rearden-studios

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  • OnLive duo pitch platform they believe will 'change the world'

    by 
    Ben Gilbert
    Ben Gilbert
    07.09.2010

    "This is gonna change the world." Since our E3 meeting with OnLive CEO Steve Perlman and Joe Bentley, director of games & media development, wasn't filmed, we have no way to convey to you the absolute sincerity with which Bentley said these words. He further assured us, "I left a very successful startup to do this." Indeed he did -- three years ago, Bentley quit his "architect" job at outsourcing firm LiveOps (where he built software) for OnLive, after seeing parent company Rearden Labs' Mova motion capture technology. And now? Now he's busy helping manage the launch and continued growth of OnLive. He's also busy trying to convince us of the service's promise in the coming months and years.

  • Big Download awards 2009's vaporware

    by 
    Xav de Matos
    Xav de Matos
    12.23.2009

    In response to Wired's own 2009 vaporware awards, our pals at BigDownload have complied their own list of software and hardware that woulda, coulda and shoulda seen the light of day this year. Topping the list is the streaming service OnLive, which was slated to release in "winter 2009," following a healthy dose of beta testing. While reception for the service has been mostly positive, OnLive's claims have yet to be tested on a global stage (during E3 2009, OnLive was previewed for select media via a cable modem connection to the service's California-based headquarters). Other nods go to Gearbox Software's oft-delayed -- we'll believe it when we see it -- Aliens: Colonial Marines, Obsidian's "oh, by the way, it's not coming out today" Alpha Protocol, and Midway's This Is Canceled Vegas. Sadly, Duke Nukem Forever failed to win an award for what would have been a record twelfth-straight year.

  • Sony questions OnLive's promises

    by 
    Majed Athab
    Majed Athab
    04.01.2009

    SCEA director of corporate communications Patrick Seybold isn't optimistic about the upcoming OnLive service. When he spoke to Edge Online recently, he criticized the overall setup of the game-streaming service, questioning the difficulty of its implementation and the final cost to consumers. Seybold wonders if Rearden Studios can actually maintain the amount of resources that will be needed to support OnLive, such as a vast network of powerful (and most likely expensive) servers, and actually have them functional in a "real world environment."How much of the initial risk is going to come over as final cost to consumers? Rearden has yet to announce a subscription fee. Adding on to that, cost doesn't necessarily just mean money; there are questions over bandwidth caps and hardware specs that still need attention. Of course, there are always these sorts of doubts with fresh ideas like OnLive. Its founder, Steve Perlman, told us in an interview that he expected this sort of skepticism with the product. With Rearden beta testing OnLive this summer, putting its five nationwide servers to the test, we'll soon get a taste of what OnLive is actually capable of.

  • Eurogamer on why OnLive is UnLikely to work

    by 
    JC Fletcher
    JC Fletcher
    03.26.2009

    The new OnLive game streaming service sounds amazing -- being able to play PC games from basically anything with a TV nearby is a dream for people tired of paying thousands of dollars to upgrade their equipment. But are Rearden Studios' claims about OnLive's capabilities amazing because they're impossible? Eurogamer's Richard Leadbetter thinks so.First off, there are the hardware requirements. In order to run a new PC game at 720p, Leadbetter notes that each individual instance of the game will require "... the processing equivalent of a high-end dual core PC running a very fast GPU - a 9800GT minimum, and maybe something a bit meatier depending on whether the 60fps gameplay claim works out, and which games will actually be running. That's for every single connection OnLive is going to be handling." So OnLive is going to have to essentially buy one computer for each simultaneous connection it has.Second, there's the video encoding. "The bottom line here is that OnLive's 'interactive video compression algorithm' must be so utterly amazing, and orders of magnitude better than anything ever made, that you wonder why the company is bothering with videogames at all when the potential applications are so much more staggering and immense." There's a video example of the kind of compression needed even to approach this level of speed, and it's not pretty.Finally, latency. In order for any of this to work, OnLive has to maintain "sub-150 millisecond latency from its servers at least, and a hell of a QoS (quality of service) to guarantee that this will in any way approximate the experience you currently have at home."Leadbetter offers a few solutions, but they're as unlikely as Rearden's claims -- like licensing OnLive data centers to ISPs in order to be closer to users.%Gallery-48489%

  • GDC09: Rearden Studios introduces OnLive game service and 'microconsole'

    by 
    Kevin Kelly
    Kevin Kelly
    03.24.2009

    click to enlarge Rearden Studios introduced a gaming service and "microconsole," called OnLive, at GDC today, and we're still trying to wrap our heads around everything. If we had to describe it in one sentence, we'd call it a new way of playing games online without having to buy titles, but that sounds a bit too much like the vaporware Phantom console. Plus, there's another new "console" called Zeebo making a debut at GDC, which adds more confusion to the issue. Luckily, we have more than a sentence to work with here, so bear with us.OnLive, as a company, a service, and a console, is being spun off from Rearden, and is run by Steve Perlman (founder & CEO) and Mike McGarvey (COO). The entire company is structured around a new way to stream video that the company has created -- "interactive video compression" -- which, according to the official line, has extremely low latency, and brings video lag down to "about a millisecond." Using that technology, the complany plans to have five servers across the country that will host your games completely, and it'll be streaming the video from the game to your Mac, PC, or television. Sound ambitious? It is. Read on to find out more. If you're at GDC, you can check out the press conference on Tuesday evening at 7:15 p.m. PST, or give the system a spin at Booth #5128. We'd been working on this story after getting a sneak peek earlier along with a scant few other journos, but Variety broke a major embargo. Translation: you get it early.%Gallery-48395%