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  • One-man band covers Banjo-Kazooie theme, all instruments included

    by 
    Danny Cowan
    Danny Cowan
    07.23.2014

    Covering the intro theme from the Nintendo 64 platformer classic Banjo-Kazooie is a daunting task for any group of musicians. For one thing, it uses a million instruments -- aside from the obvious banjo and kazoo parts, other sections of the melody employ the trumpet, trombone, saxophone, violin, and piccolo, along with various percussive surfaces and cartoonish bear grunts. YouTuber SquidPhysics has assembled the necessary musical arsenal for the one-man performance above, and the results are as impressive as you might expect. Guh-huh! [Image: SquidPhysics]

  • Nintendo 64 mod promises HDMI output, soldering burns

    by 
    Sean Buckley
    Sean Buckley
    03.01.2014

    If you have a Nintendo 64 kicking around, it's probably not hooked up to your television. It's not that you don't love the classic console, it's just that many modern sets don't support the machine's archaic video cables. Don't worry, it can be fixed. RetroActive, a one-man mod team, is working on a circuit board that will gift the aging console with digital outputs. The kit promises to pipe audio and video out through DVI, HDMI or VGA (assuming you have the appropriate cables), but its creator is considering building an HDMI-only version. Either way, it won't be easy to install -- RetroActive says that it attaches directly to one of the Nintendo 64's main processors, and "it requires fine pitch soldering skills to install." RetroActive has set up a notification page for folks interested in project, adding that the device's Q1 2014 release date is only tentative. "To be honest it's one of many things I have going on and I'd rather not release a crappy product," writes Marshall, the man behind RetroActive. "It'll be done when it's done." Fair enough, we're not that handy with a soldering iron anyway.

  • Corrupted Super Mario 64 shows the real mushroom kingdom

    by 
    David Hinkle
    David Hinkle
    12.04.2013

    Sometimes cartridges go bad. We can't explain what is going on in this footage of a corrupted Super Mario 64, presented by the same individual who posted that creepy Sesame Street footage earlier this year, but at least we know to avoid Princess Peach when she's baking a cake. Peach smash!

  • Retro-bit bringing wireless controllers to retro consoles

    by 
    Richard Mitchell
    Richard Mitchell
    05.15.2013

    Remember Retro-Bit, the company behind the nifty handheld NES / SNES, the RetroDuo Portable? Once again, the company is looking to make your outdated gaming habits a little more convenient, this time with a line of wireless controllers for vintage consoles. There are three controllers in the Hypermode series, one for the Nintendo 64, a hybrid controller the NES and SNES, and finally one for the Sega Genesis. Each uses a 2.4GHz receiver to connect to its respective console, and all three have turbo functionality. The N64 controller also features a slot for a Rumble Pak. Furthermore, the NES / SNES and Genesis controllers can also be used on PC or Mac. The N64 controller is slated to launch this summer, while the other two are planned for this fall. Each will cost $30. Distributor Innex will be showing the controllers at its booth during E3. We'll do our best to swing by and check them out. In the meantime, we pose a simple question: Where's our wireless Saturn controller?%Gallery-188447%

  • Uncut beta version of Conker's Bad Fur Day touted in fan fundraiser

    by 
    Danny Cowan
    Danny Cowan
    05.07.2013

    Conker's Bad Fur Day is one of the Nintendo 64's more infamous releases. Originally pitched as a family-friendly adventure in the vein of developer Rare's own Banjo-Kazooie, Conker's direction changed drastically during its development, resulting in an M-rated adventure featuring squirrel hangovers, frequent profanity, and opera-singing turd creatures. Conker tested the limits of Nintendo's publishing guidelines, and while much of the game's salty content made it to store shelves unscathed, some scenes were changed or removed prior to the game's completion. A fan-driven fundraiser seeks to release an uncut beta version of Conker's Bad Fur Day to the public as a downloadable ROM image. The debug footage above, captured by demo cartridge owner Borman, shows an uncut scene in which the Nazi-like Tediz are performing experimental surgery on a live squirrel soldier. Nintendo apparently decided that this little vignette pushed things too far, as the retail version of the cutscene plays out quite a bit differently. Additional differences between Borman's demo and the retail release have been noted, spurring fan demand for a ROM release. Along with the promised ETCS demo build, Borman will also release a second debug version of Conker, along with PAL and NTSC beta versions of Rare's Perfect Dark, once his $2,500 funding goal is met.

