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  • The FPS conundrum

    by 
    Jason Wishnov
    Jason Wishnov
    06.23.2006

    When the Wii controller was first revealed to the world, it seemed as though it would be the end-all-be-all for first-person shooter controls. Many even claimed it would be superior to the industry standard mouse and keyboard (causing many PC gamers to violently explode). After countless debates in message boards and chatrooms between legions of fanboy armies, E3 2006 rolled around. Surely, this would put our doubts and fears to rest. The show was all about the Wii: hardware, software, and six hour lines. Perhaps the greatest desire of all, however, was to finally feel how wonderfully games like Red Steel and Metroid Prime 3: Corruption handled.