rise-of-immortals

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  • MMO Mechanics: MOBAs vs. MMO battlegrounds

    by 
    Tina Lauro
    Tina Lauro
    12.18.2013

    It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the quickly growing genre, and those mechanics have been reiterated and reforged by the countless additions to the MMO clan that we know and love today. This new MMO Mechanics column aims to navigate the mechanical minefield that is the modern MMO through in-depth opinion pieces, comparative analysis, and a little bit of Irish wit, starting with a peek at what distinguishes MMO PvP battlegrounds from Massively Online Battle Arenas. If women are from Venus and men are from Mars, MMOs and MOBAs must be from different galaxies altogether. Despite the similarities between MMO PvP arenas and MOBA matches, the two take very different approaches to progression, persistence, and matchmaking. This leads to two very separate yet equally engaging ways to test the mettle of your character against the might of a human opponent.

  • Petroglyph to shut down Battle for Graxia just two months after launch

    by 
    Brendan Drain
    Brendan Drain
    06.09.2013

    Due in part to the colossal success of League of Legends, the past few years have seen dozens of new MOBAs enter development. The genre that was once a niche inhabited by just a few indie developers has rapidly become one of the most competitive online gaming markets in the world, and small studios are finding it difficult to compete. Independent studio Petroglyph Games found this out the hard way when it launched free-to-play MOBA Rise of Immortals in 2011 to a less-than-stellar reception. The studio attempted to revive the game recently with its Battle For Graxia update, which overhauled the entire game to be more like other competitive PvP-focused MOBAs and added interesting new features like the White Knight system that replaces players who leave in the middle of a game. Unfortunately, it doesn't seem to have revived the game, as developers announced today that they will be pulling the plug on June 27th. Petroglyph's future now looks uncertain, as the studio has recently lost the development contract for End of Nations and failed to secure funding on Kickstarter for its own RTS game, Victory. [Thanks for the tip, Venova.]

  • The Soapbox: League of Legends is the new World of Warcraft

    by 
    Brendan Drain
    Brendan Drain
    07.03.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Every now and then, a game comes out of nowhere with such incredible financial success that it causes the games industry to completely lose perspective. All it takes is one game to start raking in the millions for developers, publishers and investors to stumble around with dollar signs in their eyes for years to come. Innovation grinds to a halt and everyone starts blindly copying whichever game just hit the jackpot. It's like some huge industry-wide superstition takes over and convinces people that if they do the same dance the same way, it'll rain again. World of Warcraft has consistently had this effect since shortly after its launch in 2004. To this day, several studios per year excitedly announce yet another fantasy MMO that lifts its entire feature set and every gameplay mechanic wholesale from World of Warcraft as if it were a model for automatic success. The same thing is happening again in online gaming today, not from MMOs but from MOBAs, a new genre based on the competitive gaming classic DotA. Developers are still chasing the massive money made by yet another hugely successful game, and this time it's League of Legends.

  • Win free Steam games with Spiral Knights and Rusty Hearts

    by 
    Brendan Drain
    Brendan Drain
    12.26.2011

    If you've been checking out this year's Christmas Steam sales, you'll undoubtedly have seen the Great Gift Pile giveaway. By completing various game achievements and objectives, Steam users unlock prizes that can be anything from a lump of coal to discount vouchers or even a full copy of any game on Steam. There are reports of people winning massive prizes like Skyrim or the Valve complete pack, and even if you just get a lump of coal, it's still a valuable prize; seven lumps can be exchanged for a new random prize, and those left over at the end of the holiday event will count as tickets in a lottery to win a copy of every single game on Steam. While many of the achievements require the purchase of cheap indie titles, there are several ways to get your hands on a gift from the great pile absolutely free. Checking your Steam inventory page and trading any item with another user will get you two free gifts, and joining the 2011 Holiday Group will net you a third. Two more prizes can be collected by completing the Son of a Nutcracker! achievement in Spiral Knights and the All I Want for Christmas is Sewers achievement in Rusty Hearts, both of which are free-to-play MMOs available through Steam. Skip past the cut for details on how to beat the Steam gift achievements for Spiral Knights and Rusty Hearts, including full walkthrough videos.

  • Rise of Immortals launching September 12

    by 
    Richard Mitchell
    Richard Mitchell
    09.01.2011

    It looks like the MOBA genre will be getting a new entry in just under two weeks. Developer Petroglyph has announced that its minion-stomper Rise of Immortals will officially launch on September 12. Like its closest kin, League of Legends and Heroes of Newerth, Rise of Immortals will be free-to-play and will allow users to purchase new characters and items with the money of real Earth. Petroglyph reminds prospective online gladiators that there's still time to take part in the open beta. Doing so will reward players with 1,000 Petroglyph Coins (worth more than ten dollars) and an exclusive "King of Bling" character skin, which the studio describes as "a dazzling gold version of the robot-suited Psychozen." Seems like a pretty good deal for anyone thinking about trying the game -- and, really, who doesn't want to be dazzled once in a while? You can register for the beta right here.

