quake4

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  • Quake 4 relaunches on June 19 for $20

    by 
    David Hinkle
    David Hinkle
    04.11.2012

    The Xbox 360 is getting up there. Maybe you missed out on the Raven Software-deveolped Quake 4 during its initial launch, way back when in 2005? Bethesda is giving everyone a second chance to take on the Strogg this summer.The Bethesda Blog has announced that the Xbox 360 version of Quake 4 is being re-released at a new $19.99 price point on June 19. Currently, the only ways to pick up a copy of Quake 4 are through Steam (on Windows PC) and at the bottom of your local game retailer's bargain bin.Or maybe your cousin Carl? He told us he liked Quake once. Borrow his copy!

  • iControlPad gamepad frags demons on camera

    by 
    Ross Miller
    Ross Miller
    01.19.2009

    While the iControlPad still isn't available for mass consumption, homebrew developer ZodTTD has released a video of him using it to play quake4iphone. Hard to tell just how well the gamepad works, but it's gotta be a helluva lot easier than blocking the screen with your greasy digits. Last we heard it had gone into production, but still no word on price or release date. Video embedded after the break.

  • Found Footage: Quake 4 running in Parallels 3.0

    by 
    Scott McNulty
    Scott McNulty
    06.04.2007

    Last Friday Ben Rudolph, Parallel's Director of Corporate Communications, posted some screenshots of Halflife 2 running in Parallels 3.0 on his MacBook Pro. Parallels, for those who might not know, is virtualization software that lets you run a variety of OSes within OS X including Windows. Pictures sure are pretty, but the proof is in the video (a great man once said that), and so Ben has posted a video of Quake 4 running on a Mac in Parallels (I am going to assume he used his MacBook Pro for this as well, but he never mentions it so it could be running on a Mac Pro). As we reported, support for 3D acceleration is one of the big ticket items in Parallels Desktop for the Mac 3.0 (no known shipping date as of yet).

  • World Series of Video Games to air on CBS

    by 
    Justin McElroy
    Justin McElroy
    06.01.2007

    Because you can't spell "boredom stricken" without CBS. Thanks to that venerable network, you'll be able to watch gamers from across the globe play Quake 4, Guitar Hero 2, Fight Night Round 3 and World of Warcraft from the comfort of your couch in ... Video Game ARMAGEDDON! No, it's the World Series of Video Games. But we can dream, right? The tournaments start filming soon and will air on four weekend days this year, the first being July 29. The play-by-play will be done by Greg Amsinger, who two of you may know is returning after calling the WSVG Finals on College Sports Television.We jest, but we'll probably end up checking it out. But we make no promises that we won't remember after five minutes that video games are fun to play and be forced to abandon the WSVG for more interactive pursuits. If you'd like to have your five minutes of fame, more information is available on the WSVG Web site, though it seems to be having some troubles at the moment.

  • Id says 360 is a gem to develop on

    by 
    Dustin Burg
    Dustin Burg
    11.18.2006

    In an interview with CVG, Id developer John Carmack talks about how easy it is to develop on the 360 for the upcoming Nazi killing shooter Castle Wolfenstein and said that "the Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've got for the PC." Whoa, those are bold claims Mr. Carmack ... bold claims indeed. Both Id and Raven are teaming up to create this next-gen shooter and both are working hard to squeeze as much power out of the 360 as possible. A true Xbox 360 fanboy has to be excited about this game, but be sure to keep your guard up, because we all know of a certain game developed by team Id/Raven that didn't live up to its potential (crappy multiplayer just angers me).

