silent-hill-homecoming

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  • New Silent Hill soundtracks available to give your eardrums nightmares

    by 
    S. Prell
    S. Prell
    10.05.2013

    Halloween is still a couple weeks away, but thanks to Sumthing Else Music, you can start getting in the spirit now with newly-released digital soundtracks from some of the more recent Silent Hill games, including Silent Hill: Downpour and Silent Hill: Book of Memories. While the Silent Hill series used Akira Yamaoka's creepy, clashing chords up until Silent Hill: Homecoming, it was Daniel Licht who composed the scores for Downpour and Book of Memories. Licht also composed last year's Dishonored, as well as the Showtime television show, Dexter, so the spookiness is strong with this one. Fog machine and bad dreams sold separately.

  • Rumor: Silent Hill composer Akira Yamaoka leaves Konami

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.01.2009

    Aeropause claims that Akira Yamaoka, the man responsible for Silent Hill's evocative sound, has apparently left Konami after 16 years and is currently vacationing in Europe. Fans of the survival-horror series would rightfully claim that Yamaoka, whose work has been a constant in the entire series, is inextricably linked to Silent Hill. Silent Hill: Shattered Memories producer Tomm Hulett told Joystiq in an interview back in June that Yamaoka's music "adds a special element, it's kind of the atmosphere of the town." He continued, "If Akira's music isn't there, it just doesn't sound quite right. And I'm sure that there are people out there who could emulate the sound and try to get it close, but there would be something missing." We've followed up with the publisher for confirmation and comment.

  • Silent Hill: Homecoming not coming home to Japan

    by 
    David Hinkle
    David Hinkle
    09.10.2009

    Konami regrettably informs us that the latest installment in the Silent Hill series, the Western-developed Silent Hill: Homecoming, won't be making its way to Japan following its North American release last year and European release earlier this year. Konami blames "assorted issues" for the lack of a Japanese release, yet says Japanese gamers can "look forward to future releases in the series." Just not this one. Ever. That doesn't mean Japanese gamers are without hope, however. If you've got a PS3, you can pick up the US version of the game and play it on your Japanese PS3, since there's no region protection. If you've got a Japanese Xbox 360 though, you're out of luck. Also, you're weird. [Via Magweasel]

  • Foundation 9 closes Fizz Factor studio, cuts back at Double Helix

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.29.2009

    We had just grown accustomed to laying off gratuitous use of our dreadful "layoffs" tag, but alas, an unhappy economy continues to produce unhappy stories such as this one. In a move first reported by VentureBeat, Foundation 9 Entertainment has announced several cost-cutting measures to its employees. The company is currently working on various versions of G.I. Joe (pictured), Where the Wild Things Are and the PSP entry in the Assassin's Creed franchise.The group's Austin, Texas-based Fizz Factor studio will be closed, while the Amaze and Griptonite teams (both based in Kirkland) will be merged under the leadership of the latter's studio head, J.C. Connors. According to a statement released by Foundation 9, "Having separate 'console' and 'handheld' studios under the same roof simply didn't make sense in light of the convergence in capabilities of modern game hardware!" Exclamation point.Foundation 9 will also be implementing cutbacks at Double Helix, the Californian studio responsible for Konami's Xbox 360 and PS3 stab at survival-horror, Silent Hill Homecoming.

  • Street Fighter IV, FEAR 2, MadWorld, more for $20 at GameStop

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.28.2009

    Sometimes it's better not to ask questions, which is the approach we're taking with GameStop's sale on several solid titles for $20 new -- and not GameStop's definition of "new," but actually new. The sale started today, for both online and stores, and goes until August 2. Highlights include: Street Fighter IV (Xbox 360 and PS3) FEAR 2: Project Origin (Xbox 360 and PS3) Silent Hill Homecoming (Xbox 360) MadWorld (Wii) Donkey Kong Jungle Beat (Wii) The full list and more nitpicking details about the sale can be found over at CAG. Although many of the titles make sense as part of the sale (Lair), the big question is: Why Street Fighter IV? Is Capcom planning to announce a Turbo Hyper Fighting Alpha Remix Championship Beefcake Easy-Bake Snuggie Edition?Update: We were curious to know if Capcom was invoved with the price drop. A company rep informed us, "We don't have input into these sales, they're entirely generated by Gamestop."

