Ray-Muzyka

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  • EA taps Matthew Bromberg as BioWare studio head

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2013

    He's got big shoes to fill, but Electronic Arts is confident that Matthew Bromberg will be able to helm BioWare following the departure of Greg Zeschuk and Ray Muzyka a year ago. VentureBeat reports that EA has tapped Matthew Bromberg for a promotion from BioWare Austin general manager to group general manager of the entire company. This puts Bromberg in charge of the many BioWare divisions, including studios in Canada and California. Bromberg joined the company in 2012 and was a former CEO of Major League Gaming. With Bromberg's promotion, Jeff Hickman has become the new BioWare Austin general manager.

  • GDC 2013: James Ohlen on how F2P saved SWTOR

    by 
    Larry Everett
    Larry Everett
    03.29.2013

    If you've been following BioWare for any length of time, then you know James Ohlen. When I interviewed him a couple of years back at PAX East and again last year at the Star Wars: The Old Republic guild summit, I could feel his sincere passion for the game. Ohlen joined the SWTOR project at its inception and held the creative director position for well over half a decade. SWTOR is as much his game as anyone's. As is common at the Game Developers Conference, developers speak candidly to other future game-creators about the inner workings of their studios' biggest projects. Sometimes those tales are cautionary; some are inspiring. This time, Ohlen's told the story of SWTOR, the game that currently holds the record as the second largest subscription MMO ever, and how free-to-play turned what could have been a tale of utter failure into a story of success.

  • The Game Archaeologist: Origin stories of modern MMO studios

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2013

    A good origin story always captivates me, especially when it gives me a new perspective on something I've come to appreciate over the years. I love looking back at actors' first few films or hearing about how, say, Atari and Microsoft got their start. With MMO studios, these origin stories abound and are equally fascinating to me. For example, who would've known that the makers of a couple of SNES titles would one day be running the largest MMO in the world? Or what if few gaming hobbyists in the '80s hadn't created MUDs and then gone on to revolutionize online PvP play? Today we're going to go back to the very beginning of several modern MMO studios to see when and how they came into being. Who knows... it might change how you see them forever.

  • BioWare doctors to receive GDCA Lifetime Achievement award

    by 
    Sinan Kubba
    Sinan Kubba
    02.12.2013

    The Game Developers Conference announced BioWare co-founders Drs. Ray Muzyka and Greg Zeschuk as the winners of this year's Lifetime Achievement Award. At the GDCAs on March 27, the doctors are to be honored with one of the industry's most prestigious prizes, won previously by such luminaries as Shigeru Miyamoto, Will Wright, and Hideo Kojima."The BioWare doctors are truly a unique breed," said Meggan Scavio, General Manager of GDC events. "Not only have they created some of the most emotionally-engaging and beloved games ever made, they are two of the most passionate, engaging, just all-around nice guys anyone could be fortunate enough to meet... There's no denying the deep footprint Ray and Greg have made, and how much their dedication and leadership will be missed in our industry."18 years ago, the two recently graduated Canadian doctors, along with Augustine Yip, forged a studio that went on to shape Western role-playing games for nearly two decades. Under their leadership, BioWare transformed from a close-knit studio of dozens into a worldwide force of hundreds. That's largely been down to the consistent quality and popularity of the games they've made, including the likes of Baldur's Gate, Neverwinter Nights, Knights of the Old Republic, Dragon Age, and Mass Effect.We caught up with Dr. Zeschuk recently to see what beers he'd pair with particular game genres. We're sure he'll have a certain tipple in mind for when he and Dr. Muzyka celebrate their award, and whatever that proves to be, it'll certainly be well deserved.

