nintendo-wifi-connection

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  • Catch Mewtwo in Pokemon White and Black starting on Feb. 12

    by 
    Jordan Mallory
    Jordan Mallory
    01.26.2012

    It was hard for us to trust Pokémon again after Gold and Silver came out. We had spent years learning every minute detail about the original 151, and suddenly all of that work and devotion was worthless? What's more, it needed repeating with 100 more Pokemon? We may have been young tykes, but we were old enough to feel broken.Regardless, the Kanto Pokemon still hold a special place in our hearts, and it's endearing to see one of the most awesome monsters in the OG Pokedex coming back into the fold. Starting on February 12, Mewtwo (#150 for you whippersnappers out there) will be distributed to Pokémon White/Black via the Nintendo Wi-Fi Connection service "for a limited time."Further information about the event is forthcoming, but we do know that the legendary clone comes packing "an exclusive move that Mewtwo cannot normally learn," which we're hoping is an ability that takes us back to the days of the PokeRap and Team Rocket's original voice actors.

  • NPD: 360 selling twice as many online-capable games as PS3

    by 
    Richard Mitchell
    Richard Mitchell
    06.28.2011

    The NPD Group has released a set of charts highlighting sales in various video game categories over the last few years. Of particular interest is a graph representing online-capable sales between 2006 and 2010. The Xbox 360 leads in the category, with online-capable game sales consistently doubling that of PlayStation 3 since 2008. The Wii reached roughly half of the PS3's online-capable sales in 2008, though that number declined through 2010. When it comes to points cards used to purchase games and downloadable content online, the Xbox 360 trounces the competition with sales growing steadily every year. Sales of Sony's PSN cards seem to be on the rise, however, while Wii Point card sales have remained relatively flat. Head over to Gamasutra for more chart-related goodness, including snapshots of 3D game sales and motion control sales.

  • Puyo Puyo coming to Virtual Console in Japan with online multiplayer

    by 
    JC Fletcher
    JC Fletcher
    02.04.2011

    After five years of the Wii's Virtual Console, a game will be released with Nintendo Wi-Fi Connection support for online multiplayer. What game will be the recipient of this totally unique, groundbreaking honor? The arcade version of Sega's jelly-creature matching puzzle game Puyo Puyo, of course. As one of the 20th anniversary projects announced today (on a date that can be pronounced "pu yo" using some obtuse Japanese wordplay), Sega revealed that the Virtual Console Arcade release of Puyo Puyo, due this spring in Japan for 800 Wii Points, will support online competitive multiplayer. Sega's other Puyo announcements include a contest in Japan to give away original Puyo Puyo bath towels, and a drawing contest.

  • Miyamoto on Miis migrating to 3DS, evolving network play on the handheld

    by 
    Randy Nelson
    Randy Nelson
    07.07.2010

    Nintendo of America boss Reggie Fils-Aime may be committed to improving the online experience on the Big N's platforms, but legendary designer and Guy Who Makes Things Happen™ at the company, Shigeru Miyamoto, doesn't seem inclined to exactly reinvent network play with 3DS. "We look at [online] more in terms of what can we do to provide that Nintendo flavor or magic to that community or connection experience," he told IGN Australia in an E3 interview the site just now found behind its virtual sofa cushions. "One of the ways that we're looking at doing that, is the idea of really strengthening the tag mode functionality," he explained, referring to an "always on" data-sharing feature most famously employed by Dragon Quest IX on DS. "We think that there will be some unique ideas that come out of that, and that it will have a very unique Nintendo flavor to it." So, not voice chat or friend code-free multiplayer then? Speaking of exchanging things with other 3DS owners: what of Miis? Already transferable from Wii to current DS titles such as Tomodachi Collection and Personal Trainer: Walking, Miyamoto commented that the pint-sized avatars moving to-and-fro between future platforms is "something that we're definitely giving consideration to," and that there's a desire to "continue to try to allow people to use their Miis on different Nintendo systems going forward." We can certainly get down with the idea of 3D Miis -- or, as we call them, "3Miis."

