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  • Meet The Secret World's Tokyo cast

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2014

    Tokyo is coming -- no, really! -- to The Secret World later this month, and Funcom is fueling fans' anticipation by introducing to them several of the primary NPCs who will be in the new zone. These characters include Sarah, a Council of Venice occult investigator; Gozen, a samurai leader who protects Japanese leadership from demons; Inbeda, an Oni demon mercenary; Daimon Kiyota, a leader of the Yakuza occult branch; and Kurt 'Buster' Kuszczak, an Orochi tank commander who is having a very bad day. Interestingly enough, players have already met Sarah. She was the character through whom players explored the tutorial; we saw the aftermath of the Tokyo disaster through her eyes. [Thanks to Cotic for the tip!]

  • The Daily Grind: What 'famous' NPCs were a thrill to meet?

    by 
    Justin Olivetti
    Justin Olivetti
    02.16.2014

    Some of us who are perhaps more deeply invested in particular game worlds and lore tend to have a strong reaction when meeting the more famous members of the NPC cast. Perhaps it's a big name from another game in the series, a character that was prominently featured on the box art, or even a person who is synonymous with the franchise as a whole. Sometimes it's just a character that all of your friends have talked up and you're only getting to meet now. I've certainly witnessed friends geeking out when they finally got to meet, say, Arthas or Gollum for the first time in a game. When I went back for a super-brief visit to Dungeons and Dragons Online, I felt a little shiver at bumping into Elminster in the newer content. So what famous NPCs were a thrill to meet in the game -- and did you ask for their autograph? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: Final Fantasy XIV's story post-2.1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2014

    Something kind of surprising happened in Final Fantasy XIV's first major patch: The story kept chugging along quite coherently. And not just through the main story quests, either. Yes, the primary focus was obviously there, but there were a lot of things taking place, wheels within wheels, building on the narratives established in 1.0 and seriously working toward the next major set of events rather than simply being a set of padding. I should warn readers, once again, that there will be spoilers for the game's story below. That includes both the patch story material and the main story from the core game. If you haven't finished the main story and unlocked the Crystal Tower yet, you may want to stay away. Or you can just read on ahead and be spoiled. I'm not going to tell you how you should enjoy your game stories. You should also finish the Hildibrand storyline, although I'm not spoiling that; it's just amusing.

  • NPC pathing and the living virtual world

    by 
    Anne Stickney
    Anne Stickney
    01.27.2014

    In the early days of vanilla WoW, I played Alliance. It wasn't until after hitting 60 that I began playing Horde in earnest. Although I appreciated the bare, rough-and-tumble primitive nature of Orgrimmar, I always felt there was something missing -- namely, the NPCs that happily wandered Stormwind all day long. Orgrimmar didn't really have much of that sort of thing, back then. And of all the NPCs that wandered the human capital, none captured my attention so much as Ol' Emma. Emma was at the time part of a quest chain that took place in the Western Plaguelands -- a ghost in the upper level of a house in Felstone Field asked players to deliver a package to her. But Emma's charms weren't just wrapped into that quest. Ol' Emma spent her days -- and still spends her days -- walking the streets of Stormwind. I first found her walking to the well near the flight path in Stormwind, griping about how nobody respects their elders. Laughing, I moved on, but months later on a whim I decided to follow Ol' Emma to see exactly where she takes all that water she's been supposedly hauling. To my surprise, Emma walking into a building near Cathedral Square, went up the stairs, and ... stopped, facing a wall, still talking to nobody in particular. Unfortunately, this was kind of par for the course for NPCs back then.

