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  • Patch 5.4 PTR: Patch notes update for July 18

    by 
    Anne Stickney
    Anne Stickney
    07.19.2013

    Another round of patch notes updates have been released for the patch 5.4 PTR. Two major items of note are included with the latest list: First, many classes have had new glyphs added, or current glyphs redesigned. It's glyphmas come early! Second, the Timeless Isle is now open for testing on the PTR server, teeming with all kinds of interesting new stuff to check out. Players looking for the Timeless Isle on the PTR should check their mailbox -- a Curious Ticking Parcel has been delivered to you. Druids, you have a new minor glyph, Glyph of One With Nature, that will grant you the ability to teleport to a random natural location -- among many other glyphs and glyph updates. Rogues, Evasion now increases dodge chance by 100% instead of 50%. Shaman, you have a whole ton of new glyphs, both major and minor. How about summoning a Rain of Frogs? Yes, you heard that correctly. You can see the full list of patch notes at the official site, but if you'd just like a list of the new changes, follow after the break for a consolidated list.

  • Patch 5.4 PTR: Patch notes update for July 12

    by 
    Anne Stickney
    Anne Stickney
    07.13.2013

    A new set of updates to the patch 5.4 PTR patch notes has been posted on the official blog. Along with the usual class tweaks and adjustments, this time around we've got some changes to Pet Battles -- and an interesting change for both druids and death knights. Druids and Death Knights using spells that take them to training areas (Moonglade and the Ebon Hold) will now find that casting Teleport: Moonglade or Death Gate will return them to a location near their original departure point. Hunters -- Readiness has been removed, and Disengage and Deterrence both now have two charges. Battle Pet training cost and the price of pets sold by Battle Pet Trainers have both been greatly reduced! You can see the full list of patch notes at the official site, but if you'd just like a list of the new changes, follow after the break for a consolidated list.

  • Patch 5.4 PTR patch notes updated for July 8

    by 
    Anne Stickney
    Anne Stickney
    07.09.2013

    A new set of updates to the patch 5.4 PTR patch notes has been posted on the official blog. Plenty of class changes have been integrated as well as some changes to battlegrounds and the accumulation of conquest points. Death Knights, Scent of Blood now also has a chance to activate when you dodge or parry a melee attack. Hunters, Counter Shot is now a baseline interrupt ability learned at level 22. Rogues, Burst of Speed's cost has been reduced to 15 energy, down from 30 energy. You can see the full list of patch notes at the official site, but if you'd just like a list of the new changes, follow after the break for a consolidated list.

  • Patch 5.4 PTR patch notes updated with arena changes, class changes

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.01.2013

    Looking forward to patch 5.4? You're definitely not alone, with this patch shaping up to be an interesting one for PvE and PvP. Coming on the heels of the team-free, cross-realm arena announcement, we have updated 5.4 patch notes for all to enjoy. These changes should be live on the PTR now, so get testing! (If you don't know where to start, Blizzard has instructions on how to copy your character and download the PTR client.) In addition to the big changes for arena players, there are a smattering of class tweaks and adjustments to Mists quartermasters. A complete list of patch note changes is after the break and you can find the full patch notes on Battle.net.

  • Patch 5.4: Arena teams out, cross-realm arenas in

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.01.2013

    Patch 5.4 is already shaping up to be a big one, and today Blizzard announced some major arena changes in addition to the tie-breaking system. Aiming to improve the arena experience by making it easier for anyone to compete, arena players will no longer need an arena team (in fact, arena teams don't even appear in the UI on the PTR): in patch 5.4, queuing for an arena match will work similarly to queuing for rated battlegrounds. You'll be matched with other players queuing to fight with and against, based on your rating. Additionally, matches are no longer limited to your battlegroup: you'll be able to play with or against anyone in your region, and even be able to compete in cross-realm groups with friends on other realms. Matches themselves will stay (mostly) the same, though your conquest point cap and requirements to purchase items will be based on your personal rating. These changes are live on the PTR now if you want to check them out for yourself. See the full text of Blizzard's announcement under the break.

