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  • Cross-link, more alternate costumes announced for Street Fighter X Tekken

    by 
    Mike Suszek
    Mike Suszek
    10.14.2012

    Capcom Producer Tomoaki Ayano recapped announcements from New York Comic Con, including "cross-link" features for Street Fighter X Tekken in a Capcom Unity blog. The feature allows players to use their PlayStation Vita consoles as controllers for the PS3 version of the game.Ayano also noted an October 30 release date for alternate costumes for Street Fighter X Tekken and a mid-December release window for the next "hefty" game update. The update will include character balance fixes, such as tweaked anti-air abilities for Tekken characters, in addition to several visual effects changes.

  • Street Fighter X Tekken Minimates coming this fall

    by 
    Jordan Mallory
    Jordan Mallory
    08.25.2012

    Excellent news for that one guy making a Street Fighter X Tekken stop-motion animation film based on the one fanfic he wrote, as well as regular people with cubicles that need decorating: Diamond Select Toys will be releasing two new series of SFxT Minimates figures, with the first wave arriving in November.Regardless of which wave they're in, characters come in fixed packs of two: Ken vs. Steve, Cammy vs. Nina, Poison vs. Lili and Sagat vs. King (above) make up November's offering. Wave two, said to release sometime in February, pits Chun-Li vs. Hwoarang, Abel vs. Kazuya, Ryu vs. Yoshimitsu and Rufus vs. Julia, all of whom can be seen after the break. No word on pricing, but we do know that some pairs will be more rare than others.

  • Capcom media megapost: Resident Evil 6, Lost Planet 3, Remember Me and more

    by 
    Jordan Mallory
    Jordan Mallory
    08.14.2012

    Capcom just left a massive pile of trailers and screenshots on our doorstep, and rather than breaking them down into a bunch of tiny, annoying posts, we figured it'd be more convenient for you at home to bunch them all together into one big cornucopia of media consumables. Mediumables, if you will.Above and below, you'll find a gameplay trailer of Remember Me, as well as a corresponding gallery. Then, after the break, you'll find trailers and screenshots from pretty much everything else Capcom has going on for a while: Lost Planet 3, DmC: Devil May Cry, Resident Evil 6, Street Fighter X Tekken Vita, Okami HD and Jojo's Bizarre Adventure HD.%Gallery-162365%

  • PSA: Street Fighter X Tekken DLC now live on GFWL, Steam content delayed into next week

    by 
    Jordan Mallory
    Jordan Mallory
    07.21.2012

    Good news, everyone! Half of the PC versions of Street Fighter X Tekken have reached DLC parity with their console brethren. Granted, there are only two PC versions of SFxT, and the one that got the DLC first is the Games for Windows Live version, but at this point we're sure the PC fighting game community is grateful for pretty much whatever they can get.DLC for the Steam version of SFxT was originally planned to launch simultaneously with the GFWL release, but an "unforeseen error with the Valve submission process" has caused it to be delayed into "early next week," according to an update on Capcom Unity.

  • Street Fighter X Tekken update dropping tomorrow with new gems, replay analyzer

    by 
    Jordan Mallory
    Jordan Mallory
    04.23.2012

    Now that the pesky sound issue in Street Fighter X Tekken's online modes has been taken care of, Capcom has time to focus on what really matters: More gems. A massive, massive batch of gems is to delivered to the game tomorrow via update, along with a "replay analyzer." It caught us off guard at first, because the analyzer's purpose/function is not described in the Capcom Unity announcement from which this news originates.Ater a little digging, however, we uncovered an official description of the feature, which describes it as "a tool that will show you various data from a replay." Ah, yes, of course. It all seems so obvious in hindsight. The full list of tomorrow's gems can be found beyond the veil.

