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  • Captain's Log: Star Trek Online tweaks Season Seven

    by 
    Terilynn Shull
    Terilynn Shull
    11.26.2012

    It's been just over two weeks since Season Seven went live in Star Trek Online, and a lot of tweaks to the new reputation systems have already been implemented. Because of what seems to be low turn-out on the Tribble test servers, the team placed its focus on major performance bug squashing and decided to wait to make changes to the system mechanics until after it could get more solid data from the players on the live (Holodeck) server. Once that information was received, the changes were fast and furious. Star Trek Online's Executive Producer, Daniel Stahl, released two blog posts over the course of the last week, outlining not only the alterations to the Season Seven material but also answers players questions in the November Ask Cryptic. Join me as I go over a few of the changes!

  • Captain's Log: Star Trek Online's Season Seven shakedown

    by 
    Terilynn Shull
    Terilynn Shull
    11.19.2012

    It's been a week since Star Trek Online launched Season Seven, and some of the mechanics revolving around the new Reputation systems are beginning to unfold. The day Season Seven was released, many players were caught off-guard by the fact that a dilithium reward was missing from the Strategic Task Force missions. These missions became affiliated with the new Task Force Omega Reputation system with the patch. The outcry was so immense and so loud that within 30 hours of the patch, Star Trek Online's Executive Producer, Daniel Stahl, updated the game's blog to reflect that a dilithium reward (albeit a reduced one) would be added back to the STF missions. Since then, quite a few players, including me, have had the opportunity to give the Romulan reputation system a try, and we've seen some highly unanticipated results. Join me past the jump as I discuss the Season Seven shakedown.

  • Star Trek Online is streamlining elite gear acquisition in Season 7

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2012

    If you've been frustrated with the difficulty and randomness of obtaining the best gear in Star Trek Online, know this: Cryptic has heard you. The studio admits that both internal metrics and player testimonies have proven that the current system of endgame gear acquisition is too stingy and obtuse. As a result, the team is preparing to vastly streamline it in Season 7. There are many elements to this streamlining, however. Among them is the reduction of 42 items needed for certain gear sets to a mere two, shared drops across all special task forces, and a progress bar that shows when your drop will materialize. CM Brandon Felczer sums it up as thus: "By removing the random drop nature of the STFs, players will be able to use the reputation system to visualize their progress towards obtaining these awesome gear sets. It is clearer, easier to understand, and by reducing the number of STF runs needed, the rewards are flat-out more realistic to obtain for the average player."

  • Captain's Log: Every day I'm tribbleing

    by 
    Brandon Felczer
    Brandon Felczer
    10.27.2011

    Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, Thursdays seem to be the designated day for us to receive the largest pushes of new content. The latest round of updates has brought further economy changes, new events and ships, and even more heated debates. Since we seem to be a ways out from the seeing the updates ported to the Holodeck live server, there is still plenty of time to check it all out and provide your feedback to the devs. I would like to dedicate this entry to those who are helping test the changes. This week's Captain's Log serves as a checklist of sorts on what new content you can test and where you can provide feedback about it. As you read through, I suggest that you read a particular section, jump into game to check out the particular change, formulate an opinion, and head to the linked forum where you can leave your feedback. No matter what you think, it's important to let the devs know -- they will make changes based upon a collective opinion. Ensign, warp 10! It's time to create our own party rock anthem...

  • Star Trek Online strengthening the fight against the Borg

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2011

    Since launch, Star Trek Online has always used the Borg as a major threat. This is evidenced by the Borg's position in several of the game's Strategic Task Forces, top-end challenges for the best of the best in the Federation and the KDF. The conversion to free-to-play will include improvements and updates for these STFs, starting with a change explained in the latest installment of the Path to F2P blog series. The first change is the shift to two separate difficulty modes, Normal and Elite. STFs are also being added to the PvE queue feature so that players can more easily assemble a group. Last but not least, the missions will feature special rewards that can be traded for a variety of anti-Borg equipment, allowing successful players the chance to better tune their ships for future runs. These updates won't reduce the threat level of the Borg, but they should help more players face off against one of the game's marquee opponents.

  • Captain's Log: More on the economy

    by 
    Brandon Felczer
    Brandon Felczer
    10.20.2011

    Captain's Log, Stardate 65303.9... Hello, computer (and players)! As I discussed last week, heated discussions surround Star Trek Online's change to a F2P hybrid model and planned game mechanics updates. While new updates are being pushed to the Tribble server for testing and feedback, many aspects are in a state of flux as such feedback is collected, evaluated, and implemented. The biggest area affected is the economy. While everyone has his own thoughts on the matter, Cryptic is leaving no feedback forum post unread -- the players will help shape these changes. Last week, we saw the push of another patch that seems to have made some giant strides toward solving some of the biggest concerns, including significant reductions in prices for most items and the return of free ship tokens for most ranks. Stephen D'Angelo, acting Executive Producer and Emergency Executive Producer Hologram (EEPH), explained: "Based on how rapidly we're getting data and revising the game, we're still probably two more weeks away from having the economy in a state that is close to good enough." Since he said a lot more in his recent dev blog post, I thought I should take some time to expound on it. Ensign, warp 10! Let's take a look at what else the EEPH had to say and break it down...

