pathfinder-online

Latest

  • Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2014

    Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed? We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth. So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

  • Pathfinder early access starts September 15, cash shop structures revealed

    by 
    Jef Reahard
    Jef Reahard
    08.07.2014

    GoblinWorks has posted some "major announcements" on its Pathfinder Online website. They include the start date for early enrollment (September 15th) as well as tweaks to early enrollment packages and a new Explorer Access package. Gameplay-wise, the firm has unveiled premium cash shop items, which it says "are not going to be mechanically superior to player-character crafted items." Two of the items will regenerate power, though, so it's worth reading the full explanation if you're concerned about potential monetization intrusions in your fantasy sandbox. Finally, GoblinWorks talks up Pathfinder's individual player structures, which are also available via the cash shop. Base camps serve as adventure-sustaining settlements when you're far from home, and they remain active for five days once deployed. Once they despawn, they're on a 15-day cooldown. They're priced at $50. Smallholdings are also available and feature "a substantial amount of local storage" for $200.

  • Pathfinder Online releases new alpha client

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2014

    Pathfinder Online alpha testers have a shiny new client to test out, an upgrade that hopefully will distract them from the requisite XP and inventory wipe. The new client includes better lighting, animation fixes, coin drops from mobs, additional utility feats, and a better distribution of resource nodes. NPCs have also been given a speed boost to cut down on the ease of kiting by players. [Thanks to Chrysillis for the tip!]

  • Make My MMO: June 22 - June 28, 2014

    by 
    Jef Reahard
    Jef Reahard
    06.28.2014

    This week in MMO crowdfunding news, Star Citizen made more money. At this point I should probably go ahead and add that as a permanent part of Make My MMO's opening paragraph. Elsewhere, Pathfinder Online formally flung open its doors and invited backers into its alpha. If you supported the fantasy sandbox on Kickstarter or purchased access through the GoblinWorks store, you should be getting an email invite. Finally, indie outfit Nesoi Tech revealed Bone Gulch, which is some sort of online multiplayer Old West thing built with the Unity engine. Though its Kickstarter page labels it an MMO, I'm not sure how MMO it really is, but I'm desperate enough for a Red Dead Redemption-style persistent world to be cautiously optimistic. As always, the rest of our crowdfunded MMO roundup is just past the break.

  • Pathfinder Online formally opens alpha to backers

    by 
    Bree Royce
    Bree Royce
    06.26.2014

    "Ladies and Gentlemen and Miscellaneous Humanoids of all Types," wrote Ryan Dancey on the Goblinworks website today, "It is my great pleasure to announce that we are beginning the formal Alpha Test of Pathfinder Online." According to Dancey, invitations are now en route to Kickstarter backers and everyone who purchased alpha access through the official game store, so check your email if you ponied up. You can also check out the release notes to clue you in on what's in the alpha and what isn't quite. For those not participating in the test, the studio plans to livestream the current build tomorrow -- that is, Friday, June 27th, at 6 p.m. EDT -- on its Twitch channel.

  • Pathfinder Online takes crowdforging seriously

    by 
    Bree Royce
    Bree Royce
    06.23.2014

    Goblinworks, whose sandbox MMO Pathfinder Online entered alpha earlier this month, is turning to hopeful players for crowdforging purposes by way of the IdeaScale platform. You've probably seen the concept used for software and mobile development already: Players post mechanics and gameplay suggestions and ideas, and other contributors vote them up to show the developers where to focus time and effort. The Goblinworks team has highlighted a number of ideas via Twitter, including player books, gender neutrality, clothing dye, beast taming, and terrain as impediment. You can check out and contribute to the entire list of suggestions on the official site.

  • Pathfinder Online details the War of Towers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.19.2014

    If you're gearing up for Early Enrollment in Pathfinder Online, you'll be pleased to know that your experience will be a bit more robust than planned. When the development team looked at the minimum viable early access product, it didn't appear indicative of what the game was supposed to be in the long run, but there was no way to get the full territory control system in without a lot of further work. So what could be done? Why, a stripped-down version. Dubbed the War of Towers, the system will reward players for capturing and controlling towers near one of the existing Settlements, allowing those Settlements to advance and improve in new directions. There's a video available just past the break that explains the details of how this tower capturing works, but the short version is that it should at least fill a gap until the full territory control system can be rolled out later.

  • Pathfinder set to begin NDA-free alpha

    by 
    Jef Reahard
    Jef Reahard
    06.06.2014

    GoblinWorks released a new Pathfinder dev blog this week. In a nutshell, the team is kicking off the fantasy sandbox's alpha test in very short order. The first week or two "will be an internal test" comprised of employees and family members, writes CEO Ryan Dancey. Dancey also points out that alpha really does mean alpha, but even so, GoblinWorks will not restrict testers with any sort of NDA. Click through the links below for more info! [Thanks Chrysillis!]

