ShigeruMiyamoto

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  • Caption Contest: Blue shells can't slow Miyamoto down

    by 
    Tim Stevens
    Tim Stevens
    12.11.2011

    Monumentally important game designer and producer Shigeru Miyamoto made waves this week by saying he was / wasn't retiring from duties at Nintendo. There's been plenty of confusion regarding what his new duties at the company will entail, but this image makes it pretty clear. All hail Nintendo's new shopping mall test driver. Tim: "I'm developing a new power-up. It's called Golden Parachute." Richard Lai: "I once gave Kaz's ex a ride on this." Myriam: "I guess the shrink ray finally works." James: "The new Hotel Lobby level proved a success" Billy: "What? At least it's a hybrid." Mat: Miyamoto looks forward to exhibiting at next year's Tokyo Motor Show. Brian: "Miyamoto had an important message to impart on the youth of today: do enough magic mushrooms, and you're going to end up driving your car through a mall food court." Sean: A clean shave and a suit jacket revealed far more than Mario had ever intended. "Well," he thought, "at least I can still keep the 'M' logo." Jon: "In movie news: Photos from the 'lost camera' sequence in the upcoming The Hangover III started surfacing today..." Darren: "You should see what happens when I get Star Power."

  • Shigeru Miyamoto profiled: legendary game designer, interior decorating enthusiast

    by 
    Ross Miller
    Ross Miller
    12.14.2010

    Using traditional conversion metrics, The New Yorker's got ten pictures worth of words on Nintendo's iconic designer Shigeru Miyamoto, arguably the father of modern video games whose cerebral impulses have spawned the likes of Mario and Legend of Zelda. Don't expect any bombshell news (spoiler: the company's hard at work on a portable, glasses-free 3D console), but it's definitely a thorough and entertaining read on the origins of Nintendo's gaming interests and Miyamoto himself. Bonus: given how Miyamoto's non-work time with exercise and gardening became the inspiration for WiiFit and Pikmin, feel free to overanalyze how his fixation with moving around his living room will turn into the next multi-platinum title.

  • Nintendo's Miyamoto says Miis could make the jump to the 3DS

    by 
    Donald Melanson
    Donald Melanson
    07.07.2010

    Nintendo already dropped a hint that Miis could be heading to the 3DS by including some Mii-like characters in the Pilotwings demo at E3 last month, and Shigeru Miyamoto himself has now offered some further confirmation that Nintendo is at least looking at the possibility. Speaking with IGN this week, he says that it is "something that we're definitely giving consideration to," and that Nintendo wants to "continue to try to allow people to use their Miis on different Nintendo systems going forward." While that's not quite a complete confirmation, it definitely sounds like your Mii could be with you for a long time to come.

  • Nintendo 'not satisfied' with online efforts, but no big changes in store

    by 
    Darren Murph
    Darren Murph
    06.22.2010

    Le sigh. For years now, Nintendo's online efforts have quite clearly lagged behind those of Sony and Microsoft, both of which have placed a priority on nailing online multiplayer and making it part of the draw for prospective buyers. Xbox LIVE is a entire universe of online goodies, and it's the exception rather than the rule to see a major title launch on the 360 sans online play; in many ways, Sony sings a similar tune. Nintendo, meanwhile, seems to keep online play on the back burner, occasionally throwing it in where it's easy enough to add but never really going out of its way to make sure the latest AAA title will allow Bobby and Jacky to play from across the street. During an investors meeting last week at E3, Nintendo president Satoru Iwata confessed that he's "not currently satisfied with the online efforts that we have made so far," and that the Big N is "working at ways to improve those." In an episode of corporate double-speak to end all corporate double-speak, he followed up with this gem: "On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product." Seriously, Iwata? You can't think of a single reason why the next installment of Balls of Fury could benefit from online support? For shame.

  • Miyamoto says that Wii is 'honored' to be in such great company as Move and Natal

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.26.2010

    While Sony might be doing its best to heat things up with its Wii-baiting "realistic movements" ad campaign, Nintendo's Shigeru Miyamoto is taking the high road. Elaborating on recent comments that he made about the threat posed by rival motion controllers (or lack thereof), the elder statesman, whose career stretches back to the beginnings of the video game industry and includes everything from Donkey Kong to The Legend of Zelda and beyond (don't forget Nintendogs), said that "[c]ompeting with other companies" in a specific product category was "never our top priority." Rather, the company will continue to do what it does best: creating "unique and unprecedented entertainment." So how does he feel about PS Move, then? "The user experience we have created is going to be intensified by the advent of new machines from other companies. It's a new experience that we originated. So we really see it as a great honor." Class act, that guy. We'll see how he feels when we beat him to market with our Engadget Vitality Sensor.

