SensibleWorldofSoccer

Latest

  • Sensible World of Soccer fixed, back on XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.21.2007

    After a blatant bug caused it to be yanked from the Xbox Live Marketplace, Sensible World of Soccer has returned sans obvious technical faults. This version of the footy classic still has the problem of us being completely rubbish at it, but we can't lay the blame at the feet of the developers. They'd just boot it into our obviously unguarded net.If you were enjoying the previous release of Codemasters' kicker despite the creepy crawlies in the code, you're advised to delete the game from your Xbox 360 hard drive and download it again. Major Nelson assures us that you won't be charged if you've already paid for it -- and if not, swos never your concern anyway.

  • Sensible World of Soccer has critical bug, gets pulled

    by 
    Justin McElroy
    Justin McElroy
    12.19.2007

    The video just about sums it up. After a long build-up, Sensible World of Soccer rushed onto the Xbox Live Marketplace field this morning and promptly fell on its face. (Thanks to West Ham's Robert Green for the visual aid.) The beloved soccer game apparently suffered from a bug that would sign players out of Live as soon as it started up, and wouldn't sign them back in until they returned to the dashboard. After the forums erupted on Codemasters' official site, the game was pulled from Marketplace.There's currently no announced timetable for its return, but we'll update this post as soon as we hear something new. In the meantime, Major Nelson has the lowdown on all the "anonymous" information your game will collect on you to present you with the very finest in in-game advertising. ... Once it's working, of course.[Thanks, GiantHaystax]

  • Codemasters hopes for Sensible Soccer this month

    by 
    Richard Mitchell
    Richard Mitchell
    11.02.2007

    Sensible World of Soccer has been on something of a release date roller coaster this year. Originally scheduled to release this summer, the game was set for August 29th. After this date was missed, the game was delayed for an indeterminate amount of time, though Codemasters warned it would not arrive in September either. Now November is upon us and Codemasters is shooting for a release late this month according to Eurogamer. That, however, is dependent on whether or not the game makes it through Microsoft's certification process on time. Given the history of this process, it's still quite possible that we won't be playing any Sensible World of Soccer this month either. Still, keep the faith fanboys, you may yet get your chance to play some classic football on XBLA this month.

  • Sensible Soccer's release date still up in the air

    by 
    Dustin Burg
    Dustin Burg
    09.06.2007

    Back in July, developer Codemasters confirmed that their XBLA game Sensible World of Soccer would release on August 29th with excitement and parades through the streets to follow. And even though we temporarily forgot about the game and its release, we double checked the Marketplace and lo and behold there is no soccer fun to be found. Sounds like the dreaded delay syndrome has struck again.So, we decided to do a little research and found out via Codemasters' community admin Rubbergenius that indeed the game has been delayed for unspoken reasons and that no firm release is in site. According to the community admin's post, they have taken down the tentative "Summer 2007" Sensible World of Soccer release date and replaced it with a uber vague "TBD" release. Rubbergenius promises that the game shouldn't be delayed for "months and months", but made sure to shoot down the late September release rumors that have been floating around. Oh so evil game delays, don't you see how much you hurt us?

  • Sensible World of Soccer website is live

    by 
    Dustin Burg
    Dustin Burg
    08.08.2007

    Nostalgic soccer gamers will be excited to know that the official Sensible World of Soccer website has gone live dishing out some fresh media and promising a Summer 2007 XBLA release. The website features generic information about the game, a few screen grabs, and four adorable wallpapers. It also offers a video that gives a brief look at the gameplay and a link to the game's official MySpace group (oh so hip). And if that doesn't stimulate your inner soccer fanboy maybe the news of an Unofficial Official Sensible Soccer Live Arcade World Cup tournament that'll be taking place when the game releases will. Beckham can't touch our mad soccer skills[Via gamesindustry.biz]

  • New details on Sensible Soccer for XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    02.27.2007

    North Americans don't get soccer. Europeans don't get American football (and are understandably confused as to why it's called football). Still, both sports have their classic iterations. America has Tecmo Bowl, and Europe has Sensible Soccer. It was revealed some time ago that Sensible Soccer would be making its way to Xbox Live Arcade, and IGN has unearthed a few details about the game. Like many classic Arcade releases, Sensible Soccer will feature enhanced graphics and sound. Codemasters, developer of the series, notes that they intend to maintain the classic feel of the game, and all work will be based on the source code developed for Sensible World of Soccer 96/97. Finally, the game is scheduled to release this summer for both Live Arcade and Windows.Are any of our European readers excited about this?

  • Sensible World of Soccer considered for XBLA

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.05.2006

    Codemasters, owners of the Sensible World of Soccer (SWOS) license, is reportedly considering a port of this classic 'football' title for Xbox Live Arcade. Sensible Software's beloved SWOS, which debuted for Amiga & DOS in 1994, was intended to be an unlockable in Codemasters' mediocre release, Sensible Soccer 2006, but ended up a no-show in the final version.While Codemasters readily admits, "Live Arcade is a platform we're evaluating certainly," the company is still trying to gauge the demand for a re-release.