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  • The Nexus Telegraph: WildStar forges a path

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2013

    The latest news out of WildStar's new previews isn't going to quiet people who dislike the concept of the game's path system, nor will it stanch the flow of complaints about the game's art style. Those of us simply waiting at attention, however, found ourselves rewarded this week with a wealth of new information, not to mention the best look we've yet seen at how the paths will work together in action instead of concept. And that's only the tip of the iceberg; Jeremy Gaffney has said so many things that merit unpacking that it's almost impossible to swallow some of the implications. There is, in fact, far too much to unpack in a single week. So I'm going to look at paths and start figuring out everything else next week. I may also gush about the Mechari at some point. It's like GLaDOS, Hal, and Starscream had a kid.

  • Hands-on with WildStar's Scientist path and Esper class

    by 
    Gavin Townsley
    Gavin Townsley
    05.22.2013

    There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast. As it chewed up the slinky Aurin next to me, I decided to leave the flowers for the next Scientist. So began my hands-on experience with WildStar, the exciting and often comical new MMO from NCsoft and Carbine Studios. The half-day event gave me time to play the Esper class, build some structures on the Settler path, and hurtle myself through the air in the name of science. There is so much to talk about! Except plants. 'Cause allergies. *ahem*

  • Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says

    by 
    Bree Royce
    Bree Royce
    05.22.2013

    So who wants to hear some cool stuff about WildStar? Thought so! Massively's Gavin Townsley recently attended a WildStar media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with Carbine Studios executive producer Jeremy Gaffney, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are passé. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say. Enjoy all three articles plus the brand-new path videos we've embedded past the cut! Hands-on with WildStar's Scientist path and Esper class There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast. WildStar's Jeremy Gaffney on the Settler path WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone. WildStar's Jeremy Gaffney on progression, tradeskills, and endgame Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.

  • The Nexus Telegraph: Walking the WildStar path

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2013

    If you look at the path system in WildStar the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made up of 43% stuff you don't get to explore. For those of us who are fond of alts, this is not exactly a drawback. The idea that a zone I've done three times before can still hold new secrets on the fourth playthrough is endlessly appealing. But it can also feel very limiting from the right perspective simply because it does build in some hard limitations. You will never be able to completely clear an area out on one character. If you only want to play one character, you're just out of luck. At the same time, I think this system will grow to be one of WildStar's strengths. So even if you want to just play one character and you wind up playing a single path, there are reasons to be happy about the way that paths work.

  • Researchers create super-efficient microbial fuel cell, dream of selling excess electricity

    by 
    Alexis Santos
    Alexis Santos
    08.14.2012

    Recycling wastewater to generate energy has turned up noses before, but researchers at Oregon State University have developed a microbial fuel cell that can create 10 to 50, or even 100 times more electricity per volume than similar technologies. After refining the tech for several years using new materials, techniques and selecting better microbes, the team can now extract two kilowatts per cubic meter of refuse. As bacteria oxidizes organic matter, electrons -- rather than the hydrogen or methane that other methods rely upon -- are produced and run from an anode to a cathode within the device to create an electric current. Once implementation costs are cut down, the technology could power waste treatment plants and enable them to sell excess electricity. The contraption isn't just for processing what comes out of the porcelain throne -- it can also utilize materials ranging from grass straw to beer brewing byproducts. For now, however, the cell will tackle a pilot study before it inches closer to your local brewery or water treatment facility.

  • Scientists bend gamma rays, could neuter radioactive waste (update: more credit)

    by 
    Jon Fingas
    Jon Fingas
    05.10.2012

    Bending most light is easy; bending it in gamma ray form, however, has often been deemed impossible given how hard it is for electrons to react to the extreme frequencies. LMU Munich scientist Dietrich Habs and his Institut Laue-Langevin teammate Michael Jentschel have proven that assumption wrong: an experiment in blasting a silicon prism has shown that gamma rays will refract just slightly through the right material. If a lens is made out of a large-atom substance like gold to bend the rays further, the researchers envision focused beams of energy that could either detect radioactive material or even make it inert by wiping off neutrons and protons. In theory, it could turn a nuclear power plant's waste harmless. A practical use of the technology is still some distance off -- but that it's even within sight at all just feels like a breakthrough. Update: The research also involved the Max Planck Institute of Quantum Optics' Marc Günther. Thank you, Dr. Günther.