  • EVE Evolved: Has colonisation been forgotten?

    by 
    Brendan Drain
    Brendan Drain
    01.19.2014

    At last year's EVE Online Fanfest, CCP revealed its ambitious plan to take the game where no sandbox MMO has ever gone before: full deep space colonisation. The plan will be delivered over the next five years and will end with the incredibly exciting vision of players building their own stargates and colonising brand-new solar systems that lie off the grid. Rubicon was intended as the first step toward this glorious plan, and its new focus on deployable sandbox structures certainly seemed to be introducing a more player-directed form of colonisation. I've been cautiously optimistic about the whole endeavour so far, but five years is hell of a long time to wait for that vision to come to fruition. Rubicon's Mobile Depot structure was a great first step toward player-run empires on all scales, but none of the recently announced Rubicon 1.1 deployables has continued along the same theme of colonisation and exploration. The Mobile Micro Jump Drive and Mobile Scan Inhibitor structures I looked at last week provide extra tactical options in PvP, and the three new structures revealed this week are all designed to steal money and resources from nullsec corporations. In this week's EVE Evolved, I ask whether the newly revealed Encounter Surveillance System and alternate Siphon Units are a step in the wrong direction. With games like Star Citizen and Elite: Dangerous on the way, CCP may not have five years to deliver the promise of colonisation.

  • WoW Moviewatch: What Are NPCs Thinking 4

    by 
    Michael Gray
    Michael Gray
    01.13.2014

    The master of comedic commentary is back with What Are NPCs Thinking 4. It's a few minutes of hilarious interpretation of some of WoW's most iconic characters. Not the big ones like kings and war chiefs. No, this is that smug, self-satisfied snake statue or that clever auction goblin. This is probably my favorite Wowcrendor series; I don't think they get old. I've always wondered what those ogres had in mind with their peculiar standing places. That's just not safe behavior. Ogres aren't the smarter critters in Azeroth, but you would think some basic self-preservation instinct might take over. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • The Daily Grind: What NPC factions are a total joke?

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2013

    That picture right up there is a perfect summation of the Orochi Group in The Secret World. Pretty much whenever you encounter them, they will have crashed, been blown up, been cut in half, been fried, or otherwise have decorated the landscape with their corpses. It's kind of hard to take the Orochi as anything other than the game's ongoing butt monkeys. But they're not alone, are they? I'm quite fond of mocking the death-prone and general ineffectual nature of Lord of the Rings Online's Grey Company, and I'm sure that there are more. Today, let's poke a bit of fun at NPC factions that are a total joke. Which ones do you like to mock, if only in your head? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Chaos Theory: My favorite Secret World NPCs, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2013

    As a sort of companion piece to my previous column covering why I consider The Secret World to be the industry's best storyteller, I wanted to elaborate on my love for the game's characters. TSW is not a game full of forgettable muggles but a place where bizarre personalities and incredible backstories collide. There was nothing, and I mean nothing, more exciting to me than to advance through the game and meet a new NPC for the first time. So I want to share with you my favorites. I also want to mention that making this list just about wrenched me in twain because I want to list about 70% of the game's NPCs as my favorites. There are so many that are terrific for different reasons, and whether I found myself laughing with them, at them, or against them, they've been burned onto my consciousness.

  • EVE Evolved: Ghost Sites and PvE goals

    by 
    Brendan Drain
    Brendan Drain
    11.10.2013

    PvE in most MMOs revolves around killing hordes of NPCs for currency, XP, tokens, or loot, and EVE Online is no exception. Players can hunt for rare pirate ships in nullsec asteroid belts, farm Sansha incursions for ISK and loyalty points, or team up against Sleeper ships in dangerous wormhole space, but most prefer the safe and steady income of mission-running. Missions are essentially repeatable quests that can be spawned on request, providing an endless stream of bad guys to blow up in the comfort of high-security space. Completing a mission will earn you some ISK and a few hundred or thousand loyalty points, but most of the ISK in mission-running comes from the bounties on the NPCs spawned in the mission sites. Similar deadspace sites with better loot are also distributed randomly throughout the galaxy and can be tracked down using scanner probes. But what would happen if the NPCs in these sites were a dangerous and unexpected interference that could get you killed, rather than space piñatas ready to explode in a shower of ISK? This is a question CCP plans to test with the Rubicon expansion's upcoming Ghost Sites feature, which promises to introduce a whole new form of high-risk, high-reward PvE. In this week's EVE Evolved, I look at EVE's upcoming ghost sites and explain why I think its goal-oriented approach to PvE should be adopted in other areas of the game.

  • The Daily Grind: What NPC faction amuses you the most?

