SSX-5

Latest

  • EA producer responds to SSX Blur's icy reception [update 1]

    by 
    JC Fletcher
    JC Fletcher
    04.11.2007

    SSX Blur didn't exactly receive unanimous approval. Many thought that the Wii controller was going to be a perfect fit for the trick-heavy snowboard series, and while some continued to think that after playing it, other reviewers were nonplussed. EA Montreal's Eric Chartrand, who recently revealed Nintendo's Mii stinginess, responded to the cumulative critical "meh" his last game received, saying "The reaction to the game was very... how can I say that... interesting." He goes on to talk about wildly varying feelings about the effectiveness of the control scheme. He also suggested that the gaming press were disproportionately negative about the controls, and that the public enjoyed the game more than reviews would indicate. What did you think about Blur? Did you find it "serviceable and enjoyable at times" or do you agree with Chartrand that it was a "damn fine game"? [Update: fixed a broken link.]

  • SSX Blur: Analyzing the controls

    by 
    Zack Stern
    Zack Stern
    03.31.2007

    With the Wii's focus on controls, how does a franchise like SSX handle the transition? Snowboarding -- and Wii-only SSX Blur -- lacks a direct relation to the Wii's motion sensitivity, but the game still translates to hand movements. The steering mechanic, which relies on Nunchuk twists, fits well; it even seems like it had always been a part of SSX. The tricks, however, are mixed; simple remote flicks feel like a gimmick, while drawing shapes for Ubertricks only works some of the time. Overall, the controls work well enough to keep me playing, but I sometimes stop in frustration after consecutive, unrecognized moves. As far as graphics, sound, and other review standards, those all hold up in Blur, but aren't my focus in this analysis. (Look up scored reviews for other opinions.) Instead, I'll further explain how Blur translates a thumbstick-and-button game into a tilt-and-flail experience. %Gallery-2374%

  • Metareview - SSX Blur

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.28.2007

    Should there be reason for concern with another hodgepodge of reviews? IGN gives SSX Blur a thumbs-up, but warns it's for "hardcore" gamers only; 1UP disses, claiming SSX vets will be turned off. So which is it? Why have we been sifting through so many mixed reviews for Wii games? It's sorta like DS's first year, no? Everyone -- publishers, developers, and gamers -- are trying to figure out how it works; and what works. So then, aren't we a little concerned? Fearful that Wii is just a gimmick. The gems will come, but might we also be faced with a lotta "meh." SSX has been a reliable franchise, but Blur has so far scored the lowest average of any of the series' console iterations -- it's hard not to see a message in that.

  • Metareview: SSX: Blur [update 1]

    by 
    David Hinkle
    David Hinkle
    02.27.2007

    Update: Finally, the reviews are rolling in. We've updated the post with plenty of more scores. With SSX: Blur being available at retailers today, the reviews are rolling in kind of late. As of right now, only two online outlets have reviewed the game, giving it very decent scores. Looks like many of you who were hoping for a game from a third-party with the same attention to detail that many of Nintendo's first-party titles receive may just be getting their wish. Many of the popular online outlets have yet to review the game, so keep in mind we'll be updating the post when their reviews go live. Without further delay, let's check out what some of the critics had to say: Game Informer (85/100) says the controls aren't as precise as they would've liked them to be: "The one real problem I have with this game is that the ubertrick system doesn't work nearly as well as it should. The new controls do add something new to the series, but almost the entire time I pined for something more traditional." GameTrailers (84/100) finds the experience to be authentic: "It replicates the feeling of sliding down a mountain side with eerie precision and manages to make other control schemes feel dated. There's certainly plenty of opportunity for improvement with the sequel, but with a ton of content and even more fun, it's hard to go wrong with SSX Blur." GameDaily (80/100) says that eventhough the game lacks online play, it's still quite fun: "No online play hurts, and the two-player split screen mode offers limited enjoyment, but overall, EA successfully "blurs" the line between realism and fantasy, creating a great video game for all ages." 1UP (55/100) finds the game prevents you from really getting into the flow: "No matter how badly you want to get into the game, to find the flow...the game doesn't let you. And that's too bad, because it really does look great, the multiplayer mode is basic yet competent, and there are flashes of true SSX brilliance." GamePro (50/100) says it takes too long to figure out the game's controls: "Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work."