  • Nintendo slipping DS handhelds into schools, McDonald's training sessions

    by 
    Darren Murph
    Darren Murph
    03.21.2010

    What's a global gaming company to do once they've soundly dominated the portable market? Why, covertly get the DS into schools and restaurants, of course! Shigeru Miyamoto, who created undercover gems like Donkey Kong and The Legend of Zelda, recently informed the AP that his company would be rolling the DS out "in junior high and elementary schools in Japan starting in the new school year," though few details beyond that were available. We do know, however, that this invasion into the education sector is more than just a fluke, with Miyamoto noting that this very area is where he is "devoting [himself] the most." Of course, the Big N already has a nice stable of mind-bending titles, but getting actual teachers to embrace the device in the classroom would be another thing entirely. In related news, select McDonald's eateries in Japan will be using the DS to train part-time workers, though mum's the word on whether the Cooking Mama franchise will be cashing in here.

  • Nintendo's Miyamoto casually references new hardware, MotionPlus games

    by 
    Vlad Savov
    Vlad Savov
    02.09.2010

    Do you think non-disclosure agreements apply if you're one of the guys who built the company you represent? Probably not, as evidenced by Shigeru Miyamoto, who recently took the opportunity -- while receiving an award, no less -- to blab about forthcoming hardware and games based around the MotionPlus peripheral. There wasn't much content to his mentions, beyond us now knowing that he's actively engaged in the design of multiple games outside of the next Zelda iteration, but this is the firmest confirmation yet that the Wii is set for a Wiiplacement. Parsing this with earlier comments from Miyamoto-san would suggest the company will be looking to optimize its present formula (maybe with a touch of HD?) rather than revolutionize what is already a wildly successful console. Until then, let's just be happy that one of gaming's patriarchs is still going strong and dropping crumbs of knowledge for us undeserving earthlings.

  • Nintendo's Miyamoto: next-gen Wii hardware could be "more compact, cost-efficient"

    by 
    Darren Murph
    Darren Murph
    10.23.2009

    There ain't much to glean from Shigeru Miyamoto's recent sit-down with Popular Mechanics, but in the never-ending quest to learn more about Nintendo's next-generation Wii, a few tidbits of interest have been highlighted. Miyamoto, who is responsible for creating the likes of Mario and Zelda (amongst others), spoke at length about current titles, the future of video games as a whole and on his view of the not-yet-named Wii 2. In answering a question about the future of motion-sensing in the Big N's consoles, he ran off topic a bit and noted that "it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient" when speaking about future hardware (which honestly may have been talking strictly about accelerometers). Of course, this is about as predictable as it gets -- hardware tends to always shrink and get cheaper as technology improves -- but hey, there it is! Now, let your imaginations do what they were born to do. [Via TechRadar]

  • Nintendo promises 'very creative ideas' for Vitality Sensor, declines to name any

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.04.2009

    The kids at the Mercury-News have just had a sit-down with our old pal Shigeru Miyamoto, Nintendo's legendary head of game development, for a chat about the recession, game controllers, and trust. The company's plan for dealing with the ebbs and flows of the international economy is simple: "We're really just concentrating on creating something that people want... something the whole family will use." Does that include the admittedly silly Vitality Sensor? Of course: "[A]ny sort of changes to interface that allows people to get into games and enjoy games is a great trend." Any clues as to the exciting new forms of gameplay this Vitality Sensor will provide? "I don't have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas." It looks like we'll just have to trust the man with the sword for the time being.[Via Joystiq]

  • Survey: Developers still worship Miyamoto, Blow too

    by 
    Jason Dobson
    Jason Dobson
    06.15.2009

    Luminary Shigeru Miyamoto hasn't lost his shimmer in the eyes of game developers, with a recent industry poll finding the Nintendo icon to be without equal. The survey, commissioned by organizers of next month's Develop Conference, asked 9,000 devs to name their game development hero, with nearly a third of respondents pointing to Miyamoto as the man with the plan. The popularity contest also named id Software's John Carmack as the next most idealized developer, followed by Maxis and now Stupid Fun Club brainpan Will Wright. The top ten list of industry highlights was rounded out by Braid dev Jonathan Blow, who's likely too busy rewinding time (to see if he can somehow land higher on the ballot) to care.