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2013

    As of late I've been getting reacquainted with the crazy fun that is Fallen Earth. One of the things that I love about this game world is its off-kilter citizens who have mentally derailed since the apocalypse. There's a faction called the CoGs that I'm quite fond of, mostly for the fact that they worship old technology. You see, Fallen Earth takes place enough after the end of the world so that people don't really have an idea what the world was like beforehand. So the CoGs have collected cell phones and computers and cars without totally understanding what they all do. But boy do they love them and want to see their "gods" rebuilt to their former glory. So what NPC faction amuses you the most and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Nexus Telegraph: WildStar Comix

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.09.2013

    I am a really big fan of comics. If this comes as a shock, possibly one that invites shock and horror, I apologize. But I love comics. We have bookshelves filled with comics in my house, I spend a lot of my free time reading comics, and I know a fair bit about comics. Not even close to everything, though, which is half the fun of comics in general. There's always more to learn, always something great that you've never heard of. The point I'm slowly getting to here is that I was pretty excited when WildStar started up a comic. I think this is something that more games should do because comics lend themselves to MMOs pretty naturally. So what's good, what's mediocre, and what's bad in the comics that are running thus far? Even with just two weeks of comics I've already formed some pretty strong opinions about this stuff.

  • The Daily Grind: Should NPCs change?

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2013

    One of the aspects that I've loved about the recent books of Lord of the Rings Online's epic story is that it's provided my character with an interesting and persistent NPC fellowship. Traveling with constant companions, even if they're virtual ones, is much preferable to wandering alone, especially if said companions grow and develop over time. I was rooting for the simmering romance between Horn and Nona, if only so that they'd stop acting like high school drama students performing some weird Shakespeare play. Just kiss already, darn it! Today I'd like the Massively class to discuss change in our NPCs. Is it a welcome factor to have one of these characters grow, develop, and have their own virtual lives? Or would that be a bad idea because... reasons? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Mark Jacobs: Camelot Unchained can succeed with just 50K subs

    by 
    MJ Guthrie
    MJ Guthrie
    04.12.2013

    In a recent interview, Mark Jacobs stated that unlike some other big titles, Camelot Unchained will be financially successful with fewer paid subscribers. "We don't need one million subs to make money," he said. "If we get 50K paying subscribers a month it will justify the $5 million development budget." Of course, he admitted that they'd certainly be happy with more. Jacobs also touched on other topics, including crafting and the absence of PvE. Players who want to both fight and craft extensively will need to rely on alts. as fighters will have limited crafting options. And don't think the world will be empty just because there will be no traditional PvE; Jacobs assured that there will be NPCs, noting "You can skin them, get materials off them, salvage their weapons, armor, etc. but you cannot level your RvR skills by doing that." [Thanks to Mikkel for the tip!]

  • Star Wars: The Old Republic looks at Makeb's movers and shakers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2013

    Star Wars: The Old Republic's expansion is sending players into a three-way warzone between the Empire, the Republic, and the Hutt Cartel. Winning that war will require getting the right friends and eliminating the right enemies. Whether you're an early order getting to jump in tomorrow or a player waiting until the official launch, you can benefit from a crash course on some persons of interest on Makeb, courtesy of Imperial Intelligence. Considering the focus on the Hutt Cartel, it's unsurprising that two of the most prominent figures are Hutts -- Szajin and Toborro. Szajin bucks the usual Hutt trend of self-serving greed, modeling himself as a partisan for his people across the galaxy without concern for profit. Toborro, meanwhile, sits at the top of all operations on Makeb, setting himself as a personal lord for the Hutts to rally behind as the Cartel expands its influence. Check out the full intel rundown for more details on the Hutts as well as other persons of note.

  • Fox News discusses Star Wars: The Old Republic's gay expansion planet

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2013

    Star Wars: The Old Republic fans already know that Makeb is the Planet of Gay, containing far more gay than even the fabled Gay Level on Coruscant. Or perhaps it's just the sight of the game's upcoming expansion, Rise of the Hutt Cartel, which will feature the first implementation of same-gender romances in the game. These romances will be limited to characters already on the planet rather than new or existing companions. This is not new information for most players. However, it's news to Fox News, whose take on the planet's status is... slightly different. According to Fox News, Makeb will be the "gay planet" added in the expansion, likening the current limitation of this new content to segregation and noting that many players are opposed the inclusion of same-sex relationships in the game. There is no mention of the number of players requesting the feature, nor of the variety of (presumably) non-gay quests and content available on Makeb. In short, it's missing a number of nuances regarding the situation, something that might be good for a raised eyebrow or two from fans and detractors alike.

