Project Titan

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  • Perfect Ten: Looking back at the biggest MMO news of 2014

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2014

    Well, my chums, here we are at the tail-end of 2014, having achieved all of our goals and new year's resolutions. Even better, we've survived what's turned out to be one of the wildest, rockiest, and most exciting years of MMO news in recent memory. This was the year of high-profile game launches, even more popular expansions, layoffs, and some epic-level studio face-palming decisions. It's easy to sit here and say that we predicted everything that was going to happen this year, but c'mon, you have to admit that you were surprised by at least one or two events in this industry. It's incredibly difficult to sum up the biggest news of the year without coming to grips with the fact that many stories aren't one-and-done; a lot of what I'm going to be talking about in this list happened over the course of weeks or months and still may not be fully over. That's how news stories are sometimes!

  • BlizzCon 2014: Blizzard takes on superheroes with Overwatch

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2014

    Blizzard announced its newest game today at BlizzCon -- and it might just make you forget all about Titan. The game is Overwatch, a superhero-themed "team-based multiplayer shooter" that is very reminiscent of Team Fortress 2. The studio revealed the new title with a pair of trailers, one giving a Pixar-esque introduction to the world and the other showing off in-game footage. Blizzard said that Overwatch will be "very approachable" for audiences. So when is Overwatch coming out? "It is nearer than you think," teased Chris Metzen, following that with news that the beta is coming in 2015 and the title will be playable at this week's convention.

  • Last Week on Massively: Path of the Titan

    by 
    Alex Ziebart
    Alex Ziebart
    09.29.2014

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post This week, Blizzard made Titan's cancelation official, sending analysts scurrying to make bold statements of doom and/or apathy and leaving MMO fans to ponder what Titan's death really means to our genre. Read on for a look at the rest of this week's top MMO stories.

  • Perfect Ten: What Titan's death means for the industry and you

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2014

    Blizzard's fans are in mourning this weekend and its competition is no doubt rejoicing after the World of Warcraft developer finally cancelled its seven-years-in-the-making Titan MMO. Word on the street is that Titan was a little too similar to what Bungie came up with in Destiny, although all the studio itself will say is that it ultimately wasn't fun. So Titan joins Starcraft Ghost and Warcraft Adventures in the Blizzard graveyard. It's a loss for those who were hoping to see what Blizz could do outside of World of Warcraft in the MMO space. But what does this cancellation mean for Blizzard, the industry, and us as MMO gamers? I have a few thoughts, although I'll pre-empt them by predicting that your life will most likely go on just the same it did before this momentous announcement.

  • Analysts estimate Blizzard's lost investment after Titan's cancellation

    by 
    Bree Royce
    Bree Royce
    09.24.2014

    Titan's official cancellation notice yesterday didn't come as much of a surprise to MMO players; after all, the game had been backburnered more than a year ago, its staff transferring to Warlords of Draenor and other Blizzard projects. But the cancellation means Blizzard might never fully recoup its seven-year investment in the game, and that has some analysts worried. "Development costs for Titan may have amounted to tens of millions, perhaps $50 million or more," says one such analyst, Billy Pidgeon, as quoted in a GamesIndustry.biz piece yesterday. Wedbush Securities' Michael Pachter upped that estimate: "My guess is 100 - 200 people at $100,000 per year, so $70 - 140 million sunk cost. It's pretty sad that it took so long to figure out how bad the game was. I expect them to go back to the drawing board." Still another industry observer, David Cole, argued that the current games market simply no longer tolerates seven-year development cycles and high overhead. Pidgeon stresses that it's not all doom and gloom, however: "Blizzard has cancelled several games in various stages of development in the past. Costs for unreleased games can be significant, but launching substandard games can harm the reputation of a successful publisher such as Blizzard. Expenses for development can be considered R&D, and benefits can include invaluable training, IP and technology that can be applied to other games."

