Nuke

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  • Laika

    How 'Coraline' studio Laika uses Intel's AI to perfect stop motion films

    by 
    Devindra Hardawar
    Devindra Hardawar
    09.01.2020

    Laika is using a new Intel AI tool to clean up stop motion animation.

  • Pallava Bagla via Getty Images

    Idaho State University lost a dirty bomb's worth of plutonium

    by 
    Andrew Tarantola
    Andrew Tarantola
    05.04.2018

    Well this isn't good. The Nuclear Regulatory Commission, the federal agency tasked with administering the nation's supply of fissile materials, announced on Friday that Idaho State University may be subject to fine for losing a gram of weapons-grade plutonium. While the quarter-sized chunk of radioactive rock isn't nearly enough to generate a mushroom-cloud, it is sufficient for use in a so-called "dirty bomb," according to agency spokesman Victor Dricks. And to show that the NRC isn't fooling around, that fine will run ISU a tidy $8,500. Wait, that's it?

  • Russia has plans to nuke Earth-bound asteroids, if necessary

    by 
    Jessica Conditt
    Jessica Conditt
    01.18.2016

    From 2012 to 2015, Russia researched ways of deflecting Earth-bound asteroids using nuclear weapons and came up with a best-case scenario, The Telegraph reports. The Central Scientific Research Institute of Machine Building, an arm of Russia's state-run Roscosmos space agency, worked on the asteroid problem with other countries (including the United States) in a program called NEOShield, which was largely funded by the European Commission. Note that "NEO" in this case stands for "Near-Earth Object," not The One you're probably imagining.

  • RuneScape puts bots on trial

    by 
    Justin Olivetti
    Justin Olivetti
    09.26.2012

    Jagex has nuked them from orbit, and now, the MMO studio is going to put RuneScape's bots on trial. Coming soon to RuneScape is a brand-new area called Botany Bay. It's here that players can be the judge, jury, and executioner for convicted bots, voting on their ultimate punishment. Jagex gives two warnings to botters, after which the player is ejected from the game and his or her avatar is sent to Botany Bay for final judgment. Botters' avatars may be smooshed by a dragon, vaporized, or pelted with rotten fruit. Lead Designer Mark Ogilvie hopes this will deter players from naughty behavior: "We have wanted to do this for some time and we hope that by bringing the actions of those who cheat to the attention of the wider community, we can make a massive step towards eliminating botting from the game." You can watch a trailer for the new Botany Bay area after the jump. [Source: Jagex press release]

  • Exclusive City of Heroes dev diary: Design insights from the Magisterium trial

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2012

    Today the war ends in City of Heroes. Today players are taking up arms (and mutated plant spores) in the final battle of the Praetorian War, and it will be a glorious eruption of particle effects and superheroic feats. The Magesterium incarnate trial is arguably the centerpiece of Issue 23, and Associate Designer Jeff Hamilton flew in to give us the skinny on this chaotic fight. You can get all the details on the Magisterium as well as an exclusive sneak peek at images from the fight, all after the jump!

  • The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2011

    What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition, plans for PvP, and the dynamic world events. Croall is part of a slimmed-down team of 12 developers who currently develop Fallen Earth's content. Saying that the team is always trying to "push the envelope" when it comes to the stories told, she notes that each area contains the imbued spirit of each writer: "I worked on a lot of the conflict towns early on and we knew that this was a place for people to kill each other, so a lot of the missions ended up being really thinly veiled insults." One of the aspects of Fallen Earth that Croall loves is how crazy the team can get. In one instance, the team decided to redo the starter town of Boneclaw by dropping a missile right into it. "We killed off all the players that were there, all the NPCs, and left it as a radiation zone for a good two months, while we made the new town. We flat out nuked it because it wasn't doing what we wanted it to do. Boom!" While Fallen Earth skirts the line between sandbox and theme park, Croall says the team is devoting a great deal of resources to beefing up the former. "The more features we add, the more ways for players to drive themselves, it makes the world better, it makes it feel like what we saw it as," she said.

  • The Tattered Notebook: Let's play 'Keep it or nuke it!'

    by 
    Karen Bryan
    Karen Bryan
    08.13.2011

    As a longtime fan of EverQuest II, I'm often asked by non-EQII-players what the game is like. I usually try to answer by describing the usual game features like combat, crafting, PvP, and the unfortunate inclusion of Gnomes. But the best analogy I can think of for EverQuest II is that it resembles a type of MMO archaeological site. If you play the game long enough, you can begin to see the stratification of the game, as layer upon layer of content and features were heaped onto what was already there. It's something I've admired about the game because the developers have always been willing to try new things and make changes. But the mound of content can be overwhelming to a new player and even confusing to those who have returned after an extended hiatus. With a new round of content having just arrived on servers and even more due in a few months, it's time to consider whether some of the older stuff might need to go, for clarity's sake. In this week's Tattered Notebook, we'll play a little game called, "Keep it or Nuke it." Read on for my recommendations, and then add yours below.

