siege-of-orgrimmar

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  • Dark Shaman pull from anywhere

    by 
    Sarah Pine
    Sarah Pine
    04.03.2014

    My Horde guild recently discovered something interesting about the Dark Shaman encounter, as you can see detailed in the video above. This interesting something is the fact that the Dark Shaman will, in fact, teleport to wherever you pull them from--including the roof of the Orgrimmar auction house. This could be a little challenging in a fight where positioning is actually quite important. Oops!

  • Cross-realm raiding now enabled on all servers

    by 
    Anne Stickney
    Anne Stickney
    03.18.2014

    Raiders, rejoice -- a new cross-realm raiding feature has now been implemented. In a blue post by Rygarius, it was announced that cross-realm raiding via BattleTag and RealID has been enabled not just for Flex mode, but for Normal and Heroic mode raiding on all servers. These cross-realm raids will be allowed to get the Reins of the Kor'kron War Wolf and all titles associated with the Siege of Orgrimmar, none of which were previously allowed on Flex or LFR difficulty. Rygarius We've recently implemented an often requested feature to enable cross-realm raiding for Siege of Orgrimmar. Cross-realm BattleTag™ and Real ID friends can now raid together and take the fight to Garrosh on Normal or Heroic difficulty. Players will be able to earn greater rewards such as Reins of the Kor'kron War Wolf or the title of Conqueror/Liberator of Orgrimmar; both of which aren't available to be earned within Flexible or Raid Finder difficulty. This change is currently live. source If your cross-realm Flex group has been doing well and defeating Garrosh, now might just be the time to step into Normal mode, test the waters against the forces of Hellscream on a higher difficulty, and reap all the rewards for doing so. Good luck! Edit: Ion "Watcher" Hazzikostas has stepped into the thread in question to clarify a few points. Read on after the break.

  • What to do in a raid while waiting to raid

    by 
    Anne Stickney
    Anne Stickney
    02.21.2014

    My guild is moving right along through heroic 25-player content -- we're 10/14 currently, and happily working on Thok. Part of the reason I enjoy the guild is the progression, but the other part is that no matter how bad things get, nobody ever takes things too seriously. To us, raid nights contain endless games within games to be played while groups are being set up and in between wipes. If there is something weird to be done in the Siege of Orgrimmar, something that has nothing to do with the actual killing of bosses at all, we've either done it, or we'll discover it soon. But before you get started raiding, why not get some fishing time in? The other day we discovered that the small pool of water right in front of the instance portal is just deep enough to allow fishing -- something we thought removed with the destruction of the Vale. To our knowledge, you aren't going to find any fishing pools in the little puddle of water, but you can still fish. Not only can you fish, but there are Jewel Danio still lurking in the water.

  • Tanks, healers, and the most dangerous LFR bosses

    by 
    Allison Robert
    Allison Robert
    02.14.2014

    Recently I wrote a small article wondering whether the fabled Monday night Raid Finder festival of ugly death was just an urban legend. Opinions in the comment section were mixed, so I wanted to do a little ingame research to figure out whether the conventional wisdom was right and Mondays are an unusually deadly day for LFR runs. While I'm nowhere close to being done with that little project, my first venture into the numbers in Siege of Orgrimmar and the Raid Finder did turn up some interesting results with my characters. The deadliest Raid Finder boss of tier 16 was not who I thought it was, the safest Raid Finder boss was really not who I thought it was, and there are some eye-raising numbers on the fights where a well-geared tank or healer was disproportionately likely to swing the odds in the raid's favor. Also, the Gates of Retribution wing sucks. But you knew that already.

