Quake3

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  • Bethesda tells Mojang to lay down its virtual guns, lawyer up for a trademark battle

    by 
    Joseph Volpe
    Joseph Volpe
    09.27.2011

    Time was, men could settle their disputes with glinting swords at the ready and their honor on the line. Nowadays, only the cosplaying and Comic Con attending folk alike are likely to burnish (elvish) blades, although they're rather inapt to sully them with enemy blood. Well, unsurprisingly, Mojang head Markus "Notch" Persson's modern day offer of a Quake 3 Arena simulated duel -- his proposed method of extralegal recourse -- was shot down by Bethesda, the company suing the Minecraft creator for use of the word "Scrolls" in its unreleased card game. As these are apparently sue-happy times, both parties are headed to court to battle it out, with Mojang facing the terrible repercussion of a forced product name change. From the looks of the defendant's Twitter feed, however, it doesn't appear the impending litigation's breaking this Swede's stride.

  • Minecraft creator challenges Bethesda to deathmatch for the word 'scrolls'

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.18.2011

    While Samsung, Apple, HTC and others battle it out in court with lawyers and expansive patent portfolios, one man seems to know how real geeks settle disputes -- with a deathmatch. Markus "Notch" Persson, the man behind Minecraft and head of Mojang, has decided the best way to put the trademark squabble with Bethesda to rest is two rounds of three-on-three Quake 3 Arena action. The Elder Scrolls developer is sticking with the same tactics that have made smartphone companies our new least-favorite corporate citizens, but Notch thinks ownership of the word "scrolls" can best be determined with BFGs and railguns. With any luck this will catch on and, when Steve Jobs and Larry Page lead their forces into battle in Team Fortress, we're gonna have to put on our money on the Mountain View crew.

  • Quake 3 ported to Android, shows off Droid's graphical prowess (video)

    by 
    Vlad Savov
    Vlad Savov
    02.25.2010

    You should by now be well aware that there's no shortage of games one can play on one's beloved Droid, but just for the FPS old schoolers out there, how's about a nice Quake 3 port to pass the time with? Yup, the game that defined the term multiplayer before World of Warcraft came around has been enabled on the Android OS, finally finding another mobile home after residing on Nokia handsets for so long. For its short development time, this looks a very well refined translation of the software and offers you customizable controls to go with thoroughly playable frame rates. And if you have an older Android phone, don't despair -- Quake 2 has also been ported over, so once you've had an eyeful of the Droid, why not hit the source link to find out how to get in on the action? [Thanks, Anders]

  • Nokia Quake III gains on-phone server, Bluetooth keyboard and mouse support

    by 
    Darren Murph
    Darren Murph
    11.28.2008

    Remember when playing Quake III at a decent resolution required a $5,000 Alienware? Man, those were the days. Now, we can't help but be thankful for a few special Nokia handsets (the N95 8GB, E90 and N82 in particular) that can all handle the game by their lonesome. In fact, the latest version of the software adds a few remarkably awesome extras. For starters, users can now take advantage of on-phone server support, meaning that your handset can actually host a Quake III multiplayer battle (and may we recommend the server name "trashaccident?"). Also of note, the devs have tossed in support for Bluetooth mice and keyboards. We know, right? Tap the read link for all the juicy installation instructions.[Via Decoder, thanks Olli]

  • More info on Quake 3 for the iPod touch

    by 
    Joshua Topolsky
    Joshua Topolsky
    04.09.2008

    That video we saw the other day of two iPod touches running a networked Quake 3 deathmatch sent ripples through the iPod / iPhone community. Those of you doubting the authenticity of the clip can probably put some fears to bed, as GameCyte has gotten a hold of the programmers, and they make it fairly clear it wasn't some elaborate hoax. According to developers Cameron and Marcia Tofer of Hermitworks, they managed to get the game up and running on the touches in, "Between eight and twelve hours," using jail-broken units, no official SDK, and modified code that added basic accelerometer support. The game in the video is being hosted on one of the devices and played over a local network -- and the Tofers claim that running a full 64-player match wouldn't be out of the question. Unfortunately, there aren't any plans to make this demo public, as the team is working on original content for the platform. So... email petition anyone?