  • Pathfinder focuses on crafting in latest dev video

    by 
    Shawn Schuster
    Shawn Schuster
    05.30.2014

    Pathfinder Online's crafting system is the focus of this week's dev blog by Goblinworks CEO Ryan Dancey. Through crowdforging, the company hopes to develop improvements and features with the help of the community. In the included video diary, designer Stephen Cheney talks more about how resources and materials are gathered for crafting, the importance of tiers, refined items, and how important crafting will be in the game. The dev blog also discusses the Kickstarter rewards, the status of the guild land rush, and more. Check out the complete dev video embedded after the cut. [Thanks to Chrysillis for the tip!]

  • Pathfinder Online announces a second guild land rush

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    Pathfinder Online's Lee Hammock today announced the three winners of Goblinworks' promotional guild competition: The Empyrean Order, Pax Aeternum, and The Seventh Veil. The guilds will helm the first three PC settlements when the game hits early enrollment. But you don't care because you're probably not in any of those guilds, right? So Goblinworks hopes to command your attention with a new account system that will pave the way for you to claim a chunk of the game world for you and your mates. Anyone's who's bought a crowdforger or early enrollment package for the game can form a guild for this second "Land Rush," which will go on for 10 weeks and allow teams to jockey for position and territory long before the game goes live. More details on how to finagle a guild settlement once the new system is active can be found on the official blog.

  • Pathfinder Online shows off its map

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2014

    Lead Game Designer Lee Hammock is your host and guide to a tour through Pathfinder Online's detailed maps. Pathfinder's maps look a little different than a typical MMO map, offering more of a malleable report on shifting allegiances and events in a hex layout. The main map is color-coded to show terrain type, with symbols and lines representing cities, trade routes, player towns, security levels, and points of interest. Knowing which resources come from which terrain type will be crucial to building up player settlements. Hammock and his beige shirt of stunning good looks star in a nine-minute developer video that you can watch after the break.

  • Pathfinder Online's devs on dynamic escalations and new races

    by 
    Bree Royce
    Bree Royce
    04.02.2014

    In the latest installment of the Pathfinder Online video blog, Goblinworks PvE designer Bob Settles joins lead designer Lee Hammock to discuss escalations and alternate races. Races are the simpler topic; Hammock explains that the team does plan to expand the available races significantly, noting that races that are flavors of other races are much easier to implement because of shared models. And what about escalations? "Escalation" is the team's fancy term for one of the game's many dynamic, hex-shaped zones that are reserved for monster spawns and can over time, well, escalate and expand to neighboring hexes, ramping up in scale and difficulty with elite bosses. Multiple escalation themes are discussed in the video, including escalations that allow participants to do something other than beat mobs into submission. Enjoy the video below.

  • Make My MMO: Crowdfunding March 16 - March 22, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.26.2014

    Last week's new entry MyDream met its $100,000 Kickstarter goal, and it did so with over two weeks left in its funding drive! Aside from that bit of good news, it was fairly quiet on the crowdfunding front. GoblinWorks made waves with some interesting class reveals for fantasy sandbox Pathfinder Online (say hello to the Aristocrat, the Commoner, and the Expert in addition to usual suspects like the Barbarian, Paladin, Sorcerer, and Bard). And superhero project City of Titans announced that it's moving its assets from Unreal 3 to Unreal 4, which will enable greater ease, flexibility, and detail during the game's development cycle. Click past the cut to catch up on the rest of the crowdfunding... er, crowd.

  • Boatloads of classes are coming to Pathfinder Online

    by 
    Bree Royce
    Bree Royce
    03.19.2014

    The latest Pathfinder Online video dev blog has arrived, and it features Goblinworks' Lee Hammock and Stephen Cheney answering questions about which classes will enter the game in which phase. The Fighter, Rogue, Wizard, and Cleric will be first during early enrollment, followed by the more crafting-based roles like the Aristocrat, Commoner, and Expert, and then the core classes of the Barbarian, Paladin, Sorcerer, and Bard. The Ranger, Druid, and Monk are likely to emerge during open enrollment. The accompanying blog post also explains how experience and skills will map from the tabletop game to the MMORPG. We've included the complete video diary below.

