'Chasm' brings its Metroidvania action home July 31st
It promised procedurally-generated levels in a Kickstarter pitch five years ago.
Lose yourself in the ever-shifting 'Shape of the World'
A serene exploration game by 'Gears of War' VFX artist Stu Maxwell.
Neural networks can add natural animation to video games
This could help games get away from time-consuming pre-scripted animations.
Survival in 'We Happy Few' starts next week
The paranoia-fueled game will launch on Xbox Game Preview July 26th.
Here's how 'Minecraft' creates its gigantic worlds
Have you wondered how Minecraft can produce massive worlds that are still chock-full of little det...
XBLA 50MB limit inspires innovation
What the geek raised an interesting question yesterday: is the 50MB size limit for Xbox Live Arcade...