  • Nintendo's Fils-Aime promises 'commitment' to improve online experience

    by 
    Andrew Yoon
    Andrew Yoon
    06.23.2010

    Nintendo enjoys breaking conventions. Disruptive ideas have been part of the company's heritage, and while some innovations set industry standards -- from the D-Pad to motion controls -- other ideas seem different for the sake of being unique. Case in point: Nintendo's implementation of online in both the Wii and DS. In an interview with IndustryGamers, Nintendo of America president Reggie Fils-Aime admitted that the company has shortcomings in that arena. "The online ... or let me state it more broadly, the digital area is an area where we can improve, and we've made a commitment to dramatically improve in that area." It may be too early to celebrate the death of friend codes, though. In typical Nintendo fashion, the company won't be following the models created by Microsoft and Sony. "I can just about guarantee [our plan] is unlike anything that our competitors have done to date. The reason for that is it wouldn't be innovative, it wouldn't be distinctive, and therefore, it wouldn't be Nintendo ... Our approach will be to enable the consumer to discover our digital content much more easily." It's hard to imagine a service that offers a drastically different experience from PSN, Xbox Live, or even Steam. Let's hope that Nintendo's desire to appear innovative in the online space results in something more akin to the 3DS and less like the Virtual Boy.

  • Miyamoto: Nintendo 'desperate to realize' online business

    by 
    JC Fletcher
    JC Fletcher
    05.07.2010

    Nintendo's online offerings are free (and somewhat limited) as of now, but that might not always be the case. According to statements from Shigeru Miyamoto to Edge, Nintendo is still considering the nature of its online business. "Probably the other thing that we are desperate to realise is the core [online] business structure," Miyamoto said. "Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be." Miyamoto denied claims that Nintendo isn't "proactive when it comes to its online strategy," noting that the company intends for all consumers to be connected through the Wii at all times (Nintendo even initiated a reward program for those who help others get their Wiis online). He did admit that "Nintendo hasn't been very proactive in developing such online activities as an MMOG." None of this is any confirmation that Nintendo's going to start charging for some kind of pervasive network, or that we'll see an Animal Crossing MMO at E3. But it is definitely interesting that the company is showing an interest in online services beyond the somewhat barebones setup it has now.

  • Iwata: DS2 to feature movement sensor, new Wii Zelda coming 2010

    by 
    JC Fletcher
    JC Fletcher
    01.06.2010

    Nintendo president Satoru Iwata has offered the first concrete information about the next DS system -- as in, not the next revision of the current DS, but the true next Nintendo handheld system -- in an interview with the Asahi Shimbun newspaper. "[It will have] highly detailed graphics," Iwata said, "and it will be necessary to have a sensor with the ability to read the movements of people playing." Sort of like the iPhone, yes, but Nintendo isn't exactly an also-ran in the field of motion-controlled gaming. Iwata declined to specify a release window for this DS2 -- or a better name than our suggestion. Iwata also addressed potential service changes for both the current DS network and its successor, suggesting that there would be no "monthly service plan" offered for games. He indicated that Nintendo was looking to increase the number of businesses that host DS Wi-Fi hotspots instead of supporting a 3G-like service (à la Kindle or iPhone) for the DS. The "Mac de DS" service Nintendo provides in partnership with McDonald's offers free wireless connections for the handheld, along with exclusive downloadable content. In Wii news, Iwata dropped one bomb that will delight fans ... and one that will probably initiate eyerolls. First, the good news: The new Zelda game -- sort of revealed at E3 last year -- is scheduled for release by the end of 2010. And now, that other news: The Wii Vitality Sensor, the bizarre biofeedback attachment also unveiled at E3, will be released somewhere in the neighborhood of July, following a press conference about the device. [Via Kotaku]