  • Patch 5.4.7: Targeted nerfs to Garrosh on 10-man Heroic

    by 
    Olivia Grace
    Olivia Grace
    02.14.2014

    Lead Encounter Designer Ion "Watcher" Hazzikostas has made a characteristically excellent post on the US forums, detailing targeted nerfs to Garrosh on 10-man Heroic difficulty. Watcher's full post is, as ever, after the break, but the main details are as follows. There were several encounter mechanics where the numbers scaling for 10-man meant that the difficulty was higher than in 25-man. Watcher particularly notes the interaction between Malice clumps and Iron Star triggering. In 25-man, the Malice groups, a total of six players, were never large enough to trigger the Iron Star, when they inevitably overlapped with Bombardment in the fourth Malice. On 10-player heroic, the Malice clump size of three in total would also trigger an Iron Star in the fourth Malice. Now, in 10 Heroic, the Iron Star trigger clump size is four, bringing it in line with 25 Heroic. Additionally, Garrosh's health is reduced by around 5%, and Minion of Y'Sharrj health is reduced by 10%. DPS checks for 10 Heroic were causing guilds to try to single-heal the fight, and 25 Heroic players are able to kite the adds while 10 Heroic guilds don't have the spare manpower. These changes show the process Watcher has discussed in the past, specific targeted nerfs, and will bring the two sizes in line. Hit the break for his full post.

  • The dangers of Monday night LFR

    by 
    Allison Robert
    Allison Robert
    02.12.2014

    After my guild finished raid on Monday, we voted to do the fourth wing of Siege of Orgrimmar in flex for another shot at Garrosh's heirlooms. Before queuing for flex, people took a break to let their dogs out, get something to drink, or jump on alts to do their farming. My fellow tank hopped to his alt warrior and wondered aloud over the wisdom of doing an LFR on him later that night. "Don't do it," was the universal consensus. "Monday night LFR is just asking for trouble. The only winning move is not to play." That got me thinking about the weirder aspects of the game's culture, in which a single day and a raid lockout divides an alleged nightmare (Raid Finder on Mondays) from a safe bet (Raid Finder on Tuesdays). The usual story is that people run their better-geared mains through Raid Finder soon after the weekly lockout finishes, but come Sunday and Monday they're running their less-geared alts, and usually on classes with which they're less familiar. There's got to be more to it than this, but it's a narrative that most players are probably aware of by now. Out of morbid curiosity, I've occasionally taken my main or alt shaman through Sunday and Monday LFRs but can't say I've noticed a massive difference. There are definitely more times late in the week where I've zoned into a squabbling raid with a two-stack of Determination, but most runs are fairly uneventful. However, one player's experiences are rarely representative, and your own gear and experience play a role as well. A well-geared toon, especially if it's a tank or healer, is at least marginally more likely to contribute a successful raid, and vice versa. I'm tempted to do a series of LFRs and measure overall raid DPS and number of deaths by day. I'm genuinely curious whether the conventional wisdom is right, and late-week Raid Finders are more likely to encounter trouble than their early-week counterparts.

  • Siege of Orgrimmar updating to Warlords-mode raiding in 6.0

    by 
    Anne Stickney
    Anne Stickney
    02.04.2014

    Mythic mode raiding will be coming into play a little sooner than previously thought. A tweet by Lead Encounter Designer Ion "Watcher" Hazzikostas yesterday confirmed that we will be seeing Warlords-style raiding implemented into the Siege of Orgrimmar raid with patch 6.0. The raid structure in Warlords includes Raid Finder, Normal, and Heroic difficulty all available in Flex-scaling formats. Raid Finder mode as it stands today will still be called Raid Finder mode, however Flexible difficulty will now be called Normal, our version of Normal raiding will be Heroic, and Mythic raiding, a 20-man only format, replaces our Heroic mode as it stands today. .@naquadah007 We're actually going to convert SoO to the new raid system in 6.0, so current Flex will just be Normal and won't be going away - Watcher (@WatcherDev) February 3, 2014 While we knew these changes would be coming in 6.0 via screens shown at BlizzCon 2013, what we didn't know is that this format will be applied to Siege of Orgrimmar, as well as all raids going forward into the new expansion. A later tweet by Hazzikostas pointed out that there will be plenty of advance notice before the change goes live, and there will also be more information on the topic at a later date. Considering we're just now seeing patch 5.4.7 on the PTR, we shouldn't expect Mythic modes to be dropped on us immediately.