  • Blizzard officially cancels Titan

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2014

    If you were holding onto hopes that Titan would be the next great thing from Blizzard, it's time to douse yourself with a cold bucket of reality. Polygon is reporting that Blizzard has officially canceled the Titan project, saying that it ultimately wasn't fun. "We had created World of Warcraft, and we felt really confident that we knew how to make MMOs, so we set out to make the most ambitious thing that you could possibly imagine," CEO Mike Morhaime commented. "And it didn't come together. We didn't find the fun. We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no." Senior Vice President Chris Metzen said that the decision was necessary as the studio goes forward: "We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place." The studio didn't put out details on what Titan was going to be, except that it had "some cool hooks." Blizzard also said that it isn't going to be working on another MMO at this time, but won't rule out the possibility of a follow-up to World of Warcraft in the future. If you want to tease yourself with "what if," you can read Massively's summation of the Titan project.

  • Perfect Ten: Biggest MMO news stories of 2013

    by 
    Justin Olivetti
    Justin Olivetti
    12.26.2013

    As the light slowly fades from 2013, we spend our final moments quaffing eggnog, putting up President's Day decorations, and reminiscing about the year that was. We stare at the past and realize that it's a mirror reflecting our own journeys through the past 12 months. We contemplate the impact of one small decision that ripples out and touches souls everywhere. And then we stop getting so maudlin and start getting excited for what 2014 has to offer. For me, I live for end-of-the-year lists. Man, I love 'em. I will devour them, drinking up everyone's opinions about what what the best what, what movies or songs I should check out, and what idiocy drives some people to write top 10 lists. Seriously, am I right? Learn to use a paragraph format, people! Well, here's my top 10 list covering the year's top stories in the MMO industry. Some are pretty obvious, some will be up for debate, and all will be in the past soon enough. So what will historians say about 2013 and online games?

  • Project Titan: A brief history of a game that doesn't exist

    by 
    Mike Foster
    Mike Foster
    08.28.2013

    For the last several years, the MMO community has been abuzz with rumors regarding Blizzard Entertainment's Project Titan. Long reported to be a brand-new MMO based on an entirely original intellectual property, Titan was a top-secret project discussed only through occasional interviews, job postings, and hearsay. No footage ever slipped through the cracks; no early alpha build accidentally leaked to the web. Unfortunately, Project Titan as we knew it is no more. Rumors broke in May that development on the project had been restarted from scratch, and Blizzard offered comments that didn't so much as confirm those rumors as lend them a hefty amount of credence. Now it seems as though whatever we might have known about Titan may no longer apply, and whatever Blizzard had created so far may never see the light of day. With that in mind, let's take a little adventure through the rumorsphere and look back on the history of Project Titan and the stories surrounding it.

  • Blizzard removes Titan from careers page

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2013

    Here are the facts: There is a career page for Blizzard Entertainment. The mysterious project known as Titan used to have job listings there. Now there is no mention of Titan on this page. Here is another fact: The man up there represented the beginning of Blizzard's cinematics department. This picture has nothing to do with Titan, but it amused us to include it. What does this mean for the project? There are many possibilities: Blizzard is abandoning it, Blizzard has enough people working on it already, or Blizzard is regrouping on it. Considering that the studio said back in May that it was scrapping its development on Titan to start over, we think that the latter could be quite likely.

  • Activision's Titan probably not a subscription-based MMORPG anymore

    by 
    Jessica Conditt
    Jessica Conditt
    08.01.2013

    Activision Blizzard's secret project, codenamed Titan, is probably not a subscription-based MMORPG anymore, following an assessment of development earlier this year, Activision CEO Mike Morhaime said during a financial call today. "We're in the process of selecting a new direction for the project and re-envisioning what we want the game to be," Morhaime said. "While we can't talk about the details yet, it is unlikely to be a subscription-based MMORPG." During this reset, Activision shifted resources from Titan to other games, such as World of Warcraft and Blizzard All-Stars. There's no release date for Titan, whatever it turns out to be.

  • Coming soon to a console near you: MMOs

    by 
    Mike Foster
    Mike Foster
    07.24.2013

    Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry. One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive.