  • Aspyr finally gets a clue, releases Quake 4 demo

    by 
    David Chartier
    David Chartier
    08.05.2006

    Forgive the bitter headline, but I'm sick of Mac game companies releasing games, especially ones as massive and significant as Quake 4, without a demo. This gripe is further compounded by the fact that the current state of Mac gaming is so demanding of hardware; yes, it's certainly improving, but many of these games require a PowerMac G5 or, now with the Intel switch, at least an iMac or a MacBook Pro to run them with any decent amount of detail and frame rate. Releasing $50 games without the ability for users to test them first is shooting oneself in the foot, and apparently, companies like Aspyr seem to have no shortage of feet.With that small bit of editorial out of the way: Aspyr has (finally) released a demo of Quake 4! Hooray! Both a torrent and a direct download link of the 536MB Universal Binary demo are available from MacGameFiles. Enjoy.[via MacMinute]

  • Couch co-op gives way to internet teamplay

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.10.2006

    Co-op mode in video games is often a very popular feature, probably because of the added intensity of competing with A.I. in partnership with a friend. Games like Halo and Splinter Cell: Chaos Theory become entirely different (and better) games when played in co-operative mode. Of course, the early innovator was Contra, which, without a co-op mode, would have been just another side scrolling shooter. With the greats of the co-op gaming genre in mind, Vic over at Bits & bytes & pixels & sprites has written up a feature calling for a next-generation renaissance in co-operative games. Couch co-op has never been an assured feature with games, especially recently. Since 2000, developers on the PC platform have clearly ignored the co-op mode in favor of dedicated multiplayer modes with big name first person shooters like Half-Life 2, Doom 3 and Quake 4 skipping on the mode. Games with teamplay orientated multiplayer modes like Counter-Strike and Call of Duty have picked up the fundamentals of co-op based games and thanks to their easy accessibility over the internet, have become wildly popular as a result (especially in comparison to the limit of 2-4 players in a usual co-op game). There will always be developers that include couch co-op modes in their games (Bungie, Blizzard and Ubisoft come to mind), but there's unlikely to be a massive resurgence in the number of couch co-op games mainly due to an internet based takeover of team based gameplay. [Thanks, Daniel Zuccarelli]

  • Quake 4 Universal Binary shipping

    by 
    David Chartier
    David Chartier
    04.18.2006

    Quake 4, a game that could literally destroy my productivity in one swooping install, is now shipping as a Universal Binary for Mac OS X. Getting back to its first-person storyline roots, this latest installment picks up after the events of Quake 2, in which you are part of an elite marine force whose mission is to stop an Earth invasion and blow a ton of stuff up. Check out Aspyr Media's Quake 4 product page for more storyline details and system specs, as a PowerPC G4/G5 at 1.67 is required (which we've mentioned before), but they recommend a G5 or Intel-based Mac.Quake 4 is priced at $49.99 and is available from Amazon.[via Macworld]

  • Continents clash in transatlantic tournament

    by 
    Jennie Lees
    Jennie Lees
    03.24.2006

    A $100,000 gaming tournament is taking place from today until Sunday in New York, hosted by the Global Gaming League. The "AmeriCup vs EuroCup TransAtlantic Showdown" pits the winners from the European EuroCup tournament against the AmeriCup champions across three games: Counter-Strike 1.6, Quake 4 and Warcraft 3.There is live streaming media from the GGL website, and it's entertaining to watch, especially if you're interested in competitive gaming. If you're not, the seriousness of the event and its commentators may surprise you, but there's big money at stake for the champions--no laughing matter.

  • Quake 4 patch 1.1 beta available

    by 
    Jennie Lees
    Jennie Lees
    02.23.2006

    A new patch for Quake 4 has been released in beta form, allowing keen Quake gamers to get their hands on a whole slew of updates. The focus of the patch? In id Software's words, "multiplayer is fixed", with the addition of voice chat and a lot of multiplayer tweaks from a forcemodel option to a one-minute tournament warning.When this patch leaves beta, it will become a required update, bringing with it four new maps.

  • Quake 4 available for pre-order

    by 
    Dave Caolo
    Dave Caolo
    01.23.2006

    Last month we got our first hints about Quake 4, and this week Aspyr has offered some more information. It's currently available for pre-order in the US at a cost of $49.99, with an expected shipping date of February 28, 2006. Aspyr notes that final system requirements will be made available 4-6 weeks prior to shipping, which really means any time now. Rest assured, Quake fans, the wait is almost over.[Via MacBytes]