raids

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  • tsushima

    Get ready to raid 'Ghost of Tsushima' on October 30th

    by 
    Andrew Tarantola
    Andrew Tarantola
    10.22.2020

    Following last weekend’s debut of co-op gameplay and New Game+, SuckerPunch is ready to release more new ways to play. The company announced on Thursday that beginning at 8am Pacific every Friday, the team would release new “Weekly Challenges.”

  • Bungie

    Bungie is making 'Destiny 2' raid races more competitive

    by 
    Jon Fingas
    Jon Fingas
    05.24.2019

    Destiny 2's World First raid races are supposed to provide glory and rewards to anyone with a sufficiently committed fireteam, but that's not how it works in practice -- and Bungie wants to level the playing field. When the shared-world shooter's Season of Opulence kicks off June 4th, it'll introduce a Contest mode that should give more players a shot at finishing the matching Crown of Sorrow raid before others. Bungie will effectively minimize the advantages of those hardcore players who can afford to spend many hours building their characters up before the assault even begins.

  • Massive Entertainment/Ubisoft

    The first 'Division 2’ eight-person raid is delayed until May

    by 
    Kris Holt
    Kris Holt
    04.19.2019

    Developer Massive Entertainment and publisher Ubisoft had planned to release a major update for The Division 2 next week, bringing with it the game's first eight-person raid, called Operation Dark Hours. However, Massive wants a little more time to fine-tune the game and make sure the experience is as enjoyable as possible. As such, it's delaying the update until sometime in May.

  • -----------

    'Pokémon Go' is making major changes to raids

    by 
    Rachel England
    Rachel England
    11.22.2017

    Niantic has announced big changes to Pokémon Go raids, designed to even the playing field for trainers at all levels -- and pleasing Magikarp fans in the process. The raid system, particularly EX Raids, has faced criticism because of the way it seems to favor certain players and locations, but the changes -- a result of field-testing and feedback -- should rectify things.

  • The Pokémon Company

    'Pokémon Go Fest' issues refunds after tech problems ruin event

    by 
    Richard Lawler
    Richard Lawler
    07.23.2017

    After an up and down first year of existence, the Pokémon Go Fest was supposed to be a triumphant event where players could work together in news ways and earn unique awards. The event unfortunately suffered as cell networks and the game's servers couldn't keep up with the strain, preventing many attendees who had traveled from around the world from participating. Niantic Labs CEO John Hanke was actually booed when he appeared at the event, and later in the day the company announced it would refund attendees for their ticket costs, add $100 in PokéCoins to their accounts and give them the Legendary Pokémon Lugia. The issues, and Niantic's inability to deal with them before they derailed the event, recalled many of the problems Pokémon Go has dealt with since its launch. Incredibly popular right out of the gate, the game suffered with significant instability for months, and still occasionally has problems preventing players for logging in now. It's the first augmented reality game with participation and appeal on a massive scale, but putting its most hardcore players through a day like yesterday is just another strike against it, even as the money continues to roll in.

  • Niantic

    'Pokémon Go' to get raid battles and simplified gyms

    by 
    Nick Summers
    Nick Summers
    06.19.2017

    A year after Pokémon Go captivated the world with its location-based catch-athon, Niantic is making some changes. The biggest is raid battles, a concept that was teased in the very first trailer for the game. They'll launch "in the coming weeks" and take place at existing gyms, allowing groups of players to take on rare and powerful Pokémon together. At first, you'll see an egg and a countdown timer, as well as one to four boss icons which indicate the creature's difficulty. When the meter drops to zero, the Pokémon will appear and you'll have a limited time to catch it.

  • Bungie

    ‘Destiny 2’ tackles the original’s biggest problem: storytelling

    by 
    Sean Buckley
    Sean Buckley
    05.19.2017

    The first time I played the original Destiny, I felt frustrated and annoyed. It was a fun online co-op team shooter but the game's narrative was insultingly shallow -- a poorly written space opera where a vague "darkness" was out to destroy a mysterious entity called the Traveler that somehow thrust humanity into a golden age, but also might be dead. It took a year for Bungie to patch in interesting characters and emotional hooks with The Taken King expansion, but by then, I had moved on. Destiny 2, however, has my attention. Not only does it look like a good starting point for new players, but it has the one thing every epic story needs: a great villain.