  • Star Wars: The Old Republic, a cautionary tale of breaking into MMOs

    by 
    Larry Everett
    Larry Everett
    12.20.2012

    From a player's perspective, Star Wars: The Old Republic exceeded expectations on its launch one year ago today. Fans really took to the story content, reporting that the story content was the most fun they'd had leveling in any MMO up to that point. Things were looking great. The designers were obviously proud, and sales neared the two million mark, surpassing all previous MMOs for box sales at launch. Even before the official launch of the game, BioWare had to add new servers because of the number of people in early access. The day before the official launch, some queue times were over two hours, and at that time, there were 140 servers. Life was insane at BioWare to say the least.

  • Hyperspace Beacon: Why do I still play SWTOR?

    by 
    Larry Everett
    Larry Everett
    10.16.2012

    Given how many people have quit Star Wars: The Old Republic and how many of those people still follow me in other media, I should really not be surprised at the number of people who ask, "Why do you still play SWTOR?" Usually, that question is followed by some snide remark about how the game sucks and will close down in less than a year, so I don't answer. However, I know there are some people who after reading my latest article about Damion Schubert have been legitimately concerned about playing SWTOR and legitimately wonder why anyone still plays the game. Several months ago, I talked about the three major reasons I play SWTOR: Star Wars, BioWare, and MMOs. Interestingly, those three major components have been called into question within the last couple of months. Beyond them, are there any other compelling reasons to keep playing? And is there anything that will stop me from playing?

  • Daniel Erickson leaves BioWare

    by 
    Elisabeth
    Elisabeth
    10.03.2012

    A few weeks ago Star Wars: The Old Republic's lead designer, Daniel Erickson, sparked some rumors by adding the phrase "actively looking for new opportunities" to his LinkedIn profile. A tweet today made his split with the company official, bringing seven years of being at BioWare to a close. Erickson joins former executive producer Rich Vogel and BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk as big names leaving the company in the last handful of months. Of course, that's just people leaving voluntarily -- the company saw substantial layoffs in summer due to refining and restructuring. [Thanks to alert reader Jay for the tip.]

  • Ex-BioWare dev: Negativity too much for Zeschuk, Muzyka

    by 
    Jef Reahard
    Jef Reahard
    09.28.2012

    Former BioWare dev Trent Oster thinks that fan negativity probably contributed to the recent exit strategy for BioWare founders Greg Zeschuk and Ray Muzyka. "The last time I met up with [Greg], I felt his exhaustion," Oster told Now Gamer. 'Punch out, eject, get the hell out,' was my suggestion to him and it hit closer to the mark than I had realized. I also think the Mass Effect 3 fan reaction and the Old Republic fans' negativity was just too much." Oster goes on to express surprise at Muzyka's departure, saying that he had him "pegged as an EA lifer." "I'm sure the internal culture at EA had pinned the Old Republic conversion to free-to-play as a failure and hung that completely on Ray, so that would have hurt his upward climb. But, I figured he would fight harder. EA upper management must have been even worse than I thought," Oster explained.

  • BioWare GM outlines new Mass Effect, original game after upheaval

    by 
    Jessica Conditt
    Jessica Conditt
    09.18.2012

    Aaryn Flynn, General Manager of BioWare Edmonton and Montreal, doesn't want fans to worry about passion or creativity within the studio following the retirement of BioWare co-founders Ray Muzyka and Greg Zeschuk."I know this might be concerning for some of you but the leaders at BioWare have had some time to think about it – to think about how the games, the fans, and the creative teams would move on without the two guys who started this organization back in 1995," Flynn writes.He outlines the projects coming from BioWare, noting yesterday's reveal of Dragon Age 3: Inquisition, which has executive producer Mark Darrah at the helm.Casey Hudson, executive producer of the Mass Effect series, has plans for another full game within the Mass Effect universe. The next piece of DLC for Mass Effect 3 is Omega, due out in the fall.Hudson is also creating a brand new game, Flynn says: "While Casey continues to oversee the development of our new Mass Effect project, he and his leads are putting together their vision for an all new game set in a fictional universe, built from the bottom-up with all new gaming technology."Flynn closes the roundup with a nod to Muzyka and Zeschuk, and to BioWare as a resilient brand. "Ray and Greg built BioWare to last. They've always known their retirement would come one day, so they developed a team of people who would ensure their standards and culture would endure. We'll humbly carry that torch and continue learning in the process."To the Doctors: I wish you the very best, and we will always honor your legacy. The games we develop will always share your unique creativity and steadfast integrity."

