Odyssey

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  • Unistellar's latest smart telescopes take the hassle out of backyard astronomy

    Unistellar's latest smart telescopes take the hassle out of backyard astronomy

    by 
    Steve Dent
    Steve Dent
    01.08.2024

    French telescope company Unistellar has launched two new tech-infused models at CES 2024 promising to eliminate the tedious parts of backyard astronomy.

  • An ultra-wide monitor on white background.

    Samsung reveals three anti-glare Odyssey OLED gaming monitors ahead of CES 2024

    by 
    Lawrence Bonk
    Lawrence Bonk
    01.02.2024

    Samsung just announced a bunch of new Odyssey gaming monitors ahead of CES 2024, each with OLED displays, AMD FreeSync Premium Pro and VESA DisplayHDR True Black 400. These monitors will be released sometime in 2024.

  • 'Elite Dangerous' developer cancels further console development to focus on PC

    'Elite Dangerous' developer cancels all future console content updates

    by 
    Steve Dent
    Steve Dent
    03.11.2022

    Frontier Developments has cancelled further development of Elite Dangerous on console and will no longer release a console version of its Odyssey expansion.

  • 111th Annual Chicago Auto Show opens its doors for the media preview at McCormick Place in Chicago, Illinois, USA on February 7, 2019. A Honda Passport AWD Sport is on display at the Chicago Auto Show. The Show will be open for public February 9 to 18, after 2 days media previews. (Photo by Bilgin Sasmaz/NurPhoto via Getty Images)

    Honda recalls 608,000 minivans and SUVs over faulty software

    by 
    Steve Dent
    Steve Dent
    08.05.2020

    Honda has announced a recall of 608,000 SUVs and vans due to faulty software that can cause the instrument display panel to to black out key information and the backup camera to fail.

  • Samsung reveals US pricing for its very curved gaming monitors

    by 
    Steve Dent
    Steve Dent
    06.15.2020

    Samsung revealed its first Odyssey gaming monitors back at CES 2020, and the acute curves and wild designs definitely made an impression. What we didn’t know was the US pricing, but Samsung has finally revealed that crucial information today.

  • Samsung

    Samsung's first Odyssey gaming monitors include a 240Hz ultra-wide

    by 
    Jon Fingas
    Jon Fingas
    01.03.2020

    Samsung is now applying its Odyssey gaming badge to monitors, and it's marking the occasion with two displays that are clearly geared to enthusiasts. The 49-inch G9 (above) is billed as the first 5,120 x 1,440 ultra-wide display with a 240Hz refresh rate and a 1ms pixel response time. You won't have to choose between extra-smooth performance and expansive, high-res visuals. It's also one of the first Samsung screens with a 1000R curvature, and it can handle DisplayHDR 1000 brightness as well as AMD FreeSync and NVIDIA G-Sync. It should show up in the second quarter of the year.

  • Samsung takes another stab at gaming laptops with the Odyssey

    by 
    Devindra Hardawar
    Devindra Hardawar
    01.07.2019

    Almost every PC maker has tried their hands at gaming laptops, but what's surprising about Samsung is that it's never quite gotten it right. That might change with its latest Notebook Odyssey, its first machine to support NVIDIA's RTX 2080 graphics. At the very least, it certainly looks more distinctive than Samsung's past gaming notebooks, with a sleek metallic case and central monitor hinge, which leaves some open air for cooling.

  • Samsung

    Samsung's updated mixed-reality headset goes on sale October 22nd

    by 
    Swapna Krishna
    Swapna Krishna
    10.22.2018

    It's official: Samsung is updating its mixed-reality headset, the Odyssey. The new version, the Samsung HMD Odyssey+, promises to bring lifelike experiences through the Windows Mixed Reality platform. You can buy the headset in the US starting on October 22nd at Microsoft.com and Samsung.com. It will be available later this year in South Korea, Hong Kong, China and Brazil. The device will retail for $500.

  • NASA/JPL-Caltech/Univ. of Arizona

    Dark streaks on Mars may not be caused by flowing water

    by 
    Mallory Locklear
    Mallory Locklear
    11.21.2017

    In 2015, scientists analyzing mysterious dark streaks on the surface of Mars found evidence that they were formed by liquid water -- an exciting discovery that meant microbial life might be supported on the planet. But new findings published this week in Nature Geoscience suggest it might not be liquid water after all.

