pax-east-2012

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  • Firefall reveals founder's packages, special deals available at PAX

    by 
    Jef Reahard
    Jef Reahard
    08.28.2012

    Earlier today Red 5 Studios posted a portion of its Firefall monetization model on the game's official website. While we've heard a lot about combat revamps and various other gameplay details in recent weeks, one thing we've never really known is how the sci-fi shooter will sell itself. This week's PAX convention will see the studio begin selling its founder's packages, complete with special attendee discounts. The packages start at $15 and offer an assortment of "convenience and cosmetic items." Check out the Firefall website for further details, and don't forget to watch the founder's package video after the jump.

  • Trion to stream RIFT, Defiance, and End of Nations live from PAX

    by 
    Jef Reahard
    Jef Reahard
    08.22.2012

    If you're a RIFT fan who can't make it to PAX next weekend, we've got some good news. Trion is going to be streaming live from the show floor beginning on Friday, August 31st. The RIFT website says that "the latest in Storm Legion with interviews, playtests, and more" will be available for viewing via Trion's Twitch TV channel. Trion devs will also be accepting questions via the Twitch page, and the company will be showing its Defiance MMOFPS and its End of Nations MMORTS throughout the show.

  • Massively Exclusive: RaiderZ boss fight video

    by 
    MJ Guthrie
    MJ Guthrie
    08.01.2012

    With RaiderZ's closed beta rapidly approaching, it's not a half-bad idea to see the game in action before deciding to make the leap into it or not. Massively has obtained footage of a boss fight that shows a group of players taking on a mighty stone golem that's being piloted by a rather cute goblin. RaiderZ will go into closed beta on August 8th, and Perfect World wants to remind players that those who sign up for the beta will get a chance to win tickets to the sold-out PAX later this month. Senior Producer Mark Hill hopes that the company can build on the foundation it's already set for the game: "Players who already got a chance to try RaiderZ during the Alpha Test phase can also look forward to striving towards a new level cap of 30, exploring the Makot Village, and much more." You can watch the boss fight video after the cut!%Gallery-161571%

  • Storyboard: The RIFT project

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2012

    The biggest problem with roleplaying in an MMO is that there's a certain amount of enforced stasis. No matter how determined you are to bring about long-term change in your group, there's the simple fact that you generally need to have characters working together and staying alive. Game considerations force you to refrain from anything that would rock the boat too severely. So most main characters have plot armor, most relationships need to stay at a functional professional level, and most villains have to be guest stars. It's a compromise we make so that the game itself remains playable. But what if you didn't have to make that compromise? This isn't a story about RIFT, and it isn't a story about PAX East, but both of those elements come into play because that's how the idea came to me. What would it look like if you had a month during which there were no restrictions on roleplaying? How would things play out if you could feel confident about a month of play that's completely self-contained, with no need to preserve characters any longer than the story required? Would it make roleplaying more interesting, or would nothing change?

  • RaiderZ announces closed beta date, PAX trip giveaway

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2012

    Are you starting to grow bored with summer? Do you wish there were something new to check out? Perfect World has the answer to summer duldrums, as its action-MMO RaiderZ is finally going into closed beta on August 8th. The new testing phase will raise the level cap to 30, add the Makot Village, and see numerous beta events. If getting into the beta isn't reward enough, Perfect World is also hosting a PAX Prime giveaway for testers. Anyone who registers for the closed beta will get a chance to win an "all-inclusive" trip for two to the sold-out PAX game show on August 31st. In the meanwhile, you can brush up on your RaiderZ knowledge by reading our impressions from E3 and PAX East. [Source: Perfect World press release]

  • Neverwinter releasing Q4 2012, opens French and German websites

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2012

    Neverwinter was the unexpected surprise of PAX East for us, which is why we're psyched that it should be in all our hot little hands by the end of the year. Perfect World announced that its upcoming Dungeons and Dragons MMO will launch globally in the fourth quarter of 2012. As part of the global efforts, Perfect World has opened up French and German websites to cater to the diverse European playerbase. Each localized website is just as informative and media-packed as its English counterpart. Cryptic Lead Producer Andy Velasquez is quite excited to be working on the project and anticipates players' delight when the game finally arrives: "As a fan of Dungeons and Dragons, it's a rewarding experience to develop Neverwinter and contribute to the lore of the franchise. We're taking calculated steps to ensure Neverwinter will captivate players with its immersive storylines and beautiful artwork while being a fast and fluid action game." [Source: Perfect World Entertainment press release]