  • MMOs don't work in the US says Take-Two Interactive

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.31.2013

    At the Cowen and Company Technology, Media and Telecom Conference this week, Take-Two Interactive's chairman Strauss Zelnick told crowds that MMOs just don't work in North America. "How many MMOs have been successful in the US?" Strauss mused. "Two: World of Warcraft and EverQuest." This is why Take-Two is focusing on Asian markets for its own massively multiplayer games and why, Zelnick suggested (without mentioning anyone by name), Blizzard had to reboot development of their own Project Titan. However, while WoW's numbers have had a much-ballyhooed decline, its current 8.3 million subscribers is nothing to sneeze at. But does America's poor track record with MMOs mean Titan is doomed before it's even managed to get a release date? Zelnick and Take-Two seem fairly certain MMOs don't have a future, but we intend to wait and see.

  • Titan Development Reset: Blizzard speaks out

    by 
    Olivia Grace
    Olivia Grace
    05.29.2013

    Following the recent news that Blizzard's hotly anticipated MMO, codenamed Project Titan, has been pushed back to 2016, ZAM's Jarimor has reached out to the developers and obtained an official statement. We've always had a highly iterative development process, and the unannounced MMO is no exception. We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven't announced any dates for the MMO. Venturebeat reported that the game's development had been "reset", apparently due to a desire to make technology changes. Purely speculating, of course, but this could be indicative of a change to a new engine, or something along those lines. Rumors have abounded about this secretive project, and a leaked product slate from 2010 indicated that a release would take place in the fourth quarter of 2013. This new information would certainly put paid to that notion, along with other rumors about teaser footage emerging at Blizzcon. The moral of the story is, essentially, that unless you have information directly from the developers, don't pay too much attention to the rumor mill! As WoW Insider's Matthew Rossi commented yesterday, this is nothing new for Blizzard, with similar actions being taken for Warcraft III. We can only hope that Titan doesn't go the way of Starcraft: Ghost.

  • Rumor: Project Titan development reset?

    by 
    Matthew Rossi
    Matthew Rossi
    05.28.2013

    According to Venturebeat the as-yet unannounced Project Titan has seen seventy or so developers reassigned to other projects and a slimmed down thirty person team remains on the project. MMO-Champion reported that sources indicated that the changes were made in part due to a desire to make significant technology changes to the project and that the rest of the developers are being moved to World of Warcraft, Blizzard All-Stars, the upcoming Diablo III expansion and Battle.net. Considering Titan hasn't even been announced yet, we're not sure what we can really make of this news. We've seen similar moves in the past with titles like Starcraft: Ghost which ended in cancellation, and even Warcraft III saw mid-stream technology updates that resulted in a very successful launch. At any rate, until any sort of announcement on what Titan actually is gets made, we'll just be over here playing World of Warcraft.

  • Rumor: Blizzard's Titan has fallen, won't be getting up until 2016 [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.28.2013

    Are you looking forward to Titan? It's a bit odd, since the game hasn't had so much as a screenshot released yet, but we can understand it. If that's the case, though, we've got some bad news for you, as the project is rumored to have been completely restarted. According to an unnamed GamesBeat source, the project has had 70 people taken off its previously 100-strong workforce, with the title's release delayed until at least 2016 as a result. Those who have followed Blizzard Entertainment for a while will remember that the last project restarted more than once was the ill-fated Starcraft: Ghost, which doesn't bode well for the future of Titan. With World of Warcraft's subscription numbers in decline, it's possible that the company is moving in a different direction. No official statements have been issued regarding the development of Titan or any expected release window for the game. [Update: ZAM reports that Blizzard has responded to that site's queries with the following statement: "We've always had a highly iterative development process, and the unannounced MMO is no exception. We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven't announced any dates for the MMO."]