  • AOL

    ‘Destiny 2’ has the fundamentals to be a solid sequel

    by 
    Sean Buckley
    Sean Buckley
    05.18.2017

    When it comes to serialized media, be it film, comics or video games, rarely does someone say with conviction that "the sequel was better." The expectations are always too high. A good sequel not only has to embody the best of its predecessor, but also be new and original enough to stand on its own. Destiny 2's gameplay premiere event didn't completely assure me that it would surpass the original game, but it's off to a great start.

  • Bungie

    'Destiny 2’ plays matchmaker so you aren't stuck with weirdos

    by 
    Rob LeFebvre
    Rob LeFebvre
    05.18.2017

    Bungie wants to make it easier to join and play with other people in Destiny 2. Previously, clans were a complicated affair, making you log on to Bungie.net and connect your PSN or Xbox Live account to join them. During a live event today, Bungie revealed that a revamped Clan and matchmaking system will exist in the game itself. This and other new features fell like a welcome push to make the Destiny 2 experience more comfortably social.

  • World of Warcraft outlines February's events

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    There are a lot of holiday events in World of Warcraft this month. February contains the Lunar Festival, Love is in the Air, the Darkmoon Faire... heck, it's also going to be the month that the next major raid opens up. Luckily for avid World of Warcraft players, the official site has put together a comprehensive schedule of the month's festivities, starting with the Valentine's Day event and the new raid opening tomorrow. Astute readers will note that Blizzard suggests players prepare for patch 6.1 with no hints about when it's coming out. Whether this means it's going to be later in the month or won't be dropping until March remains to be seen. Then again, the raiding crowd will have plenty to do through the month with Blackrock Foundry, and if you like holiday events, you've got several of those coming around as well.

  • SWTOR dishes out punishment for a major exploit

    by 
    Larry Everett
    Larry Everett
    01.31.2015

    Last last week, BioWare community manager Eric Musco wrote a detailed post regarding a recent exploit that's plagued the PvE endgame for Star Wars: The Old Republic, explaining the planned punishments and the team's reasoning behind them. "We didn't take these actions lightly," Musco posts, "and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating." Penalties applied to the affected accounts ranged from a warning and one day ban to even full and permanent suspensions. Musco finished up the post by encouraging players to continue to report potential exploits as soon as they are found.

  • The Daily Grind: What constitutes a 'niche' MMO feature?

    by 
    Bree Royce
    Bree Royce
    01.20.2015

    In the wake of WildStar's rocky first half year, some players have defended the game's self-destructive gameplay decisions by declaring traditional gameplay tropes "niche." It's meant to be a niche game for that tiny niche of hardcore raiders, defenders argue, and therefore criticism is unwarranted. And in the sense that apparently a very small proportion of MMORPG fans actually participate in raiding (unless forced?), they're right. But that hasn't stopped most themepark MMOs since EverQuest from brandishing raids as a mostly inadequate talisman to ward off playerbase churn. Even if we outright refuse to raid, most of the MMOs we play are designed around raiders and raiding. It's easy to not raid, but raiding is hard to ignore because it's not being treated as niche by so many of the biggest titles and studios. The disconnect between development plans and playerbase desires is reflected in this same disconnect between what we think of as a niche MMO feature and what actually is niche by the numbers. How would you sort it out? If raids, one of the core and defining features of so many themeparks, are niche, then what isn't niche? What exactly constitutes a niche MMO feature? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Blizz publishes WoW's Blackrock Foundry raiding schedule

    by 
    Jef Reahard
    Jef Reahard
    01.14.2015

    "It won't be long before you'll be able to take the assault against the Iron Horde to the next level in new raid content," Blizzard says in its latest World of Warcraft website update. The firm has released an unlock schedule for Blackrock Foundry with normal and heroic difficulties due for public consumption on February 3rd. Mythic difficulty hits one week later while Raid Finder Wing 1: Slagworks (Gruul, Oregorger, and the Blast Furnace) debuts one week after that on February 17th.

  • Destiny development blog discusses updates and guns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2015

    The holiday break is over now, and the team behind Destiny is slowly returning from the collective bacchanalia and getting back to what really matters: giving players guns so that they can shoot aliens in the face and then get better guns to shoot bigger aliens. If you've already gone through Crota's End and are waiting for the hard mode, for example, you should know that it's almost done and should be going on to the live servers soon, although there's not a concrete date yet. It's all in the game's most recent developer blog. Players can look forward to loot updates in Vault of Glass and system changes in Crota's End as soon as January 13th, which should help soften the delay. The blog also contains information on guns, specifically on the most popular sorts of weapons that players are toting around to use during their alien-shooting sorties. Check out the full update for more details on the patch adjustments and future PvP rotations.

