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  • Gaming to Go: Meteos

    by 
    matthew madeiro
    matthew madeiro
    07.03.2008

    The end comes quickly. White fire screams out of the night, raining destruction down from the heavens. The populace is thrown into chaos, helpless to stop the assault. Five minutes pass. When the dust settles, the world is quiet. The only sound comes from a distance: a single anguished scream as one angry word flashes across the sky.Annihilation. This is Meteos.That white fire? Call it Meteos, colorful symbols constantly plummeting towards the planet. The populace? Over thirty different alien races, each with its own unique world. And those five minutes? That, uh, isn't really a storyline element. No, it's a reflection of my skill, which typically dooms a planet to utter annihilation in the time it takes those poor aliens to start freaking out and hiding under tables.Welcome to Gaming to Go, a shiny new feature devoted to the games best suited for our increasingly busy lifestyles. Only have a few minutes to spare on your daily commute? Bored with thinking deep thoughts whenever you're on the toilet? Read on to hear why one of the DS's oldest titles is still one of the best to spend your precious scant time with.%Gallery-26728%

  • Joystiq hands-on: Rez HD

    by 
    Zack Stern
    Zack Stern
    01.24.2008

    As vector-like throwing-star enemies corkscrewed towards me, I defended myself with a gun that made electronic clapping sounds. I fired the gun. Clap. I fired two quick shots. Clap Clap. My applause aligned with the electronic beats spilling from the speakers. It was Korg-like synth-aesthesia, and almost immediately, I cared more about clapping in-time to the music than shooting back. Rez HD surrounded me in a coordinated, sensory bombardment. The controller in my hand shook and bobbed with the beats while controllers under my feet and on my back vibrated a counter-tempo pattern. 5.1 surround-sound flew from all directions, and the neon-sharp HD game-world pulled me into its reality. In my brief time with Rez HD, I decided that it wasn't a game as much as an experience. There's a game inside somewhere, but the title feels like a journey, rewarding meandering through levels instead of racing to the end. And even though it's a linear shooter, Rez HD hides a lot of exploration; I look forward to moving slowly through the game after its January 30 release. %Gallery-12973%

  • Lumines now available on PC

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.04.2007

    PC users who haven't yet experienced Tetsuya Mizuguchi's rhythm-based puzzle game can finally enjoy the genre-straddling title from the comfort of their own computers. Wild Tangent and Q Entertainment have teamed up to offer a PC version of Lumines, as part of Wild Tangent's library of downloadable game offerings.The PC version of Lumines -- which appears to be based on the PSP title Lumines II -- features multiple modes of play, a skin editing mode, and online score ranking. Players can buy the full game for $19.99 USD, pay on a per-play basis using Wild Tangent's subscription model, or play a free ad-supported version of the game.

  • Lumines Live gets a price drop, now 800 points

    by 
    Richard Mitchell
    Richard Mitchell
    10.18.2007

    It only took a year, and now Lumines Live is ready to join the 800 point club. Our readers may recall that the game debuted last year for the always controversial price of 1200 MS Points. This created no end of anger among many XBLA fans. In addition to the high price, players were expected to pay extra for features like playing against the computer. Still, Lumines stands as one of the best puzzlers on Live and now it can be had for the much more respectable price of 800 MS Points. If you haven't sampled the musical genius of Lumines yet, you really should give it a shot.[Via nukoda]

  • Video: New Lumines Live! DLC on display

    by 
    David Dreger
    David Dreger
    06.25.2007

    The next pack of downloadable content for Lumines Live! is being previewed over at GameTrailers and is also available in HD. It shows 5 or so seconds of each skin in what's being dubbed the "SOS Charity Campaign Pack". It will be released on June 27th, and will set you back 350 MS points, but at least you know that it's going towards a good cause. Would you be down with some more content for Lumines, or are you a little wary of Q Entertainment's take on micro-transactions?