  • 'War of the Roses' and 'Chivalry' wage war without all the nonsense

    by 
    Ben Gilbert
    Ben Gilbert
    04.25.2012

    Of all the games I played this year at PAX East, two unlikely contenders stood out. They weren't indie darlings or supported by the donations of Kickstarter enthusiasts. And they weren't first-person shooters, nor character action games set against historic backdrops. Both games – Fatshark's War of the Roses and Torn Banner's Chivalry: Medieval Warfare – are about as far from my usual radar as games go. That was until I played them, of course.Both Chivalry and WotR are set in (you guessed it) medieval times, though neither employs its setting much beyond a backdrop. The games are multiplayer-focused affairs; neither has any sort of single-player campaign. Given the backdrop, you might assume multiplayer to be of the Mount & Blade variety. You'd be wrong.Both games are vicious, fast, and, most importantly, accessible. These are not the sim medieval combat affairs of many Paradox Interactive-published games. These are arcade-style medieval combat games, presented in first- and third-person perspectives, and they're like nothing else I've played in the past few years.

  • Irrational's Levine, BioWare's Gaider, and Obsidian's Avellone on why story matters in games

    by 
    Ben Gilbert
    Ben Gilbert
    04.23.2012

    I grew up reading and loving fiction. As I've aged and taken up a profession in journalism, I've erred on the side of nonfiction. And these days, most of my storytelling experiences come from film, television, and video games. But I'd be lying if I said that many of those story experiences – especially in the gaming medium – left the same impression on me as the works of Marquez or Vonnegut.In late summer 2007, I played BioShock, and my tune began to change. Six months later, I played Mass Effect, and my stance on games as storytelling devices was altered even further. Somewhere along the line, between Jill sandwiches and lost princesses, game devs started implementing stories that I actually cared about.Fast-forward to 2011, and the concept of games as storytelling devices is more accepted than ever. But games haven't changed – they're still mechanically driven constructs, and they still allow player agency to run all over what the game dev set out for you to experience. I found myself having conversations with Kotaku's Jason Schreier over the course of the past year about this seeming duality within games. We felt it was time for a proper discussion.Enter: "Plot vs. Play: The Duality of Modern Game Design," the panel Schreier and I hosted at PAX East. Our idea was to gather several game developers who've tackled this duality head on, and have them discuss their individual approaches to navigating that issue. Irrational Games creative director Ken Levine, Obsidian Entertainment creative director Chris Avellone, and BioWare lead writer David Gaider were our first team of game devs to take up the challenge – something we hope to continue at future PAXes – and they did a great job.In our rush to prepare for both the panel and that weekend's coverage plans at our respective outlets, neither Jason nor myself thought to set up a video camera to catch the event on tape. Thankfully, Mash Those Buttons captured the whole hour and put it up on YouTube, which I've dropped above.Let us know what you think, and please suggest any devs you'd like to see play a part in future versions of "Plot vs Play." We're open to ideas!

  • PAX East(er) largest show to date, no more PAX attendance figures

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.19.2012

    "Did...did we ever find out what the PAX East attendance was over the Easter weekend?""No, did they even release those?"Turns out, PAX East organizers didn't."Yeah, we no longer do the full attendance count anymore - trying to track down all the numbers with exhibitors, media, speakers etc. was just a pain," Penny Arcade business guru Robert Khoo told Joystiq. "We know it was the largest PAX ever, even with the holiday weekend, so we're super happy with how everything turned out."Last year's PAX Prime hit 70,000 attendees. We think Khoo and company are just trying to prevent further one-upmanship between the sibling shows.