  • Quake 3 Arena ported to iPhone/iPod Touch

    by 
    Griffin McElroy
    Griffin McElroy
    04.06.2008

    Advertisements have shown us that the iPhone is a tool with a wide array of functions -- YouTube perusing, calamari ordering, and astronaut deafening, to name a few. But no commercials have warned of the iPhone's (and the iPod Touch's) sinister, newly implemented abilities -- fragging, railgunning, and gibbing. We speak, of course, of the handheld's recently developed Quake 3 Arena application, which uses the device's touch screen and accelerometer to crudely recreate that warm, familiar mouse-and-keyboard feeling. Just thinking of the possible on-the-go LAN parties we'd be able to hold is making us consider finally trading in our Zack Morris phonebrick for Apple's sexy cellular device.

  • Quake 3 hits the iPod touch, makes for portable LAN party

    by 
    Paul Miller
    Paul Miller
    04.05.2008

    Future generations will most likely divide the timeline of history at this point: when Quake 3 achieved motion-sensing, wireless network play on two iPod touches. Just think, less than a year ago we were salivating (or at least mildly enthused) at the prospect of rocking Doom on this thing, and now Quake 3 Arena is yours for the taking -- or at least will be once we get any sort of hard info on this app.[Via PMP Today]

  • Pointing out the obvious regarding the MacBook and gaming

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    06.05.2006

    The MacBook will play many of your really old games at an acceptable level, but you can forget about playing any recently released intensive 3D games (i.e. the ones you want to play). That's the conclusion MacWorld has reached in its first look at the MacBook as a gaming machine. The article suggests maxing out the RAM in the machine if you want to play games: the writer saw a 50fps increase in Quake 3 Arena when he upgraded the machine from 512MB to 2GB. A nice finding for owners of MacBooks interested in a bit of retro gaming.However, lets get something straight here, the MacBook is not a gaming machine. It has an integrated graphics card. No computing hardware that lacks a dedicated graphics card should be even mentioned in the same sentence as "gaming." We understand that some Mac owners may need to be persuaded to overlook this machine's blatant Achilles heel but it isn't MacWorld's job to do this. The site is doing a disservice to its readers by pointing to the poor gaming performance of the MacBook and then suggesting that people "understand [the MacBook's] limitations" and go "buy an XBox360 or Playstation2 for [their] gaming needs." It's this sort of advice that gives Apple free reign to charge $149 for a paint job (um, can I have a graphics card instead?) and allows the mainstream media to say things like "Mac users aren't into games."[Via TUAW]

  • Quake 3 in 10240x3072

    by 
    Jennie Lees
    Jennie Lees
    03.10.2006

    This setup might be enough to make any hardened gamer weep with envy. Especially hardened gamers who've just splashed out on a new monitor themselves (we're not bitter). Running Quake 3 at a resolution of 10240x3072, this custom multi-panel display consists of 24 monitors powered by 12 Linux servers, created as part of a wall-based user interface research project. Warcraft II has also made it big, but at 3840x2160 it looks positively tiny next to the Quake 3 setup.[Via Opposable Thumbs]

  • Quake 3 Universal Binary

    by 
    Damien Barrett
    Damien Barrett
    02.15.2006

    When Id open sourced the Quake 3 source code awhile back, developers began immediately port it to operating systems and processors that weren't previously supported. Recently, Sqonk Online has released a port of the Quake 3 application to Universal Binary, meaning it'll run natively on the new Intel Macs. Note that this isn't the full game with all the resource files, but just the compiled Quake 3.app executable. In order to get Quake 3 running, you'll need to install the game first (from retail CD) and then just replace the executable app with the Universal Binary version, or let it sit alongside the old executable.A few things:  One, I have not tested this yet as I'm still awaiting my Intel iMac to arrive, but this is the method I've used to run other recompiled binaries (for instance, the Marathon port to Mac OS X) and it's worked fine. Two, please be kind to the developer's bandwidth and don't download the executable unless you're truly keen on using it. Remember, this is not the entire game, only the executable.