sandbox

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  • GoPro Hero8 Black

    GoPro Labs gives users access to experimental features

    by 
    Christine Fisher
    Christine Fisher
    05.29.2020

    The official GoPro Labs sandbox gives users access to tricks GoPro is testing behind the scenes.

  • Obsidian Entertainment

    'Grounded' is an ant-sized survival game set in a suburban backyard

    by 
    Kris Holt
    Kris Holt
    11.14.2019

    If The Outer Worlds has got you excited to play whatever Obsidian Entertainment's cooking up next, you won't have to wait too much longer. Its first-person survival title, Grounded, will arrive on Xbox Game Preview next spring.

  • Sandbox VR / CBS

    'Away Mission' is a free-roaming 'Star Trek' VR experience

    by 
    Rachel England
    Rachel England
    07.31.2019

    When Starfleet calls, Trekkies will answer, and Starfleet's latest call to action involves the world's first free-roam Star Trek experience. Later this year Sandbox VR will launch the first Holodeck VR experience, where fans can enter the world of Star Trek to complete a mission involving problem-solving, combat and -- of course -- phasers.

  • Microsoft

    Windows Sandbox is a safer way to run programs you don't trust

    by 
    Rachel England
    Rachel England
    12.19.2018

    Downloading and running an unknown .exe file can be fraught with terror -- or at the very least, a whole lot of a faff as you're required to set up a clean installation of Windows on a virtual machine. Now, Microsoft is introducing a new solution that brings it in line with a standard already found on other operating systems: Windows Sandbox. The feature creates "an isolated, temporary desktop environment" (and lightweight, at 100MB) on which to run an app, and once you've finished with it, the entire sandbox is deleted -- everything else on your PC is safe and separate. The feature is available for users of Windows 10 Pro or Enterprise running Build 18301 or later, and requires AMD64 and virtualization capabilities enabled in BIOS.

  • Epic Games

    ‘Fortnite’ is getting a big new Creative mode

    by 
    Rachel England
    Rachel England
    12.05.2018

    Fortnite's creators have spent the last few days hyping up a big announcement planned for this week's Game Awards, but now it seems an enthusiastic YouTuber has let the cat out of the bag early. And it's a biggie: Fortnite will be getting a brand new "Creative" mode.

  • Engadget

    Windows' built-in antivirus tool can run in a secure sandbox

    by 
    Jon Fingas
    Jon Fingas
    10.27.2018

    Antivirus programs, by their nature, introduce a degree of risk. Since they have to scan malicious data to stop attacks (and thus need extensive permissions), a piece of malware that exploits antivirus flaws can typically run with impunity. That could be much more difficult if you're using Windows 10's built-in safeguards, though. Microsoft is gradually rolling out a Windows Insider preview where Defender Antivirus has the option of running in a sandbox -- the first "complete" solution to do this, the company said. Should the worst happen and malware targets Defender Antivirus, any hostile actions will be limited to the antivirus tool's environment instead of running amok on your PC.

  • Bloomberg via Getty Images

    Tor Browser 7.0 works harder to protect your anonymity on its own

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.09.2017

    The latest update for privacy-minded folks' favorite way to surf the web should make others' attempts at tracking what they do even more difficult. The Tor browser's 7. 0 version introduces a sandbox feature that, according to an interview on the Tor blog, should "make life a lot harder" for people using a Firefox exploit to discern the identities of a user. "It's like Plato's Allegory of the Cave," Tor developer Yawning Angel said. "The only reality Tor Browser knows is inside of the sandbox (cave). We prevent it from interacting with the rest of your computer (the outside world), except via the Tor Network (shadows on the wall)."

  • 'Starbound' will be ready for everyone on July 22nd

    by 
    Jon Fingas
    Jon Fingas
    07.10.2016

    When Chucklefish said that Starbound was nearly ready after about 5 years of sitting in Steam's Early Access program, it wasn't joking around. The developer has revealed that the finished game will launch on July 22nd for Linux, Mac and Windows. Besides opening access to those people who aren't willing to try pre-release code, this is really about fleshing out Starbound beyond its sandbox roots -- the long-awaited version 1.0 will give you honest-to-goodness missions, characters and stories. There are promises of more features in the pipeline, too, so think of this more as a milestone in the title's development than an endpoint.