  • Know Your Lore: Warlord Zaela and the Dragonmaw Clan

    by 
    Anne Stickney
    Anne Stickney
    02.02.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are Dragonmaw -- a clan that seems a little out of place in the name department, having existed long before dragons ever arrived on Draenor. However out of place that name may have been at the time, the clan lived up to it with brutal efficiency upon traveling through the Dark Portal and arriving on Azeroth. Yet for all its bravado, all its strength, and all its extremely powerful artifacts of questionable origin on its side, the Dragonmaw didn't really flourish. In fact, it found itself ironically subject to the manipulations of those it tried to subjugate, over and over again. One orc woman saw the path her clan was destined to travel, the seed of corruption that was quickly threatening to tear the Dragonmaw apart, and feared for the fate of her clan. But when given a chance to make a difference, she seized the opportunity, killed her own Warchief and was rewarded with the chance to lead the Dragonmaw at the side of the Horde. Zaela may not have a lot of story behind her just yet, but make no mistake -- she will do whatever it takes to guarantee the safety and survival of her clan. It's a pity that her methods involve allying with the most hated orc on Azeroth.

  • Blood Pact: Be the boss of your mods

    by 
    Megan O'Neill
    Megan O'Neill
    01.27.2014

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is using old screenshots because they're pretty. My first post about user interface elements was back in October? Seriously? Sheesh. Since then I've talked about unit frames, how your spells spread in space, macros, two proc tracking addons, keybinds, and shared some of my Weak Aura strings. The final topic is to use a boss mod effectively as a DPS, even when you're not the raid leader calling everything. The two popular boss mods, Deadly Boss Mods (DBM) and Big Wigs (BW), both work pretty fantastically out of the box, but using a boss mod properly can really enhance your spellplay during an encounter.

  • Scattered Shots: Beast mastery vs. survival raiding

    by 
    Adam Koebel
    Adam Koebel
    01.23.2014

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the differences between survival and beast mastery raiding. It's been a long time since I felt the need to agonize over what spec I want to play on my hunter in raids. Usually there's one clear cut winner, but in Siege of Orgrimmar both survival and beast mastery are doing pretty darn well. Maybe we're not putting out warlock numbers, but we're well into the upper half of the charts when it comes to DPS. The recent hotfix to Aspect of the Hawk gave us just enough of a kick to keep us competitive as everyone continues to gear up. Marksmanship has cemented itself as a popular PvP spec in 5.4, and maybe it's OK that one spec is more PvP oriented. At least we have large numbers of hunters playing all three specs -- it's not a luxury we've always had in the past. One of the most common questions I see from new hunters is what spec should they play for the best DPS? It's difficult to answer such a question, and it reminds me a lot of the "what is the best pet?" question. If we're talking about PvE it really comes down to beast mastery vs. survival. I haven't forgotten about marksmanship, but in my opinion it's just not as versatile for raiding this tier, or this entire expansion for that matter. As for choosing between survival and beast mastery, the best place to start is to learn the differences.

  • Siege of Orgrimmar nerfs incoming

    by 
    Matt Low
    Matt Low
    01.17.2014

    Watcher has announced that several bosses in Siege of Orgrimmar will be adjusted starting with next week's raid resets. The affected bosses include Galakras, Thok the Blood Thirsty, Siegecrafter Blackfuse, and Paragons of the Klaxxi on various difficulty levels. Watcher's post is a long one, so check it out behind the break.

  • Tanking mechanics that aren't taunt on X stacks

    by 
    Olivia Grace
    Olivia Grace
    01.14.2014

    Lead Encounter Designer Ion "Watcher" Hazzikostas has been putting his new Twitter account to good use, keeping players informed of design intent, limits, ideas and more. One recent tweet particularly caught my eye, related as it is to my now-ex main, and a role I miss terribly. @Revets315 Awesome, glad you enjoyed it -- we're always looking to add new and engaging tank mechanics. We know "taunt at X stacks" is bland - Watcher (@WatcherDev) January 14, 2014 The story behind this is that the taunt at X stacks model, that was so prevalent in Dragon Soul, in Normal Mode difficulty and some heroics, was the thing that made me switch from tank to healer. I even wrote about it, to express my frustration. Commenters at the time thought it was an attempt by Blizzard to make tanking more accessible, and to increase the tanking population. But, for me at least, easy-mode tanking drove me away. And the "taunt on X stacks" model has far from disappeared as we've moved through Mists. While there have been fights like Will of the Emperor that really demanded a lot from tanks, many others didn't. Stone Guard, while it was another taunt-swap, at least required some more engagement. But there's still far too much of the taunting on X stacks. Writing the Bosses in 5 Seconds guides, I just have to figure out which debuff, and how many stacks for many of the bosses.