  • Scientists develop composite material to enhance device response time

    by 
    Sarah Silbert
    Sarah Silbert
    05.01.2012

    Ever feel like your phone is taking an awfully long time to register that swipe to unlock? Well, scientists from Imperial College London and King Abdullah University of Science and Technology are developing a solution that could mean faster response times. By combining polymer semiconductors and small molecules into a composite material to make organic thin-film transistors -- a process known as composite collaboration -- they found a way to increase the speed of the electrical charge moving through a device's components. The end result could someday be a smartphone that reacts to your touch much more quickly than your current handset. If you're so inclined, jump below the break to the presser for a more in-depth explanation.

  • SAFFiR: the autonomous, firefighting humanoid robot

    by 
    Darren Murph
    Darren Murph
    03.11.2012

    It took six years, but at long last, Anna Konda has a formidable firefighting partner. SAFFiR, also known as the Shipboard Autonomous Firefighting Robot, is being shaped by scientists at the Naval Research Laboratory. As the story goes, it's a humanoid robot that's being engineered to "move autonomously throughout the ship, interact with people, and fight fires, handling many of the dangerous firefighting tasks that are normally performed by humans." Outside of being stoic (and brawny) from tip to tip, it's also outfitted with multi-modal sensor technology for advanced navigation and a sensor suite that includes a camera, gas sensor, and stereo IR camera to enable it to see through smoke. We're told that its internal batteries can keep it cranking for a solid half-hour, while being capable of manipulating fire suppressors and throwing propelled extinguishing agent technology (PEAT) grenades. Wilder still, it'll be able to balance in "sea conditions," making it perfect for killing flames while onboard a ship. Of course, it's also being tweaked to work with a robotic team, giving it undercover powers to eventually turn the flames on the folks that created it. Paranoid? Maybe. But who are we to be too careful?Update: Turns out, the same Dr. Hong that we had on The Engadget Show is responsible for this guy as well. It's the next step in evolution of the CHARLI humanoid, and the two photos seen after the break are credited to RoMeLa: Robotics & Mechanisms Laboratory, Virginia Tech.

  • PAX 2011: WildStar panel discusses playing with paths the Bartle way

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2011

    Before Gamescom, WildStar was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course, have already been well-displayed by the trailers and preview shots, so this year's panel at PAX 2011 focused instead on the other half of the equation: the paths. The panel began with a brief viewing of the game's cinematic trailer to kick things off, followed by an explanation of the game's core design philosophy. As the team from Carbine Studios (Jeremy Gaffney, Eric DeMilt, and Mike Donatelli) put it, most games are built with a basic set of design assumptions that push players in a fixed direction determined by the designers. WildStar was built from the ground up to let players enjoy the game when they want to, with whomever they want, and most importantly however they want. The paths are the key to that system -- multiple overlaid playstyles that ensure you have your own play experience no matter what class or race you pick.

  • Scientists find less damaging defibrillation method, heart tissue relieved

    by 
    Kevin Wong
    Kevin Wong
    07.16.2011

    Good news, aging Earthlings: a team of researchers have found a way to shock a coding patient's heart, while leaving other organs and tissues undamaged from the defibrillator. The device send a single high voltage pulse of electrical energy to a patient's chest in order to fix an irregular or nonexistent heart beat; traditionally, what often results is damage to point of contact and surrounding skin cells, muscles and tissues, but a team of whiz kids have seemingly figured out a way to dodge the dreadfulness. Led by scientists Stefan Luther and Flavio Fenton, the team claims that by using a series of five pulses of less potent shocks (instead of a single concentrated charge), docs can see an 84 percent reduction in damaging power. This new technology -- coined low-energy antifibrillation pacing (LEAP) -- can also be used in implanted defibrillators, not just the well-known flappy paddles. Due to the relatively low emissions, both the patient and such implants have extended lives. And that, friends, is good for us all -- given the impending Robot Apocalypse, we'll be needing those extra years just to hold down the fort.

  • Prototype glasses use video cameras, face recognition to help people with limited vision