  • Download new Lumines Live! content, save the world

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.22.2007

    Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child for monstrous microtransactions. If you still feel that way, look away before we discuss two new downloadable content packs, one of which is designed to save the Earth. Q Entertainment has announced that purchases of the SOS Charity Campaign Pack made between June 27th and July 17th will go towards climate protection organizations and causes. A remix of "Heavenly Star", the embarrassingly catchy tune by Japanese group Genki Rockets, is included in the pack as a celebration of the group's upcoming appearance at Al Gore's Live Earth musical event. If you haven't heard the song yet, consider that Lumines and Rez designer Tetsuya Mizuguchi came up with it as an answer to the question, "What kind of song would a 17-year old girl from outer space who has never landed on Earth sing to those living on Earth?" For 350 MS Points (a rather awkward $4 and 37 and a half cents), you'll also receive "House66" by Sugiurumn, "Cosmic Humming" by Muku and the excellent "4x4 Bricks" by Techriders. Joining the SOS Charity Campaign pack on June 27th is the Booster Pack, more suited to those happy to sit in front of the TV and rearrange squares while the world outside melts. The Booster Pack contains 20 additional skins and features a "must-see" collaboration between Lumines, "Bloomy Girls" and Japanese "visual artist/musician" Masakatsu Takagi. It'll set you back 600 MS Points, or $7.50 in your pre-apocalyptic Earth money. [via Q Entertainment press release]

  • Developers talk PSP's future

    by 
    Steven Bailey
    Steven Bailey
    03.25.2007

    IGN took some time on PSP's 2nd anniversary to ask several developers what they thought the future held for PSP. Here are some of the more interesting excerpts: Ready at Dawn (devs of Daxter and the upcoming PSP God of War) "I think it's bringing a whole new crowd to handheld gaming, people that would have never played the type of games on previous handhelds." SCEA's SOCOM Team "The PSP is a great platform, but very few publishers and developers are creating games that really take advantage of the platform. I really hope that this will change. We have many more great PSP games coming out and I hope you look forward to them. " Continued after the jump ...

  • Meteos Disney Magic outsourced

    by 
    JC Fletcher
    JC Fletcher
    03.19.2007

    If you were concerned about having to love the new Disney version of Meteos because you're a huge Q Entertainment/Tetsuya Mizuguchi fanboy, well, now you can take a second, more critical look at it. As it turns out, Q outsourced their game to two companies: Platinum Egg, who did a Harvest Moon puzzle game, and Aspect Digital Entertainment, who are professional game ghostwriters, like Tose. This fact may be obvious from the title screen, but we hadn't seen any investigation about it until today.This is news only because it's about Q-- this kind of thing happens all the time, but we thought that Mizuguchi's studio was kind of a "boutique" operation that only worked on games they wanted to. Why, then, would they take on a project that interested them little enough to outsource it? Oh, right.

  • Every Extend Extra Extreme Arcade bound

    by 
    David Dreger
    David Dreger
    03.06.2007

    According to the 'stiq, the next title from Tetsuya Mizuguchi expected to hit XBLA is Every Extend Extra Extreme. E4 is going to be an updated version of the PSP's E3. The freebie PC version of Every Extend was originally developed by Omega. From the sounds of the press release, it looks like you'll be able to play with your own music, along with playing a versus mode online. Unfortunately, the schedule for the release is later this year, so don't expect it to be showing up as a surprise download during GDC. Have you played Every Extend before, on either the PC or PSP?[Thanks, Jonah Falcon]

  • Mizuguchi-produced single to grace Japanese phones

    by 
    Jonti Davies
    Jonti Davies
    02.16.2007

    "Chaku-song" and "chaku-movie" represent Japan's most popular system for getting full songs and music videos to replace traditional ringtones on cell phones. And now Tetsuya Mizuguchi is in on the game, with the release in Japan yesterday of his Genki Rockets' "Heavenly Star" track in the "chaku-song" and "chaku-movie" formats. Phone users in Japan can download the soaring technopop of "Heavenly Star" (vocal and all) to their handsets for just ¥105 (US$0.88), with the music vid going for ¥315 (US$2.64). Welcome to synaesthesia, indeed.

  • New Lumines Live! content out next Wednesday

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.18.2007

    When Lumines Live! emerged in October of last year, it ran headlong into a pack of outraged gamers who felt that the game's fragmented content and costs introduced an unwelcome element to the Xbox Live Marketplace -- a roving pickpocket you bump into between fruit stalls. New downloadable content is a touchy subject then, but it appears that next week's Live! offerings are a bit less backward and a bit less, well ... Evil!Three new packs will be available this coming Wednesday, the first of which contains the Heavenly Star skin. Perhaps the fact that it will be free to Gold subscribers until February 21 is to be interpreted as a sign of atonement. The other two, namely the VS CPU pack and the Puzzle/Mission pack fill up the gaping holes in the base download, each costing a not entirely outrageous 100 points ($1.25) each. That lasts until February 21, after which the price goes up to a thoroughly questionable 300 points ($3.75). Why raise the price after a month? The Gamerscore Blog labels these as "special promotional prices," which really just comes across as a temporary and thinly-veiled apology cringed out by the marketing department. So, why retract the apology then? The quest for more money seems tied to the obvious answer, but that's only if you felt that Lumines Live! got microtransactions completely wrong in the first place. All things considered, the game makes for a balanced example of what's wrong and what's right in the world of pint-sized payments:

  • Cheap Lumines content arrives next week

    by 
    Richard Mitchell
    Richard Mitchell
    01.18.2007

    How many MS Points does it take to say, "I'm sorry?" Any 360 gamer worth his or her salt will remember the Great Lumines Catastrophe of '06. Allow us to explain ... no, there is too much. Let us sum up: Lumines Live launched on Xbox Live Arcade for 1200 points. The catch here is that the 1200 point purchase did not get you the full game. There were myriad reasons for this (stay under the 50MB limit, etc...) but the end result was that we were expected to pay for things like Vs. CPU mode and an expanded Puzzle mode and more skins for the solo mode. After the already large asking price, many felt insulted or even outraged. Well, kiddies, it looks like MS and Q? were listening, as new Lumines content arrives next Wednesday, and it's cheap! There are three pieces of content arriving next week. The first is a new video skin called Heavenly Star (sounds familiar) which will be free to Xbox Live Gold Members. The second is the Vs. CPU pack that will be available for 100 points. The third is the Puzzle/Mission pack which will also cost 100 points. These promotional prices are to be offered between January 24 and February 21. After February 21, the two content packs will cost 300 points, and we're not really sure what happens to the Heavenly Star video (presumably it will disappear or cost points). A tip of the hat to MS and Q? entertainment for heeding our call and slashing these prices. Will you grab this content now that it will be available at a discounted price?

  • Import game releases for the week of 1/7/07

    by 
    Steven Bailey
    Steven Bailey
    01.07.2007

    Stephen Bailey takes you through the latest Japanese import releases every Sunday in our new feature.The PSP allows you to play import games without having to solder toaster parts to it and hook it to a car battery. This ease of use surely deserves to be rewarded with a list of the import games of the week. Gunpey-R We may have had Gunpey on our PSPs for a while, but Japan is just getting their version of the puzzle music game. As previously reported, this is probably the version to get simply because of the sexy box cover. If the cover does sway you into purchasing it, know that the game has the style you'd expect from a Q Entertainment release and the gameplay consists of flipping lines to connect them to other lines (it's more exciting than it sounds). For the curious, the "R" stands for "rebirth". This makes sense since the whole Gunpey thing is nothing new in Japan. Nobunaga no Yabou: Shouseiroku (Koei the Best) This is the re-release of this game as a "Best" version, which in Japan just means the game sold well. That or they're re-releasing it to try and get it back on store shelves. This is a Koei history strategy game, so it's likely that it isn't a good import idea if you don't speak japanese. On the other hand, it never came out in english, so if you're hardcore or brave enough, import away. And that's it for this week, but don't fall into a lack of import depression, we'll have more import games next week

  • Best of the rest: Ross' picks

    by 
    Ross Miller
    Ross Miller
    01.01.2007

    Lumines Live! (XBLA) On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I railed against how microtransactions were implemented in this title and still think the extent to which they disclosed the dearth of features was misleading, both the Basic and Advanced Pack got more than enough play time, as did the multiplayer. It is the best Xbox Live Arcade title since Geometry Wars.

  • Heavenly Star: From Lumines II to iTunes

    by 
    Kyle Orland
    Kyle Orland
    12.15.2006

    Q Entertainment recently announced that Heavenly Star, an original song from the recently released Lumines II, is now available on the iTunes Music Store in the U.S. and Japan. What's more, five remixes of the song will be coming to Apple's download service soon, and the song and video will be available as part of the "Heavenly Star Pack" for the Xbox 360's Lumines Live in January. Because, really, who doesn't enjoy paying more for content that should have been in the original game. Cheap gamers who want to sample the Miziguchi-produced song and video without paying can check it out below. Hopefully this announcement will open the floodgates and lead to a wide variety of original game music being made legally available through simple download instead of expensive import. We'd personally love to see some OSTs for Super Mario Bros., Final Fantasy and DDR, thrown up on iTunes. Until then, I guess there's always OCRemix. What game soundtracks would you like made available on iTunes?[Via GameSetWatch]