  • Hailrazer stuffs a Nintendo 64 into a GameCube GameBoy Player (video)

    by 
    Jon Fingas
    Jon Fingas
    12.31.2012

    Hailrazer is clearly a fan of the Nintendo 64 and GameCube, but his projects have kept the systems as separate beasts. Until now, that is. His latest mod puts a Nintendo 64 into a GameCube's GameBoy Player add-on, linking the audio, power and video to those of the more modern system. Gamers just have to plug in relevant controllers and flip a switch to play whichever console best triggers a nostalgia trip. About the only setback is the absence of space for a proper Nintendo 64 cartridge slot, which effectively mandates using a not-quite-above-board storage format instead. Given that the two-in-one console is strictly a personal labor of love, it's still quite the achievement -- and it guarantees that Hailrazer's inner circle won't have to travel far for a trip down memory lane. [Thanks, Jon]

  • Watch the entire GoldenEye 007 postmortem from GDC Europe

    by 
    Richard Mitchell
    Richard Mitchell
    09.06.2012

    We've already covered ex-Rare developer Martin Hollis' GoldenEye 007 postmortem presentation quite a bit, but the GDC Vault has now made the entire presentation available for free. We managed to note the highlights in our previous piece, but Hollis covered much more ground in the hour-long talk than we could condense into a single article.The GDC Vault version also features direct feed of all the presentation slides, which include heaps of behind-the-scenes (and in some cases never publicly shared) information about the landmark N64 shooter. If you're a game history buff, or just a dedicated GoldenEye fan, it's definitely worth a look. Find the presentation after the break (note: video will automatically play).

  • GoldenEye at GDC

    GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    You might know that the multiplayer mode for GoldenEye 007, the seminal N64 shooter, was only added to the game late in development. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of GoldenEye 007's director Martin Hollis, who delivered a postmortem presentation on the game at GDC Europe.Hollis' presentation included stories from many of GoldenEye 007's developers, including Steve Ellis, who was responsible for programming the multiplayer mode, a feat he accomplished in a month. Wrote Ellis: One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.Hollis said that "quite a few features" were "snuck in" throughout development, which he chalked up to management trusting the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices," he said. "Which is really quite extraordinary, and all credit to them that they felt able to take that much of a leaned-back approach and place that much trust in the team."So there you have it, GoldenEye 007's multiplayer mode – a vital, fondly-remembered component of a landmark game – was unplanned, coded in a month and might never have existed at all if it weren't for some serendipitous managerial oversight.

  • Seen@GDC Europe: The adorable video that led to GoldenEye 007

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    When Martin Hollis first pitched GoldenEye 007 to Rare boss Tim Stamper in 1995, he had worked as a programmer on the arcade version of Killer Instinct. That wasn't, however, his greatest credential to direct the project, he told an audience at GDC Europe. No, his greatest credential was a video he created with his brothers when he was 18.We managed to record the video during the GoldenEye 007 postmortem and, as you'll see, Hollis has been a Bond fan for quite some time. We'll have more from the postmortem soon.

  • Dual-analog N64 controller hacked together for Star Wars Episode I: Racer, GoldenEye

    by 
    Mike Suszek
    Mike Suszek
    08.08.2012

    If you're like YouTube user "2010clarky," you probably wish you had two analog sticks for some Nintendo 64 games. Well unlike you, 2010clarky modded a slick N64 controller that features two analog sticks in order to play Star Wars Episode I Racer and GoldenEye 007. The result is pretty excellent.