    by 
    Dana Wollman
    Dana Wollman
    07.06.2011

    We won't lie: we love us a heartwarming story about scientists using run-of-the-mill tech to help people with disabilities, especially when the results are decidedly bionic. Today's tale centers on a team of Oxford researchers developing sensor-laden glasses capable of displaying key information to people with poor (read: nearly eroded) vision. The frames, on display at the Royal Society Summer Science Exhibition, have cameras mounted on the edges, while the lenses are studded with lights -- a setup that allows people suffering from macular degeneration and other conditions to see a simplified version of their surroundings, up close. And the best part, really, is that the glasses cull that data using garden-variety technology such as face detection, tracking software, position detectors, and depth sensors -- precisely the kind of tech you'd expect to find in handsets and gaming systems. Meanwhile, all of the processing required to recognize objects happens in a smartphone-esque computer that could easily fit inside a pocket. And while those frames won't exactly look like normal glasses, they'd still be see-through, allowing for eye contact. Team leader Stephen Hicks admits that vision-impaired people will have to get used to receiving all these flashes of information, but when they do, they might be able to assign different colors to people and objects, and read barcodes and newspaper headlines. It'll be awhile before scientists cross that bridge, though -- while the researchers estimate the glasses could one day cost £500 ($800), they're only beginning to build prototypes.

  • IBM outs integrated circuit that's made from wafer-size graphene, smaller than a grain of salt

    by 
    Dana Wollman
    Dana Wollman
    06.09.2011

    Lest you don't care what your circuits are made of, listen up: graphene's the thinnest electrical material, comprising just a single atomic layer. In addition to its electrical, thermal, mechanical, and optical properties, researchers dig it because it has the potential to be less expensive, more energy-efficient, and more compact than your garden-variety silicon. So imagine IBM's delight when a team of company researchers built the first circuit that fits all the components, including inductors and a graphene transistor, on a single wafer -- a setup that consumes less space than a grain of salt. The advantage, scientists say, is better performance than what you'd get from a circuit combining a graphene transistor with external components. In fact, the researchers got the circuit's broadband frequency mixer to operate at 10GHz , a feat that could have implications for wireless gadgets running the gamut from Bluetooth headsets to RFID tags. That's all just a layman's explanation, of course -- check out the latest issue of Science for the full paper in all of its technical glory.

  • Microsoft turns to crowdsourcing service to swat away patent trolls

    by 
    Amar Toor
    Amar Toor
    06.01.2011

    We've seen the havoc that patent trolls can wreak on tech companies and Microsoft clearly wants no part of it. That's why Ballmer & Co. have joined forces with Article One Partners -- a New York-based research firm that crowdsources scientific expertise to figure out whether or not patented ideas or inventions are as innovative as they claim, based on prior art. By subscribing to Article One's new Litigation Avoidance service, Redmond hopes "to reduce risk and reduce potential litigation cost" brought by nonpracticing entities (NPEs) -- companies that collect thousands of patents, in the hopes that one may lay a golden egg. No word on how much the service will actually cost, but we're guessing it'll be worth at least a few legal headaches. Full presser after the break. [Image courtesy of Robert MacNeill]

  • 15 Minutes of Fame: Searching for the Higgs boson and a Swift White Hawkstrider

    by 
    Lisa Poisso
    Lisa Poisso
    05.05.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. We interrupt our two-part interview with actor Kristian Nairn (Hodor in HBO's blockbuster new series, Game of Thrones) for a quick chat with ... a particle physicist at CERN, the world's largest particle physics laboratory in Geneva, Switzerland. Writes in-game buddy Fra (and thanks, Fra -- much love for all the EU players who brave the whole second language thing to send in tips!), "I have a friend which might be material for one of your interviews (which are great!). He is both good as a healer as he is a physicist. He also does some guides and public talks about his studies, and he is comprehensible even for a dumbass as me. :) I'm pretty sure you've a lot of nerds on your interview list, but a physicist working in one of the most famous labs is something ... new? He also does a lot of jokes about the not-so-good physics in game, or when people care of maximizing numbers that do not really change your game performance if you do all the math." A particle physicist who isn't into theorycrafting? We simply had to know more. Follow us past the break to learn how searching for the Higgs boson is like farming for a Swift White Hawkstrider (and come back next week for more with Game of Thrones' Kristian Nairn).

  • Researchers build synthetic synapse circuit, prosthetic brains still decades away

    by 
    Dana Wollman
    Dana Wollman
    04.25.2011

    Building a franken-brain has long been a holy grail of sorts for scientists, but now a team of engineering researchers have made what they claim to be a significant breakthrough towards that goal. Alice Parker and Chongwu Zhou of USC used carbon nanotubes to create synthetic synapse circuits that mimic neurons, the basic building blocks of the brain. This could be invaluable to AI research, though the team still hasn't tackled the problem of scope -- our brains are home to 100 billion neurons, each of which has 10,000 synapses. Moreover, these nanotubes are critically lacking in plasticity -- they can't form new connections, produce new neurons, or adapt with age. All told, the scientists say, we're decades away from having fake brains -- or even sections of it -- but if the technology advances as they hope it will, people might one day be able to recover from devastating brain injuries and drive cars smart enough to avert deadly accidents.

