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  • Robot fish get upgraded, keep schooling real-life counterparts

    by 
    Christopher Trout
    Christopher Trout
    03.09.2011

    Okay, so they still look like Depression-era bath toys, but Maurizio Porfiri's robot fish have come a long way from the coconut-and-tin-foil look they were sporting last summer. In an attempt to further "close the loop" between robotics and nature, Porfiri has continued to tinker with the little leaders by incorporating diving and surfacing into their aquatic repertoire, and it seems to be working: real fish have shown interaction patterns including tracking, gathering, and following in the presence of the pesci-bots. Now if they could just do the same with the the feral ferret living in our bedroom walls...

  • 'The Incompetent Perfectionist': Inside SpyParty dev Chris Hecker's process

    by 
    Ben Gilbert
    Ben Gilbert
    02.25.2011

    "When you're trying to do that perfect jewel, there's a kind of bar you have to hit. People argue that Jon [Blow, developer of Braid] could've shipped with the programmer art -- I mean, it won the IGF design competition. And I don't think so. I think the game design was the most important part, but the whole package came together so well -- the way David [Hellman's] art looked with the thing, and the .... I think that there's a certain quality bar that is the expression of what you're trying to do, and you kind of have to hit that." SpyParty developer Chris Hecker doesn't plan on releasing his ambitious one-on-one spy game until he feels that it's hit the "perfect jewel" point -- an indescribable essence, or rather, a point in development when the concept and execution gel. "I'm not that interested in shipping the earlier version of it," he told me at an NYU coffeeshop late last year. Hecker's bringing the game with him to next week's Game Developer's Conference where he'll also be giving a few short lectures. And yes, he'll be making the trek across the country in a few weeks to PAX East so that everyone can check it out. %Gallery-117474%

  • Free film series at NYU Game Center kicks off tonight

    by 
    Ben Gilbert
    Ben Gilbert
    02.24.2011

    If you live in the New York City area and still haven't visited NYU's Game Center for one reason or another, well, we're very disappointed in you. Luckily, several upcoming opportunities to head down and geek out amongst colleagues were announced on the Game Center's blog, starting tonight with a screening of short film "Play!" at 7PM EST. Subsequent film screenings -- in the theme of gaming, as you might imagine -- are scheduled to follow in March and April, with "I Got Next" closing out the film series on April 14. If the screenings themselves aren't enough, some of the films will feature a Q&A with that night's director. And hey, if that still isn't enough, there may be free refreshments. But you don't wanna be that guy, do you? A full listing of the film series can be found after the break.

  • NYU professor unsurprisingly removes camera from the back of his head, citing pain and the malaise of lifecasting

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.10.2011

    Well, this one is not really a surprise. NYU Professor / artist Wafaa Bilal had a removable camera installed into the back of his head via a surgically implanted titanium plate to assist him with his lifecasting. Turns out that the camera caused a decent amount of pain as his body rejected the foreign object -- again, no big surprise there. Bilal, however, seems pretty unfazed, and vows to continue on with the project which he says is a "comment on the inaccessibility of time, and the inability to capture memory." Whatever, we suspect he just wanted to be known as the guy who had a camera implanted in the back of his head, and that's alright by us. [Photo by Brad Farwell]

  • Water buckets and rocking chair become spiffy interactive art projects (video)

    by 
    Sean Hollister
    Sean Hollister
    12.27.2010

    Cameras and wands may be the game controllers du jour, but it seems there's still room in the world for virtual reality experiences a bit more concrete -- like these buckets, filled with water, that let their user physically paddle through a digital dreamscape. "Channels" uses a pair of flex sensors attached to plastic spoons to monitor the flow in each bucket as a projector throws the minimalist 3D environment up on a nearby wall. Meanwhile, "Cadence Chair" uses an antique rocking chair outfitted with an accelerometer to align ribbons of light, and if you do it in the right rhythm it plays a hidden video. Both are student projects from New York University's Interactive Telecommunications Project, and as you'll see in videos after the break, both look pretty darn cool. We're having this sudden urge to go back to school.

  • NYU prof sticks camera on the back of his head, just as promised (video)

    by 
    Sean Hollister
    Sean Hollister
    12.06.2010

    Remember when your parents told you they had eyes in the back of their heads, and part of you wanted to believe? Well, NYU professor and artist Wafaa Bilal recently had that done, though it's not as permanent as we'd hoped -- it's a removable dealie, affixed to a titanium plate implanted in the back of his skull. The resulting lifecast gets piped to a satchel at his side, which will be used in his art project The 3rd I at the Mathaf Arab Museum of Modern Art on December 30th... but you should be able to get a sneak peek at the images at his website in just a little over a week. No word on whether he'll also hook up the whole kit to some sweet LCD goggles. Here's hoping. Video after the break.

