RevenueShare

Latest

  • Apple increases gaming share at the expense of DS and PSP

    by 
    Thomas Ricker
    Thomas Ricker
    03.23.2010

    Apple's intentions to dominate handheld gaming were already pretty clear back in March of 2008 as game studio after game studio lined up behind the iPhone (and iPod touch by extension). Now look at the graphics above. Yeah, based on the report from Flurry Analytics, Apple's casual gaming approach is carving out a nice slice of the US revenue pie related to gaming software. The PSP was hit especially hard dropping from a 20% share in 2008 to just 11% of US revenue last year. Numbers that highlight just how ridiculous John Koller's spin maneuver was after the iPad launch. Speaking of which, you have to wonder how these numbers might be affected once developers have a chance to spread out on the iPad, looming Nintendo 3DS or not. Especially with early data showing robust pre-sales and games accounting for almost half of the iPad apps being tested. See that chart after the break. Mmm, pie.

  • T-Mobile to open content deck with simple revenue share model

    by 
    Chris Ziegler
    Chris Ziegler
    08.13.2008

    mocoNews is reporting that T-Mobile is getting ready to throw its sacred content deck wide open to all interested parties, adopting an App Store-esque model that lets Joe Developer submit his apps straight to the carrier. Once an application is approved, it'll be made available on the deck in order of popularity with no unnecessary fiddling on T-Mobile's part (good for them), and here's where it gets really interesting: the exact details of the revenue share depend on the intensity of the app's data consumption. The more bits an app gobbles up, the more money T-Mobile will take, meaning that developers will be helping to pick up the slack for its generously-priced unlimited data plans offered to subscribers. For what it's worth, devs currently testing the system say that the shares are still very generous even with the sliding scale in place -- and because the content deck will be available across T-Mobile's entire range of products regardless of platform, Java-based applets that are relatively platform independent could nab sales from nearly all segments of T-Mob's 30-plus million subscriber base. Sounds cool, but we're sure the devils are in the details; either way, it should be interesting to see what they've managed to cook up by the time it apparently kicks off this fall.