  • WRUP: Get there early and save!

    by 
    Fox Van Allen
    Fox Van Allen
    04.13.2012

    Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as: WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too! I don't care if it's slated to be 72 degrees and sunny tomorrow here in Boston -- this weekend is going to be terrible. Why, you ask? Because this weekend isn't a PAX East weekend. Mat McCurley isn't crashing on my couch, eating pizza and doing nerd stuff. And the staff of WoW Insider isn't entertaining a crowd of people during a live show. That's the real downer. Mat worked feverishly to entertain the hell out of an estimated 300 PAX convention-goers last Saturday. Thankfully, he had the foresight to video record the whole thing. You can only watch 10 minutes of it, but they're the only visually important minutes anyway. You should watch it, even if only for the fact that the stunningly handsome Fox Van Allen is in the mix. (Check out the full audio podcast.) Anyway, though this weekend is sure to be less interesting than the last, we still need to WRUP. Today's bonus question: What's your favorite independent video game?

  • The Firing Line: Firefall, Defiance, John Romero, and more

    by 
    Jef Reahard
    Jef Reahard
    04.13.2012

    Dude, there was a ton of big shooter news this week! I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days. Join me after the break for a recap on everything from Firefall to Defiance to John Romero and beyond.

  • The Joystiq Show: Live at PAX East 2012

    by 
    Jonathan Downin
    Jonathan Downin
    04.13.2012

    PAX East wrapped this week and Joystiq was at the show in full force. If you weren't able to make it to the expo, fear not: we have the whole Joystiq Live panel right here for you in audio form (though the quality is what you'd expect from a live panel!).Hear stories of joy and heartache as the Joystiq crew discusses their best and worst picks from the show, stolen personal effects, exciting new site content on the way, and the new direction for this very show.Also, if you somehow missed it, Jeff Cannata is helming the return of With a Q in video form. Can you handle this much excitement? (Watch the videos from PAX East after the break!)Get the podcast:[iTunes] Subscribe to the Joystiq Podcast in iTunes[Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace[RSS] Add the Joystiq Podcast feed to your RSS aggregator[MP3] Download the MP3 directlyHost: Xav de Matos (@Xav)Producer: Jonathan Downin (@jonathandownin - Game Thing Daily)Music: Trash80Photo Credit: Nick BristowStream the show after the break.

  • TERA recaps PAX East and a week of reveals with new video

    by 
    Jef Reahard
    Jef Reahard
    04.12.2012

    If you're looking forward to TERA but sad about missing En Masse's demo of the fantasy MMO at last weekend's PAX East, cheer up! The firm has just released a recap video that's almost as good as being there. It was a big week overall for TERA, and the reveals included an A-list voice cast, snippets about the launch head-start period, dungeon finder and economic tweaks, and the lush Twilight Valley region showcased at PAX. TERA's PAX demo pitted players against wave after wave of argons and big-ass monsters, not to mention a nasty cuss called Subject 5005. Players who were able to whittle the boss's health down were then given a further challenge when 5005 transformed into an Argonomorph (yeah, we're not sure what that is either, but you can see it via the video after the cut). [Source: En Masse Entertainment press release]

  • PAX East 2012: Exploring the dark corners of The Secret World

    by 
    Matt Daniel
    Matt Daniel
    04.11.2012

    As anyone around the Massively offices can tell you, I am eagerly-bordering-on-obsessively awaiting the release of Funcom's latest entry into the MMO market, The Secret World. I'm all about the supernatural, occult, and paranormal, and The Secret World's "all the myths are true" philosophy is right up my alley, so when I heard that there would be a playable demo at PAX East 2012, it was all I could do not to squeal like a 12-year-old girl (and I may have done so anyway). Of course, many people are hesitant about the title. Between The Secret World's subscription-cum-microtransactions business model and Funcom's track record of poor launches and bug-laden games, some gamers are finding themselves hesitant to get hyped up for the game's June 19th launch. Of course, I'd be lying if I said I weren't at least a bit cautious myself, regardless of my enthusiasm for the game. So how is the game shaping up? Well, sit down, grab yourself a drink, and let me tell you what I think.