  • Nintendo

    'Super Mario Odyssey' may look bizarre, but it feels just right

    by 
    Sean Buckley
    Sean Buckley
    06.14.2017

    There's perhaps no better example of Nintendo's creativity in game design than the Super Mario Bros. franchise. At a glance, the company's mascot seems like an unchanging, static figure. In reality, every game he stars in tweaks the Mario formula ever so slightly -- adding new power-ups in Super Mario Bros. 3, rethinking level design in Super Mario World or introducing exploration in Super Mario 64. If the E3 demo of the newest game in the franchise is any indication, our favorite plumber's latest adventure is no different: Super Mario Odyssey is a creative, joyously fun remix on a formula the company has been tweaking for decades.

  • Nintendo

    'Super Mario Odyssey' comes to the Switch October 27th

    by 
    Sean Buckley
    Sean Buckley
    06.13.2017

    When Nintendo announced Super Mario Odyssey alongside the Nintendo Switch reveal, it felt like a breath of fresh air. Sure, the Wii U had New Super Mario Bros U, Mario Maker and the excellent platforming of Super Mario 3D World -- but the open-world exploration mechanics of Sunshine, Galaxy and Super Mario 64 skipped Nintendo's last console. When Nintendo teased Odyssey as a refreshing return to form, it didn't give us a lot to go on. We knew Mario would explore a earth-like metropolis named New Donk City. We knew he could dance. We knew he had a magic hat. Now, we know when we'll be able to play it all: Today at E3, Nintendo announced that Super Mario Odyssey would launch on October 27th.

  • There may be water on Mars, but not much

    by 
    Andrew Tarantola
    Andrew Tarantola
    08.29.2016

    Remember those weird dark streaks that NASA's Mars Reconnaissance Orbiter found last September? These recurring slope lineae (RSL), as they're called, were originally thought to contain liquid water. On Mars, liquid water would obviously be a huge deal because it means both potential source of life and potential resource. Well, it turns out that there isn't nearly as much water in those RSLs as astronomers had hoped and certainly none that's potable. What's more, new analysis has estimated that the amount of liquid surface water on Mars cannot exceed that of Earth's driest deserts.

  • GoPro announces VR video app and livestreaming tools

    by 
    James Trew
    James Trew
    04.17.2016

    It's been a busy few days for GoPro. The firm officially took the wraps off its six-camera Omni VR rig last week, snagged one of Apple's top designers, and partnered with over 100 companies with its new developer program. Today, the company revealed it's launching a channel for 360-degree/virtual reality videos called "GoPro VR," along with a version of its HEROCast wireless streaming tool for VR (called LiveVR). We also learned how much that Omni rig will set you back: $5,000 for a bundle with everything you need (six cameras, Kolor software, smart remote, cables, memory cards, etc.). If you already have enough GoPros in your kitbag, you can buy the rig on its own for $1,500, with pre-orders opening tomorrow.

  • GoPro's 16-camera rig for Google Jump VR costs $15,000

    by 
    James Trew
    James Trew
    09.08.2015

    Google launched Jump, a platform for VR video, back at its developer conference in May -- along with a slightly bonkers camera rig called Odyssey co-designed with GoPro. Today, prospective content creators can put their name down to get early access to the hardware (pictured after the break), which GoPro tells us is only available in limited quantity. Google already did something similar, but this time the scheme appears to be specifically aimed at professional partners. We also get to know a little bit more about the rig, including its cost: an eye-watering (at least for us amateurs) $15,000.

  • Video game pioneer Ralph Baer dies aged 92

    by 
    Jon Fingas
    Jon Fingas
    12.07.2014

    It's a sad day for gamers: Ralph Baer, one of the cornerstones of the early video game industry, has died at 92. Details of his passing aren't immediately available, but there's no question that gaming would be very different without him. He co-developed what would become the first home game console, the Magnavox Odyssey; he also helped make the memory game Simon, and came up with the gameplay concept that would ultimately lead to Nolan Bushnell's Pong. Importantly, he didn't stop inventing. He was still exploring electronics well past the usual retirement age, and had more than 150 patents under his belt. We'll miss you, Ralph. [Image credit: AP Photo]