  • Spiroscout inhaler uses GPS, WiFi to track asthma attacks

    by 
    Dana Wollman
    Dana Wollman
    04.14.2011

    Back in 2009, we told you about a University of Wisconsin-Madison scientist using GPS to tag asthmatics in an effort to better understand what was triggering their attacks. Two years later, David Van Sickle and his current company, Asthmapolis, are about ready to turn his research into a commercial product dubbed the Spiroscout. The USB-powered inhaler uses GPS as well as WiFI to track patients' inhaler use, which Van Sickle says will yield a fuller, more accurate body of data than the self-recorded logs patients are often asked to keep. The benefit is two-fold, Van Sickle says: physicians can use this data to adjust their patients' medication, if necessary, while epidemiologists might have more insight into population-level trends. As PhysOrg notes, this isn't the first inhaler of its kind (incidentally, that would be Asthmapolis' first-gen product, the SiliconSky GPS), but it may be the most practical one to date in that it doesn't come with a bulky box attached. Spiroscout isn't available just yet -- the company expects it to ship in the fall -- but curious asthmatics can reserve theirs now.

  • British surgeons using radiation beams to halt macular degeneration

    by 
    Darren Murph
    Darren Murph
    11.23.2009

    We've seen more eyesight restoration efforts than we could easily count, but rather than tooting their horn about some theoretical discovery, boffins at Kings College Hospital in London are actually putting their hard work to use on real, live human brings. The new process, which goes by the name brachytherapy, is a one-off treatment for macular degeneration. In essence, surgeons carefully light up a beam of radiation within the eye for just over three minutes, which kills harmful cells without damaging anything else. A trial is currently underway in order to restore eyesight in some 363 patients, and everything thus far leads us to believe that the process is both safe and effective. As for costs? The procedure currently runs £6,000 ($9,889), but that's still not awful when you consider that existing treatments involving injections run £800 per month. Hop past the break for a video report.

  • Stargate Worlds: We're still kicking, the pics prove it

    by 
    James Egan
    James Egan
    11.16.2009

    It's been a long, difficult road for Stargate Worlds -- a game that has been mired in financial woes for quite some time. Now and again we do get to report some positive news about the sci-fi MMO, but it's clear that Stargate Worlds isn't out of the woods quite yet. Cheyenne Mountain Entertainment recently made an announcement to the game's fan community, thanking them for their support through tough times. CME stated, "We know you expect nothing less than the AAA content in Stargate Worlds our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for Stargate Worlds and we can't wait to show you more of what we've been cooking up over here." As to what they've been working on, Cheyenne Mountain Entertainment released some new screenshots of the armor and weapons for the Goa'uld, Jaffa, Soldier, and Scientist classes. CME explains, "Each of these armor sets will have unique traits that make them ideal for certain situations. As players become familiar with each world and the various environments they will encounter, they will discover which sets of armor best suit their play." The most recent Stargate Worlds images can be seen at the top of the gallery on the SGW Community Site.%Gallery-18792%

  • Mad scientists figure out how to write memories to brains, take over Earth

    by 
    Darren Murph
    Darren Murph
    10.17.2009

    Call us crazy, but we're guessing one Gero Miesenböck of the University of Oxford has been watching just a wee bit too much Fringe. Gero here, along with a few of his over-anxious colleagues, has seemingly figured out a way to actually write memories onto a fruit fly's brain using only a laser pen and three-fourths of a Ouija board. We know what you're thinking, and we're thinking the same. But all terrifying thoughts aside, what if boffins could burn memories of hard lessons learned into our minds without us having to suffer through them first? You know, like upgrading to Snow Leopard.

  • Fingerprint 'developer' used to lift text from letter-containing envelopes

    by 
    Darren Murph
    Darren Murph
    11.10.2008

    MacGyver and Maxwell Smart had a plethora of tricks up their sleeves (or shoes, as it were), but they never had this. One Paul Kelly and colleagues at Loughborough University have discovered that a disulfur dinitride polymer can not only turn exposed fingerprints brown as it creates a reaction with the nearly undetectable residues, but it can also lift text from departed letters. In an odd twist of fate, it was found that traces of ink jet printer ink can actually initiate the polymer just like print residue can, and the detection limit is so low that details from a letter that was once within an envelope can be seen after adequate exposure to the chemical. And you thought snail-mailing those interoffice love letters was a safe bet.