Scott-Homer

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  • BioShock environments look gorgeous powered by CryEngine 3

    by 
    Xav de Matos
    Xav de Matos
    08.09.2012

    Artist Scott Homer has been a little too busy working as an artist at Crytek UK to update his online portfolio, but he did share a few shots of what he calls an "homage to the BioShock universe."The handful of screens he offered shows what Irrational's award-winning BioShock would look like if it had been built atop CryEngine 3 (which powered Crysis 2), rather than a modified version of Unreal Engine 2.5.In a different world, we might have gotten this version of BioShock we received. Who knows, maybe it'll be a BioShock we get later ... if the industry continues its love affair with updated and re-released classic games.