Quazal

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  • Ubisoft brings online middleware dev Quazal into its brotherhood

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.04.2010

    On a bit of a spending spree this week, Ubisoft today added Montreal-based Quazal Technologies to the family. Creator of multiplayer middleware and services, Quazal has worked with Ubisoft for a number of years, and its products power components in a range of the publisher's titles, including this month's Assassin's Creed: Brotherhood, the last three Splinter Cell games and Far Cry 2. "We're happy to be able to continue to express our creative vision via the projects we'll be working on with Ubisoft," Quazal co-founder Martin Lavoie said in a press announcement. Ubisoft has plenty to be happy about, too. While no representative stood up and said as much, executives were no doubt preparing to bathe in a fresh pool of licensing loot. Quazel tech is all up in plenty of other companies' games, after all.

  • Quazal inks middleware deal with Ubisoft, Petz deathmatch now possible

    by 
    Ben Gilbert
    Ben Gilbert
    03.22.2009

    Have you ever heard of Quazal? You know, the "leading supplier of multiplayer middleware solutions for the entertainment industry," known most recently for working with Atari on the upcoming Ghostbusters game and likely better known for their work with Harmonix on the Rock Band franchise? Oh you have? Good! So you might already know that the company has just signed a deal with Ubisoft for use of its Rendez-Vous, Net-Z and Spark! middleware products, promising also to provide long-term consulting and support. You didn't know that? Yeah, neither did we.But in a press release issued by Quazal, we found out all about the contract inked this past week to deliver "cutting-edge multiplayer experiences" by licensing the middleware to Ubisoft. Christine Burgess-Quémard, executive director of worldwide studios at Ubisoft notes in the release, "By securing this Enterprise deal, Ubisoft is positioning itself to be at the forefront of the next generation of online enabled titles." Though we'd like to point out that the "next-gen" started in 2005, we'll go right ahead and assume she means the real next-gen coming in 2012. 'Til then, we'll have to hold fast hope that the perpetually deathmatch-less Petz franchise receives the long overdue multiplayer mode we've been waiting for.[Via GamesIndustry.biz]