  • Miyamoto "not worried at all" about Sony and Microsoft's motion controllers

    by 
    Nilay Patel
    Nilay Patel
    06.08.2009

    Sony and Microsoft certainly turned the motion-sensing heat up on Nintendo at E3 last week, but it doesn't seem like Shigeru Miyamoto is all that concerned at the moment -- he just told the BBC that while he's "flattered" his competitors are "moving in the same direction," he's "not worried at all" about Project Natal or the Playstation motion controller because "they don't have the type of depth that we're able to provide with Wii Motion Plus." Snap. We don't know about that -- we certainly haven't been blown away by Motion Plus -- but we can see why Nintendo's not sweating it just yet: the Wii's a runaway hit and a pop-culture phenomenon, while Natal and the PSMC are still tech demos without announced ship dates or even final names. That said, it's clear that Microsoft and Sony don't intend to just cede this space to Mario and Co., so we'll see how Nintendo fights back -- we'll tell you right now that the Wii Vitality Sensor ain't gonna cut it. [Via Joystiq]

  • Miyamoto flattered, not worried by Sony, Microsoft motion controllers

    by 
    Jason Dobson
    Jason Dobson
    06.08.2009

    If there was one driving theme behind this year's E3, it was that motion controls are too cool for school. However, even with both Microsoft and Sony jumping onto the bandwagon with their own gesture-based antics, Nintendo's Shigeru Miyamoto tells the BBC that he's "not worried at all" about being left behind. In fact, the brain trust says that Nintendo's "very flattered" by the competition. Still, Miyamoto barbed his comments, stating that, based on what he's seen so far, neither competitor's motion controllers "have the type of depth that we're able to provide with Wii Motion Plus." Sony. Microsoft. You hear that hitting the floor? That's the gauntlet.[Via 1UP]

  • Miyamoto: Super Mario Bros. Wii could be better, but the Wii's too weak

    by 
    Darren Murph
    Darren Murph
    06.04.2009

    Look, it's no secret that the Wii is comparatively weak. It always has been, and unless some magical, unicorn-approved firmware update hits in the near future, it always will be. The Big N's Shigeru Miyamoto sat down at E3 this year with GameDaily and confessed as much, stating that he "would like to use Wii Speak more, but [in Super Mario Bros. Wii], the Wii processor is already being taxed." He added that this was all "part of being a developer to work with the tools you have to create new and interesting projects," but it certainly makes us wonder just how much more awesome this console could be with a specifications list fit for this millennium. Ah well, maybe we can actually look forward to native 1080p games from Nintendo next decade... if we're lucky.

  • Miyamoto: Ocarina of Time could have been in first-person perspective

    by 
    Griffin McElroy
    Griffin McElroy
    05.11.2008

    There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hylian franchise), Legend of Zelda: Ocarina of Time. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (and Game Rankings) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?In a recent discussion between Nintendo president Satoru Iwata and revolutionary game developer (and Time's most influential person of 2008) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter Goldeneye), and that he'd considered creating Ocarina of Time using an Oblivion-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing Darunia's sexy dance of seduction first-hand.

  • Shigeru Miyamoto back for round two -- nominated for 2008 Time 100

    by 
    Griffin McElroy
    Griffin McElroy
    04.12.2008

    We imagine that Shigeru Miyamoto, creator of some of the most recognizable intellectual properties on the planet, doesn't like coming in second place -- let alone ninety-second place. Unfortunately for the banjo-plucking game designer, that was the case in last year's Time 100 list, when Shiggy, sandwiched between the world's fifth richest man and the author of "The Secret", nearly didn't make the cut. Though his pride was surely bruised, Miyamoto wasn't discouraged by the low ranking -- he merely stepped up his game, providing oversight for some of last year's best-selling Wii titles. Perhaps that's why he's been nominated for the 2008 Time 100 list, where dedicated Nintendo fanboys have pushed the eccentric designer to number 27 -- somewhere between Michael Cera and Oprah. Your votes can help propel the father of modern video gaming to the top of the list, a position currently held by a certain precipitationally-named Korean pop star. Unless, of course, you're anti-Shiggy -- but who could you say "no" to that adorable face?

