protection-paladin

Latest

  • Tank Talk: should the main tank position still exist?

    by 
    Allison Robert
    Allison Robert
    09.13.2008

    Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Today, dear readers, we might make ourselves hated by the entire population of undisputed, royal-bloodlined, main tanks, but that's OK. We are used to staying at the top of someone's hate list.One of the accepted facts of raiding life used to be that the main tank was the guild's gearing priority. As Adam Holisky's observed, "Everything that happens in the raid eventually makes it back to the tank." Healers undergeared? You're screwed. DPS incompetent or just badly grouped? Buh-bye. Random number generator wreaking all manner of havoc on healer crits and boss parries? Thar be the graveyard. A truly cynical mind would opine that the tank should be as well-geared as possible if only because it makes it easier for the raid to forget that person existed as anything other than a rapidly-advancing line on the Omen screen that: a). always stayed above their own, and b). never died. There are enough random variables while the raid's learning a new boss that the tank needs to be eliminated as one, and in vanilla WoW that was certainly the goal. Raid and offtank damage on most encounters hadn't scaled to the point where you could make a compelling argument in favor of gear equilibrium across your tanking roster. What was the point of something like that when 95% of the damage in a fight was going to be absorbed by a single person?That changed.

  • Should your GM be able to tax you?

    by 
    Allison Robert
    Allison Robert
    09.05.2008

    This idea's been floated before, but a few people on the forums have responded pretty enthusiastically to the notion of introducing a "guild income tax." Others...not so much so. Basically, there was a proposal made in the Beta forums that Blizzard give GM's/officers the ability to levy a percentage-based tax on members' earnings. Jeff "Tigole" Kaplan responded, saying that it "was an interesting idea" and they're considering options for improving guild administration, but there was no way they could program a change like this in time for Wrath. Bear in mind that the original tax being suggested would apply to your toon both inside and out of raids (although no one was seriously suggesting that the tax should apply to non-raiding members of the guild).I have to admit that I'm not too keen on the idea of a broad-based "income tax" on players, if only because the game's current mechanics make it all but certain that the main beneficiaries will be people who either can't (due to class/spec) or won't put much gold into the guild coffers. Moreover, the taxation idea acts as an incentive for people not to guild their alts, thus avoiding taxation entirely on toons that are usually the real means of support for a raiding main (someone remind me to go reserve a hunter named Swissbank). As an herbalist/alchemist, I farm a lot for friends and have been known to chuck the guild bank a few hundred gold from time to time. Maybe I'd save time and money under a system that required me to hand over 2-3% of my income, but still. Being taxed removes an element of individual responsibility, and it certainly takes away the nice feeling you have for voluntarily helping others.If nothing else the idea's given rise to a few nice jokes (Cacora of Hellscream: "Do I get money back at the end of the year if I claim multiple alts as dependents?"), but the final word may well belong to Grig from Whisperwind: "So, Blizzard is considering taking one of the most universally loathed concepts from real life and adding it to a game. Why, they'd be silly not to do it."

  • WWI '08 Panel: Warlock

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2008

    Warlocks got a few mentions at this morning's WWI class panel, not only with confirmation of some previously mentioned spells in the form of Demon Form and the Demonic Circle, but in relation to the Mage, confirming the eternal struggle that seems to go on between the two classes. Still, what these mentioned changes do for the class, I believe, is mostly unclear. Demon Form and Damage Demon Form, otherwise known as Illidan form to the dev team, is something that a lot of Warlocks having been asking for for quite some time. Admittedly, it's pretty cool. Being able to morph into a Demon and gaining temporary access to a whole new skill set to devastate the enemy with? Yeah, I can't see that not being fun. But the question remains: How will it perform?%Gallery-26320%

  • Tank Talk: Do you feel lucky, punk?

    by 
    Allison Robert
    Allison Robert
    06.05.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for. From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

  • Prot-Gear for Holy Paladins: will it help?

    by 
    Michael Gray
    Michael Gray
    05.30.2008

    Reader Ron dropped us a line about a basic gear quandary. A Holy paladin who cruised most of his instances with Bear tanks, Ron has amassed a small collection of paladin tanking gear. And he's kept it around, since experience has taught him to never throw away class-appropriate gear. His current Holy kit doesn't pack the spell crit to unleash the full-fledged DPS frenzy of his Shockadin. His question? Ron would like to know if swapping out some of his Holy gear for a bit of Defense and Avoidance might make his dailies a little easier. The easy answer here is...

  • Defense cap defined

    by 
    Adam Holisky
    Adam Holisky
    03.23.2008

    Many WoW players (and several of our readers) often comment that there is no such thing as a defense cap. This is true in the strict sense that there is no upper limit on how much defense you can have, nor any statistical diminishing returns. However, that's not to say that there's not a point where the utility provided by more defense starts to fall off – so there is a point where the utility given by more defense actually provides a practical diminishing return, and that point is referred to as the defense cap.What is the magic number? 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. To come about this number, you need to do a little math. First, it's important to note that a raid "boss" mob is considered three levels above the player. This means that the math is based off the boss mob being a level 73 mob, and the player being level 70. A player's base defense is defined by the formula Base Defense = level * 5. A player that is level 70 would thus have a base defense of 350 (70 * 5 = 350).