  • Double Dragon Neon flickers with signs of life

    by 
    Richard Mitchell
    Richard Mitchell
    04.11.2012

    The first time I laid my hands on Double Dragon Neon, I was not impressed. The bright '80s colors weren't doing it for me. The character models for protagonists Jimmy and Billy looked hunched and unnatural. Their attacks were stilted and limited. The enemy designs were silly and altogether over the top.The second time I played it, however, I slipped on a pair of headphones and something happened. The classic Double Dragon music washed over me, reworked with 80s synth and electric guitar, and I saw something I hadn't noticed before: potential.%Gallery-152707%

  • Flameseeker Chronicles: Line of succession

    by 
    Elisabeth
    Elisabeth
    04.10.2012

    Sequels are tricky business. The more fans swarm around a game or franchise, the thicker the air gets with opinions regarding what the heart and soul of that game is all about. With that in mind, I don't envy sequel game designers the task of figuring out the balance of enough of a nod to the original to maintain the emotional connection that longstanding fans have without making newcomers feel locked out of something. One of the most frequent questions that pops up in the discussion of Guild Wars 2 anticipation is whether or not it's worth it for incoming players to take a spin through the original campaigns and expansion to pass the time. This is mostly tied in with discussion about the Hall of Monuments account rewards. In my opinion, the HoM rewards should be the least compelling reason to start a play-through, although it's still a good reason; even some members of our staff are haphazardly trying to find time to wade back through the stories before release. But considering everything in ArenaNet's design philosophy, we know the HoM rewards are unlikely to offer a statistical advantage, so they should be little more than a perk. Moreover, most of their value, it seems to me, should be from what they represent, which is both time spent in-game (forging that emotional connection) actually earning the reward points and the references some of them make to the original game. I still remember my first Stygian Reaver in GW, and that is why I'm looking forward to wielding one in Guild Wars 2.

  • Epic considered Bulletstorm sequel, but found project that's a 'better fit' for People Can Fly

    by 
    David Hinkle
    David Hinkle
    04.10.2012

    During a post-panel interview at PAX East, Epic Games president Mike Capps admitted he thought about letting People Can Fly loose on a Bulletstorm sequel. He even admitted that there had been some "initial development" completed on a sequel."We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," Capps told Gamespot. "We haven't announced that yet, but we will be announcing it pretty soon." He may be referring to the new PC-exclusive title that Cliff Bleszinski revealed was in development.In regards to the possibility of a sequel, Capps said he'd have no problem producing a second Bulletstorm game. "I'd love to go back [to Bulletstorm]," he said. "I think there's more to do with Bulletstorm. Heck, it kind of ended wanting more. I'd love to see another project, but right now we don't have anything to talk about."

  • Video: Joystiq vs. PAX East 2012

    by 
    Richard Mitchell
    Richard Mitchell
    04.09.2012

    With PAX East all wrapped up, it's time for the Joystiq crew to take a few moments to relax before E3 (it's only seven weeks away!). We'll be squeezing out the remainder of our PAX East coverage over the next couple of days. In the meantime, relive the adventure (or experience it vicariously for the first time) with the video above. [Music: Trash80 - "Missing You"]

  • PAX East 2012: Hands-on with Perfect World's RaiderZ

    by 
    Jef Reahard
    Jef Reahard
    04.09.2012

    TERA isn't the only upcoming MMO to feature big-ass monsters and action combat. Perfect World Entertainment showed us a demo of RaiderZ at last weekend's PAX East, and producer Mark Hill was pretty enthusiastic about the game's level of polish. He also made a point of highlighting the amount of free gameplay the company will be making available to fans later this year. "We really want to blow people away with how much free content they're getting out of a really top-notch game," he said. Join us after the cut to see what RaiderZ has to offer.

  • Star Command beams in this summer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.09.2012

    Star Command is estimated to launch this July or August, according to the co-founders of developer Warballoon. The game, which had its first public showing this past weekend at PAX East, will launch with the "Rise of Antorians" story, followed by the "Cortexian Campaign" in October.Warballoon co-founders Justin and Jordan Coombs told us updates will be free for the game, as they plan to expand the Star Command universe and want to bring everyone along for the ride.The PAX East demo for the starship simulation showed off how combat in the game works, as Antorians (a humanoid ant race) invaded the ship and started a blaster fight with the crew. The Antorian ship also got into the action and attacked, while members of the engineering crew had to handle fires and loss of cabin pressure. The Warballoon team already told us they are switching to a far more context-sensitive interface system after observing players at PAX East.The game is also officially heading to iPad, since the team ported it to the platform after realizing they didn't want to pass around their personal phones to demo the game at the show.%Gallery-141696%