.As GameTap is not yet (will not ever be?) available for the Mac, TransGaming Inc. will be in charge of porting the title over (using their Cider product we presume). With not so much as an estimated time for this release, Mac users will be left sitting on their hands until further information is revealed ... or discovered in a mysterious book. Those in the nether realm of the PC, however, will have new content to enjoy as soon as tomorrow with the release of the Great Zero area to explore. With a brand new platform of users to engage and a continued push of content, Uru sure has come a long way from the days of Ubisoft's waffling. If Mac gamers are really dedicated (and/or impatient), there's always Boot Camp to get your GameTap fix.

  • Uru Live to let players create ages with developer tools [update 1]

    by 
    Zack Stern
    Zack Stern
    09.28.2006

    As mentioned in our interview with Rand Miller, co-creator of the Myst empire, Myst Online: Uru Live will eventually let users build their own ages. Miller has always had this poetic goal of letting players "write" Myst environments of their own; Cyan Worlds plans to provide its own development tools to gamers to make this happen.While Miller states that this is "forward looking" and may change, he thinks ambitious gamers are up for the challenge. He says, "We're always amazed at what our fans are able to accomplish, frankly, and by making those tools available, I think we'll be even more surprised. ... Essentially what we're creating in the mythology of all this is a writer's guild."Miller anticipates that the development tools will be available in about six months, the time he thinks is needed for them to stop being updated.Developers rarely give their own game- or level-creating tools to fans. This move is especially uncommon in an MMO with a plot, versus online sandbox games like Second Life. We're interested to see how Cyan Worlds lets players move between its content and community-created ages.Myst Online: Uru Live will launch this "holiday season" as part of GameTap's standard $10 monthly fee.[Update 1: fixed ship date error.]

  • Joystiq interviews Rand Miller of Cyan Worlds [update 1]

    by 
    Zack Stern
    Zack Stern
    09.28.2006

    Myst Online: Uru Live will let thousands of players convene in Myst ages to solve puzzles. Touting the persistence of the world as a major feature -- light switches and doors stay how you leave them -- Cyan Worlds thinks the collaborative nature of Myst will make a unique Massively Multiplayer Online game. Two years ago, Uru Live was canceled just before its initial launch under Ubisoft. Now, after developing it for a total of six years, Cyan Worlds is working with its new publisher, GameTap, to prepare the game for a "holiday" release. Uru Live will be offered as part of the monthly $10 GameTap subscription for the U.S. audience, but GameTap will release Uru Live as a stand-alone subscription in other parts of the world. (GameTap is not yet offered outside of the U.S.) We recently spoke with Myst co-creator Rand Miller, while Producer, Mark "Moke" Dobratz demonstrated the game. They talked about how Uru Live supports the collaborative sensibility of Myst players, how the game will let you have individual experiences within its MMO structure, and plans to let users build their own ages.[Update 1: Fixed ship-date error.]