  • Capcom on the hunt for Street Fighter X Tekken hackers

    by 
    Jordan Mallory
    Jordan Mallory
    03.19.2012

    The fact that Street Fighter X Tekken's character DLC exists on the disc is a contentious issue in its own right, but now a preemptive compatibility countermeasure is being exploited by nefarious ne'er-do-wells with hacked Xbox 360s.As seen in the video above, unreleased DLC characters have begun showing up on Xbox Live. While this doesn't cause any technical problems for law-abiding citizens or break the game in any way, Capcom is unpleased: "Quite ballsy for folks to be taking hacked Xbox 360s on Live where they are detectable," said Capcom senior vice-president Christian Svensson. "In any event, we already have openned channels of communication with MS on these issues Friday night."Initially, Svensson asked members of the Capcom Unity forums to take screenshots and record videos of offenders, but that thread has since been closed. "We'll catch them ourselves," Svensson added, presumably just before donning a cloak and cowl and jumping out the nearest open window.

  • Street Fighter X Tekken can't take local teams online on Xbox 360

    by 
    Jordan Mallory
    Jordan Mallory
    03.06.2012

    There's a major difference between the Xbox 360 version of Street Fighter X Tekken and its PS3 twin, it turns out. According to the manual included with both versions, the game's tag team modes allow you and a local friend to sign on to the same console and fight against two other people online; your buddy presses start at the character select screen and off you go. In actuality, this functionality only exists in the PS3 version of the game.The issue has been acknowledged by Christian Svensson at Capcom, who stated that Capcom has no plans to patch the feature in, and that its inclusion in the manual was a mistake. "The reason for this difference is because of the architecture differences between [Xbox Live] gamertags and PSN IDs. I'm not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can't."That sounded like a reasonable explanation, until we remembered that the 360 version of Mortal Kombat does that exact thing, allowing two local players to take part in tag-team battles online. If it's possible for NetherRealm Studios to include the feature in Mortal Kombat -- the MK studio's first release under the NetherRealm banner -- its exclusion from Capcom's brand-new flagship fighter seems strange at the very least.

  • Some Street Fighter X Tekken character DLC may exist on disc, Elena playable via glitch

    by 
    Jordan Mallory
    Jordan Mallory
    03.04.2012

    So, you know how the Vita version of Street Fighter X Tekken is launching this fall with 12 bonus characters, and that those fighters are coming to the console versions as DLC? Well, it looks like at least one of them may already be on the 360 version. Awkward.In the video above, YouTube user SoulReaperTTG demonstrates a glitch that allows the player to select Elena (one of the 12 DLC characters) and fight with her normally. While we don't know how the glitch actually works, it appears to be based on tricking the game into loading Elena's character data instead of Poison's. This isn't Poison wearing Elena's skin, either; anyone familiar with Third Strike will instantly recognize Elena's moves as being distinctly her own.SoulReaperTTG's channel also features prologue videos for some of the DLC characters, supposedly recovered from the 360 version of the game. Now, because the game isn't actually out yet, we have no way of knowing if the retail version actually shipped with this content, or if Elena's inclusion is unique to the pre-release version SoulReaperTTG got his hands on. We anticipate extensive sleuthing to commence once the game releases this Tuesday, and have reached out to Capcom for comment.

  • Here's Street Fighter X Tekken's opening cinematic

    by 
    Jordan Mallory
    Jordan Mallory
    03.04.2012

    It may not be as grandiose as Ultimate Marvel vs. Capcom 3's opening cinematic, but Street Fighter X Tekken's intro flick does have way, way more wicked electric-guitar riffs. That counts for a lot in our book, especially since the book is called "Check These Wicked Electric-Guitar Riffs."

  • Glimpse Street Fighter X Tekken's premise in these character prologue trailers

    by 
    Jordan Mallory
    Jordan Mallory
    02.11.2012

    The best part of any cross-over fighting game like Street Fighter X Tekken is the contrived, often-hilarious excuse of a plot used to unite two franchises under the same roof. Judging from these 6 prologue videos, however, SFxT may have the least ridiculous concept ever seen in a cross-over fighter.

  • M. Bison, Xiaoyu, Akuma, Jin and Ogre confirmed for SFxT

    by 
    Jordan Mallory
    Jordan Mallory
    02.04.2012

    Street Fighter X Tekken's character roster has had more leaks than a Civil War-era submarine; this time, the unannounced character details come courtesy of a move list card deck included in a Taiwanese collector's edition of the game, which happens to include cards for five unannounced characters: M. Bison, Xiaoyu, Akuma, Jin and Ogre.M. Bison and Xiaoyu were leaked once already, but this is the first we've heard of Akume, Jin or Ogre's inclusion in the game. This collector's edition also includes a 46 track soundtrack and a Yoshinori Ono bobble-head figurine (!!), so we're desperately hoping that the US will get a similar package.