  • Encrypted Text: Rogue tier 16 set bonuses reviewed

    by 
    Chase Christian
    Chase Christian
    06.26.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me or tweet me with questions or suggestions of what you'd like to see covered here. Set bonuses are the perfect time for Blizzard to experiment with fun class effects. They're in use by a limited set of players, they can be tuned specifically for a particular tier, and the bonuses are ephemeral. Class changes are much harder to implement quietly and they're even more difficult to roll back if undesirable. Tier set bonuses are a cultured petri dish for new ideas to grow, or to be sterilized. Our new tier 16 set bonuses are just such an experiment. The two-piece bonus saves us energy on our combo point generators, and has some very interesting interactions with each talent spec's mechanics. The four-piece bonus also changes based on our spec. Killing Spree's damage ramps up significantly, which will pair nicely with its new Blade Flurry interaction. Vendetta's mastery-stacking bonus will add some teeth to assassination's burn cycle. The Backstab/Ambush combo pack, however, is easily the star of the show, and the start of an important conversation.

  • Blood Pact: Patch 5.4 has a few ups but mostly downs

    by 
    Megan O'Neill
    Megan O'Neill
    06.24.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill's raid sadly realized that the changes to KJC mean there will be no more air-bound soulwells. Well. It's been a hell of a week on the PTR for warlocks, hasn't it? A few of the original patch notes have been changed for the better again in response to player feedback on the forums. Don't get me wrong, Patch 5.4 is still largely a depressing bunch of nerfs for warlocks. But let's go over the changes and make sure we have everything straight. The usual disclaimer of "things can and may change" still applies to all of these patch notes.

  • Patch 5.4 PTR patch notes updated for June 20

    by 
    Anne Stickney
    Anne Stickney
    06.20.2013

    An update list of patch notes for the 5.4 PTR has just been released on the official blog. The notes include a mega list of changes for various classes, as well as tweaks and additions to battlegrounds, pet battles and more. Every taunt ability now increases all threat generated against the target by 200% while the taunt is active. Those who participate in PvP Pet Battles should happily note that round timers will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn. Any battle pet that could be rewarded from a Throne of Thunder boss in LFR will now be able to be won from a bonus roll as well. You can see the full list of patch notes at the official site, but if you'd just like a list of the new changes, follow after the break for a consolidated list.

  • Scheduling the Siege of Orgrimmar raid test

    by 
    Sarah Pine
    Sarah Pine
    06.17.2013

    Testing for the big bad raid of the Mists of Pandaria expansion is not quite ready to begin, Ion "Watcher" Hazzikostas tells us, but we're getting close. There will be a few more PTR patches to take care of some stability issues, and then Blizzard will be ready to open up the Siege of Orgrimmar to testing groups. Blizzard is going for two major schedules for SoO testing: one at 10:30 am Pacific time, aimed toward EU players, and one at 4:00 pm Pacific time, aimed toward North American players, though all regions will be open to testing during both scheduled windows. Normal and heroic 10-player modes will be tested first before proceeding to 25-player normal and heroic modes. LFR and flex raiding will be available for PTR testing as well, and will be unlocked once a raid wing has completed testing in normal mode, with a longer time frame for testing as well.

  • Are we drowning in patches?

    by 
    Matthew Rossi
    Matthew Rossi
    06.17.2013

    One of the questions I see asked often is "Are patches coming too fast" and I'm not sure that they really are. Considering that the Dragon Soul patch (4.3) came out almost exactly a year after the pre-Cataclysm patch The Shattering (Patch 4.0) then we're on pace for Patch 5.4 to come out roughly a year after patch 5.0. If we get patch 5.4 in three to four months, which would fit what we've seen with other patch releases this expansion, then we're looking at one more patch per cycle this expansion than last, and both patch 5.1 and 5.3 brought content outside of new raids. So yes, the patch cycle is slightly faster now, but those patches tend to vary between large patches with lots of raid content and smaller patches with quest hubs or PvP changes. Looking at previous expansions, I was struck by how little the cycle has changed between Cataclysm and the current expansion. The only real difference is that Cataclysm had one patch (patch 4.1) that was a smaller patch with dungeons and world changes, whereas Mists of Pandaria has had two, patch 5.1 and 5.3. (I say smaller, but that's not really an accurate term - it's simply more convenient than typing 'focused on non raid content' over and over again.) So when we talk about the rapid patch cycle of Mists, we're basically talking about one patch. So, therefore I wondered to myself - why does it feel like we're getting patches fast and furiously? Why do I hear and see people discussing patch burnout and talk myself about feeling totally overwhelmed by patch changes? If, as we've demonstrated, Mists of Pandaria is in fact more or less on par with or at best slightly ahead of previous expansions in terms of patch frequency (to go back to Wrath of the Lich King, patch 3.3 came out roughly a year after patch 3.0, although we then had a full year before Cataclysm) then why does it feel so much faster?

