siegfried

Latest

  • Rainbow Six: Vegas 2 gameplay video looks familiar

    by 
    Griffin McElroy
    Griffin McElroy
    02.10.2008

    For some reason, watching this gameplay footage for Rainbow Six: Vegas 2 gives us a pretty powerful sense of déjà vu. Either our surreptitious digital overlords just changed something in the Matrix, or we've seen this game before. Not that that's a bad thing, mind you -- we loved the original Vegas, and we're definitely not asking them to reinvent the wheel. But in the first batch of gameplay videos for a sequel, we want to see new, fresh features -- like that revamped Persistent Elite Creation system, or that unlikely (but potentially awesome) boss fight against Mantecore, the white tiger that was responsible for Roy Horn's near-shuffle off this mortal coil.

  • Welcome back to the screens of Soul Calibur

    by 
    Alisha Karabinus
    Alisha Karabinus
    08.31.2007

    German site Gamefront showed off some new screenshots for the action-adventure take on the Soul Calibur franchise recently. The new screens show off busty pirate lass Ivy, as well as a little more from Siegfried and Sophitia, all of whom have been confirmed as playable characters. It still seems as though the screenshots (which we've added to the gallery below) are improving all the time, and this pleases us, but we'd like to see some of the other characters who will be featured. Specifically, this blogger feels a need to take tiny Talim up against giant Egyptian-styled enemies. You know how it is with dynamite and small packages.%Gallery-3272%

  • More Soul Calibur Legends details

    by 
    Jason Wishnov
    Jason Wishnov
    06.14.2007

    Gaming mag Famitsu has revealed some more details about the upcoming Wii exclusive Soul Calibur Legends. We assume that the creators of this action title felt that choosing a main protagonist from the existing fighters would cause unnecessary flamefests, so they felt fit to introduce the sixteen year old Iska. Among playable characters are Taki, Mitsurugi, Ivy, and Siegfried (Nightmare), though interestingly, no one mentioned Iska himself. Traditionally, the A and B buttons have mapped to horizontal and vertical slices, respectively. In true waggle fashion, Namco has felt fit to physically map these actions to the Wiimote. We're wary; the recognition will probably be fine, but seeing as how at least two-thirds of all moves in previous Soul Calibur titles involved the use of one (or both? What the heck?) of these actions, this might wear out its welcome very, very quickly. Also, the nunchuck is shaken for "evasion," whatever that means (guard impact?).The title will allow for tag-teaming against a boss, as a second player can join in for cooperative fun. There's traps and obstacles and all that lovely goodness as well; for some more minor details, check out the in-depth IGN report. With the announcement of the true Soul Calibur 4 for the PS3 and 360 yesterday, are you guys still excited for this?