Ninja-Bee

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  • Band of Bugs squashes out its Achievements

    by 
    David Dreger
    David Dreger
    06.18.2007

    NinjaBee Games was kind enough to give out an exclusive peek at the Achievements for their upcoming Xbox Live Arcade title, Band of Bugs. Unfortunately, there is no award for tinkering around with the map editor that we showed you video of last week, but all in all it looks pretty evenly spread out. Also, the release of Achievement information only shows how much closer we are to a game's release, especially XBLA titles. Do you expect Band of Bugs to be another hit from NinjaBee?

  • Video: Band of Bugs map editor

    by 
    David Dreger
    David Dreger
    06.13.2007

    Ninjabeegames uploaded a video to their YouTube account of the upcoming Xbox Live Arcade title, Band of Bugs. The video showcases the game's map editor, as well as some gameplay near the end. We think this is the first map editor to be included in an Xbox Live Arcade game. Overall it looks to be pretty solid, and will allow for some unique experiences when playing the game online. Do you think a map editor is a good idea, or should creativity be left to the developers? [Thanks, Tarl]

  • GDC 07: Band of Bugs hands on

    by 
    Richard Mitchell
    Richard Mitchell
    03.07.2007

    Sitting right next to Castle Crashers was a game not nearly as publicized, NinjaBee's Band of Bugs. We managed to wrangle a Band of Bugs interview a while back, and we were pleased to see the game at GDC (Band of Bugs is part of the Independent Games Festival) and speak with Steve Taylor, president of Wahoo Studios (NinjaBee's parent company). We spent a lot of time looking at Band of Bugs. We got a chance to learn about the level editor and even got a little time to play the game itself. Read on for first hand impressions of this unique Xbox Live Arcade title.

  • X360F interview: NinjaBee's Band of Bugs

    by 
    Richard Mitchell
    Richard Mitchell
    02.09.2007

    When Band of Bugs was first announced for Xbox Live Arcade last week, we were intrigued. Within minutes, nay, seconds, we were emailing our buddies at NinjaBee to learn everything we could. We managed to snag an interview with Band of Bugs' lead designer, Jeremy Throckmorton. Unfortunately, there are still a few things that we weren't able to pin down (release date, price, etc.) but we did manage to get some tasty info all the same. You may read the interview -- painstakingly reproduced -- after the break.

  • Band of Bugs brings casual strategy to XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    02.07.2007

    When Microsoft announced the latest lineup of Xbox Live Arcade games, one game stood out among the rest. Sure, we're as excited about Worms and Castlevania as the next trusted news source, but Band of Bugs marks an interesting departure from typical Arcade fare. As a tactical RPG of sorts, Band of Bugs is unlike anything else on Xbox Live Arcade (though it should be noted that Worms is also tactical in nature). Gamasutra sat down with the boys at NinjaBee to learn about the genesis of Band of Bugs, which is now a finalist at the Independent Games Festival. NinjaBee reveals that they wanted to bring something different to the arcade, and that they wanted to create tactical game that appealed to the hardcore and casual alike. Another unique feature of Band of Bugs, it has a level editor. In fact, NinjaBee intimates that the level editor that ships with the game was used to create every level in the game. NinjaBee also takes time to discuss the importance of independent game development in the industry. It's a good read and worth checking out. We have some special Band of Bugs coverage coming soon, so stay tuned. [Via XBLArcade]