  • Ono: Fighting games should have more customization, user creation

    by 
    Jordan Mallory
    Jordan Mallory
    01.27.2012

    Yoshinori Ono is the Grand Poobah of all things Street Fighter these days, and it would be hard to pinpoint a single person who currently has more of an impact on the direction of the fighting game genre than he does. That direction, it turns out, looks an awful lot like some of the changes implemented in Street Fighter X Tekken, namely the Gem system and everything it stands for."For future titles I want to keep having this concept of, my character is different than your character," Ono said during an interview with Eurogamer. "In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customisation [sic], where I can have a Ryu that's different than your Ryu, so we can compete on a different level than just our execution."Ono envisions a future where players can modify their characters on a deeper level than SFxT's Gem system allows for. "It would be like, the Ryu that Yoshinori Ono made is the best, or the Ryu that other guy made sucks." Ono did not go into any specifics regarding future titles, but it's clear that he wants to steer the Street Fighter series away from the character selection screen and toward the stat tree.

  • Xiaoyu and M. Bison leaked for Street Fighter X Tekken

    by 
    Jordan Mallory
    Jordan Mallory
    01.01.2012

    The cross-over character cavalcade of fun that is Street Fighter X Tekken continues to hemorrhage new fighters, albeit this time the announcement is somewhat less flashy (and far more unintentional) than previous roster reveals. A new screenshot uploaded to SFXT's Xbox Live Marketplace page, upon close inspection, shows the portraits of Iron Fist veteran Ling Xiaoyu and Shadowloo head honcho M. Bison, as seen in the zoomed and enhanced image above. This brings the game's character stable to an even 30 fighters, PS3/Vita exclusive peeps not included. We're excited about the prospect of psycho-crushing our foes once again, but we also can't help but be disappointed by SFXT's severe lack of snake-arm minotaurs and farting dinosaurs.

  • Ono: SFxTekken uses new netcode, don't expect a 'Super' version on disc

    by 
    Jordan Mallory
    Jordan Mallory
    11.12.2011

    We recommend filing this one under "Things to take with a grain of salt" in your PR filing cabinet, but Capcom veteran and long-time Street Fighter producer Yoshinori Ono has told Gematsu that there will be no boxed versions of any future Street Fighter X Tekken updates: "I would say that you don't really need to worry about a new version of the game coming out. If we choose to update the game, it will be done in the same fashion as Street Fighter IV: Arcade Edition." "The same fashion," as you'll recall, involves releasing an updated version of the game as DLC rather than at retail, and for a discounted price. It sounds great, and we certainly hope Capcom goes that route from now on, but Ultimate Marvel vs. Capcom 3's existence isn't the most reassuring thing. Ono also said that Street Fighter X Tekken will make use of brand-new netcode, rather than the code used in SSF4:AE or UMvC3. He didn't go into specifics as to what differences or improvements they're hoping to make, but decreasing latency and improving match-up algorithms usually take front and center when improving netcode. We're optimistic that Ono's words will ring true, but we also know that we can't always get what we want.

  • Seth Killian clarifies Street Fighter x Tekken's controversial Gem System

    by 
    Jordan Mallory
    Jordan Mallory
    11.01.2011

    It may sound like a dull hum from all the way over there in Outworld, but the Street Fighter community has been a noisy, combative warzone lately, and not in a good way. See, ever since Capcom outlined Street Fighter X Tekken's Gem System, Street Fighter devotees (and competitive fighters in general) have been conducting heated debates over the system's merits, drawbacks and implications for serious tournament play, as well as the impact it will have on the casual fighting community. Seth Killian, Capcom Community Manager and face of all things Street Fighter in North America, chatted with Gamasutra to expound upon some of the Gem System's intricacies and the design philosophy behind it. First and foremost, Killian stressed that the system has been part of SFxT's design philosophy for years, and that it represents the proverbial "nerd feather" that intrigues analytical theorycraft-style gamers.