  • 'Dragon Quest' spin-off borrows a few blocks from 'Minecraft'

    by 
    Steve Dent
    Steve Dent
    07.08.2015

    Square Enix has just revealed Dragon Quest Builders, a version of its fantasy RPG set in a Minecraft-style world. The company didn't provide many details other than the screengrab above, which bears a strong resemblance to Minecraft's Lego-like world. However, it did say that it'll be a "block-building RPG" set in Alfegard, the (blocky) 8-bit playground from the original 1986 Dragon Quest NES title. That, plus the 'Builders' title, definitely makes it sound like the spinoff will marry sandbox-type gameplay with Dragon Quest role-playing. If so, we're not sure if that's a brilliant idea or a cynical money grab, but it'll be coming to PS4, PS3 and PS Vita at an as-yet unknown date.

  • Lego appears to be building a 'Minecraft' competitor

    by 
    Matt Brian
    Matt Brian
    05.28.2015

    Lego's new Amiibo-like Dimensions figures haven't even hit stores yet, but already the company appears to be taking on another gaming phenomenon: Minecraft. The world's biggest toy brand has begun including small flyers inside some of its sets advertising a new game called Lego Worlds, inviting players to "Explore. Discover. Create." Sounds exactly like the premise of Mojang's popular sandbox game, doesn't it? Lego may have gotten a little ahead of itself as the dedicated website for Worlds has yet to go live, but something tells us we might learn more about this mysterious title when E3 comes around next month.

  • Norrathian Notebook: Landmark celebrates Year 0 anniversary

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2015

    I've got to admit, it's a bit weird to be celebrating an anniversary before an actually launch; you can't exactly say "Happy first birthday!" if it hasn't been born yet! But Landmark found a way to make it work, celebrating Year Zero with fans this past weekend. The sandbox opened its alpha doors on January 31st, 2014; all that players could do at that point was gather and build a bit. Since then, the game has expanded its features, adding more building stuff, water and caves, combat, deeper caverns and mobs to fill them, and still more building stuff. Development has definitely come a long way in the last 12 months, so there is certainly reason to revel in the festivities. Of course there's still much more work to be done, but why not take a moment and party in honor of Landmark's progress. Who doesn't like a party?

  • The Repopulation drops its first patch for the new build

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    It's more possible to play The Repopulation now than it has ever been, and that means the design team is shaking up how it handles updates. Instead of the monthly recaps of the past, the team is putting forth notes for each individual patch, such as the first major one to hit the current testing build. It's focused on improving several areas of the game, starting with a polishing of textures and performance in Plymouth City and a few other smaller points. Several combat improvements have also been rolled out, although the next patch will hit most of the major combat issues players have brought up. Skill gain rates have also been adjusted, as have the Auction and Work Order systems in hopes of keeping the economy lively. If a few lingering issues had kept you from fully enjoying The Repopulation or you just want a picture of all the changes that have come down the pipe, check out the full walkthrough of the latest patch.

  • Trove shows off its wonders for January

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    Do you like seeing all of the creative projects that people can put together in Trove? The team behind the game certainly does, since one of the cornerstones of design is to get creative. Which is why there's a new post detailing some of the wonders to be found in the game from the month of January, Club Worlds that offer visual flair and a unique perspective. Some of the worlds are mostly just visual treats, others are functional spots that allow you to ride along special tracks to hear music or take part in a high-speed pinata-cracking festival. If you want an idea about what new worlds to visit during your next play session, you could do worse than hopping into the game and taking a gander at what's on display.

  • Daybreak: No SOE Live this year, but our games will endure

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2015

    What does the transition from SOE to Daybreak Game Company mean for you? Well for starters, if you had set aside money and time to attend SOE Live this year, it's time to change those plans. Community Manager Linda Carlson confirmed on Twitter that the fan convention would be taking some time off due to the corporate transition: "SOE Live will take a hiatus as we focus on our exciting transition and the future of Daybreak Game Company." Daybreak President John Smedley also posted several follow-ups to the announcement and the ensuing player questions: "1) All our games are still up and will continue to be despite our new name. 2) Yes, we want to bring our games to Xbox One in addition to PS4. 3) Station Cash doesn't change at all (though we will be rebranding it soon here). 4) We're still making Everquest Next. Nothing has changed."