  • BioWare co-founders Ray Muzyka and Greg Zeschuk retire, to exit the game industry

    by 
    Ben Gilbert
    Ben Gilbert
    09.18.2012

    BioWare co-founders Greg Zeschuk and Ray Muzyka collectively announced their retirement today from the studio they founded nearly 20 years ago, as well as from their positions at parent company Electronic Arts. Each is leaving the game industry altogether, with Muzyka heading into philanthropy, and Zeschuk into the world of craft brewing. Muzyka reflected on his years in game development and management in a blog post. "It's not often that you can truly say you were able to pursue and achieve your dream job; I know how lucky I am to be able to say that now, in my early 40s," he said. Zeschuk was similarly reflective. "Building BioWare over the years with Ray and the many other people involved was a once in a lifetime opportunity, and I'll cherish it always," he wrote. The two former doctors founded Bioware in 1995, and developed iconic titles like Baldur's Gate, Neverwinter Nights, Mass Effect, Dragon Age, and most recently, Star Wars: The Old Republic (an MMO). BioWare was purchased by Electronic Arts in 2007, and its name has since spread to a variety of EA's other studios.

  • BioWare founders Ray Muzyka and Greg Zeschuk announce retirement

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2012

    The doctors... are out. BioWare announced that Dr. Ray Muzyka and Dr. Greg Zeschuk, co-founders of the studio, are retiring from the gaming biz. The two have been instrumental in the creation of many hit RPGs, from Baldur's Gate to Mass Effect. For us MMO fans, they're best-known for helming the ship that brought us Star Wars: The Old Republic. The two are taking a break, perhaps indefinitely, from game creation and management. Muzyka is looking to engage in charities and social work, while Zeschuk is going to dive into projects involving craft beer. "This has been an incredibly difficult decision to make; after thinking about it for many months, I made the decision to retire from videogames back in early April 2012 -- at that time I provided six months' notice to EA, to help enable a solid transition for my teams at BioWare," Muzyka wrote in his farewell letter. "This decision isn't without significant pain and regret, but it's also something I know I need to do, for myself and my family. I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation," Zeschuk said in his. The two maintain that BioWare is in good hands and will continue to excel going forward.

  • BioWare co-founders Greg Zeschuk, Ray Muzyka retiring from industry

    by 
    Jessica Conditt
    Jessica Conditt
    09.18.2012

    Greg Zeschuk and Ray Muzyka, co-founders of BioWare in 1995, are leaving the studio to pursue careers outside of the video game industry. Zeschuk and Muzyka have written blogs explaining the situation.Muzyka intends to enter the entrepreneurship field, writing, "I believe strongly in the power of free enterprise to enable sustainable change, so my next 'chapter' will likely focus on an entirely new industry, something exciting, different and frankly downright scary – investing in and mentoring new entrepreneurs, and more specifically, the field of social/impact investing."Zeschuk describes his fading passion for the video game industry, noting that the people he's worked with over the years still inspire him. "After nearly twenty years working at BioWare I've decided it's time to move on and pursue something new. This decision isn't without significant pain and regret, but it's also something I know I need to do, for myself and my family. I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation."That "something new" may be brewing craft beer, Zeschuk says."After my departure I'm going to be spending significant time with family and friends, as well as pursuing some personal passion-driven projects related to craft beer. The main project I will be working on is a web-based interview show called The Beer Diaries where I interview notable brewers and showcase their beers. If things go well, I'll work on other beer-related shows, apps and projects. If not, I'll have drunk a lot of tasty beers and may be back in games or even something else completely different. Ultimately time will tell."Contacted for further comment, EA corporate communications simply pointed us to the blog post by the two doctors. All EA would say is that both are retiring form the gaming industry and both execs offer heartfelt thanks to their BioWare teams and EA.