  • SpyParty dev details his Blizzard-inspired 'depth first' approach

    by 
    Ben Gilbert
    Ben Gilbert
    11.22.2010

    Speaking to a packed room at New York University's Game Center last week, developer Chris Hecker -- a man perhaps best known for giving ... impassioned rants -- detailed his "depth first, accessibility later" approach to development of his latest project, SpyParty. The game is a twist on the Turing Test: one player is "the Spy" while the other is "the Sniper." The Spy must complete a set of objectives without being spotted, while the Sniper looks on and tries to pick out who the Spy is from a group of NPCs (and then murder that Spy) before the time runs out. How does the sniper spot the spy? By paying attention to a variety of "tells" -- from the subtle (a human Spy's order of actions may differ from an NPC's) to the "hard" (catch the Spy covertly slip an object to an NPC). As Hecker is keen to point out, SpyParty is a game about human interaction. "You have to decide where you're going, go there and don't look back (basically). Of course, I also make the NPCs fidget occasionally, just to fuck with people," Hecker revealed to a laughing audience. "And that's interesting -- that interplay ... I mean, it's an inverse Turing Test at a certain level." %Gallery-107897%

  • NYC: Come play SpyParty with Chris Hecker at NYU

    by 
    Ben Gilbert
    Ben Gilbert
    11.18.2010

    Back at PAX, game developer Chris Hecker had his innovative project, SpyParty, on hand for showgoers to try out. Justin loved it, and now those of us in the Northeast who couldn't make it to Seattle earlier this year will be able to get our hands on it, as Hecker is holding an open play session today at New York University's Game Center (not to be confused with Apple's virtual Game Center). From 1–7PM, Hecker will host the hands-on session in the Game Center's Open Library at 721 Broadway, followed by a talk about the game wherein he'll ask for player feedback and discuss development. He'll also be interviewed by Game Center director (and Drop7 creative lead) Frank Lantz. Hecker says this will be "the last playtest for awhile," so we'd suggest jumping on the chance while you can. And if all that wasn't enough to entice you, yes, refreshments will be served. Head past the break for all the specifics (and the gorgeous full-size art for the event).

  • NYU prof installing camera in the back of his head, JW Parker Middle School teachers insanely jealous

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    11.17.2010

    You've wished you had a camera implant, right? We mean, it's pretty common: you've been on the bus or the incline and something went down and you were like, "I wish I was recording this right now." Well, we know of at least two folks looking to replace their prosthetic eyes with webcams, and now an artist living in New York wishes to sport an implant of his own. Wafaa Bilal, an NYU photography professor, plans on having a camera attached to a piercing on the back of his head for one year. Throughout that time, still images will be taken at one minute intervals and displayed at Mathaf: Arab Museum of Modern Art in Qatar. The work, titled "The 3rd I," is billed as "a comment on the inaccessibility of time, and the inability to capture memory and experience," although it really sounds like the dream of every teacher and parent since time immemorial: to have eyes on the back of their head. Of course, the privacy of Bilal's students is being taken into consideration, although the school is not exactly sure how they're handling that one yet -- either the camera will be covered while he teaches or shut off altogether while in NYU buildings.

  • Robot fish demonstrates leadership, could lead real aquatic life to safety (video)

    by 
    Sean Hollister
    Sean Hollister
    06.05.2010

    It may look like a lobotomized coconut and a stray bit of tin foil, but Maurizio Porfiri's robot fish is something we don't see often: an attempt to naturally control wildlife. With an electroactive polymer locomotion system designed to mimic the powerful motions of fish leaders, his fake fish can trick schools of real ones to follow. The idea is to one day steer helpless creatures away from dangerous objects like turbines, but there's still loads of work to do before then -- presently, the robot can only swim in two dimensions, and requires a battery to operate. Porfiri's team at NYU Poly is already researching ways to harvest energy from the water itself, though, and he expects to have his fish powered by waves before long. Watch an early prototype in action after the break.

  • Highlights from NYU's ITP winter show 2009

    by 
    Laura June Dziuban
    Laura June Dziuban
    12.23.2009

    Our friends over at Adafruit Industries made their way over to NYU's ITP winter show 2009 recently, and they've blessed us with some highlights. ITP shows are always interesting and worth a walk through, and this is one show we regret missing this time around. The fridgebuzz MK1 protoype alone is enough to snag our hearts -- a MIDI controller with 32 LED button switches and six copper switches, all in a super attractive package. The Super Duper cubes go beyond their ridiculous name, and operate as an interface to control video and music, with each cube boasting a gyroscope, accelerometor, battery, and wireless communication, so that the cubes can be turned (no wires!). There is plenty more to see, so hit the source link to check out photos and a video of the full highlights.

