philharrison

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  • Phil Harrison talks GT 5 Prologue, Trophies, and more

    by 
    Colin Torretta
    Colin Torretta
    07.20.2007

    Game Informer has posted a great post-E3 interview with Phil Harrison where he talks about Trophies, Sony's response to Gamer Scores, and the ever popular GT 5 Prologue. For GT 5 Prologue, Phil clarified that unlike GT HD, this will be a full game with a full feature set. While he wasn't willing to go into specifics at the number of tracks and cars that will be available in the game when it is released later this year, he indicated that it won't be nearly as stripped down as GT HD and will actually represent what GT 5 will be like.When it came to Trophies, he mentioned that they are actively looking at creating 'retro-Trophies' for older games like Resistance and Motorstorm. It wasn't clear if this would mean you would have to replay the games to get the Trophies, or if they would be automatically awarded based on your past performance -- either way it's very cool to hear Sony is working on this. This is something fans have been asking for since they heard about Sony's Trophy idea and is a pretty exciting idea.Phil also (kind of) talked about their response to Microsoft's bizarrely popular Gamer Scores. He danced around the question a bit, clearly not wanting to reveal too much information but he did give a hint that they're going to avoid a point based system. It's going to be interesting to see how they're able to great a non-point system -- maybe they'll reward you with a number of Loco Rocos depending on your score!

  • Stick-figures get their hero in Echochrome

    by 
    Peter vrabel
    Peter vrabel
    07.13.2007

    Enter Echochrome, one of the most interesting and engaging new titles popping up at this year's E3. "Least graphics, most game play is their angle," said Sony's Phil Harrison, as he introduced Echochrome in the midst of Sony's E3 keynote. In addition to our earlier description as, "Jenga blocks, plus stick figure man plus acid," game play seemingly bears a distant resemblance to games like Crush (PSP) and the upcoming PC release Portal. Echochrome looks like it will have players assembling the game world to steer the stick-figure hero to his end goal. An orchestral score keeps an ambient atmosphere, which should help for those ultra-tricky sections that will be sure to induce cold sweats. Ah, the intense pleasures of a great puzzler. Echochrome certainly looks promising and the fact it will arrive on both UMD for the PSP and the PlayStation Store as one of the "more than 80 first-party games available" makes it all the more desirable.

  • Sony's Phil Harrison: Don't judge console by launch titles

    by 
    Ross Miller
    Ross Miller
    07.02.2007

    Though pointing out the success of PlayStation 3 launch titles such as Resistance and Motorstorm, Sony executive Phil Harrison told Game Informer magazine (via GI.biz) that "it's always dangerous to judge any system by its launch lineup," while adding, "you only have to go back to the games that launched PlayStation 1 and Playstation 2."Excellent observation! Indeed, if we remember when 1UP compared launch lineup review scores, there is a curious (albeit not stringent) trend: the two consoles on the list with the worst-reviewed launch lineups belong to consoles (Wii and PlayStation One) who have shown great success, whereas the opposite has also proven true (GameCube and Dreamcast had well-received launch titles).Given the trend, then, we say Sony should embrace the notion of a lackluster PS3 launch. They've got a good statistical probability of pulling out this generation (especially if calls for a price drop don't go unheeded).

  • Microsoft Game Studios to open European branch

    by 
    Justin McElroy
    Justin McElroy
    05.04.2007

    Good news for people who like 360 and PC games, but have always wished they could have a distinguished accent and know the lyrics to at least five Robbie Williams songs: Microsoft announced this morning that they'll be opening up a European office of Microsoft Game Studios.The new branch will be based in Reading, UK and headed up by Phil Spencer, who's currently managing the MGS publishing business. He'll apparently still be in that position while he runs the new UK branch, which is designed to streamline relations with European companies like Lionhead, Rare, Bizarre Creations, Real Time Worlds and Remedy. Also part of the company's plan: Having loud parties outside Phil Harrison's house when he's trying to sleep ... cheeky devils.