  • Officers' Quarters: Humbling Hellscream

    by 
    Scott Andrews
    Scott Andrews
    12.30.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Garrosh Hellscream, son of Grom, Chieftain of the Mag'har, Warchief of the True Horde, is no pushover when you meet him in battle. Nor should he be, as the final boss of Mists of Pandaria. He can break your raid team's spirit faster than he nuked Theramore. One such team is fracturing under the pressure of Garrosh and his freaky Old God souvenirs, and their raid leader is asking for help. Hello Scott! I am currently the raid leader/GM for a startup guild on a high-pop server. I was able to create a guild, form a raid team, and get them 13/14 very quickly on normal. However, I recently lost my partner tank (I tank as a warrior) due to RL issues, and had a DPS rage quit during our Garrosh attempts. I've converted a dps to tank (he has sufficient gear), and am having trouble finding the right comp/team to get Garrosh down. We rarely wipe on the first 13, but we are having trouble on garrosh.

  • Totem Talk: For the Love of Healing set bonuses in Siege of Orgrimmar

    by 
    Joe Perez
    Joe Perez
    12.17.2013

    Every other week, WoW Insider brings you Totem talk for the shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and InternetDragons.TV), shows you how. When it was first announced, the tier 16 set bonuses were something that I was initially pretty excited about. Both the tier 16 2-piece and 4-piece bonus seemed to be things that would fit well into our repertoire and gives us a little bit of a boost. Some healers weren't too convinced that these would ultimately be any good for us. It's a debate that happens pretty much every time we get a new tier of content and gear. So, we've been in Siege of Orgrimmar for a bit now, and a fair number of healing shaman have either obtained their pieces of tier gear from the various raid difficulties, or are starting to now. So then the question of the quantum second is ultimately whether or not they are any good. I figured I would share my own observations on the matter.

  • Patch 5.4.2 PTR: Patch notes update for December 5

    by 
    Anne Stickney
    Anne Stickney
    12.06.2013

    The patch notes for the 5.4.2 PTR have been updated with new information for the next patch. This round of additions are mainly bug fixes and tweaks for classes, items and quests. Also included are some adjustments for the Siege of Orgrimmar raid that address a few bugs as well. In the Galakras encounter, a situation that caused demolition NPCs to stop opening the door to the towers has been resolved. An issue causing players not to receive credit towards the Drop It! and Drop It Now! achievements has been resolved. Crashin' Thrashin' Flyers and MiniZeps should now be able to damage each other while in sanctuary areas. You can see the full list of patch notes at the official site, but if you'd just like a list of the new changes, follow after the break for a consolidated list.

  • Speed kills go live on WoW Progress

    by 
    Olivia Grace
    Olivia Grace
    11.20.2013

    WoW Progress recently added a new feature that makes really interesting reading. While their Speed Kill rankings are still in their infancy, and a little buggy in places, they reveal some really interesting stuff about how top guilds play the game. First up, though, before you check out the new feature, I should mention their little disclaimers: - Boss Kill Time counting starts from kill of the previous boss and includes trash clearing - Due to buggy Paragons of the Klaxxi Battle.net data, some of Garrosh Hellscream kills and Paragons of the Klaxxi kills might be missed Those Klaxxi. Always so darn buggy. Towards the end of the ladder, then, the data should be considered unreliable. There are certain guilds I know have killed Garrosh on Heroic who don't even feature. Method, for example, who got the world first. But nonetheless, even if we discount Garrosh for now, these are really interesting to look at. Taking Method, certainly among the world's best guilds and the holder of more world firsts in Mists than any other, as our example again, let's have a look. They rank 32nd on Fallen Protectors. Sha of Pride? 142nd. What's going on? Well, Method run with more healers so they don't wipe. Look at the Method vs. Midwinter race at Blizzcon, Method won pretty much exclusively because Midwinter wiped three times on Dark Shaman. Slow and steady won that race, and apparently the World First one, too.

