romero

Latest

  • John Romero totally hates Gamecock

    by 
    David Hinkle
    David Hinkle
    01.19.2008

    John Romero is pretty opinionated regarding the head of Gamecock, Mike Wilson. He says some of his feelings via his blog, stating that Wilson is merely taking the credit for the hard work of his developers and labeling the company's E.I.E.I.O. event as another in a supposed long line of "jackass stunts."Romero goes on to say more negative things regarding the Gamecock CEO, adding "Wilson is taking all the credit away from the indie devs and pasting his asinine logo everywhere." Romero claims that industry insiders are more along his line of thinking, as well, stating "People are now starting to get a clue about how Mr. Wilson operates. Hey everyone, he hasn't changed in over 10 years – these are the kinds of jackass stunts he pulled at Ion Storm."[Via Gamesindustry.biz]

  • Romero unearths unreleased Doom music

    by 
    Kyle Orland
    Kyle Orland
    06.25.2007

    So you think you know everything about Doom, huh? You've beaten all the games on Nightmare without cheats? Played every fan-made WAD you could get your hands on? You're listening to a megamix of Doom MIDIs right now, aren't you? Well we've got some tunes here that we can guarantee aren't on your playlist.Doom co-creator John Romero has posted these unreleased tracks on his blog with the warning that, much like deleted scenes on DVDs, "there's a reason these weren't released - they're not very good." And he's right -- with a few exceptions, the tracks are overly repetitive and a bit wonky. Still, if you worship anything and everything Doom-related, then, uh, I guess you should start worshiping ... because these are definitely Doom-related. Yeah!

  • CPL developing new competitive game: Severity

    by 
    Kyle Orland
    Kyle Orland
    12.19.2006

    John Romero had a surprising announcement for the assembled crowds at Sunday's Cyberathlete Professional League (CPL) finals. No, he didn't declare he was going to make you his bitch (and no that joke will never get old), but he did announce the development of a new first-person shooter tuned specifically for professional gaming.According to a CPL press release, Severity will support both single-player and team matches, will be based on an id Software game engine, and will be released for both console and PC by late 2007. The game will also include "enhanced tournament support, spectator modes, [and] detailed player and tournament statistics tracking," whatever that means. Development on the project is being headed by Tom Mustaine, an industry veteran who worked on games ranging from Final Doom to 25 To Life.While it's nice to see pro gaming grow large enough to support a custom-made game environment, we have to wonder whether a new property will be able to make any inroads against popular competitive gaming standards like Quake and Counter Strike. Should competitive gaming start focusing on custom-made games, or stick with the popular, third-party creations that have gotten it to this point?[Thanks Will]

  • Dead Rising: patch chance lost!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.11.2006

    How fortuitous that the winner of our first Dead Rising giveaway just recently acquired a new HDTV -- on that old set of his, he'd likely have some difficulty reading the annoying edicts coming from security guard and phone etiquette fiend, Otis. After users of non-HD television complained about the unusual amount of squinting required to read the on-screen text, Capcom admitted awareness of the problem and doled out a list of DIY solutions, none of them nearly as effective as a downloadable patch would be. So, what's the word on that?Unfortunately, the word is "no." Speaking to 1UP, a Capcom representative pointed out that "the amount of text and the size of the patch necessary to change the text" were prohibitive in producing a patch. "We had asked the team if it was even possible but ... due to the scope of what a patch would need to cover, it wasn't possible." This is far from a game breaking fault, but it's certainly disappointing that Capcom completely failed to spot a problem that would end up affecting a notable group of players. Coupled with King Kong's scenes of SDTV darkness, it seems some developers are a little too eager to rush into the HD era.

  • Capcom uses dead for Resident Evil DS Italy release

    by 
    David Hinkle
    David Hinkle
    04.08.2006

    I'll be honest and say that I am an enormous fan of zombie movies and games. George Romero's films, excluding his latest, are some of my favorite movies to this day and the Resident Evil titles have always held a warm place in my heart. Ross Miller over at Joystiq posts about Capcom, in collaboration with Starcom, and their employment of undead appendages to advertise the release of Resident Evil: Deadly Silence.This campaign, which uses zombie hands bearing the phrase "questa mano é un biglietto da visita. Il resto del corpo ti sta cercando." That translates into the English phrase, "This hand is a business card. The rest of the body is trying to find you." The grave plots boldly display a sign, which reads "gli zombie sono in citta!" This translates into "the zombies are in the city!"[Via Joystiq]

  • Romero moves into MMOs

    by 
    Jennie Lees
    Jennie Lees
    01.31.2006

    We've already heard from Carmack today; now here's some news about what that pesky John Romero is up to. According to Computer and Video Games, Romero's working on a secret MMO project at an as-yet-undisclosed company.This could point to something interesting; Romero hints that "This is not a typical games company and we're not making typical games", and reveals that the title has a lot of money behind it--with funding in the millions, and cryptic hints about how "special" the MMO is, this is either intriguing or just extremely bad hype. Let the speculation commence.