  • PlayStation 3's Home beta rolling out in North America

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.03.2007

    Several members of the official PlayStation forums are claiming that the option to download and launch the North American version of the Home beta has appeared in the PlayStation Store. Invites to the closed beta of Sony's Game 3.0 get-together were sent out last week to a seemingly select few. The majority of posters within the relevant PlayStation forum thread have expressed disappointment at not making the cut, though they may just be temporary victims of a stuttered roll-out. The few chosen ones are in higher spirits, though seem confused by Home's appearance in the store's Blu-ray section.When asked to comment on the Beta's status, SCEA had naught to offer but a quote from a popular anime series, ".........." (Which is to say, more formally, that SCEA did not respond to a request for comment at the time of writing.)%Gallery-1950%[Via PS3 Fanboy]

  • Phil Harrison answers your questions again...

    by 
    Nick Doerr
    Nick Doerr
    04.23.2007

    If there's one thing we love about Sony's Philliam Harrison (what, you mean Phil isn't short for Philliam?), it's that he's always available to answer questions for whatever reason. These are interesting questions, so we'll go ahead and summarize the Q's and the A's below. Enjoy!If you could go back in time, what would you tell your past self?Phil said: "the professional advice I'd give myself is to "think bigger"...I would have encouraged him to be more ambitious, bigger scale, more aggressive in changing the way games were made and also to have invested more heavily in creating online experiences - however experimental, however unsuccessful."Where do you see gaming, socially and culturally, in 20 years?Phil responds thus: "I hope that videogames and electronic forms of interactive entertainment continue to expand to new audiences, all the time. Linked to that, I want to see videogames given more credibility as a mainstream form of entertainment through appropriate cultural commentary and criticism." We all do, Philliam, we all do.So... encouraging or discouraging "homebrew" games?Phil? "Let me first say that Homebrew is sometimes a misused term and so for the purposes of this answer I will exclude pirates and hackers with illegal intentions from the definition." He goes on, "I fully support the notion of game development at home using powerful tools available to anyone. We were one of the first companies to recognize this in 1996 with Net Yaroze on PS1...we will do our industry a service by providing opportunities for the next generation of creative and technical talent." But remember, guys, piracy isn't allowed and Sony will do what they can to prevent that.Does SCE grow concerned over the loss of multiplatform titles?"We have the widest selection of meaningful exclusives on PlayStation 3 - by virtue of our own investments in our development studios and strategic support of independent developers and publishers...Within SCE Worldwide Studios we have the largest platform-dedicated development resource in the industry - with more people, and more teams, dedicated to making games exclusively for PlayStation 3."What're you going to do about all the negative Sony press?Phil replies: "We absolutely have a lot of work to do but I'm convinced we have the right strategy - and recent announcements like Home and Little Big Planet have resonated very positively with our audiences around the world, including some commentators who had been previously critical of us." He also goes on to discuss the mistakes Sony has made and apologizes for them. He also mentions that positive word-of-mouth is far more impressive than any PR firm can do. So as people enjoy the system, they'll grow comfortable in talking about it and recommending it.So... price drop?We're not even going to quote. Because the answer is no. What'd you expect? Feel free to drop some comments on what you think of all this -- we feel he's a pretty competent guy and answered all these reader-submitted questions with the greatest of Sony style. Take that as you will.

  • Sony's Phil Harrison talks PS3 homebrew possibilities

    by 
    Donald Melanson
    Donald Melanson
    04.23.2007

    Given some of the bold statements that Sony's Phil Harrison has made, hinting at possible PlayStation 3 homebrew plans doesn't seem all that remarkable, but it's still nice to hear it coming from the source. While he unfortunately didn't get very specific, he certainly seemed to be open to the idea in a recent interview with Slashdot, saying that he fully supports "the notion of game development at home using powerful tools available to anyone," adding that he believes it's "a vital, crucial aspect of the future growth of our industry." He then went on to earn himself a bit of cred by talking about his Commodore 64 coding past, also citing Sony's Net Yaroze homebrew development kit for the PS1 as evidence of the company's openness to the idea. Let's just hope that any homebrew effort on the PS3 doesn't demand the same premium price that the Net Yaroze did.[Via Gamesindustry.biz]