  • Metareview - Every Extend Extra

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.08.2006

    Q Entertainment's been on a roll -- at least, in the handheld market (let's forget Ninety-Nine Nights ever happened). Lumines was arguably the PSP's best title up until this week, when the sequel dropped; and Meteos was a heralded effort for DS. So, not straying too far from the formula, the developer has offered up another portable puzzler, this time, an adaptation of popular freeware title Every Extend.Did Q Entertainment morph freeware into blockbuster? Or is Every Extend Extra too niche to capture the imaginations of block-falling junkies? Here are the critics' takes: PSW Magazine UK (90/100) - "[We're] delighted to report that it's also as frightfully addictive as its handheld brother, Lumines ... we've been vying to top the leaders boards and add 'just one more' to our max chain all week, and we're confident we'll still be playing Every Extend Extra in months to come." Game Informer (83/100) - "Only those who thirst for that elusive mastery of the concept will be playing for weeks on end." 1UP (60/100) - "Every Extend is as addictive as the best puzzlers, so it's painful to see its pumped-up remake bogged down by over-the-top special effects ... it's probably best to stick to the free version." [The alternative: Lumines II]

  • MS laments Lumines confusion; new packs in 2007

    by 
    Ross Miller
    Ross Miller
    10.20.2006

    John Porcaro, Senior Group Manager in Microsoft's Global Games Marketing Team, has responded to the Lumines Live fallout on the official Gamerscore Blog. Porcaro admits that "when we said 'full version,' we didn't make what that meant clear enough." He also reveals that the VS CPU and Mission / Puzzle packs will be released in 2007, as well as an Artist Pack that features music video skins (pictured).For those just tuning in, Lumines Live has been released on Xbox Live, but there's a catch. For 1200 MS points (that's $15 in old money), you receive 12 skins for the the basic version of the game, multiplayer, time attack mode, and samplers of VS CPU, Mission and Puzzle modes. Many of those who purchased the game (self included) were outraged by what was marketed as the "full version" of Q Entertainment's puzzler. Ultimately, it appears the full version of the game (Artist Pack notwithstanding) will cost gamers 3000 MS Points ($37.50), more than the cost of any retail version of Lumines.Here's a query: how much more content was added by upgrading the demo to the $15 basic pack? We don't have a problem with the business model, but perhaps a lot of fury could have been avoided had Q Entertainment not charged (or charged much less) for the base pack and instead released that as the free sampler.Despite our temperament, it is assuring to know that Microsoft is listening to the community.[Via 1UP]

  • Mizuguchi defends Lumines Live

    by 
    Ross Miller
    Ross Miller
    10.19.2006

    Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to split Lumines Live into four pieces (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the game (not understandable). Mizuguchi considers it the business model of the future.When IGN presses him on the cost issue, Mizuguchi pauses. After IGN pushes on, Mizuguchi furthers his belief in the piece-wise business model. Theoretically, we don't mind the model so much as the price, and unfortunately IGN never gets Mizuguchi talking about the release date and pricing for the VS CPU and Mission / Puzzle pack.So is Lumines holy like a saint or hole-y like swiss cheese? Q Entertainment still hasn't responded to our request on release date and pricing details. The Advanced Pack game is now on Xbox Live for 600 MS points ($7.50 USD).

  • Our Lumines Live! micro-rant

    by 
    Richard Mitchell
    Richard Mitchell
    10.19.2006

    We know, it seems like all the news is about Lumines lately. It'll subside, we promise. Until then, however, we have to put in our two cents on a hot topic. No doubt you've read some of the reports about Lumines Live! and it's evil downloadable content. Either that, or you've discovered it yourself after clearing one round of Vs. CPU mode. We all knew that there was an "Advance" pack coming, but if you were under the impression that the "Advance" pack would make your game complete, you're wrong. Three times wrong. We think it's time for a rant.

  • And the Lumines Live winner is...

    by 
    Richard Mitchell
    Richard Mitchell
    10.19.2006

    It's that time. Time to announce the winner of our Lumines Live! contest. We received a digital ton of entries, some good, and some not so good. Some of them were clever, and some not so clever. Find out who we picked and see some honorable mentions after the break.