  • Rise of Immortals MOBA launching September 12th

    by 
    Jef Reahard
    Jef Reahard
    09.01.2011

    Ready for another MOBA title? Ready or not, there's a new one on the way, and Petroglyph has just announced that Rise of Immortals is set to launch on September 12th. The game is currently barreling through the final days of its open beta test, and as such you can still sign up and get a free preview as well as take home 1,000 Petroglyph coins and an exclusive immortal skin. Rise of Immortals is free-to-play, and the dev team is looking to expand the MOBA genre by adding features like social hubs, emotes, persistent character progression, and collectible combat and vanity pets. That's not all, either, and we'll have more details for you in next week's edition of Not So Massively!

  • New Dota challenger Rise of Immortals goes into open beta

    by 
    Mike Schramm
    Mike Schramm
    07.05.2011

    Petroglyph Games' Rise of Immortals has entered into an open beta, meaning that you can now try out this new entry into the growing Defense of the Ancients-based (sometimes called Moba) genre for yourself. Register an account on the official site, download the game client and you're good to play. Winning, on the other hand, will probably take longer than that, as these games aren't known for their smooth learning curves, especially if you're not familiar with the premise. We got to see this one back at GDC, and played it during the closed beta period. The game does bring some innovations to the genre, including a player-level progression system and a map that's designed specifically for a three-person PvE experience. Unfortunately, the polish just isn't there yet, especially when compared to more established titles in the genre like the very popular League of Legends. But then again, that's what a beta's for, right? No word on how long the beta will last, but given that it was supposed to start even earlier this spring, you can guess it'll probably be around as long as it needs to be.

  • Rise of Immortals closed beta kicking off April 5

    by 
    Griffin McElroy
    Griffin McElroy
    03.30.2011

    Rise of Immortals, Petroglyph's entry into the rapidly expanding multiplayer online battle arena (MOBA) genre -- which includes Heroes of Newerth, Demigod, League of Legends and Dota 2 -- will invite nearly 10,000 applicants into its closed, friends-and-family beta test on April 5. Actually, we guess once those invites go out, it'll become less of a friends-and-family beta and more of a friends-and-family-and-thousands-of-strangers beta. Check out our preview of Rise of Immortals to see if it's the kind of thing you'd like to play before its official launch. And by "play," of course, we mean "rigorously stress test and check for bugs." We're basically talking about a job, people. Freeloaders need not apply.

  • Rise of Immortals preview: Potent Dota-bles

    by 
    Mike Schramm
    Mike Schramm
    03.10.2011

    The Defense of the Ancients mod for Warcraft 3 has spawned no less than four retail titles now (Heroes of Newerth, Demigod, League of Legends, and Valve's upcoming Dota 2), and Las Vegas' Petroglyph Games is throwing its hat into the ring with another, called Rise of Immortals. Petroglyph, which has its roots in EA's Westwood Studios and is also working on an MMORTS for Trion, showed the game to me at GDC last week and, while it's safe to say that the growing "MOBA" (multiplayer online battle arena) genre is probably well covered already, they are planning to put a few new twists and turns on the still-developing formula. The most central of these is more of an emphasis on PvE -- while League of Legends or Heroes of Newerth is centered around five players battling it out with five others online, Rise of Immortals plans to make playing versus the environment a viable goal, with levels that spawn monsters to fight and even award persistent items for you and your team. There are some other innovations, too, and Rise of Immortals seems like it will be an interesting experimental entry into this quickly evolving genre. %Gallery-118760%

  • Petroglyph announces Rise of Immortals, closed beta sign-ups begin

    by 
    Richard Mitchell
    Richard Mitchell
    02.22.2011

    Petroglyph has announced that its new multiplayer online battle arena (MOBA) game, Rise of Immortals, is now accepting sign-ups for a closed beta test. Rise of Immortals is a free-to-play MOBA -- i.e. "it's like Defense of the Ancients" -- that features persistent character creation and, of course, plenty of microtransaction-fueled goodies. The game allows players to choose from twelve customizable Immortals with different abilities and take them into battle in either player-vs-player or player-vs-environment matches. Those wishing to sign up for the beta should head over to the Rise of Immortals website; the test is currently offered only to "friends & family," though it will expand to more players in the coming weeks. Check out some screens in the gallery below and find a trailer after the break. %Gallery-117314%