  • Reggie lost out to Phil on LittleBigPlanet

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.05.2007

    var digg_url = 'http://digg.com/gaming_news/Reggie_lost_out_to_Phil_on_LittleBigPlanet'; If you've been eyeing shots of LittleBigPlanet and wondering why it isn't ours, you're not alone. Even Reggie Fils-Aime thought that Media Molecule, the company behind the intriguing platformer, would be a perfect match with Nintendo. Unfortunately, Sony's Phil Harrison beat him to the punch. Reggie couldn't resist getting in a little jab, though. "That product, I think, is quite intriguing. I'm not sure how well it will do on the Sony platform, quite frankly, but I think that the product they showed was outstanding." Frankly, we're not sure how it'll do, either. After all, people need to actually own a PS3 to be able to play it, eh?Reggie's other comments might shed a little light on what's in store for Nintendo. Though he loves LittleBigPlanet, he wasn't too impressed with Playstation Home, the PS3 community. So when our Miis hit the road on some distant future day, it's probably a safe bet to assume they won't be heading for their house or trophy room.

  • Atari project goes beyond Game 3.0

    by 
    Justin McElroy
    Justin McElroy
    04.05.2007

    Sony's PlayStation Home service may still be months from release, but it's already sooo 5 minutes ago. Or at least Atari says its upcoming online game creation project will make it seem that way.Atari Online Entertainment senior VP Chris Bergstresser slapped Sony with his virtual glove in a MCV report this morning, saying that Atari's as-of-now PC-only game creation portal would "give people the tools to do whatever the hell they want." (Presumably you'll be able to keep that sort of strong language out of your games.)The Berginator also said that he appreciated Phil Harrison's Game 3.0 keynote, claiming that it lent legitimacy to Atari's upcoming effort, which "goes further" than Sony's offerings like Home and LittleBigPlanet. Oh, snap!The unnamed service is due out in summer and is currently US-only. Further details are scant enough to make this just another Web 2.0/Game 3.0 promise on the pile for now, rather than a contender for the user-generated content throne.

  • Phil Harrison talks about the PlayStation 3's European launch

    by 
    Nick Doerr
    Nick Doerr
    03.29.2007

    Before we even get into the awesome list about what Phil Harrison spoke about, we have to quote the original article's opening sentence because it's so inspiring: "PS3 may have cemented its place in history as the most successful home console launch ever in the UK, but Sony World Wide Studios boss Phil Harrison says that there has never been a product launch like it in any sector." Bragging rights, anyone? No? Too selfish and rude? Okay, well, still. Fantastic.Harrison's statements can be split into three long quotes, which we'll summarize below because we know you've got other stuff to get done. Right? 165,000 units sold, equating to £100 million worth of business over the course of 2 days. He said: "This not only makes it the most successful games hardware launch, we think it is the most successful consumer launch of a product in the UK." Sony is dumbfounded by their own success: "We have been in the office scratching our heads trying to think of a consumer product that has achieved that level of consumer sales in such a short period of time. If anyone can think of a UK product launch that has raised this amount of business in such a short period of time I'd love to know because we can't think of one." Out-of-stock? Paychecks coming in? Says the Phil: "We are already seeing across Europe out of stock situations where retailers re re-ordering. It was always our strategy to have a good supply. There's never been a launch of a console in Europe that's had a million pieces of hardware sold in or available. We've kept some back in order to continue to supply the market." Good stuff, Phil Harrison. What do you guys think? Was the launch a failure, or was the media quick to hop back onto the Sony-hate wagon and cover the failure of launch events and not the actual sales numbers/data/facts?

