real-life

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  • Eerie comparisons between MMOs and real life surface

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2014

    We all joke about how unrealistic MMOs are to our mundane, tax-filled lives, but Redcentric did a little digging to compare how virtual worlds and the real one stack up in various ways. Some of the results proved astounding. With World of Warcraft, Redcentric noted that the population in both the game and the US military have about the same percentage of males (84% to 83%), while EVE Online's male population (96%) is more similar to that of the astronaut crowd (90%). The agency also noted how Second Life has 10 real-world embassies in it and that a previous ban of real-money trading in the game caused a very real financial crisis for a bank that wiped out $750,000. So how do these three titles compare to real-world cities in regards to population? World of Warcraft at its peak was close to Moscow's population (11.5 million), while Second Life almost hit the levels of San Fransisco (825K) and EVE Online barely surpassed Edinburgh's 495,000.

  • Second Life CEO Rod Humble leaves Linden Lab

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.28.2014

    Rod Humble, CEO of Linden Lab for the past three years, officially announced via Facebook that he has left the company. Humble has worked on both The Sims and EverQuest, pretty much exactly the two games that you would think could be mashed together into Second Life. Linden Lab has not issued a statement about Humble's replacement at this time. In a statement on the move, Humble wished his former coworkers and customers the best of fortunes, stating that he was moving on to form a startup company to make "art, entertainment, and unusual things." Whether or not this will be another startup in the online gaming space or something entirely different remains to be seen.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Hackers harass League of Legends livestreamer with DDoS attacks and police calls

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2014

    A vendetta against a livestreamer has caused real-world havoc. A user or group identifying itself as DERP has targeted a popular Twitch streamer, calling the police on him and performing DDoS attacks against the games he was playing on December 30th. The streamer's name is James Varga, and according to reports, the games he was broadcasting were shut down by hackers performing distributed denial of service attacks. These games included League of Legends, Dota 2, and those through Battle.net. Varga continued to communicate with DERP during this time, and either DERP or a third party escalated matters by calling 911 and claiming that Varga was holding hostages in his home. Varga was then briefly detained while the police searched his home, but he was released without charges. This is similar to an incident earlier last month when a World of Warcraft livestreamer was arrested after someone called the police on him to interrupt his stream.

  • Colbert cracks ancient Second Life joke, picks on NSA

    by 
    Jef Reahard
    Jef Reahard
    12.17.2013

    I guess we'll forgive Stephen Colbert for not realizing that the Second-Life-users-don't-have-a-first-life joke is older than he is. Mainly because the rest of his segment on Linden Labs' virtual world and its NSA-powered avatars is pretty funny. Colbert follows up Comedy Central colleague Jon Stewart's riff on the NSA in World of Warcraft with a segment heavy on Second Life secret agents. Kotaku has the full story as well as a video embed.

  • NSA spies infiltrate MMOs to weed out terrorism

    by 
    Shawn Schuster
    Shawn Schuster
    12.09.2013

    News of our government spying on us is not actually news at this point, but recent reports suggest that governments are also spying on us in our online games. The reason? Suspected terrorism, of course! Former National Security Agency contractor Edward J. Snowden, ProPublica, The Guardian, and The New York Times report today that American and British intelligence agencies have infiltrated Second Life, World of Warcraft, and Xbox Live to weed out militants that may use the games to communicate, move money, or plot attacks under fake identities. So that noob in your PUG last night who just wouldn't heal the tank may have been a CIA agent getting paid ungodly amounts of money to level his Priest at the taxpayers' expense. Most interestingly, Blizzard denies any knowledge of such activities: "We are unaware of any surveillance taking place," said a spokesman for Blizzard Entertainment. "If it was, it would have been done without our knowledge or permission." [Source: ProPublica press release]

  • Make My MMO: Crowdfunding November 17 - 30, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2013

    One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While it's true that a few funded projects tossed out a news morsel or two, two new campaigns replaced two unsuccessful ones (neither The Zodiac Project nor Omuni Online made their goals), newcomer The Mandate already made its goal, and another hopeful -- Ever, Jane -- has secured three-quarters of its goal with only a couple of days left, the majority of the spotlight has been stolen the upcoming space sim Star Citizen, which continues to blast the crowdfunding record to smithereens. If you missed any of the news, you can catch up on it all right here in Make My MMO.

  • Storyboard: Using the fourth wall for good

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2013

    I don't remember much of the poetry course I took in college whilst pursuing my (ultimately useless) English degree, but I do remember my professor quite vividly. The first day of the class he stood up in front of the room and wrote a line from renowned poet Theodor Geisel: "It's fun to have fun, but you have to know how." In his case, he was leading into a discussion of the rules of rhyming schemes and such, but he also admitted that the lesson is applicable to a lot of other things. Case in point: using the fourth wall in roleplaying. MMOs lean on the fourth wall all the time, some more or less than others. But roleplaying generally steers clear of it because leaning on it too heavily can really screw with the overall roleplaying atmosphere. So let's talk a little bit about what the fourth wall is and how you can use it with care to enhance roleplaying rather than damage it.