  • Greg Zeschuk not leaving BioWare, just General Manager position [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    08.10.2012

    According to a rumor circulating at German games site GamersGlobal, one of the founders of BioWare, Greg Zeschuk, may be leaving the studio he helped create. Word of his possible departure has been rumored since the May layoffs, but an EA representative reportedly confirmed to GamersGlobal that Zeschuk "outlined his plan to return to his family in Edmonton for a much deserved vacation." The site also suggested that Zeschuk has been absent from the studio for several weeks, and there were fears within the Austin studio that both Zeschuk and co-founder Ray Muzyka were planning to leave. The rep went on to clarify: "Greg also announced the new GM of BioWare Austin and Old Republic, Matt Bromberg. Greg is still with EA. He's now back in Canada, taking time off and thinking about new projects. No change with Ray Muzyka." As this is still a rumor at this point, we must note that official confirmation from EA hasn't been made on this report. We will update with any news as it's made available. [Update: Gamasutra reports that Zeschuk is not leaving BioWare completely; he did leave his General Manager role back in May.]

  • E3 2012: SWTOR's limited F2P trial, content plans, and new trailer

    by 
    Bree Royce
    Bree Royce
    06.04.2012

    During Electronic Arts' E3 press conference earlier this afternoon, BioWare's Dr. Ray Muzyka took to the stage to toot the horn of Star Wars: The Old Republic. He outlined the game's accomplishments over the last half year, bragged about its status as the biggest MMO launch in history, and promised to provide a "living service that's always on" and "set a new standard for a premium MMO service." But the team has big plans for the future too, starting with a limited F2P trial set to arrive in July that will allow anyone to pick up and play the game up to level 15. Muzyka also revealed a new trailer heralding upcoming new companions (including an HK assassin droid), level cap increases, enhanced story, a new PvP warzone (Ancient Hypergates), new playable species (the Cathar), a new version of the nightmare difficulty mode, a new endgame operation (Terror From Beyond), a new space combat mission, and a new planet called Makeb, complete with requisite storylines. The video is now behind the break. Stay tuned as we bring you more TOR news from E3!

  • Star Wars: The Old Republic hit with layoffs [Updated]

    by 
    Jef Reahard
    Jef Reahard
    05.22.2012

    BioWare doctors Greg Zeschuk and Ray Muzyka have posted a blurb on the official Star Wars: The Old Republic website confirming the downsizing of the game's development team. The update is short on details and long on superlatives relating to the sci-fi MMO's successful launch, so we're not sure who was laid off at this point. The docs say that it's business as usual going forward for SWTOR and that the game will continue to grow over time. "We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today," the statement reads. [Update: SWTOR Community Manager Stephen Reid has today changed his LinkedIn page indicating that his tenure with the studio ended in May 2012, suggesting that he might be one of those affected by these layoffs. We'll keep you posted as we learn more.]

  • Mass Effect 3 'Extended Cut' DLC free this summer, offers 'further clarity to the ending'

    by 
    Ben Gilbert
    Ben Gilbert
    04.05.2012

    EA this morning announced Mass Effect 3's "Extended Cut" DLC, which adds to the game's ending and will arrive for free at some point this summer. According to the publisher, the content will add "additional cinematic sequences and epilogue scenes," which will apparently offer fans "further clarity to the ending of Mass Effect 3" and "deeper insights into how their personal journey concludes."The additional content comes as a response to a group of fans who felt the third game ended in an unsatisfactory manner. That outcry apparently had a serious effect at BioWare internally, as project lead Casey Hudson says the team has, "reprioritized [its] post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player."No specific information is given about what said content will be, but we sure hope it means we won't see other DLC packs delayed or scrapped as a result. Studio co-founder Ray Muzyka notes,"With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc."Extended Cut will arrive on Xbox 360, PlayStation 3, and PC "this summer." It will remain free for download until April 12, 2014, at which point who knows what'll happen.