  • Phil Harrison did his part to hype up the Euro launch

    by 
    Nick Doerr
    Nick Doerr
    03.23.2007

    Making an appearance at the Virgin Megastore on Oxford Street, Phil Harrison gave a speechy-speech about the importance of the European market and how he gets all warm and fuzzy inside to see people waiting to get their greasy claws on the see-every-piece-of-dust-and-fingerpint PlayStation 3. We'll just list his quotes that were worthwhile. Why? ...Because. Every speech has highs and lows, you know? "The fact that we've got the launch here with more consoles shipped on day one that we've ever had in our history is a compliment to the importance of the European market." Well, the extra months to stockpile the Emotionless PS3's probably helped! "I've seen PlayStation 1 and PlayStation 2 launched on Oxford Street but this is the most meaningful for me personally, because I think it's so important not just for our industry but for UK consumers - the fact that they're going to get the best machine with the best software support, the most Network service and the firmware update." Eh, give or take on the software support and network service. But yeah, the PS3 definitely has the firmware update! "They had to wait, and I feel really bad about that. But I'm hoping we can make it up to them with the quality of software that we've got coming out." He refers to HOME and LittleBigPlanet, insisting their announcement was coincidental and not meant to build up some European launch steam. "The fact that people are prepared to invest their time, their money and their passion in queueing up to be part of a launch is great - and it kind of makes all the hard work worthwhile. It's not just for people in the UK, it's for the guys in Japan who make the hardware, it's for the people who make the software, and the thousands of people who are part of the PlayStation story." Aww, that's a nice note to end on. We're part of a story! That's about all he said that we're going to mention. Actually, we didn't leave all that much out. Did anyone go to the Oxford Street launch? Was he there in person or was it a video or something? Not sure how that works since Georgia isn't the biggest attraction for important corporation personalities.

  • How this whole PS-HOME Beta thing will work out

    by 
    Nick Doerr
    Nick Doerr
    03.16.2007

    Yeah, ever since the announcement, a lot of the press-related folk and small-time bloggers have all raised their hands and asked in a query-chorus (where we all sing a question in very high-pitched, reverent voices): How will you present to us this Beta, oh Sony, father of PS3? Phil Harrison had his notecards ready and tossed a few super-sized quotes our way.PHarr... hmm, we're going to go with that (pronounced "Fahr"... closer to "Ffahr" though). Anyway, Pharr said: "We haven't announced the specific invite mechanic but it will be a closed deployment with a capped number of users and then we'll extend that through the summer. When we go live with the service we'll actually have gone through a number of betas before we get to final deployment in the fall." What's also interesting to note is that within Sony itself, testing bugs and glitches is pretty easy to manage because when online, one tester can bring another Sony member to the glitch and show them exactly what is wrong. We'll probably be doing that, too, if they miss anything (which everyone always does).Pharr also was ecstatic that everyone else was ecstatic about all the announcements at GDC, but we've been over that already. Can we put this GDC thing behind us now? We'd like to get more info on the Beta, but that'll depend if we get invited or whatnot. Let's move on to bigger things, like... screenshots? May as well.

  • ThreeSpeech at ThreeRooms... some bits of info here and there

    by 
    Nick Doerr
    Nick Doerr
    03.15.2007

    This is basically a big PR move with Sony and ThreeSpeech and this Tom Kiss fellow took a lot of very nice pictures for us to gawk at. What a swanky pad! We'd love to sit around and play games at ThreeRooms. Without further ado, we present the knowledge gained at this event. Phil Harrison took a picture of everyone in a room, popped the memory stick into a PS3, turned on HOME, and in a matter of seconds, he had placed the picture into a frame and it was sitting on a shelf in his personal HOME-space. Pretty neat. In another room, he put up a Bravia TV (figures it's a Bravia, huh?) and made a Casino Royale trailer play on it, with proximity-related audio. Oh, then he picked up the TV and threw it down a set of stairs. Not in real life... that would make Nick angry. Tom Kiss took some video of Phil and three other guys playing LittleBigPlanet. It's still cute. The lobby size of 64 users in HOME is likely to not change, since that's pretty crowded when text bubbles are popping up everywhere. Here's a biggie: Remote Play from any wireless hotspot in the world will be available with the 1.6 firmware update. That means anywhere you go with a wireless connection, you can get any video, music, or photos from your PlayStation 3 right onto your PSP. Oh, that's hot. That's about it. Check out Tom Kiss's (kisses? oh, someone please smirk) article and scope out his pictures and videos