  • The Mog Log: (Over)analyzing the Final Fantasy XIV trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2013

    Sadly, January 7th did not see the release of the new Final Fantasy XIV benchmark. It did, however, see the release of both the beta tester application and the full trailer for the new version, both of which are relevant to the interests of any Final Fantasy XIV fan. The trailer is likely of greater interest, seeing as how most current fans are likely already flagged as Legacy players and thus don't need to apply for testing, but the point is that both are out there. Of course, the new opening movie is the only piece of information we've had about the game for a little while, but it seems worth analyzing and examining even on its own merits. No, I'm not talking about speculating as to whether or not the guy on the horse who looks exactly like Odin is in fact Odin or not (spoiler, doy). I want to talk about what this means for the lore, what the overall effect is, and whether or not this monster of a trailer succeeds at what it's meant to do.

  • The Mog Log: The story so far (and yet to come) in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2012

    I have several friends who don't play Final Fantasy XIV but still saw the trailer ending the first version. After all, it's been hard to miss. Almost every single person has said the same thing: "It was awesome. I have absolutely no idea what was going on with any of it, but it looked really cool." This isn't just because Final Fantasy XIV isn't in their rotations. Final Fantasy games are usually dense pieces of work, filled with references back and forth that make sense only if you know all of the players involved and have a solid understanding of the game's magical whoosits. If you've missed some steps along the way to the ending trailer, it's easy to watch and not understand what actually went down, and even if you did, there were some parts that could be really easily missed. So let's take a step back and look at the story so far. It's not the same as playing through the story for the past two years, but it should at least clarify what in the world happened.

  • Flameseeker Chronicles: My Guild Wars 2 wishlist

    by 
    Elisabeth
    Elisabeth
    10.02.2012

    Having hit level 80 on one character, finished the personal storyline, delved into dungeons, been handed my backside in PvP, conquered keeps in WvW, and run around like a chipmunk on crack with multiple alts, I feel that I am totally in a position to pass absolute judgment on Guild Wars 2. Well, I've at least had enough time to draw some firm opinions about the game. There are a lot of things I like, but there are also things I wish were different. This is by no means a conclusive list of those things. What are they? You'll never know unless you skip below the jump. Go on. You know you want to.

  • The Daily Grind: What characters do you love to hate?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2012

    Kaliyo Djannis is one of my favorite companions in Star Wars: The Old Republic. Not because I like her as a person; she's really pretty unambiguously awful. But she's entertainingly awful, and working around the hindrances she provides makes the overall experience more entertaining. Every MMO has its important NPCs, and some of them either are just plain annoying or fade into the woodwork. But then there are the enemies you love to hate, the allies who frustrate you in amusing ways. Some of the Guild Wars henchmen (Orion and Alesia in particular) were half-useless, but charmingly so. Every Final Fantasy XI player got nightmares about running from goblins, but they had a strange charm despite that. So what about you? What's your favorite character whom you love to hate? An ally who's totally useless but makes life more interesting? An enemy who kills you in entertaining ways? Or just a story character who prompts a smile at his or her ineptitude? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • WildStar discusses the exotic and alien human race

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2012

    Humans are the standard basis for comparison in games that feature non-human races, almost as if said games were being made by humans for other humans. But there's still a distinct flavor to the human race depending on the setting. Case in point, the latest WildStar "interview" with one of the three lore characters from the cinematic trailer gives players a peek at a typical human, and he's a bit different than what you might have been expecting. While the other major characters identify a specific world as "home," humans are portrayed as being a bit more free-forming, having roamed out in space for so long that they're really not bound to a location. The entry also discusses some of the lore behind being an Explorer and some of the perils associated with intentionally venturing into the unknown (it involves lots of things that try to eat you, if you need the short version). If you've been enjoying the flavor of the world Carbine Studios is slowly building, you'll probably enjoy this latest look as well.