  • EVE Evolved: Wormholes should be more dangerous

    by 
    Brendan Drain
    Brendan Drain
    08.31.2014

    When unstable wormholes began forming all over the EVE Online universe in 2009's Apocrypha expansion, players approached them with extreme caution. The promise of riches in the form of new loot and Tech 3 cruiser components was balanced by the incalculable risk of facing a powerful new enemy in untested circumstances. Between the Sleeper AI that had been reported to melt players' ships in seconds and the player pirates taking advantage of the hidden local chat channel to sneak up on unsuspecting victims, we had no idea whether any ship we sent into a wormhole would ever make it back out again. The risk of venturing into something truly unknown made wormhole exploration the single most exciting thing I've ever been a part of in an MMO, but the past five years have completely eroded that danger. Farmers now know exactly what to expect in every wormhole site and can efficiently farm Sleepers with the minimum of effort or risk, and PvP alliances can rapidly cycle through systems to find weak targets to attack. We've mapped and tamed all of the wormhole frontier, systematically reducing the risk to the lowest possible levels under the current game mechanics. Tuesday's Hyperion update aimed to shake things up with a few disruptive changes designed to keep wormholes dangerous, and I think it's a definite step in the right direction. In this week's EVE Evolved, I look at some of the changes in Hyperion designed to keep wormholes dangerous and ask what more could be done to keep things interesting.

  • SMITE raises money for world championship pot by selling items

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2014

    SMITE has a new plan to raise money for its World Championship prize pool called The Odyssey. Basically, the Odyssey program allows players a limited-time window to purchase exclusive items and sets for the game that will never be sold again. Part of the proceeds from those sales will go into the prize pool for the championship. In other SMITE news, the game has added a new Mayan god. Cabrakan is a "destroyer of mountains," which is a good thing if you have a mountain coming at you down a lane. He's good at crowd control, protecting allies, and blocking enemy progress. We've got videos on both Cabrakan and the Odyssey program for you to watch after the break.

  • EVE Evolved: Making ISK from the Crius release

    by 
    Brendan Drain
    Brendan Drain
    07.06.2014

    ​EVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses to virtual investment banks, EVE is ultimately a game. The biggest influence on the markets by far has always been CCP Games and the changes it deploys in expansions, which shake the universe up and force players to adapt to new circumstances. There's always money to be made from major gameplay changes, and accurately predicting how an expansion will impact on the market can put you on the head of a short-lived but very lucrative gold rush. Though EVE's updates now come in the form of ten smaller releases per year, the upcoming Crius release scheduled for July 22nd has practically a whole expansion's worth of changes to industry and research. That gives you just over two weeks to prepare for the change, train any skills you might need, and figure out how to cash in on EVE's industrial revolution. In this edition of EVE Evolved, I run down some tips for how to prepare for the upcoming industry revamp in Crius and make some ISK.

  • EVE Evolved: Expansion names are important!

    by 
    Brendan Drain
    Brendan Drain
    05.25.2014

    Since its launch in 2003, EVE Online has adhered to a rough schedule of releasing two free expansions per year, one at the game's peak play time in the summer and one to tide players over during the long winter lull in activity. Each expansion has had a particular theme and a descriptive name, launching with several major features and then being followed up with a series of smaller sub-releases. At EVE Fanfest 2014 we discovered that CCP plans to change that strategy and instead produce around ten smaller releases each year, aiming to release one every six weeks. Putting aside the mathematical impossibility of meeting that target with only 52 weeks in the year, the plan for smaller but more regular releases has been generally well-received. Players were very happy to hear that unfinished features will no longer be pushed out the door before they're ready just to meet an arbitrary expansion deadline, and it's great news that completed features and fixes will now wait a maximum of six weeks before deployment. There's no doubt that it's a great development strategy, but the more I think about it, the less sense it makes as a media strategy. In this EVE Evolved opinion piece, I look at why expansion names are important, the problems with CCP's new development schedule, and what can be done to fix them.

  • EVE Evolved: Eleven years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.11.2014

    ​It seems that every year another few MMOs have closed their doors or convert to free-to-play business models to stay afloat. EVE Online has always enjoyed a level of insulation from these market trends elsewhere in the genre, and just last week on May 6th it celebrated its 11th year of year-on-year subscription growth. Following on from my previous column celebrating the EVE Evolved column's sixth year of operation, this week I'll be summarising all the major EVE news stories throughout the year. It's been a big year for EVE fans, one that many of us can be proud to have been a part of. The EVE community turned its financial wizardry toward the real world and raised over $190,000 US in relief aid following a typhoon hitting the Philippines, and CCP even built a monument dedicated to the community. Several massive player battles once again put EVE on the global media's radars, and the Odyssey and Rubicon expansions revitalised the game for explorers and PvPers alike. But not everyone can hold his heads up high this year, with details of more cyberbullying within EVE coming to light and several players being banned for defacing the EVE monument in Reykjavik. In this anniversary retrospective, I summarise all the major EVE news from the year in one place and take a look at what the future may hold for the EVE universe.