rose-online

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  • Rise and Shiny recap: Cloud Nine

    by 
    Beau Hindman
    Beau Hindman
    02.12.2012

    You know, I haven't been as head over heels in love with the graphics of a game in a long time as I am with Cloud Nine. As I get older, I find myself disliking more realistic graphics and tend to enjoy cartoony, or even better, stylized graphics that do not quite push into cartoony territory. It's not like I'm trying to relive my youth; I just take a game more "seriously" when it attempts to look less serious while actually being pretty serious. I'm talking about games like Free Realms or Ryzom or Glitch: games that are cartoony and not ultra-realistic but do boast some serious gameplay or even lore behind the art. I love that. So when I first logged into Cloud Nine, you can imagine how I felt.

  • Free for All: Which came first, the grind or the grinding?

    by 
    Beau Hindman
    Beau Hindman
    06.01.2011

    Grinding is an interesting thing. I've thought about it a lot lately in an effort to come to grips with the fact that I just don't play MMOs like my friends do. Oh, don't get me wrong; I can log in and blow away five hours of my life on a title, just like I did last night with the newly relaunched APB: Reloaded. Holy moly, I can play that game forever, especially if I have a friend with me. I can also spend countless hours in other games, exploring and generally acting like some kind of virtual hippie, never touching a sword or destroying a foe. A lot of the time, combat just feels repetitive. Exploring for hours and driving a car into mailboxes over and over really shouldn't count as grinding though, should it? Grinding is, in my opinion, defined by the repetition of the exact same action (or close to it) for a long time, usually in the pursuit of a single goal. The thing is, the grind has been around since the dawn of graphical MMOs. Hasn't it? But what started the grind? Was the desire for grind already there? Is the playerbase just better-suited for grinding? Click past the cut and let's chat about it. Grab some tea.

  • Free for All: Would I play RIFT for free?

    by 
    Beau Hindman
    Beau Hindman
    04.06.2011

    Today I got the email informing me that my RIFT subscription had expired. I bought it when it came out and enjoyed the beta, but suddenly the hard decision was upon me. Was I going to subscribe to the game? Was I going to pay 15 dollars a month for basic access to the wonderful world that Trion has created? There is a lot that goes into a decision like subscribing to a game, even when that decision feels easy. A subscription is really a vote of confidence, especially considering that we have no idea what the game might become or where it might go in the future. That automatic payment says so much about our trust in a company and its product, even though lately it seems more and more people are not trusting it like they once did. Click past the cut and let's discuss, and I'll tell you whether or not I subscribed.

  • Free for All: Remembering my first F2P experiences

    by 
    Beau Hindman
    Beau Hindman
    07.14.2010

    I sit here, racking my brain, trying to think of the very first free-to-play game that I experienced. It's been quite a long time, at least seven years. As a quick history, I started in MMORPGs in '99, by bringing home a box of Ultima Online for my wife to look at. She laughed at me at first, but soon I would return home from work to find her in the middle of a marathon gaming session. We then switched to EverQuest and then to City of Heroes. In between those major choices, I spent a lot of time exploring the internet for new games. I want to say that one of the first free-to-play games I found was FLYFF, or possibly ROSE Online. It's hard to remember exactly. I searched old emails and found a few references to some games, but I can only verify start dates like February of 2004 for games like There or Second Life. On a side-note, my EVE account started on July 30th, 2004. Regardless, I can remember my first experiences with free-to-play games. I recall the grindy-yet-beautiful worlds I visited, marveling at high-level players who must have played for six months solidly in order to achieve their greatness.

  • ROSE Online goes free-to-play

    by 
    Shawn Schuster
    Shawn Schuster
    07.15.2008

    ROSE Online, the fantasy MMO from TriggerSoft, has just announced its new plans to switch over to a free-to-play business model. Previously, the game was $11.99 a month for several years, and while successful within the Gravity Interactive family of games, this new plan hopes to attract even more users.This changeover will take place on July 29th. On July 22nd, they will be removing the subscription page from the ROSE Online website. Any paid subscriptions that are set to expire after the 29th will be credited 40 mileage points per day from that point. You can read more about the details of this plan and player reaction at the ROSE Online forums.