  • More Phil Harrison jargon to gargle

    by 
    Nick Doerr
    Nick Doerr
    03.15.2007

    I'm on Spring Break. I'm in Las Vegas, sitting in the Mirage hotel after enjoying some Craps... what better time to admit to you guys that I'll still be bringing you the news? Albeit... 3 hours earlier. Or later... something. I don't really understand how that will work out -- but the amount of postings will be the same. I love you guys that much. With that in mind, more Phil Harrison stuff!This is actually part two of an interview we covered the first part of yesterday -- where Blu-ray will ensure the PS3's success or some such. We'll make a general compilation of his points and you can check them out in more detail for whatever you're interested in. Phil says that Sony has always concentrated on user-oriented strategies as is being seen with Little Big Planet and user-generated content (what?)... he cites developers taking big risks with projects like Shadow of the Colossus and God of War, Loco Roco, among others. He says that such games wouldn't have come out of a more conservative marketing strategy, or a multi-platform game. Background compatibility: Phil says "calm down". It's all there -- the entire PS-One catalog and an ever-increasing software emulation of PS2 titles. Over 1,000 PS2 titles so far. Phil is very confident that Sony will remain the market leader this console cycle. But if he wasn't confident, that wouldn't reflect on Sony very well, would it? Sony may just stay on top, but by a much thinner margin, if we could place our bet. That's mostly it. Like we said, you can check out the article and read the full interview if you'd like to hear more about any of that, but that's pretty much a superb summation. Anybody have any games I should play for you while I'm here? I'll let you know if I win (or how fast I lose).

  • Phil Harrison reveals new Home details, including privacy and safety features

    by 
    Ross Miller
    Ross Miller
    03.13.2007

    MTV News' Stephen Totilo has managed to glean new details from Sony's Phil Harrison on their megaton PlayStation 3 announcement, Home, in a video interview (after the break) and accompanying Multiplayer post (scroll down to yesterday's entry).The initial plan with Home is to start with apartments for users, then go on to outdoors, houses, gardens, neighborhoods. Currently, 16 people will be allowed in one apartment at any given time, although that limit is being tweaked. As for lobbies, which will be "infinitely spawned by the number of users online," 64 will be the limit. A search function will be included to help users find their friends online.As to concerns whether the social aspect of Home will take away from time spent gaming, Harrison sees that as a non-issue. "I think that you shouldn't lose sight that home is all about games and creating social interaction between gamers ... [Home is] a springboard to a deeper gaming experience," he said.Also mentioned was that no collision detection would be implemented, so users will likely just walk through one another. While that should eliminate problems associated with crowds, it also reduces the options for those who wish to use their avatars for naughtier means.%Gallery-1950%

  • GDC 07: Phil Harrison says it's all about software now...

    by 
    Nick Doerr
    Nick Doerr
    03.10.2007

    The challenges of the PS3's first few months are in the past. The age of bashing Sony is coming to an end as they get the ball rolling on the right side of the mountain (the side that, arguably, goes downward... imagine a 2D mountain. The right side is downhill, so it's easier to roll a ball. They've been pushing the ball up the left side... that's hard. Get it?) and start busting out some great ideas and some even greater games. Games are the emphasis now, Phil Harrison said. "It's all about software now, it's not about hardware. It's all about services, it's about the way the industry is changing and the way we hope to be taking a leadership position in that change." Phil also responded to his own fantastic keynote address: "We're taking some pretty giant steps forward... The keynote here at GDC was a very, very significant moment for the evolution of PlayStation 3." He also talked about why he titled his speech "Game 3.0" and what it means for the industry: "It's something that as a platform holder we have a responsibility to grow the market, and to try and push the market. What I wanted to do here at GDC was paint a picture for where this industry should, I believe, move - which is to empower the user with user-created content. That's what I was referring to with the Game 3.0 aspect to my presentation. I hope the industry debates it and challenges it and takes it to another level beyond what we have imagined. We're just trying to kick off the debate; we're not trying to own it or control it."Well said, Philly H. User-created content is going to be huge this console cycle, what with the internet taking over the universe in the guise of SkyNet and Time magazine labeling the collective "You" as person of the year... it's important to be narcissistic this year. What do you guys think? Is this where the industry is headed? Or should they concentrate on making fun toys instead?