  • The Daily Grind: Do you celebrate game accomplishments in the real world?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2013

    After many, many attempts, my free company finally downed Titan in Final Fantasy XIV on Saturday. That meant a relic weapon for me (followed immediately by relic +1) and a trip out for ice cream and celebration for my wife. Yes, all it took to encourage us into outside celebration was beating up an irritating fat man made of rocks. On the one hand, this was silly. Titan is just a boss; beating him is the equivalent of the rats figuring out how to run the mazes in those maze-based experiments scientists love performing. On the other hand, it was a major challenge that I had been grappling with for quite some time, because darn, this is hard. So what about you, dear readers? Do you celebrate major game accomplishments in the real world? Have you and your friends hit the bar to commemorate your first major boss kills in Star Wars: The Old Republic? Or would you rather stick to in-game celebrations for in-game accomplishments, if indeed you even need that? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Has an MMO ever helped you in real life?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2013

    I celebrated my fourth year of working at Massively on the first of October by completely forgetting it happened, like most work anniversaries. That doesn't mean it's not important, though. Working at Massively is a huge way that playing Final Fantasy XI wound up changing my life further on down the road, because now I work at home and get to write silly articles with Star Wars: The Old Republic screenshots serving as header images. Of course, MMOs have changed my life in other ways just as surely. I've made friends, learned about other places, and found a lot of personal fulfillment in between looking for internet dragons to kill. So what about you guys? Has an MMO ever helped you in real life? Yes, I know, we can all cite horror stories where an MMO made us stay up for three days straight when we didn't want to, but let's be positive here. Has it made your life better? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lost your Grand Theft Auto Online character? Have some money instead!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2013

    For all the problems of online games, there's a certain assumption that your character is safe no matter what technical problems might hit the server. Sure, Grand Theft Auto Online has had some growing pains, but if your character vanishes for some reason you can still -- wait, no, apparently your character is lost forever and will never return to you. That's kind of the opposite of news you were hoping for. So in the hopes that you'll be distracted, Rockstar is throwing half a million dollars at you. Before you get too distracted, you should know that this is in-game money. Two payments of $250,000 in-game will be provided to players on two distinct dates, hopefully by the end of next week. While this won't exactly replace the time and effort lost via vanishing characters, it should at least take the edge off of Grand Theft Auto Online's unexpected problems.

  • Second Life's Linden Lab expands with digital distribution service

    by 
    Shawn Schuster
    Shawn Schuster
    07.11.2013

    Second Life's Linden Lab has announced this week that it has acquired the digital distribution service Desura. What's Desura? Think of it as a lesser-known version of Steam, yet without the DRM headaches and more focused on player mods. So, not really like Steam. Linden Lab's CEO, Rod Humble, is optimistic about Desura's offering to the 14-year-old virtual world company: "This acquisition gives us a global platform for serving creative developers of all kinds, and we're looking forward to growing both Desura's global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world."

  • Sony Online Entertainment announces the winner of the sixth G.I.R.L. scholarship

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.20.2013

    Today's students of game design are tomorrow's designers and developers. Esther Wu is proof of that fact, as she's just received a $10,000 scholarship toward tuition and other educational expenses courtesy of Sony Online Entertainment, as well as a 10-week paid internship at SOE's San Diego headquarters. She's the winner of the sixth annual G.I.R.L. (Gamers in Real Life) scholarship, a program designed to help encourage young women to pursue design and development careers in the game industry. Wu, like all competitors, was tasked with submitting concept art for either EverQuest II or PlanetSide 2 along with an essay about the state of women in the game industry. She currently attends the Savannah College of Art and Design in Savannah, Georgia. Our congratulations go out to Ms. Wu and her fellow applicants, and we hope that all of those involved pursue careers in the industry in the future.

  • Second Life readies for 10th anniversary, celebrates a million active users per month

    by 
    Jef Reahard
    Jef Reahard
    06.20.2013

    Second Life hasn't gotten much respect in MMO circles since the genre went mainstream (yes, yes, get a first life, aren't you clever!). Still, Linden Lab's virtual world is about to celebrate its 10th anniversary on June 23rd, and it boasts user numbers that most MMOs can only dream about. An anniversary infographic says that Second Life has amassed 36 million registered users as well as more than 400,000 new accounts per month. Oh, and don't forget "a million monthly active users," according to Linden CEO Rod Humble. Those users typically rack up 1.2 million virtual goods transactions per day and have accounted for $3.2 billion worth of transactions over the life of the game. You can find more nifty stats like those on the the graphic after the break.