  • Pathfinder Online opens new storefront, posts first video dev blog

    by 
    Bree Royce
    Bree Royce
    03.05.2014

    The Goblinworks team has this evening posted several bits of news about its forthcoming sandbox, Pathfinder Online. The studio has revamped its website and opened a new store it's calling the Goblin Squad Store, a "portal for merchandise that is currently only available to Goblin Squad members." The store appears to be a way for would-be backers to toss some (or more) cash at the developers even though the Kickstarter has ended. In return, gamers can select from a lengthy list of add-ons both physical and digital, including tabletop miniatures, forum titles, gametime, and even a swanky messenger bag. If you're keen more on learning about the game than on funding it, the team's new video blog might be of more interest. The first of planned biweekly episodes went live tonight and features Goblinworks' Lee Hammock and Stephen Cheney explaining how slots and divine powers work in the game. We've embedded the vid behind the cut.

  • Make My MMO: Crowdfunding February 23 - March 1, 2014

    by 
    Jef Reahard
    Jef Reahard
    03.05.2014

    This week's Make My MMO adds Trials of Ascension's Light the Forge campaign, which is Chaos Forge's company-specific (i.e., non-Kickstarter) bid to raise $40,000. The fantasy sandbox canceled its initial Kickstarter campaign because it "failed in showing its true potential," according to a news posting on the ToA website. If the Light the Forge drive is successful, the devs will use the $40,000 to finish the game's demo and return to Kickstarter in the hopes of attracting additional funding. Head past the cut for a breakdown of other crowdfunded MMO projects for the week ending March 1st, 2014.

  • Pathfinder Online's Ryan Dancey on crowdforging a 'minimum viable product'

    by 
    Bree Royce
    Bree Royce
    03.03.2014

    In response to our recent editorial questioning whether we are in fact in the middle of a sandbox renaissance, Goblinworks CEO Ryan Dancey has penned a Massively-exclusive dev blog to explain why his game, Pathfinder Online, is indeed at the center of such a renaissance. Pathfinder was specifically mentioned in our article as a possible example of those pseudo-sandboxes that rely too heavily on creating a space for players to butcher each other without bothering to create the mechanics for anything else. Dancey hopes to clarify his game's outlook today. Read on for his dev blog, in which he discusses what he means by "minimum viable product," distances Pathfinder from the cripplingly expensive graphical arms race plaguing the industry, and elaborates on just how Goblinworks plans to roll out this "crowdforged" MMO.

  • Make My MMO: Crowdfunding February 9 - 22, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. If no news is bad, then news is good, right? Unfortunately, this doesn't hold true. In the case of Star Rider and Hot Rod Hustle, the news is that neither met its funding goals. So we say farewell to these two games from Make My MMO. And Pantheon: Rise of the Fallen's campaign was chock-full of news, but in the end, its Kickstarter didn't succeed either; Pantheon, however, is continuing the fundraising effort on its official site. At least some news is good! War of Omens also leaves this round up, but for different reasons: Players can hop in and play the game! Likewise, HEX: Shards of Fate and StarCraft Universe move on now that both have moved into testing. Another sandbox, Terrayn, also joins the Kickstarter ranks. To hear other good news, keep reading.

  • GoblinWorks releases Pathfinder Q4 backer update video

    by 
    Jef Reahard
    Jef Reahard
    02.22.2014

    GoblinWorks has released a new gameplay video for its forthcoming Pathfinder Online fantasy sandbox. Dubbed as the fourth quarter backer update, the clip shows developers adventuring in the game's River Kingdom. Pathfinder's Q4 milestone was met in January, writes CEO Ryan Dancey, and the two major focus areas were the combat system (including the UI, animations, and multiple role features) and "the conversion of the world terrain from the fully manual small scale process to a more large scale terrain development method using the Grome tool pipeline." Dancey also hints at forthcoming UI and combat reveals plus some nifty skeletons and goblin dogs. Further details are available via the GoblinWorks blog links below. Don't forget the video after the cut! [Thanks Chrysillis!]

  • Some Assembly Required: Is this really the sandbox renaissance?

    by 
    Jef Reahard
    Jef Reahard
    02.14.2014

    It's funny, but this whole sandbox renaissance feeling has got me a little worried. I'm of course ecstatic at the number of sandbox MMOs currently in development, and I'm even happier that one triple-A outfit has finally acknowledged that MMOs are supposed to be sandboxes. EverQuest Next and Landmark aren't the only reasons to be amped, either, as games like Star Citizen, Elite: Dangerous, and The Repopulation are all putting their own spin on emergent virtual worlds and standing on the shoulders of genre giants. It's not all roses, though, and amidst the cautious optimism on display from starving sandbox fans, I feel the need to remind myself of the various personal pitfalls that still need to be addressed.