  • Exclusive first look at Christie Golden's new novel, War Crimes

    by 
    Anne Stickney
    Anne Stickney
    11.18.2013

    Christie Golden, author of a substantial amount of Warcraft novels including The Shattering, Tides of War, Lord of the Clans and Rise of the Horde, recently announced a new novel to add to the list, and we have all the details. Titled War Crimes, the new novel features an all-star cast of nearly every important figure from both the Alliance and Horde, and tells an interesting, new kind of story the likes of which we haven't seen from Blizzard before. The brutal siege of Orgrimmar is over. Garrosh Hellscream, the most infamous orc on Azeroth, now sits in chains. His tyrannical leadership of the Horde has been ended by his many enemies, and he must answer for his crimes. Renowned leaders from across the world gather in Pandaria to witness Garrosh's trial. Visions of his past atrocities are presented in vivid detail for all to see. But as history is revisited, old grievances and bitter memories come back into the light, and those in attendance begin to wonder if anyone among them is truly innocent. Mounting tensions and rising enmity steer the court to the brink of chaos... as the world waits with bated breath for the verdict on the war crimes of Garrosh Hellscream. If you think a novel about a courtroom trial is going to be a dull affair, think again -- War Crimes isn't just a story about a trial, nor is it just another story about Garrosh Hellscream. In fact, it's anything but another Garrosh Hellscream novel. We were thrilled to get an exclusive interview with Christie at BlizzCon 2013 about her new title, a gigantic cast that includes some unexpected faces in the spotlight, and what we can expect to see -- as well as information on the book's release.

  • BlizzCon 2013: Method vs. Midwinter live raid recap

    by 
    Adam Koebel
    Adam Koebel
    11.09.2013

    Ion Hazzikostas, Lead Encounter Designer, and community manager Josh "Lore" Allen hosted this year's live raid where Midwinter (US Alliance) and Method (EU Horde) competed in the Siege of Orgrimmar on 25-player heroic mode. All of the raid trash was removed, and the bosses they had to fight were Sha of Pride, Kor'kron Dark Shaman, Malkorok, Siegecrafter Blackfuse, and Garrosh Hellscream. The race started out with Midwinter killing Sha of Pride a few seconds before Method, but things took a turn for the worse on the Kor'kron Dark Shaman where Midwinter experienced 4 wipes (one of them at only 3%). Eventually, Midwinter breezed through Malkorok and Siegecrafter Blackfuse with little difficulty, but their wipes gave Method the opportunity to kill the next two bosses and get several attempts in on Garrosh before killing him on attempt 3 to win the race. Congratulations to Method for the win!

  • Method square off against Midwinter in the BlizzCon live raid

    by 
    Sarah Pine
    Sarah Pine
    10.30.2013

    BlizzCon is just a shade over one week away, and the time to start getting excited is now! In the past, one of the most fun player events at the convention has been the live raid, and this year will likely be no exceptions. Blizzard has brought in world #1 ranked Horde guild Method to face off against world #1 ranked Alliance guild Midwinter (what is it with M names anyway?) in a race against some of the Siege of Orgrimmar's most challenging bosses. The live raid will feature the heroic 25-man verions of Sha of Pride, the Kor'kron Dark Shaman, Malkorok, Siegecrafter Blackfuse, and Garrosh Hellscream. It will begin at 10 am Pacific time on Saturday, and commentary will be provided by lead encounter designer Ion "Watcher" Hazzikostas and community manager Josh "Lore" Allen so us audience members can better follow the action. Make sure to tune in for the live raid, and let us know if you're for the Alliance (Midwinter) or the Horde (Method)!

  • Scattered Shots: Siege tips and tricks, part 2

    by 
    Adam Koebel
    Adam Koebel
    10.24.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in The Underhold and Downfall wings of Siege of Orgrimmar. Some of you have been waiting 6 weeks for the Downfall wing to unlock, but now all hunters will get their opportunity to turn Garrosh Hellscream into their own personal pin cushion. If you missed the column from a few weeks ago, you can go check out part 1 of the Siege tips and tricks, covering Vale of Eternal Sorrows and Gates of Retribution. The fights in the latter half of the raid range from purely single target, such as Malkorok, to complete AoE binges like Spoils of Pandaria. In this guide we'll be focusing on mechanics in flexible and normal mode, but some of this can apply to raid finder difficulty. Keep in mind that a lot of the forthcoming tips are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the final six bosses. Stock up on some Tomes of the Clear Mind and let's get started.