  • Patch 5.4 PTR Patch notes

    by 
    Anne Stickney
    Anne Stickney
    06.12.2013

    The official patch notes for the 5.4 PTR have been posted on the official website. While the PTR is not available at this time, you can check over some of the changes, new additions, and updates. Keep in mind that the PTR patch notes are not a final version, they will likely change between now and when the patch itself goes live. In addition, not all content may be available for testing immediately. However, there are some pretty amazing things to be found so far! Flex raiding, which we've already been introduced to. Proving Grounds will finally be making its debut in patch 5.4 New Feature: Virtual Realms. Virtual realms are sets of realms that have been fused together and will behave exactly as if they were one cohesive realm. Say what? You heard me! Read on for the full PTR patch notes.

  • What new players need to know about WoW patches

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.20.2013

    If World of Warcraft had but one holiday, it would be Patch Day: the glorious Tuesday (or Wednesday) in which the WoW servers go down for maintenance but come back online brimming with new, unexplored content. If you're new to World of Warcraft, or MMOs in general, you may not entirely understand all the fuss the community makes over patches. So just what is a patch? Why are they so important? And how can you get your hands on one? We'll do our best to explain. What is a WoW patch? Did you know we're playing version 5 of World of Warcraft right now? It's true: Version 1.1 was World of Warcraft's launch client and every expansion since has bumped the version number up a full number, while each patch release is a decimal place. The original game went up to patch 1.12 (the 1.1 launch client and 11 patches after), Burning Crusade (2.0) had a scant 4 patches, Wrath of the Lich King (3.0) had 3, Cataclysm (4.0) had 3, and Mists of Pandaria (5.0) is about to see the release of its 3rd patch, patch 5.3. These days, patches are coming more quickly than ever and we have no idea how many patches to expect before the next expansion arrives.

  • Ask The Developers: PvP changes on the PTR

    by 
    Sarah Pine
    Sarah Pine
    04.02.2013

    A wild post has appeared on the EU forums, detailing the ground rules for an upcoming "Ask the Developers" opportunity relating to the PvP changes on the patch 5.3 PTR. It's currently locked, but on April 9th the thread will go live for 48 hours, during which time players are encouraged to post all of their PvP-related questions and to vote on their favorites. Don't ignore the voting option, because Blizz will be prioritizing their responses by popularity, and the questions with the most votes are the most likely to be answered. There are also some ground rules for how the thread will work that are typical for "Ask the Dev" designated posts, and shouldn't be anything new for forum veterans. If you're planning on participating in the post, it's worth reading over them so your questions have the best chance of being taken seriously. So far it looks like this Q&A opportunity is only available to those with EU forum access, but we'll keep our eyes peeled for any similar posts appearing on the North American forum. You can find the full blue post behind the cut.

  • Patch 5.3: Even more battle pets from the PTR

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.29.2013

    If you're a fan of pet battles, then patch 5.3 is for you, bringing new pets, new pets, and new pets. And while we were already excited about the creepy/cute Unborn Val'kyr, now Wowhead has turned up more information -- along photos and drop locations -- on what to expect from the pets in the upcoming patch. Many of these are being added to Burning Crusade era raids for the Raiding with Leashes II: Attunement Edition achievement which requires you to collect 10 pets from Karazhan, Serpentshrine Cavern, and The Eye. The reward for collecting all of these pets? It's another pet, the still mysterious Tito. But while most of the pets discovered so far require revisiting old raids, there are also some new wild pets and drops, including the previously mentioned Unborn Val'kyr as well as mini-Gahz'rilla Gahz'rooki, the ooze Filthling, and a couple of adorably miniature Direhorns, the Stunted Direhorn and Direhorn Runt. So what's our favorite? Well, you already know how we feel about dinosaurs.