  • Modder conjoins two N64 controllers for dual-analog play in Star Wars Ep. 1 Racer, Goldeneye

    by 
    Joe Pollicino
    Joe Pollicino
    08.06.2012

    We've seen a fair share of controller mods over the years, but a dual-analog Nintendo 64 pad intended for Star Wars: Episode 1 Racer? That's certainly a simpler concept that can apparently turn out to be quite intriguing -- and functional. As the story goes, a friend of a modder named Clarky is an avid player of the sci-fi title, especially a hidden mode that allows users to individually command both the left and right engines of their pod-racer using the joysticks of two controllers. To make the control scheme less fiddly, Clarky essentially chopped off the D-Pad section of one and the action button section on another to join the two as one. The final result is impressive as well -- we'd be hard-pressed not to believe it's some rare prototype from the Nintendo labs at first glance. The unit also functions with the classic shooter, Goldeneye 64, as well since the game supports a similar dual-analog mode. Notably, the gamepad plugs in with two cords, so it's unlikely you'd be able to reap its full benefits on most of the system's games. You'll find a video of the controller in action below, and a full build log at the source link. Now, if only we could get our 4MB graphics Expansion Pack to work with the titles as well.

  • Tiny N64 controller guaranteed to cause serious crampage

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.27.2012

    On the list of nerd pastimes, miniaturization ranks pretty high. So, we're not exactly surprised to see a tiny N64 controller, but we're kind of amazed that this rather extreme hack managed to avoid detection since January. The itty bitty controller isn't a mod, but an original construction built around a PIC microcontroller. You might notice that the yellow C buttons are absent, instead Kirren (the creator) went with a tiny four way switch, which you'll see above the blue and green A and B buttons. The design skips the L key, but you'll find R and Z on the rear face. For a short clip of it in action head on after the break and, if you want to build one yourself, hit up the source.

  • The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2011

    Last week we began to examine one of the most significant MMOs in history: Meridian 59. While it never rose to the level of fame and subscriber numbers as its successors did, Meridian 59 was a daring pioneer that paved the way for all that followed. Its story is almost like a movie, with the title born from the fruits of two amateur programmers, surviving studio shutdowns and huge competition, and persevering from 1996 through today. As I'll recount over the next two episodes of The Game Archaeologist, I sat down with Brian Green, a blogger and game developer who oversaw the resurrection of Meridian 59 in the early 2000s and ran it for the better part of a decade. Green graciously agreed to participate, saying that he always loves talking about games -- and this one in particular. The Game Archaeologist: Hi! Please introduce yourself and your current position and project. Brian Green: I'm Brian "Psychochild" Green, a long-time MMO designer and programmer. I'm known for my professional blog and my work on Meridian 59. I'm currently working on the Storybricks project as the MMO Wizard. We're a startup, so that means I do whatever needs to be done at the moment.

  • GoldenEye 007: Reloaded preview: Bringing back Bond

    by 
    Mike Schramm
    Mike Schramm
    07.22.2011

    Here we go again. It was almost a certainty last year that we'd see the version of GoldenEye 007 released for the Wii eventually brought out to the HD consoles, but it's fair to say that Activision surprised everyone with the reveal of GoldenEye 007: Reloaded, being released this fall as a full retail title. So yes, the odds are that we'll all be playing through GoldenEye (first created by Rare for the Nintendo 64 fourteen years ago, and reimagined by Eurocom for the Wii release last year) yet again. This new version has the modern story tweaks, the addition of Daniel Craig, and all of the other reimaginings from the Wii, but Eurocom is aiming for even more, adding in a new set of modes called MI-6 Ops, as well as co-op and full competitive multiplayer. If Call of Duty had a baby with Rare's classic, this is what would crawl out. %Gallery-128860%

  • Portable N64 features controller port, tiny split-screens

    by 
    Griffin McElroy
    Griffin McElroy
    04.08.2011

    We've seen plenty of homemade portable versions of the Nintendo 64, but nothing quite so bold as this. The D64 not only lets its wielder play any of the console's titles on-the-go -- it lets a second wielder get in on the split-screen action using another standalone controller!

  • Bacteria's disciple improves upon technique, crafts N64 handheld capable of GoldenEye split-screen

    by 
    Sean Hollister
    Sean Hollister
    04.06.2011

    This isn't the smallest portable Nintendo 64 we've seen, nor the most elegant, creative or complete -- in fact, it's pretty much a straight clone of Bacteria's iNto64, but with a spiffier paint job and one critical improvement. Yes, that is an extra controller port you see in the foreground of the image above, and if you click your way below, you will indeed be able to watch its creator engage in some wonderfully retro split-screen Mario Kart 64 and F-Zero X races, not to mention the obligatory GoldenEye death match and a wee bit of Quake 2. Ahhh, memories. [Thanks, Alon T.]