  • Euro Wii 'Ambassadors' to receive keys to the Virtual Console

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.16.2009

    Eager to show its disconnected patrons that their Wiis can do more than Wii Sports -- you don't even have to eject the disc! -- Nintendo has appointed pretty much anyone in Europe savvy enough to visit Wii's Connection Settings menu an "Ambassador." Here's how the "Connection Ambassador Promotion" works: Beginning in October (as seen in Japan), if you help another Wii owner establish an online connection, you and your incompetent friend will both receive five Nintendo bucks (500 Wii Points). (Presumably, when connecting for the first time, there will be an option to credit an Ambassador.)And if you extend your services to the maximum of twenty previously offline console owners? You're looking at a 10,000-point payout ($100 worth of old games you probably have tucked away in cart form, plus all those WiiWare options) -- not bad, eh?But wait! There's a more tempting perk to this promotion. As Ambassador, once you connect ten users, you'll achieve "gold status" and be free to download all first-party NES titles on Virtual Console. Oh, but it gets far better: Hit your twenty connections and -- you guessed it -- you've attained "platinum status," essentially granting you the keys to Nintendo's Virtual Console catalog. That's right, all first- and third-party NES, SNES and N64 games -- for free.Quick! Google map the twenty nearest old folks homes and get ambassadoring!

  • Nintendo encourages UK Wii owners to go online

    by 
    JC Fletcher
    JC Fletcher
    04.22.2009

    Nintendo UK has launched an eight-week campaign designed to get more current Wii owners playing online. The first part of the 'Get it Online' campaign includes a section of the Nintendo website that features the above video and instructional clips about connecting the console to the Internet.In addition to talking up online gameplay for stuff like Smash Bros. and Mario Kart Wii, the campaign actually mentions the Virtual Console and WiiWare, which seems like a rare move for anything aimed at the "expanded audience." There's also a Guitar Hero: World Tour trailer which mentions the game's DLC.This approach contrasts with Nintendo of Japan's attempt to bring more Wiis online: a campaign through which Wii owners receive 500 Wii Points for helping someone else go online with their Wii.[Via Edge, New Media Age]

  • Konami unleashes 'Suikoden: Tierkreis' for DS

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.16.2008

    For those of us who thought Konami had shown it all, boy were we wrong! From out of nowhere, the company whipped out a new Suikoden game today, exclusive to DS, drawing the attention of handheld role-players everywhere. Suikoden: Tierkreis, while not the easiest title to pronounce, is easily in the running for the best Konami has to offer this holiday (unless you're a soccer fan -- or just a sucker, man).Series veterans will be pleased to know that Tierkreis "again follows the story of the 108 Stars of Destiny as they challenge the almighty One King, who intends to create chaos in the universe." (Everyone else, well, we think you get the gist: gang of heroes takes on one, big baddie.) But the most intriguing aspect of Tierkreis is an online mode that let's you entrust characters to other players over the Nintendo WiFi Connection, essentially leaving the grinding up to a complete stranger. "This provides a new way to level up your characters, which helps create a sense of community." What's that? You fancy yourself a loner, you say? Well then, fancy leveling up 108 characters all by yourself! %Gallery-32053%

  • GTA: Chinatown Wars site hints at Nintendo WFC features

    by 
    Randy Nelson
    Randy Nelson
    07.30.2008

    Rockstar has created a placeholder site for the semi-recently announced Grand Theft Auto: Chinatown Wars which may be giving away a little more than it had planned. Along with the usual DS logo branding and ERSB "RP" badge is ... the official Nintendo W-Fii Connection emblem. It certainly looks like it's intended to be there, but we won't know for certain whether the first GTA on Ninty's dual-screen handheld will have proper online play until Rockstar says something – and that could be a while. In the meantime, we can only wait and dream of setting Liberty City ablaze with other DS users over the internet.

  • Error Code 85010: Nintendo Wi-Fi Connection 'Smashed'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.11.2008

    Nintendo's chief explanation for Error Code 85010 goes something like: "Ours [sic] servers may be trying to handle an unusually high amount of traffic (especially if you are trying to play online with a recently-released or popular game, or if there is a new Wii system update). Please wait a few hours and try the connection again later." That's an oblique way of stating, simply: You're trying to play Smash Bros., aren't you?Brawl's online component isn't entirely dysfunctional. If you've traded digits, playing 'with friends' is stable, and also permits more than one player from the same Wii to participate. Likewise, Spectator Mode is almost always working if you're the faceless voyeur-type who also likes to spend a little coin (in this case, on arbitrary betting). But when it comes to random brawls 'with anyone,' Nintendo's Wi-Fi Connection tends to get, um, stressed. Good luck getting anything more than a few rounds with the sandbag before the service drops you during peak hours -- also known as, 'nights and weekends.'When contacted, Nintendo assured us that its technicians are looking into the problem. See what happens when you hire a pair of plumbers to build your server farm out of warp pipes?[Note: If you've received Error Code 85010 and are unable to establish any kind of online connection, then the problem could be associated with your internet service (dude, dial-up is so not gonna work -- ever) or your router (Wii can be picky). Refer to Nintendo Customer Service for more information.]