  • Invisible flash produces photos without glares

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.17.2009

    Dilip Krishnan and Rob Fergus at New York University have developed a dark or invisible flash which uses infrared and UV light to take photos in dark places without the nasty glare of a standard flash. Their dark flash camera is made by modifying a flashbulb so that it emits light over a wider range of frequencies and filters out the visible light, and removes filters that prevent the silicon image sensor from detecting IR and UV rays. This flash results in a crisp image which does not have correct color balance, and looks like night vision photography. To correct the colors of the image, the camera also takes a quick color image sans flash right after the dark flash image. The image produced in this second image is predictably grainy and unclear, but the colors are correct. Software is then used to combine the information from the photos to produce the final image (an example of which you see above). There are some minor problems with the method -- objects that absorb UV light (such as freckles!) do not show up using this method. The pair will present their work at the Siggraph conference in New Orleans in August.

  • NYU to debut gaming degree program next fall

    by 
    Jason Dobson
    Jason Dobson
    12.11.2008

    Students at New York University may soon study how to make games instead of simply skip class to play them. A first for any college in New York City, beginning next fall NYU will offer "long-term undergraduate and graduate degrees in the research, design and development of digital games." With around 70 different game design courses planned, the sure to be popular program will likely fill up quick, with only 10 to 12 NYU students allowed to participate in 2009, with additional Master's and certificate programs planned for an even smaller group beginning the following year. So, do you have what it takes to tighten up the graphics on level 3?[Via Wonderland]

  • Shell House provides cheap, radio-equipped housing for homeless

    by 
    Darren Murph
    Darren Murph
    05.06.2007

    Hey, we can't all live in the pimped out mansions or nicely appointed lodges, but an NYU graduate student is making it her personal mission to do something substantial about it. The living portable project has yielded a cardboard-based Shell House contraption that requires just $35 worth of material, a bit of time, and a hearty dose of generosity. The DIY project allows interested citizens to build collapsible houses for homeless individuals, and moreover, gives them an opportunity to experience ubiquitous computing by way of an integrated radio network. Moreover, you can couple this with a homegrown solar heater, and you've got yourself a date with nature.[Via Core77]Read - Instructions on building a Shell HouseRead - Shell House homepage

  • NYU shows its stuff at the Winter 2006 ITP

    by 
    Darren Murph
    Darren Murph
    12.20.2006

    When hordes of folks gather 'round to show off various forms of gadgetry or design-influenced niceties, we can't help but stare, and while we weren't able to attend NYU's Winter 2006 ITP show like we were last year (and the year before), we were there in spirit, and now we're bringing you the pics. While there's far too much to cover here, a few highlights included the solar (iPod-charging) bikini, which gave the fellas an excellent excuse to gander at such a fanciful article of clothing, the "Botanicallss" plant that lets you know when it needs some lovin', a 3D display known only as the "Orb," and a MIDI-enabled guitar pick. Of course, the LED-infused stones that lit up differently based on arrangement, child-proof rendition of the iRocker music chair, and the motion-activated lamps were all showstoppers as well. So if you're craving a glimpse into the hereafter, be sure to hit the links below to see just how bright (and zany) the not-so-distant future is.[Via MAKE]

  • "Cell atlantic" personal cellphone booth offers portable privacy

    by 
    Evan Blass
    Evan Blass
    05.21.2006

    Out of the many gadgets and devices that have been featured on these pages over the years, the last one you'd think someone would make improvements upon would be the personal cellphone booth invented last year by Nick Rodrigues, which seems to perform its intended duty almost perfectly. Well NYU student Jenny Chowdhury, the same person who brought us that team-building Mobile Assassins game, decided to take the mobile phone booth to the next level by making it both lighter and more private. Instead of the folding plastic and metal design built by Rodrigues, Chowdhury decided to use Chinese merchant bags to stitch together her cleverly-named, full-length "cell atlantic" phonebooth, as a symbol of the structure's nomadic nature. Chowdhury hopes that people seeing or using the booth will take a moment to consider the impact of cellphones on our daily lives, while forcing them to stand still and concentrate on a call instead of engaging in the usual multitasking.[Via textually]

  • In Mobile Assassins, cameraphones do the shooting

    by 
    Evan Blass
    Evan Blass
    05.08.2006

    Students in NYU's Interactive Telecommunications Program at the university's Tisch School of the Arts have just completed a hi-tech version of the game Assassins, in which players use their cameraphones to take a picture of their target and score a "hit." Designers Jennifer Chowdhury and Ran Tao will unveil the game, called Mobile Assassins, at  tomorrow's annual ITP Spring Show, after which it will be available for the public to use in controlled situations such as college orientations, trade conferences, and other events where you wouldn't be getting photographed by complete strangers. To enter a game, players must first take their own photo and MMS it to the MA server, after which they are sent a picture of their first target; if the first target is successfully "assassinated" without first snapping the assassin's picture, then the next hit on the target's own list is reassigned to the assassin. This all sounds a bit complicated, so if you're ever involved in one of these tournaments, your best bet is to lock yourself in a room for most of the game, only to reemerge just in time to counter-strike the other remaining player and claim your victory.[Via picturephoning and WMMNA]