  • Captain's Log: Testing out the future

    by 
    Brandon Felczer
    Brandon Felczer
    10.06.2011

    Captain's Log, Stardate 65264.3... Hello, computer (and players)! As you have must have seen by now, open beta testing of Star Trek Online's new F2P model is well underway; the developers have been posting dev diaries about the impending changes for the last couple of days. Because testers on the Tribble test server were required to start new characters, and because character transfers will not be an option for at least a few weeks, many players have begun a mad dash to level up their test characters in order to test out some of the retooled endgame content. Since testing, especially in this manner, can be confusing, I have decided to dedicate this week's Captain's Log to those who are willing to take on the challenge. Past the jump, you will find a checklist of sorts that you can use while testing (or, ultimately, playing) the new content and updates. I suggest reading each section and then checking it out in-game. While some recommendations may seem less interesting than others, I suggest you give each a fair shot so you can provide feedback on what can make the game better. Ensign, warp 10! Let's give our dedicated Tribbleites some structure to their testing time...

  • Captain's Log: Class spotlight - Engineer

    by 
    Brandon Felczer
    Brandon Felczer
    09.15.2011

    Captain's Log, Stardate 65205.7... Hello, computer (and players)! As you may or may not know, the Star Trek franchise celebrated a momentous birthday last week as it turned 45 years old. While humankind first set out to "boldly going where no one has gone before" in the late 1960s, its legacy lives on today, four decades later, through Star Trek Online. Although the game has had its fair shares of ups and downs, I am not afraid to stand behind it and be proud of it for being able to continue Gene Roddenberry's dream. I am also extremely honored to play a small part in its history by bringing you Captain's Log each week, and I look forward to what the next 45 years hold. I'd like to welcome each of you to the third and final installment of my three-part series focusing on the classes within STO. After checking out the awesome DPS that Tactical captains can dish out a couple of weeks back, we now shift our focus to the Scottys, LaForges, Obriens, and Torreses of the game -- the Engineering captains. Players taking on this role often find themselves having a blast, literally, as they materialize their defense and medical turrets, call on their support and seeker drones, and deploy their force fields and cover shields. While there are a variety of powers that this career can utilize, I would like to showcase a few of them past the jump. Ensign, warp... actually, no; it's actually time to realign the dilithium matrix...

  • Captain's Log: Class spotlight - Tactical

    by 
    Brandon Felczer
    Brandon Felczer
    09.01.2011

    Captain's Log, Stardate 65168.1... Hello, computer (and players)! Welcome to Captain's Log and the second installment in a three-part series focusing on the classes within Star Trek Online. After exploring some of the amazing powers available to those who roll a Science captain, we shift our focus away from support and healing this week to dive into the realm of DPS. While this realm can be filled with members of all three classes, Tactical captains, if specced correctly, take the trophy each and every time. Ever since the game launched early last year, my main toon has always been a Tactical captain. During the time I leveled up, I tested out different types of ships at each rank. While flying a science ship as a Tactical captain was fun during the early stages of leveling, I would definitely suggest flying an escort, or if you must, a cruiser, when you first make it to Rear Admiral. I am sure there are some Tacticals out there flying Science classes, but I feel that the Bridge Officer stations equipped on escorts allow the best Tactical abilities to come into play. But enough about telling you what to do -- let's move onto talking about some of the best attack powers in the game. Ensign, warp 10! It's time to help our reads unload some DPS on their next enemy...

  • Captain's Log: Class spotlight - Science

    by 
    Brandon Felczer
    Brandon Felczer
    08.25.2011

    Captain's Log, Stardate 65150.3... Hello, computer (and players)! McCoy, Crusher, Bashir, the EMH and Phlox are all known for their amazing medical skills throughout the many series of Star Trek. While some of these Doctors were the most beloved characters in all of the franchise, Science officers seem to be a rare item in the Star Trek Online universe. Although Science is the least commonly played career, many who do venture into the field have rewarding gaming experiences due to the different sub-careers they can spec into. This week's Captain's Log introduces the first installment in a three-part series that will span the next few weeks -- each entry will focus on a different class and provide some great information that you will be able to reference the next time you roll a new character. Whether you prefer to provide support through healing, debuffs, or powerful expose attacks that leave your enemies vulnerable to vaporization, this spotlight on Science captains has something for everyone. Continue past the jump for information of some of my favorite skills for Science officers. Ensign, warp 10! Let's get those medical tricorders ready for use...

  • Captain's Log: Incoming messages from the devs... again

    by 
    Brandon Felczer
    Brandon Felczer
    08.18.2011

    Captain's Log, Stardate 65131.6... Hello, computer (and players)! I seem to mention this all the time, but I believe it to be true: The developers working on Star Trek Online are more transparent with their work than the devs of most other games. Whether or not this transparency has been always been a good thing is debatable, though. Still, no matter what one's thoughts on this are, I think we can all agree we like to be "in the know" when it comes to new things in development. This past weekend, a select group of STO players was able to attend another Dine with the Devs event, hosted by yours truly, where transparency was taken to the next level. As I let you all know last week, the second-ever Dine with the STO Devs event coincided with some STO devs' visit to the Star Trek Las Vegas convention. Over 50 players gathered at a local Vegas restaurant to eat, drink and bombard Cryptic's developers with their most burning questions. Because 99.99% of the game's players were unable to attend, I captured the entire event on audio and would like to present you with a basic transcript of the evening's events. So make some food, grab a drink, and get ready to fire up the Holodeck for another edition of Captain's Log. Ensign, warp 10! Auxiliary power to the Holodeck matrices and brace for impact...