  • Patch 5.3 PTR: Third Talent Specialization datamined

    by 
    Matthew Rossi
    Matthew Rossi
    03.25.2013

    If this little tidbit from the Wowhead database is to be believed, we may be receiving tri-spec in patch 5.3. Now, before you begin speaking in tongues or leaping out a window, some caveats: This is the PTR, and stuff can be datamined that never actually makes it to live Even if it does get tested on the PTR, it doesn't necessarily follow that it will be implemented Sometimes stuff gets put in the files just to mess with us So let us calmly and without panic contemplate what this could mean. How much could triple specialization change the game? Would you use it? Should it be as costly as dual specialization was when it debuted? Does it favor certain classes too greatly or does the hurdle of gear provide enough barrier to keep jack of all trades from dominating the game? What are your thoughts on this potential feature? Update -- In reply to our request for comment/verification, Blizzard notes the following (best summed up by a tweet from Ghostcrawler on the matter): @adamholisky We haven't announced triple spec. With that in mind, take anything data-mine-able with a grain o' salt. - Greg Street (@Ghostcrawler) March 25, 2013 Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Patch 5.2 Gear Previews: Season 13, tier 15, and Throne of Thunder

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.27.2013

    If you've been waiting for some new WoW loot to drool over, today Blizzard posted previews of season 13's "Tyrannical" PvP armor sets. Season 12 will be coming to an end on March 5, making the Tyrannical sets your new PvP goal. Though we have to say, the paladin set looks kind of dangerous, like you might put someone's eye out accidentally with those giant blades attached to your shoulders. (It reminds us of warrior's tier 2 Wrath set, which also seemed like tempting fate. What if you tripped?) So, PvP paladins, please be careful and try not to run with scissors -- or those huge shoulders -- okay? For PvEers, Blizzard also has previews of tier 15, which will be arriving with patch 5.2 -- that is to say, soon. Thankfully, Blizzard has finally taken the preventive measure of putting bells on the priests so they can no longer sneak up on you. (Apologies to stealth-loving priests everywhere.) And if that's not enough preview action, our friends at Wowhead also have Throne of Thunder boss drops from the PTR (if you're not seeing them, click to sort "By Boss"). Happy looting, everyone!

  • Patch 5.2 PTR: Heroic 25-player raid testing announced

    by 
    Matt Low
    Matt Low
    02.26.2013

    We're almost there! I'm not sure if this is the last batch of testing to occur but over the next few days, a flurry of 25-player heroic raid testing will be available for players on the PTR. The current build on the PTR has reached release candidate status which certainly means we're getting closer and closer to the patch 5.2 being deployed on to the live servers. Be sure to grab yourself a full suit of tier 15 gear before storming these heroic bosses though. Expect your gear to scale up to help you in your efforts. WoW Insider Throne of Thunder boss impressions Jin'rokh, the Breaker Horridon Iron Qon Lei Shen, the Thunder King Tortos Megaera Twin Consorts Ji-Kun Durumu the Forgotten Dark Animus Council of Elders Primordius Today's blue post with full details can be found behind the cut below.

  • Patch 5.2 PTR: Primordius

    by 
    Matt Low
    Matt Low
    02.25.2013

    Your raid will run into Primordius in the later stage of the Throne of Thunder. Poor Primordius seems to be a saurok of some sort. The Dungeon Journal indicates that this is the chamber where the mogu first created or modified them. Check out the Know Your Lore column that Matt Rossi wrote a while ago about the subject. I always thought these guys were annoying. Now you've got another chance to put one of the main saurok fellas to rest for good. Expect to be overwhelmed the first few times you try this. It'll end up being a little confusing simply because of all the different abilities, buffs, and debuffs involved.

  • Patch 5.2 PTR: Durumu the Forgotten

    by 
    Matt Low
    Matt Low
    02.10.2013

    I can't remember the last time I've fought a beholder. The earliest ones were seen during Burning Crusade right? The last time would've been on the prisons of Tol Barad. It's a giant eye which shoots laser beams and Durumu isn't an exception. I would have never guessed Lei-Shen would keep one of these around. This encounter specifically is going to stress on your raid's capabilities to think and move on their feet. Anyone else hate fighting giant, floating eyes?

  • Patch 5.2 PTR: Ji-Kun, Durumu, and Primordius raid testing announced

    by 
    Matt Low
    Matt Low
    02.06.2013

    Three bosses will be available for Throne of Thunder testing today, all on the 10-man difficulty. If this is your first time testing, your gear will automatically be scaled up to meet the ilevel required in this raid zone. Tier 15 gear should also now be available from the Flaskataur NPC in front of the faction shrines so consider picking up a set and testing those out in addition to the encounters! Not sure how to find the raid zone? Here's how you can get into the Throne of Thunder. WoW Insider Throne of Thunder boss impressions Jin'rokh, the Breaker Horridon Iron Qon Lei Shen, the Thunder King Tortos Dark Animus Megaera Twin Consorts The blue post announcing today's testing can be found behind the cut below.