  • Rumor: Titan might be a time-traveling, earthbound MMO

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2013

    The folks over at Project Titan claim to have a huge leak on Blizzard's upcoming Titan project from a reliable (and unnamed) source. While we are certainly wary of rumors, particularly on this scale, the author says he is "extremely confident" about the leak in particular. So what is Titan, according to this post? Several bullet points sketch a picture of an MMO that is based on Earth, is big into historical mythology (including Greek, Roman, and Viking myths), and involves "a lot" of time travel. The leaks says that Titan will play from a third-person view, has a new game engine, could also be headed to consoles, and has a strong e-sports emphasis. The leak purports that over 150 developers are working on Titan, including Jay Wilson. Apparently we'll be seeing a teaser of Titan at BlizzCon before it goes into friends and family testing in early 2014. So what do you think? Is this too elaborate to be a hoax, too vague to be the real thing, or a possible advance insight into what Titan is? Sound off in the comments! [Thanks to Mynsc for the tip!]

  • Last week in MMO news: The best of Massively

    by 
    Alex Ziebart
    Alex Ziebart
    01.08.2013

    Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future. Rumor: Blizzard's Titan is not a new IP and could be heading to consoles What is Project Titan? All we know about it right now for sure is that it's being developed by Blizzard, and we've been told on occasion that the game is not a new installment of one of Blizzard's existing franchises. But that may not be the case. According to rumors collected by fans, Titan may indeed be a spinoff of an existing IP and might even be aimed at the console market. New MMOs to watch in 2013 The year that was 2012 turned out to be a mixed bag for the MMO industry. For every piece of good news, there was a piece of bad news. Now that it's 2013, it's time to look forward, and Massively examines what the top ten most promising titles of 2013 may be. A video retrospective on 38 Studios discusses 'star-struck legislators' The sun has set on 38 Studios, but there's still a lot of people eager to analyze and dissect the company's rise and sharp decline. As a whole, it's been looked at and analyzed extensively from the gaming side, but the other factors that went into the studio's enormous state loan and subsequent burnout are examined more closely in a new video. Massively's week in review Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

  • Rumor: Blizzard's Titan is not a new IP and could be heading to consoles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.01.2013

    What is Titan? All we know about it right now for sure is that it's being developed by Blizzard, and we've been told on occasion that the game is not a new installment of one of Blizzard's existing franchises. But that may not be the case. According to rumors collected by the fans over at Titan Focus, Titan may indeed be a spinoff of an existing IP and might even be aimed at the console market. The hints have been coming from a fan known in the community for being fairly reliable in his rumors, lending this some credibility, but it's still just a rumor at this point. If it's true, then we can expect the game to be tied to one of the existing Blizzard franchises, albeit not as a direct sequel. Considering how quiet the studio has been on the project for some time, we can only hope that the surfacing rumors are a sign we're getting closer to some hard information.

  • Blizzard snags Project Blackstone domain name

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2012

    Titan, is that you? We can't say whether or not Blizzard is getting close to revealing its top-secret game project, but the studio did secure an interesting domain name this week. On November 26th, Blizzard Entertainment registered ProjectBlackstone.com and opened the door to all kinds of speculation of what it may be. If it is Blizzard's next MMO or franchise, the name alone is one of the most solid pieces of news that we've seen in years. The studio is notorious for its tight security and has let little slip about Titan or any of its other projects. Earlier this year, Blizzard confirmed that development on Titan was proceeding and that the company had shuffled around some of its staff to share between World of Warcraft and the upcoming "casual" MMO. The name "Blackstone" is also somewhat similar to Blackthorne, an early Blizzard game from 1994. While the website for Project Blackstone is currently defunct, rest assured we'll be keeping our eye on it to see what happens when or if Blizzard turns on the lights.

  • Senior Artist for Blizzard's next MMO sure likes dieselpunk

    by 
    Elisabeth
    Elisabeth
    09.06.2012

    It's always a good thing to know the sort of hands in which the art of an upcoming MMO rests. One of Blizzard's senior artists, Nick Carver, has got quite the excellent collection of personal works. As a senior artist, Carver is busy with Blizzard's tremendously mysterious Project Titan, the company's MMO-in-the-making. While personal works may not be indicative of which way an MMO's art team is leaning, these are still well-worth an appreciative gander.There are occasional speed paintings and one-offs, but many of the pieces belong to the world of the dieselpunk or Decopunk city of Dustrum, Carver's personal project. Head over to Kotaku to check out a fine sampling of Carver's work, or hit up his blog to wade hip-deep in the original source.