  • Captain's Log: Resistance might actually be futile

    by 
    Brandon Felczer
    Brandon Felczer
    08.11.2011

    Captain's Log, Stardate 65112.3... Hello, computer (and players)! They're mean, they're green(ish), and they are of a collective mind... they are the Borg, and resistance is futile. As most of you know, the Federation's most feared enemy plays a major part in Star Trek Online, and while the Borg are the current endgame "baddie," players find themselves on a daily basis in situations that force them to avoid assimilation. Be they in Deep Space Encounters (DSEs), Special Task Forces (STFs), or random explore missions, the Borg are out there and planning an invasion into the Alpha Quadrant. Bad news, Captains -- their plans are about to come to realization. Later this month, the Borg Fleet Intercepts are scheduled to commence, and as the Borg take up their offensive stance, players of all ranks are going to be called to the front lines. Since this is the first "global combat event" the game has ever had (not including one during beta), players are excited to see what is in store and what they're up against. Luckily, being a member of Section 31, I was able to gain access to some secret intelligence that contains the Borg's plans, and Captain's Log is about to let you in on them so you know how to organize your counterattack. Ensign, warp 10! Let's prepare our readers for the impending invasion...

  • Captain's Log: The reverse slingshot effect

    by 
    Brandon Felczer
    Brandon Felczer
    07.21.2011

    Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the ship would whip around it and time travel. While this seemed to only exist within the realms of the IP, it looks as though Star Trek Online's Executive Producer Dan Stahl took us on a reverse slingshot course, giving us a glimpse into the future of the game. Before we returned to the original timeline, he made sure to write up everything we saw along the way for those who couldn't make the trip. In layman's terms, for those of you who missed the news earlier this week, July's Engineering Report has been released. While this is a monthly publication that contains the development pipeline for STO, including some items that have been featured in past issues, there are always a few bullet points added that seem to spark a healthy amount of debate -- one of these includes the ability to auction off your in-game Emblems, a form of currency, for C-Store points that have been paid for with real money. For information on this, including a response from Cryptic's PR department, and more, read ahead past the jump for this week's Captain's Log entry. Ensign, warp 10! Let's pull a slingshot maneuver of our own...

  • Captain's Log: Hailing frequencies were, are, and will be open

    by 
    Brandon Felczer
    Brandon Felczer
    07.07.2011

    Captain's Log, Stardate 65018.1... Hello, computer (and players)! While we have all been out and about gallivanting across the galaxy, the development team for Star Trek Online has been busy working on getting Season Four: Crossfire from Tribble test server to the Holodeck live sever, and it looks like the mission was a success as it was finally patched into the game this morning. In between all the bug-squashing, feedback-gathering, and sleepless nights, Executive Producer Dan Stahl found time to sit down and answer some of his players' burning questions about the future of STO. Toward the end of every month, a Cryptic Community Manager creates a new thread in the forums where players can submit questions. While it seems that the policy is "no question is too out there," only a select few are chosen and personally responded to. Whether you are interested in the future of Klingons, wondering when Starfleet Academy will make its debut, or curious to learn if the Romulans will become a playable faction, this month's Ask Cryptic is sure to leave you wanting more. While Dan seems to jump from topic to topic, I thought it would be handy if I put it all together for you in this week's Captain's Log entry. Ensign, warp 11! Yeah, that's right! This is for all the readers who thought we couldn't even go warp 10...

  • Captain's Log: Raiding in STO -- A look at the Special Task Forces

    by 
    Brandon Felczer
    Brandon Felczer
    04.07.2011

    Captain's Log, Stardate 64768.1... Hello, computer (and players)! One of the best parts about playing MMOs is the ability to group up with other real players and conquer certain tasks. Whether they're taking on a pesky boss or battling through a heroic dungeon, endgame players are constantly seeking out challenges to help keep their interest up on their max-level toons. In my opinion, the best part about endgame content is teaming up and raiding. While I have never experienced or played in a 25-man (nor even a 10-man) raid, I am super excited to talk about one of my favorite subjects within the Star Trek Online universe -- the Special Task Forces. Originally introduced in February of 2010, the STFs have provided a unique challenge to Admiral-level toons looking to do more than patrol and complete dailies. In the endgame sector, Gamma Orionis, Federation and Klingon forces are battling against the Borg and Undine in an attempt to stop their advances into the Alpha and Beta quadrants. While these are only 5-man "radisodes," they are nothing to sneeze at -- you cannot go into one of these without a game plan. Ready to learn about what it takes to save the galaxy? Ensign, warp 10! Let's show our readers that resistance is not futile...