  • Learn to beat World of Warcraft's newest raid... in 60 seconds

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2015

    We realize that there are a couple of different ways to treat that title, so let's be clear: This video guide will teach you how to beat all of the bosses in Highmaul in 60 seconds. It will not teach you how to take 60 seconds to defeat all of them. Yes, it could go either way, but did you really think you could drop World of Warcraft's raid in a minute of playtime? Nope, it's all about length of tutelage, not length of execution. The even shorter version is the universal raid guide for the game, of course: Move out of the thing, stack up if you see everyone else stacking up, and kill the little things. But it's the fine details where everything is really decided. click on past the break and get a minute-long dose of how to not be the one responsible for wiping the group.

  • WildStar's next big update and holiday surprise

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2014

    The first major WildStar update of 2015 is available on the test servers now. Yes, there's a little time before it actually goes live for everyone. Creative Director Chad Moore took the opportunity today to explain to the community everything contained within the new update, starting with the addition of two new dungeons (the Protostar Academy and the Ultimate Protogames), a new Shiphand mission, and the addition of veteran-level Shiphand missions that can still be cleared solo or in a group as you'd like. This update also includes new housing options, cosmetic options for characters (including the ability to edit your appearance post-character creation), and the addition of the new Glory currency for completing dungeons and raids, which can be exchanged for high-end equipment. Last but not least, it's the update that includes the long-discussed drop of the Datascape raid down to 20 players, making it less of a challenge to assemble a roster for this content. While it remains to be seen how well the update actually plays, it looks to be filled with a number of positive changes for the game. In other WildStar news today, the studio is running holiday promotion during December. "Carbine wanted to wish everyone a Happy Holiday and spread some cheer by giving out 12 Days of Boom Boxes," wrote Community Manager Tony Rey yesterday. "Everyone that has logged into WildStar during the month of December (12/1-12/15) will receive these sweet little bundles of potential."

  • The Soapbox: Six reasons MMOs should abandon raiding, part 3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.26.2014

    In parts one and two of this Soapbox miniseries, I tackled four of the reasons the MMO genre should abandon raiding as a central gameplay element, but one key argument has been left out until now: The social aspect of raiding. Whatever else is true of raiding, it is definitely social. Communities spring up and keep going largely based on that raiding community, to the point that it's easy to assume that everyone in a game's population raids. There are lengthy discussions about raiding, about how to raid, about tips and tricks for clearing raids. The social aspect of raids is what I think has kept them around so long; it's easy for a designer to look at that sort of engagement and see it as vital. Yet there's more to the story than might be available at a glance, and the social aspect is not without steep costs. Those social elements do not carry the weight of everything else... mostly because they aren't as strong as they appear.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    In yesterday's Soapbox, I had some things to say about why it's time to dump raiding. I'm writing this before I've seen the comment responses, but I'm willing to bet that a fair amount of angry shouting was involved in the comments because that's what I usually expect. But I wasn't done, as suggested by the whole "part 1" thing in the title header. For those don't feel like reading the whole thing, the short version is that raiding is too expensive to develop for too small a portion of the players. This is a solid argument, but it's standard: You hear it every time this debate comes up. In some ways, it's the foundation of the argument against raiding beyond the reality that most people say they just don't like raiding. There's more to be said, though, and there are more serious issues up for discussion. Raiding isn't just expensive in terms of development. It's expensive in lots of ways.

  • Here are the tier 17 armor sets non-PUG WoW raiders can loot in Highmaul

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    With the first raid of World of Warcraft: Warlords of Draenor right around the corner, Blizzard has released a preview of the Tier 17 armor sets in all their glory. There are three variants of each set: the Mythic version (which has a unique skin compared to the others), the Heroic version, and the Normal version. Raid Finder raids no longer drop tier sets, thus reducing the overall number of available sets by one from the end of Mists of Pandaria. Player opinion seems to be somewhat split on whether or not the sets are good matches for the aesthetic of the expansion and the individual classes, as well as the split between the Mythic versions and the other versions of each set. The raid that drops these pieces, Highmaul, will be available starting on December 2nd for Normal and Heroic, with Mythic launching a week later on December 9th.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time to take a hard look at this gameplay element that games survive in spite of rather than because of. If we learn nothing else from WildStar's issues when it launched into what should have been an ideal environment, it's that raiding certainly isn't driving players into a game's waiting arms. But I don't want to just say that and let it roll around on the floor. Let's actually break the argument down across a couple of articles this week. Why does raiding need to shuffle off of the main stage, definitely as the default endgame model, perhaps altogether? I can give you six good reasons.