  • Race'n'Chase: Original GTA design docs posted

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.22.2011

    The original concept for Grand Theft Auto would see players committing only a few crimes, according to design documents posted by developer Mike Dailly that date back to sixteen years ago today. At that time, the early concept was for a game called Race'n'Chase. Its aim was "to produce a fun, addictive, and fast multi-player car racing and crashing game which uses a novel graphics method." The story? "The game will be set in a present-day world." (Period.) While it would take two and a half years -- and narrowly dodging cancellation, by another creator's account -- to flesh out the eventual game, Grand Theft Auto, the designers did have some inkling of the direction they would ultimately take, as detailed in the original pitch. "There will be 3 cities with a different graphic style for each city (e.g., New York, Venice, Miami)," wrote the heads of then DMA Design (now Rockstar North). "There will be many different missions to be played in each city." The initial mission types consisted of "a straight race across the city," a free-roaming demolition derby and a bank robbery. Other seeds for the mega-franchise-to-be were also planted in the early documents: "Pedestrians will be wandering about all of the time," notes one section, suggesting bystander types could include "schoolchildren" and a "lollipop lady." "They can be run over by cars." "It will also be possible for players to get out of their car and steal another one," the designers propose in the opening pitch, adding, "Trying to steal a car may result in an alarm being set off which will, of course, attract the police." Later, it's clarified that "police will be able to get out of their cars and shoot at the robbers." [Image credit: Mike Dailly; source: mikedailly/Flickr]

  • N64Boy Advance is one fine lookin' Nintendo 64 handheld

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.07.2011

    If you head on over to the Modded By Bacteria message boards you'll find that forum member Hailrazer has put together a little somethin' that he likes to call the N64Boy Advance. And like all successful mods, not only does the thing look good, it also boasts tweaks suited to the builder's tastes: he uses a Gamecube joystick instead of one from a Nintendo 64 controller, he's decreased the smaller trigger buttons (which our man hardly ever uses), and done away with the d-pad altogether (ditto). The case itself is an old Game Boy Advance carrying case (with the N64 board cut down to fit) and speakers, a 4.3-inch display, and a couple camcorder batteries thrown in for good measure. Of all the modes we've seen from Hailrazer, this might be out favorite yet! See for yourself after the break. [Thanks, Jonathan]

  • N64oid brings Nintendo 64 emulation to Android devices

    by 
    Donald Melanson
    Donald Melanson
    03.04.2011

    There's not exactly a shortage of video game emulators for Android devices, but there has been one notable, 64-bit exception. That's finally been rectified with the just-released N64oid application, however, which finally brings emulation of Nintendo 64 games to the platform -- and, like the other emulators from developer Yongzh, it's conveniently available right in the Android Market (for $5.99). As you might expect, there are a few glitches and hiccups to be found even on high-end phones like the Nexus S, but it does seem to run remarkably well for an initial release and, as Download Squad points out, you can also use a separate, freely-available app to add some Wiimote controls to the proceedings. Also, it means you can play Goldeneye on your phone. Video after the break. [Thanks to everyone who sent this in]

  • SNES controller and N64 console turned into iPad docks

    by 
    Mike Schramm
    Mike Schramm
    12.03.2010

    Etsy user Geekunique sent along some links to these great pictures of old school Nintendo gaming units turned into iPad and iPhone docks. Above, you can see a Super Nintendo controller fashioned into a working iPhone 4 dock, and he's also got a Nintendo 64 console (though unfortunately it's the green translucent one, not the best looking, if you ask me) turned into an iPad dock. Pretty funny -- not only does the build look pretty good from the pictures, but of course Nintendo is probably the game juggernaut most threatened by the rising field of iOS games, so it's ironic that you've got an iOS device using Nintendo hardware as a stand. Geekunique is selling these (and only a few of them, so they'll probably be sold out by the time you read this), but it seems easy enough to cut a slot into one of these old devices and put an iPhone charger cord in there. If you have an old piece of hardware sitting around and do eventually hack it into an iOS stand, be sure to send us a picture!