  • Ecolis boxart reveals WiFi and panda support

    by 
    Eric Caoili
    Eric Caoili
    06.19.2007

    Online support seems like a prerequisite for any decent RTS release, but it's never safe to assume with DS and Wii games. Thankfully, the boxart for Ecolis indicates that the InterChannel title will make use of Nintendo's WiFi connection in addition to its "download play" features. We're not sure if that means online duels, item shops, or a near-useless messaging system, but it's something -- a quantity that's arguably better than nothing. If you haven't been properly introduced, Ecolis is a strategy title in which you command an army of woodland creatures against the pollution and deforestation taking over their homes. You'll also be tackling issues like global warming and recycling while you plant new trees to restore damaged forests. The eco-friendly message doesn't end there; as evidenced by the panda stamped on the game's packaging, a portion of Ecolis' proceeds will be donated to Japan's World Wide Fund for Nature.%Gallery-4106%[Via Ruliweb]

  • GoPets: Konami does DS virtual pets ... on an island!

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.05.2007

    Arrr, says the pirate cat stranded on Konami's Vacation Island. Squeezing in somewhere between Nintendogs and Animal Crossing, GoPets is Konami's attempt to capture some of the virtual pet niche's market share on DS. Players will be tasked with nurturing the growth of either a virtual cat or dog, and then presumably must send their pets off to an anthropomorphized island community where minigames are the way of life.While derivative, GoPets will support the underused Nintendo Wi-Fi Connection, allowing pet groomers to share their experiences through a text-based chat system, complete with universal icons for cross-language communication -- it's unclear if friend codes must first be exchanged in order to chat (a requirement that has limited Animal Crossing's online mode). Apparently, the handheld version will also share some level of compatibility with a planned PC iteration of the GoPets franchise.

  • Maple Story: 2D side-scrolling MMORPG is DS-bound

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.09.2007

    Who says DS can't handle an MMORPG? South Korean publisher Nexon has finally confirmed its bringing a version of Maple Story to Nintendo's handheld. Unlike standard sprawling MMOs, Maple Story is a side-scroller with chibi-style visuals and an emphasis on shopping. Peep this ridiculous teaser trailer.Maple Story will debut on DS this September. Nexon has yet announce plans to release the game outside of South Korea.[Via DS Fanboy]

  • Animal Crossing Mafia now accepting applications

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.28.2006

    'Animal Crossing Mafia.' Sure sounds like an oxymoron, don't it? Well, for the gang that boasts, "you hit me, we hit you," it's serious business.Of course, Animal Crossing: Wild World is not without its limitations, and we suppose there's not much risk in wronging this mafia. What's the worst they could do? Chop down your tree? Regardless, if you're in need of ACWW buddies, this might not be a bad crew to get involved with. After all, thy claim to "do many things other clans won't try..." Sounds like fun. Where do we sign up?[Thanks, Fish]

  • Final Fantasy III gameplay footage

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.13.2006

    A Final Fantasy III (DS) video -- minus the fluff -- has surfaced on YouTube. Although edited, this clip is 3:44 of gameplay footage: a lil' exploring ... a surprise skirmish ... some more explorin' ... a lethargic giant-tortoise boss battle ... a shiny crystal -- you know, classic Final Fantasy. Sure it's garden variety, but it's a proven formula and looking extremely polished at home on DS.

  • Square Enix confirms Final Fantasy III wi-fi enabled

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.23.2006

    A few days ago, we were sent a scan of a page from Nintendo Power. The image suggests that Final Fantasy III (DS) will feature Nintendo Wi-Fi Connection support. See the tiny blue icon? Today, IGN confirmed with Square Enix that FFIII would indeed be wi-fi enabled. Unfortunately the company representative added, "I can't reveal the details at this time." Final Fantasy III is scheduled for release on September 12. [Thanks, Sean]