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  • Intel reportedly acquires Indisys, gets an edge in natural language recognition (update: official)

    by 
    Jon Fingas
    Jon Fingas
    09.13.2013

    Intel is quickly transforming its dream of perceptual computing into reality: the company will soon ship motion control technology, and it acquired the gesture interface firm Omek back in July. The chip giant may not be done yet, as there are reports from Spain that it has acquired Indisys, a small natural language recognition company. Details of the buyout are scarce, but the move would give Intel its own voice control software; it wouldn't have to license code from third parties like Nuance. We've reached out to Intel to confirm the acquisition. If real, the Indisys takeover might have come at just the right time -- Intel is swinging its attention to wearables, and voice control is now more of a necessity than a luxury. Update: Intel just confirmed to us that it acquired Indisys on May 31st, and that the deal has already closed.

  • Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)

    by 
    Sean Hollister
    Sean Hollister
    01.18.2011

    We had nearly forgotten Lenovo's Eedoo spinoff and its China-bound video game console, seeing as how it failed to meet a planned November 2010 unveiling, but IDG News reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called Flyimal, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine PrimeSense and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.