  • Prot Paladins display their unrivaled threat generation

    by 
    Alex Ziebart
    Alex Ziebart
    03.09.2008

    Many Protection Paladins voiced their disagreement with my recent post to Hybrid Theory, my weekly column on Hybrid classes. The complaints were many, and the flames burned bright. Thus, I'll clarify my stance a little more. Oh, and the title up there? It's a joke. Seriously.First off, let me say that my recent Hybrid Theory had a lot of sardonic, cynical little jokes. In all seriousness, I would not tell a Balance Druid that I raid with to "go be useful and Moonfire spam something." I don't think that you're viable Main Tanks for a progression oriented 25-man raid, but if you can have fun with something and your raid will actually let you do it, more power to you. That doesn't mean you should advertise yourself as a tank when applying to a raid group, but there you go.As far as Protection Paladins go, I believe my stance is not wrong, but I overstated the extremity of the situation. No, Protection Paladins are not only brought along on raids to cheer in the background waving pompoms. I did not mean to say Protection Paladins absolutely cannot tank bosses like Lady Vashj or Kael'thas. My intent was to say that in most raids and situations, a Protection Warrior or Feral Druid(not for Kael, obviously) will be top priority.

  • Eyonix gives Paladins some (forum) love

    by 
    Zach Yonzon
    Zach Yonzon
    02.26.2008

    Eyonix seems to have taken quite a lot of coffee this morning and made a rare appearance on the Paladin boards by making a lot of posts on a couple of threads. The Blizzard CM, not to be confused with the eponymous Innkeeper in Stormspire, surprised the Paladin community by responding to some threads dealing with Protection Paladin weapons and Avenging Wrath. One thread asks for a decent Paladin tanking weapon, which is in short supply compared to the numerous Warrior tanking weapons which have Warrior-friendly mitigation and threat-generation stats. A Paladin tank benefits from a +spell damage weapon -- oddly enough one of the best Paladin tank weapons are the different Gladiator Gavels. Eyonix responds that the amount of spell damage a Paladin tank needs is directly proportional to the raid's DPS capability (in a nutshell, strong DPS needs higher +spell damage) -- which doesn't quite answer the request for more +spell damage tanking weapons, but it was nice to hear from Eyonix, anyway. As a bonus, Eyonix reveals that his Paladin tank is currently raiding SSC and TK with a *gasp* Continuum Blade.With regards to Avenging Wrath, Eyonix doesn't quite address the fact that it's an easily dispellable (leaving Forbearance, to boot!) buff that has little use for Holy Pallies and in PvP (great from screenshots, though!). He does chime in to say, however, that the Blizzard devs "didn't shoot down" the observation that Avenging Wrath currently confers no benefits to Holy Paladins. Without making any promises, Eyonix says, "you never know what the future holds." Of course, Paladins should learn not to expect anything. This is Blizzard, after all. Eyonix cleverly avoids posting a response on a thread that has had seven maxed response iterations -- suspiciously Kalganized. WoW Insider's Dan and Brian both think that Blizzard could communicate better, but any presence from Blizzard is better than no presence at all. Eyonix also posts a sobering thought on his own thread by saying that "All classes are a work in progress. That doesn't mean any class is "unfinished". Our design team will simply never be satisfied with any area the game. Our goal is to make this game the best it can be in every area imaginable." Coming from someone who has more than a few 70s -- and thus knows classes reasonably well -- that's certainly good to know.

  • Pimp My Profile: Pre-Heroic Protection Paladin

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.26.2008

    Welcome to the first edition of our new twice-monthly column, Pimp My Profile. Readers submit their Armory profile to us and every two weeks we pick one to review. We provide a Gear Check, Talent Tune Up, AddOn/Macro recommendations and more to help you reach your goals in the game.For the inaugural column, I asked my long time friend Jon to submit his new Paladin for da pimpage. He had recently shelved his Warrior in favor or leveling a new Paladin to 70 to be the main tank for our casual group. Having played the class for only two months, he had a few questions and concerns. Here is what he had to say:"I'm highly aware of needing to obtain the "uncrittable" defense numbers so far in order to get a defense anywhere near 490 I've found that I have to sacrifice too much spell damage which eats into my ability to hold agro. I abandoned a 63 warrior in favor of my Pally tank and the teary eyed joy that comes with being able generate lots of agro quickly on multiple mobs. Big spell damage is essential to my ability to tank for my trigger happy friends whose 5 man instance approach is more akin to "Who's Line Is It Anyway" rather than the production of Shakespeare most people reading this think their guild regularly produces."Jon's goals as a new level 70 Protection Paladin on the verge of tanking Heroics are: To attain uncrushability by equipping more avoidance gear (+Dodge,+Parry or +Block equipment) Regain his threat generation through +Spell damage Retaining his uncrittable status by keeping his Defense at least at 490 Let's look at Jon's current set up and what he, or any pre-Heroic L70 Protection Paladin, can do to achieve those goals.