  • E3 2013: The Crew racing game boasts 'persistent online world,' boss fights [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.10.2013

    Here's another one for the is-it-or-isn't-it-an-MMO file courtesy of E3 2013. The Crew, a racing title from publisher Ubisoft, boasts a "persistent online world" that spans the entirety of the United States. The Escapist reports that other drivers encountered by the player may be AI, but they may also be other player characters. Ubisoft's press conference revealed that the game has no lobby system, so players can chat, group, join crews, and play through group content in the game world proper. Vehicle customization is apparently a big deal as well, as is the ability to "infiltrate and take over a criminal organization one city at a time." [Update: Joystiq reports that the title will be coming to PC and next-gen consoles. Click past the cut for a demo video. Thanks to Paul for the official website link!]

  • Limited edition Mass Effect 3 Paladin pistol replica available for pre-order

    by 
    Mike Schramm
    Mike Schramm
    05.08.2013

    BioWare has just revealed this snazzy real-life replica version of Mass Effect 3's M-77 Paladin pistol, available for pre-order today. The weapon weighs 7 pounds, is hand-finished and hand-painted, and is one of a set of only 200 made by collectible firm Triforce. Buying one for yourself will run you a total of $400: You'll need to put down $200 now to reserve your own fake space gun, and then another $200 when it's ready to go, which is expected to be later this year. That's not cheap, but then again nobody said fighting off the Reaper Invasion would be.

  • The Daily Grind: Do you bring MMOs into real life?

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2013

    One of the aspects that I like about MMOs is the sense of accomplishment when it comes to achieving specific goals. Maybe they're my goals or maybe they're goals set by the game, but checking things off a list and knowing that I've made progress is satisfying. That's why I often look at real world chores like an MMO quest log these days, filling my to do list up before knocking them out. I'm only slightly disappointed when victory music doesn't play when I turn in a quest to my wife. Mental note: Must buy wife a kazoo. Anyway, do you ever experience moments where your passion for MMOs bleed over into your real life? Do you grind reputation with your boss at work? Have you found yourself opening up a fridge and wondering what kind of epic consumables are inside? Did you strip to your skivvies and dance on top of your mailbox until the neighbors complained? Is all of this a cry for help? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jagex reports student to police following school shooting threat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.13.2013

    For all the talk about video games causing crimes, we don't often hear about the times when they may well prevent them. Thomas Frongillo, age 18, has been arrested on charges of threatening to commit a crime after making statements about shooting up the college that he attended, but the threats were not made in person. They were made in an online game run by Jagex, most likely RuneScape, which is what led to his arrest. Frongillo allegedly said, "I'm going to shoot up my school tomorrow," and indicated a knowledge of firearms to other players in the game. He also made anti-Semitic comments and had indicated shooting at small wildlife in previous chat sessions. Jagex employees notified the police, and he is currently on bail pending his court date on April 19th. Frongillo's lawyers claim that the statements were made in jest and that the young man had no intention of carrying out any acts of violence.

  • The Daily Grind: Do you set aside evenings for special game events?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.26.2013

    Sometimes something special happens in a game. A new expansion launches. A major patch drops. A beta starts. Whatever the case, whether it's in Final Fantasy XIV or Ultima Online, it seems to be the sort of thing that calls for a little celebration. You take some time off from your usual activities. You get takeout. You try to make sure that whatever's starting tonight, you're there on the front row to enjoy it. Or maybe you don't. Maybe you just make a point of popping in whenever and you don't worry about deviating from your normal routines for something as silly as an in-game moment. Let us know either way! Do you set aside evenings for special game events? Or do you think the very idea is ridiculous? If you've set aside evenings in the past, either alone or with friends, what did you do to celebrate? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The student's guide to balancing real life, good grades, and video games

    by 
    Lisa Poisso
    Lisa Poisso
    02.18.2013

    If academic success for fans of video games were as simple as "Do your homework and limit your time online," we'd all be LFG amongst a population of Rhodes Scholars. But maintaining your sanity (and your grades) when your most beloved hobby is designed to be an endless maze of virtual delights involves more than vague notions of buckling down during key pressure points. Achieving balance requires effective tactics to help you keep your life in balance -- and that's what we'll be covering here. Playing an MMO like World of Warcraft as a student drops you into a minefield of inflexible teachers and schedules, disapproving parents, unaccommodating raid schedules, and blithely tempting guildmates. Trip on any one of these drama bombs, and you're in for what we sometimes ironically refer to as "good times." Whether you're an independent college student or still working out your schedule with Mom and Dad, we'll show you how to set and stay on course while heading off the most common school/life/play issues before they strike.