Ron-Pessner

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  • Xbox One SmartGlass helps you with your gaming

    by 
    David Hinkle
    David Hinkle
    09.06.2013

    While we knew SmartGlass could be used to handle matchmaking on Xbox One, Microsoft hasn't said much else about the next iteration of the second-screen experience. In an interview on Xbox Wire, Microsoft general manager Ron Pessner promises a more responsive app that connects to Xbox One within four seconds – over three times faster than the Xbox 360 app. Up to 16 SmartGlass devices can connect to a single Xbox One console, though it's unknown how that functionality will serve anyone or what it will be explicitly used for. The improved app also presents the opportunity for smart devices to be used as game controllers, though again there's currently no direct example of that being employed right now. And SmartGlass will naturally act as an extension of Xbox Live when away from the console, allowing users to communicate with friends, check Achievements, watch Game DVR videos and access the Xbox Games Store. Putting a bow on the SmartGlass package is Game Help, a new feature for developers who publish on Xbox One. When publishing a game, developers must submit a help manual that will aid players contextually either directly in-game or through SmartGlass. "In front of your console, you can say, 'Xbox: Help!' and then it will appear on the console," Pessner told Engadget in a separate interview. "Or in SmartGlass, you can click on the Help icon and then it will just tune into exactly what you're doing and present the right help content for you." This aid also applies to apps outside of games, in case you're having trouble navigating the tricky waters of Internet Explorer.

  • Editorial: The most exciting Xbox SmartGlass application isn't what you'd think

    by 
    Ben Gilbert
    Ben Gilbert
    10.23.2012

    In Microsoft's ongoing battle to alter your association between "Xbox" and "Video Games," SmartGlass is its latest volley. Employing your favorite mobile device -- Windows Phone 7.5/8, Android, and iOS devices are all supported -- SmartGlass enables you to control your Dashboard experience, explore the web, input text, and much more. But what Microsoft's really banking on is its "second screen" functionality, essentially enabling another layer of interactivity with video, music, games, and the Xbox 360's other, less ballyhooed service: sports. It's this final layer that I found most enticing during a recent hands-on meeting with Microsoft. Could sports be the "killer app" that MS needs to get SmartGlass out of its tiny niche and into the hands of the masses? I think so.

  • Talkin' Windows Phone 7 Series gaming with Microsoft at GDC

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.11.2010

    We already got a look at Microsoft's little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he's been kind enough to share the interview with us. The main topic of conversation was the company's plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series. And believe us, there was plenty to discuss -- including the sweet science of porting games from Zune HD to 7 Series phones ("it's 90, 95 percent code reuse... in an hour or couple of hours, we're taking games that were written for Zune HD and putting them on the phone"), the importance of maintaining a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer. What are you waiting for? Hit the source link to embark on this miraculous journey of discovery.

  • Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series

    by 
    Andrew Yoon
    Andrew Yoon
    03.10.2010

    Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future. For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions: Microsoft plans to separate games that do and don't support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers? Pessner and Klucher: The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you're looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described. We also are very interested in seeing concept submissions from the indie community, and we're out talking to a lot of independent developers. Fortunately, we're working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we're reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It's up to the developer in terms of what they want to do on the platform, but we're really excited with the response we've seen so far.

  • Microsoft appoints new Games for Windows boss

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.27.2009

    Congratulations, Ron Pessner! You've been chosen by Microsoft to head up the Games For Windows Live division and step into the shoes of one Chris Early, who recently became the victim of our terrible "layoffs" tag. It says here you've come from the Entertainment and Devices division, and will be joined by Microsoft Games Studios' Dave Luehmann, who will oversee development and publishing for Windows games.That's right, Ron, they have games on Windows now. To be fair, you undoubtedly boast a keen awareness of the matter, as Microsoft claims to be pursuing success for its PC gaming platform with renewed vigor. According to a statement published on Gamasutra, the company hopes to further "invest in Windows as a first–class gaming platform through great Windows out of box experiences," not to mention a variety of online services like LIVE and MSN games.And hey, you're taking over at a point where Games for Windows Live is free. That has to be easier compared to the last guy.