  • Homebrew program enables region-free, Freeloader-free gaming

    by 
    JC Fletcher
    JC Fletcher
    04.15.2008

    var digg_url = 'http://digg.com/nintendo/Homebrew_program_enables_region_free_Freeloader_free_gaming'; This isn't quite the perfect solution yet, but homebrewer Nuke's latest program is pretty damned amazing, if it works like it says it does. Gecko Region Free is a homebrew loader for Wii games from any region! It's sort of a free Freeloader without the disc.Why "sort of?" Well, obviously, you have to be able to run Wii homebrew to operate this, and there are still some challenges in that area. Like the ten-minute limit on the recent "Homebrew Channel." And the Twilight Princess requirement. In other words, you still need a disc -- but not the Freeloader disc. And we think that homebrewers are going to do a better job of staying ahead of Nintendo's patching than Datel will.[Via DCEmu]

  • NASA draws up plans for nuke-packing asteroid interceptor

    by 
    Donald Melanson
    Donald Melanson
    08.08.2007

    NASA has (thankfully) been working on various asteroid diverting measures for some time now, but the agency apparently still isn't satisfied with its options, and it's now showing off its newest bit of potential world-saving technology. Designed by NASA's Marshall Space Flight Center, this latest system would consist of six missile-like interceptor vehicles that would launch aboard an Ares V cargo launch vehicle, each carrying with them a 1.2-megaton B83 nuclear warhead. That, NASA says, should be enough to deflect an asteroid the size of the Apophis asteroid that's expected to pass within the orbit of the Earth and the Moon in April of 2029. So as not to make the problem even worse, the warheads apparently wouldn't actually strike the asteroid directly, but instead detonate at a distance of one-third of its diameter, generating a force that would (theoretically) deflect the asteroid out of the Earth's path.[Via Slashdot]

  • Nuke detectors could eventually reside in your cellphone

    by 
    Darren Murph
    Darren Murph
    05.04.2007

    Just in case fixed sensors all across the country, bomb-sniffing bees, and Bay Area nuke detectors weren't enough to make you rest easy, Homeland Security is cookin' up another safeguard at the expense of privacy. Reportedly, the Department is looking into the idea of "outfitting cellphones with tiny, sensitive detectors that would alert the government and emergency responders to the presence of radiological isotopes, toxic chemicals, and deadly biological agents." Essentially, future mobiles could come pre-loaded with such a device that continuously monitors said chemicals and sends off alerts via GPS if anything goes awry. Of course, officials are expecting "quite a few hurdles" along the way, one of which will be battling the privacy advocates who don't understand that their handset probably already contains the technology for Big Brother to see everywhere they go. No word on when these plans could take effect, nor whether older phones will be retrofitted with the toxic sensors, but we can already envision quite a few false alarms care of the cellphone-totin' chemists in the crowd.[Via Textually]

  • Forget weather-proof memory cards, let's try "nuke-able"

    by 
    Paul Miller
    Paul Miller
    03.21.2007

    The folks at e-Fotografija have had enough of SDHC speed tests, and wanted to take things to the next level. After some extreme temperature tests (ranging from -30°C to +85°C) which seemed to do little to knock the cards out of commission -- though Kodak card did have to return to room temperature before restarting, while the industrial-grade ATP card kept right on humming -- the cards were blasted with Gamma radiation to really get the measure of the things. Sadly, no strange half-man, half-SD card creatures were created in the process, and in fact, high doses of radiation did absolutely nothing to impact the cards, meaning the relatively weak level of airport X-ray radiation should do nothing to your stash of pictures stored on these sturdy memory cards. Tune in next weak, when we'll find out if SD cards can pass through the core of the earth unscathed.[Via PhotographyBLOG]

  • Stealthy Insect Sensor Project unleashes bees to sniff out bombs

    by 
    Darren Murph
    Darren Murph
    11.30.2006

    While homemade nuke detectors patrolling our waterways seems sufficiently plausible, remote-controlled rats searching for explosives is certainly pushing the bounds of acceptability, but to expect a swarm of "highly trained" bees to sniff out destructive material (without getting medieval on somebody) sounds like an awful lot of buzz. Nevertheless, an 18-month research study -- dubbed the Stealthy Insect Sensor Project -- at the US Energy Department's Los Alamos facility has just concluded, and team members have announced resounding success in teaching your average bee to "stick their proboscis (that tube they use to feed on nectar) out in the presence of explosives." The DHS sees potential in using the little buggers to "find dynamite and C-4 plastic explosives" as well as relatively dodgy "Howitzer propellant grains." Scientists have used a reward system to train the animals, by offering up a "sugar treat" each time they correctly signify explosive material, and suggest that teams of detectors (read: incensed bees) could be carried about in "portable containers about the size of a shoebox." While theoretically, this plan may seem sound, what happens when our enemies start covering their tracks in nectar -- or worse, when the insects unleash a painful revolt against our own brethren?

  • DIY nuke detector patrolling San Francisco Bay

    by 
    Darren Murph
    Darren Murph
    08.24.2006

    While being in the weapons distribution biz may seem a bit dodgy, an enterprising team in San Francisco is looking to prove their device is out to protect and serve (and save a lot of money). The Department of Homeland Security is looking to add safeguards to American ports by installing a series of radiation scanners designed to detect hidden nukes (and, we hope, dirty bombs) on incoming shipments. The problem is the $1.15 billion this project is supposed to cost, not to mention the five years it'll take to get it installed, so we're still pretty much exposed for awhile. Not one to take a (potential) threat lying down, physicist / Sandia Lab weapons subcontractor Stanley Glaros is manning a team which has already built a "boat-mounted radiation detection device from off-the-shelf components." The homebrew rad sniffer gives a visual alarm via a "sodium iodide crystal" that turns blue when danger is near (remember Frodo's sword?), but the mechanics behind the lighthearted signifier is no laughing matter. An Ortec Digibase photo-multiplier picks up signals over the air, which are collected into dynodes, and then run through a multichannel analyzer to identify radiological signatures. Regardless of the means, this nuke detector has been running "successfully" for eight months, and coming in at a cool $12,000 apiece, we're all for getting the job done on the cheap (and showing up the DHS in the process).