  • Smedley announces SOE is no more, becomes Daybreak Game Company

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak

  • Crowfall's Gordon Walton on how Trammel impacted classic Ultima Online

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2015

    With Ultima Online's second expansion in 2000 (yes, 2000) came a copy of the world, a facet called Trammel where non-consensual PvP was forbidden. Ever since, the current and former UO community has debated whether this was a brilliant or terrible move. Now we have the word from former Executive Producer Gordon Walton, who discussed Trammel on the Crowfall forums. "I regret some (but not all) of the outcome," Walton began, going on to explain that the rampant PvP was driving away over 70% of new players to UO. The creation of Trammel doubled the playerbase, but he said that it disenfranchised the hardcore PvPers who now had to prey on each other instead of PvEers. "I also learned from my UO experience that it's really hard to change a brand," he wrote. "Inherent in the UO brand was the fact it was a gritty, hard core world of danger. We were not successful in bringing back the (literally) hundreds of thousands of players who had quit due to the unbridled PvP in the world (~5% of former customers came back to try the new UO, but very few of them stayed). We discovered that people didn't just quit UO, they divorced it in a very emotional way. But we did keep more of the new players that came in by a large margin, significantly more than than the PvP players we lost."

  • EVE Evolved: The end of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    02.01.2015

    By now, you will have heard that Massively is being shut down along with Joystiq and countless other blogs run by AOL. That unfortunately means this will be my final article for Massively and marks an end to the nearly seven-year run of the EVE Evolved column, which now holds over 350 articles on topics ranging from ship fittings and opinion pieces to guides and expansion breakdowns. I'd like to take this opportunity to thank all of you for your readership and to express just how much playing EVE Online and writing for you really have impacted my life. I've been asked by so many people over the years for tips on breaking into the games industry as a journalist or MMO blogger, but the truth is that I lucked into this gig. When a post on the EVE Online news page said that some site called Massively was hiring an EVE Online columnist, I almost didn't bother applying. I was a prolific forumgoer back then and had written some guides for EON Magazine and my own blog, but I wanted to get into game development and had very little confidence in my writing ability. What I didn't know then was that writing for Massively would help improve my writing skills immeasurably and even help give me the confidence to launch my own game development studio. Massively gave me a platform on which to talk about EVE Online and an eager audience to share my game experiences with, but it turned into something much more profound. There have been low points dealing with trolls and organised harassment and tough times with budget cuts, but there have also some incredible experiences like attending the EVE Online Fanfest, investigating monoclegate, watching CCP redeem itself in the eyes of players, and collaborating with some of the best writers in the games industry. In this final edition of EVE Evolved, I look back at the start of the EVE Evolved column, break down my top ten column articles of all time, and try to put into words how much this column has meant to me over the years.

  • FACTIONS: Origins of Malu opening early access in 'a couple weeks'

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2015

    After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only a couple of weeks away. FACTIONS: Origins of Malu is launching an invite-only closed release to ensure the systems are in check as far as user capacity, client integration, and the like today, February 1st, 2015; the EA will follow shortly after. Dunham anticipates early access to open before the 15th. To learn more about FACTIONS and future plans, read our exclusive interview with Dunham, then check out MassivelyTV on Monday, February 2nd, at 9:00 p.m. EST for a special Stream Team sneak peek of the game with devs.

  • TUG's multiplayer has arrived

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    The team behind TUG is about to let you play in the sandbox with your friends. The most recent update on the game's Kickstarter page includes multiplayer support so that you can built shelters with all of your friends. Moreover, this update adds in non-blocky voxel support. You won't just build houses out of dirt blocks; you'll build smooth, sprawling mansions! Out of, um, dirt. That part needs a bit of an update. You can check out the video just past the break for a comprehensive look at all of the features being added with this next patch to the alpha client. There are also several bug fixes and usability improvements for the client, including tweaks to rid the game of issues with small rocks and seed growth and improvements to tool use factors. If you're an alpha tester, the game you're playing will be that much better after the patch.

  • EVE's CSM X candidacy opens today

    by 
    Jef Reahard
    Jef Reahard
    01.30.2015

    EVE Online developer CCP is accepting applications for its Council of Stellar Management beginning today. The CSM is a democratically elected group of 14 EVE players chosen annually by their peers and tasked with maintaining "close and constant contact with EVE development." Candidates must not have "any records of serious breach of the EULA and/or TOS," CCP says in its announcement post.