  • GDC 07: Phil Harrison talks more about Home

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2007

    We've been slowly releasing details from yesterday's bloggers meeting with Phil Harrison. One of the biggest points of discussion (unsurprisingly) was Home. There are still a lot of questions that we had, and Harrison was quite candid about the upcoming "Game 3.0" project: Considering the wild support of Home at GDC, why didn't Sony reveal this information earlier? According to Harrison, the idea might have been "too complex to explain" so close to the PS3 launch. It might have been "misunderstood" during a busy launch period. Also, Home simply didn't have the polish it needed to be shown at the PS3 launch. With that in mind, Harrison would have made "no adjustment on the PS3 launch." The world of Home will never get too big: additional worlds will spawn when a certain one has become too full. Through matchmaking services, Sony will attempt to place you in an environment you're most likely to have fun. Home's arcade games were originally going to be based in Java to make it as easy as possible for indie developers to get content ready. However, they moved away from the language for better performance. When asked, "will this sell PS3s?" Harrison quickly answered: "Yes. It's another reason to play PS3 every day." Like Nintendo, Sony believes this will attract non-gamers. They've attempted to make the interface as easy as possible. Yes, the characters are in a 3D environment, making it "not 100% accessible." Gamers that don't want to use Home are still free to use the XMB for PS3 navigation. "It's still an important interface." Most of the features of Home can still be accessed from the XMB--you simply lose many of the social interaction aspects. Home is nothing like Second Life, according to Harrison. The similarities end at both having 3D characters in 3D environments. The "PlayStation focus" of Home will be what keeps the community together. "PS3 owners all share a love of digital content." Expect the sharing of music, video and game content to be what keeps PS3 owners connected to Home. No touching! Your digital avatars in Home will not be able to touch each other. You will, however, be able to jump on each other in LittleBigPlanet. Like Nintendo Mii, your digital avatar will be available for use in other games. However, it won't be too easy, says Phil Harrison. Not only does the character model have be exported, but the animation system will need to be moved as well. It's clear from the enthusiasm of the individuals in the room that everyone's interested in Home. The public beta is going to be available soon, and those of you with PlayStation Network accounts will want to pay attention to your inbox: you may be getting an invite (they're figuring that out, though).

  • GDC 07: UK retailers didn't want the 20GB

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2007

    Some UK residents have felt angered by Sony's pricing scheme in the PAL territories. At £425 (~$820 US), European users are paying quite a lot to get a chance to PLAY B3YOND. One reason for the price hike? The government-imposed VAT, which makes up for up to 20% of the cost. "The money doesn't go to Sony," Harrison reminded.While the availability of a 20GB model would have certainly alleviated some financial pressures on European buyers, it simply wasn't possible: retailers said they only wanted 60GB versions. Considering the numerous retail schemes that have popped up in Europe, color me unsurprised.

  • GDC 07: Why no GTA exclusivity?

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2007

    This is an undeniable truth of the gaming industry: it's all about the games. Sony's multimedia approach to PS3 is certainly novel, but many have felt that Sony has neglected its gamers by abandoning high-profile potentially exclusive games, such as Grand Theft Auto IV and Assassin's Creed.Phil Harrison put it quite succinctly: "There wouldn't have been an economic sense in keeping GTA as an exclusive." When exclusive deals are made, someone has to pay for the potential difference in install base and sales. Considering how the PS3 install base won't be as large as the Xbox 360's for a while, the economic ramifications of such a deal would've cost Sony quite a pretty penny--and considering how they're losing money on every PS3 sold, it didn't seem too worthwhile.Sony seems to be taking an approach that's been long-familiar to Nintendo fans. Harrison notes that Sony will have a "greater investment in first party [games] than third." Sony maintains the largest collection of development teams, and certainly it has some truly significant franchises: Ratchet & Clank, God of War, just to name a few.

  • GDC 07: Less than half of PS3 owners are "connected"

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2007

    Sony discussed the number of people that were actively interacting with the PlayStation Network services in yesterday's bloggers meeting. According to Sony, there are about 500,000 PSN accounts open in the North America. However, according to recent sales data from VGcharts.org, one can see that there are about 1.3 million PS3 systems out there: shouldn't more PS3s be connected to Sony's Xbox Live alternative?Phil Harrison was quick to point out that the 500,000 figure represents PSN sign-ups only. You can still use the PS3's online capabilities without ever registering for Sony's online service by uploading music to your console, or by using the Internet Browser, or by downloading a firmware upgrade. The goal of Home, however, is to increase PSN sign-ups, and have people become increasingly involved with Sony's robust online services.