  • Mass Effect 3 player feedback spawns 'content initiatives,' details in April

    by 
    Jordan Mallory
    Jordan Mallory
    03.21.2012

    BioWare co-founder Ray Muzyka has become the latest company exec to address his constituents' myriad of complaints regarding Mass Effect 3's contentious ending. In addition to reiterating BioWare's company-wide policy on seeking out and consuming constructive criticism, Muzyka also gave a small bit of insight into the developer's plans for said feedback:"Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions," he said, "providing more clarity for those seeking further closure to their journey. You'll hear more on this in April." Muzyka stressed that BioWare is actively working to maintain the story's artistic integrity, and that these new "content initiatives" are separate from the company's pre-existing plans to continue the Mass Effect universe's expansion. "Rest assured that your journey in the Mass Effect universe can, and will, continue."

  • The Soapbox: The inevitable Mass Effect MMO

    by 
    Jef Reahard
    Jef Reahard
    03.13.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I don't know about you, but I've yet to play Mass Effect 3. This is not by choice, mind you, and now that I've returned from the wilds of last week's GDC, it's time to settle in for another 30-hour tour with Shepard and company. What does this have to do with MMOs? Well, nothing really, except that BioWare hasn't exactly closed the door on a Mass Effect title. On the contrary, the company's dynamic doctor duo have hinted at the fact that this, ahem, theoretical game would need to be somewhat different from the firm's maiden MMO voyage. At this point I think an ME MMO is inevitable, so join me after the cut to discuss whether BioWare can really break the mold with its second effort as well as what that effort could look like.

  • BioWare doctors discuss Mass Effect MMO

    by 
    Jef Reahard
    Jef Reahard
    02.27.2012

    The fast-approaching Mass Effect 3 hype bomb doesn't have much to do with MMOs, except maybe it does. Gamespot cornered BioWare doctors Greg Zeschuk and Ray Muzyka and asked the duo point-blank about a Mass Effect MMO, and the answer might surprise you. "It's daunting, but the neat thing is it would lend itself to a different type of gameplay. It's fun to think about," Zeschuk told the website. Does that mean that the so-called fourth pillar of MMO story won't factor as heavily into the theoretical title as it does in Star Wars: The Old Republic? It's anyone guess at this point, but Muzyka offers a further fanboy nugget that hints at the possibility of a new direction for BioWare MMOs. "When you deliver a game, and you deliver it for a player, you have to capture what they think is the possibility space," he explains. "You need to let them do everything they think they should do, and you can't block them from doing anything they think they should be able to do. You have to nail all the features and content that should be in that possibility space."

  • BioWare Ireland is a 'kind of sister studio' to BioWare Austin, offering various levels of support

    by 
    Ben Gilbert
    Ben Gilbert
    01.02.2012

    BioWare's Austin studio had some assistance in developing Star Wars: The Old Republic, which co-founders Greg Zeschuk and Ray Muzyka have described in the past as a collaboration between BioWare Austin, Edmonton, and Mythic. As it turns out, BioWare Ireland is yet another crucial component of The Old Republic's development harem, assisting the game with "multiple dimensions of support," from quality assurance to localization to networking. And that may not be all that the Ireland studio will be up to in the coming years. "That's where it is right now," Zeschuk told me, before he noted that "over time, we'll see." For now, the Galway-based office is primarily focused on making sure SW:TOR servers aren't crashing and players aren't furious. "It's really a reflection of how important we value the service," Muzyka added. "The commitment as a premium service subscription game is to support it with high quality service every step of the way." BioWare apparently thought that commitment serious enough to bring on approximately 400 new employees to man its Ireland location. And with initial subscriber numbers still on the rise, it looks like that commitment will pay off, at least in the short term. In the long run, however ... well, let's just say it won't be shocking to see the Ireland studio transform into something more than strictly support.