  • Wii Balance Board might not be one-trick pony

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.31.2008

    With still no European or exact US release date to speak of, Wii Fit and its accompanying Wii Balance Board have been somewhat forgotten outside of Japan, where sales have been brisk. Nintendo, however, has certainly not neglected its pressure-sensitive peripheral, with tentative plans to take advantage of the Balance Board in future releases.In a recent Famitsu magazine interview, Shigeru Miyamoto admitted that Nintendo may consider developing future software titles that use the Wii Balance Board, depending on how well the Wii Fit package performs overseas. Today, Namco Bandai is releasing Family Ski in Japan, which includes an option to play using the Balance Board. If Nintendo were to go ahead and continue developing for the Balance Board, would we be seeing more fitness titles, sports titles, or perhaps something else altogether?

  • SMG video update: Powerups, galaxies, and a live orchestra

    by 
    Eric Caoili
    Eric Caoili
    10.18.2007

    The Super Mario Galaxy media frenzy continues with a bucketful of new videos. Naturally, we're emptying that bucket over your head, partly to douse you with fresh movies, but mostly for comedic effect.You'll find the streaming clips in the Japanese site's powerups and galaxies sections, yelling out with orange word balloons, "New!" You can watch them past the post break, too. Also on the list of updates for today, the third volume of Iwata Asks (Super Mario Galaxy edition) has some great footage of a live orchestra recording one of the game's songs while Koji Kondo and Shigeru Miyamoto watch, an overturned tea table likely nearby. According to the interview, 28 tracks in all have been recorded by the orchestra.It's likely just us -- in fact, we're sure of it -- but there's something about Super Mario Galaxy's main theme that reminds us of the Perfect Strangers opening credits, particularly the part where the song crescendos, "Staaanding tall!" Also, the action-platformer's music makes us break out into the "Dance of Joy" whenever we hear it, causing us to jump into the arms of anyone nearby. It's really quite embarrassing for everyone involved.

  • Wii Warm Up: Executive power

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.19.2007

    In the past several years, it seems the reputation of gaming industry executives has begun to reach epic levels, proportionate, perhaps, to the spread of gaming as a culture. But we're also starting to think that maybe the corporate hype machines are getting a little out of control. What matters more, personality or product? Maybe it's just us, but it seems the lines are beginning to blur.We can understand a healthy dose of Miyamoto-worship -- the man is a legend in the industry, and he's responsible for more of our cherished childhood memories than we'd like to admit. And sure, we love Reggie, and Iwata is the man (by that, we mean one hell of a savvy businessman), but is it really their personalities that make Nintendo what it is right now? No, it's certainly their skills ... so what's with all the executive worship that is spreading throughout gaming communities? Is it just that industry execs are out in the open more and more often, or is it something else? After all, most of the people that we're chasing in the industry are just in marketing. They're not doing much to create the things we spend our time on; they're just a face. A name. No different than mascot characters -- it's just now that we're growing up, apparently Sonic and Mario can't bear the brunt of the console wars any longer, and we've moved on to Reggie and pre-exodus Peter Moore. But let us know what you think -- that's why we're here.

  • Mega 64 to host premiere screening in San Diego

    by 
    Justin McElroy
    Justin McElroy
    06.12.2007

    It seems like those kids from Mega64 are all grown up. Just a few scant years ago they were pretending to be Mario and Luigi and harassing innocent people on the street. Now ... well, they're still doing that, but now they do it with Shigeru Miyamoto looking on and they get to show the results in an actual, fancy theater. Oh, and they look sexy doing it.Their first-ever theatrical showing is set for Friday July 27 (during the San Diego Comic Con) at the La Jolla Village Theater. They'll be showing off some random bits, but the main feature is premiere of the first two episodes of Version 3, the third season of their show. More info (including how to purchase the $10 tickets) is available here. Also announced: Mega64 Time!, a two-disc collection of random bits and every video game ad the guys have ever made, which will be available the same weekend as the premiere. You see that? It's their first synergistic marketing! God, they grow up so fast.

  • Miyamoto: I want to make games you don't know you want

    by 
    David Hinkle
    David Hinkle
    05.08.2007

    Shigeru Miyamoto, the be-everything guy at Nintendo we love so much, recently conducted an interview with Entertainment Weekly in response to his being named as one of Time's 100 Most Influential. As if the amount of respect we have for the man could increase, he found a way through his answers in this interview. Especially so when the question of creating something like Halo came up."I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." And that's what we love about Miyamoto. He could be developing those kinds of games, but he'd rather innovate then compensate. We respect that, even if it means that not all of his games are going to be amazing.[Via IGN]