  • SSX: Blur brings on the crystal clear screens

    by 
    David Hinkle
    David Hinkle
    02.22.2007

    With the game's release a mere few days away (2/27 in case you didn't know), those of you dying to get out on the digital mountain and get some huge air are probably sitting at your computer, Googling away furious for some more news on the title, or perhaps some reviews. You've also probably got your snow boots on. It's OK, we understand (we rarely leave the house without our Wiimote in our pocket), and we humbly offer you some screens of the game. As usual, we've embedded some of our favorites past the post break for your viewing convenience.

  • SSX Blur cast biographies

    by 
    David Hinkle
    David Hinkle
    02.06.2007

    IGN has put up some cast biographies for EA's upcoming Wii installment in the SSX franchise in SSX: Blur. Instead of drumming interest in the game, it instead reads like a list of riders up for the possibility of being endorsed by Mountain Dew. Still though, the game should be fun as all previous installments in the series have been, so we're looking forward to its release come later this month. We've embedded the information into the post past the break in the hopes of saving you from IGN's advertisements slow-loading pages.

  • Joystiq hands-on: SSX Blur (Wii)

    by 
    Zack Stern
    Zack Stern
    01.19.2007

    The Wii Remote should be great for certain sports titles: tennis, golf, baseball, and other swinging games. But I've been skeptical about how the console will handle lower-body games, like soccer and snowboarding. Some recent play-time with Wii-only SSX Blur made me look forward to at least snowboarding; the controls felt more fluid than a gamepad. In my limited time with Blur, all of the movements -- even heart drawing and flicking up to jump -- added to the experience.

  • Draw hearts in SSX: Blur

    by 
    David Hinkle
    David Hinkle
    01.12.2007

    A previous video on SSX: Blur might've shown us how one performs tricks, grabs and spins, but we had no idea we had to be drawing shapes as well. Turns out, in order to utilize the game's Uber Tricks, the player must use the Wiimote and nunchuk to draw complex shapes, including the pictured heart, as well as the letter S. These are the only documented Uber Tricks so far, however we're sure they're not the only ones to be included in the final game. [Via Joystiq]

  • SSX Blur will force you to draw hearts

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.12.2007

    Harmony. That's Wiimote and Nunchuk moving in tandem. Drawing hearts. Newsweek's N'Gai Croal has posted a visual guide of SSX Blur's Wii commands. Pictured above, an 'Uber Trick' is executed by drawing a heart-shape with the two controls. Not every action is as creative or involved, nor should all be, but the Wiiness certainly looks to put a spin on a series that could use some shaking up. Peep the photo album.

  • Switching, clicking, and tricking in SSX Blur

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.08.2007

    EA has released a new video featuring their upcoming Wii-exclusive SSX Blur, but this gameplay video isn't all about showing off the shinyz. Rather, the focus is on the franchise's new dedication to the Wii control scheme, and offers a nice (if not in depth) look at how some of the high-flying, snow-spraying acrobatics will be performed. Even better news -- in motion, the game seems to look better than it did in stills. See for yourself after the jump.

  • Screenshot explosion: SSX Blur

    by 
    David Hinkle
    David Hinkle
    12.22.2006

    More dozens than a baker could ever count of images for SSX Blur have hit the intertron and we here at Wii Fanboy really think they could look better. Granted, we have not yet seen the game in motion, so final judgements are nowhere near close to being made on our part (we roll honest here, folks). What we thinks doesn't matter though, it's all about you guys! So, do the new screenshots get you excited or instill a sense of apathy on par with our own? We've included several more of them past the jump for your viewing pleasure.