  • Philosony: Will the real Alex Sheperd please stand up?

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.24.2009

    One thing that I think we all love about our chosen hobby is that the experience of a single game can be drastically different for each person. I don't mean this in the way we mean about other "static" media where we might each interpret what we read/see/hear in unique ways. I mean that though two people may play the exact same game, the cut scenes they view and the boss battles they fight may be completely different. This might be most evident in sandbox games or titles that have a prodigious amount of side quests, but sometimes even the main story can take wildly different paths depending on player input.Heavy Rain director David Cage has expressed his desire to create a game that allows you to really suffer consequences that affect the story and continue playing, always conscious of your input in the overall plot. We may be entering an era in which we gamers may not only see different stories but have to actually reflect on what the path we choose says about us as well as the story. When my recent play through of Silent Hill: Homecoming was rewarded with a less than satisfying ending I immediately cursed the game's writers for their ineptitude. But looking back I've begun to wonder: am I partially to blame? Are bad endings increasingly becoming the consequence of bad or even inconsistent decisions by players? Don't worry, the spoilers don't begin for another 300 words.

  • Silent Hill: Homecoming's Australian edits detailed

    by 
    Richard Mitchell
    Richard Mitchell
    01.14.2009

    We reported last week that Silent Hill: Homecoming was finally classified by Australia's OFLC after having been refused classification when it was first submitted last year. It was reported that changes had to be made to the game in order to be classified MA15+, the highest classification offered to video games by the OFLC. Now, thanks to Edge, we know the nature of those changes. Atari, which will distribute the game Down Under, told Edge that the majority of the changes are being made to the game's cutscenes, in which "new camera angles and techniques will be used to reduce the impact of the unclassifiable material." At least some of the "unclassifiable" material, if you'd like to know, was related to the improper and grisly use of a power drill. Atari assures Edge that the changes only apply to "some scenes" and that "the original storyline remains unchanged."Keep in mind that the wording of the article implies that some changes may have been made to actual gameplay, though the nature of any such changes is unclear. Meanwhile, Atari stated that the New Zealand version of the title has received an R rating and that it will not receive any edits.[Via Joystiq]

  • Atari explains Silent Hill Homecoming's Aussie edits

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.14.2009

    Atari, which is handling distribution for Silent Hill Homecoming in Australia, has explained what cuts were required for the title to receive an MA 15+ rating from the OFLC. Edge reports that edits were made to cutscenes, where "camera angles and techniques" will now "reduce the impact" of the offending material.Atari emphasizes that changes were only made to some scenes and that the story remains unaffected. The OFLC originally didn't classify the game because of several gore-related issues -- particularly those involving drills. In good news for Kiwis, the game will remain unedited when it releases in New Zealand.

  • Silent Hill: Homecoming classified by Australia's OFLC

    by 
    Richard Mitchell
    Richard Mitchell
    01.07.2009

    After being refused classification by the OFLC -- Australia's ratings board -- Silent Hill: Homecoming is finally coming home Down Under with an MA15+ rating. The game had earlier failed to net an MA15+ rating in September of 2008, effectively banning it from sale. It wasn't alone, as several other titles, including F.E.A.R. 2: Project Origin and Fallout 3, ran into the same situation (both of which were later classified). According to Gamespot, Silent Hill: Homecoming was apparently resubmitted to the OFLC and has now been classified MA15+, though it's unclear what changes were made to the game, if any.Hopefully, the pervading creepiness is still intact, because that's all that matters.[Via Joystiq]

  • Silent Hill: Homecoming obtains classification in Australia

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.07.2009

    Australia's OFLC has apparently seen fit to "unban" Silent Hill: Homecoming and grant it an MA15+ rating. The survival-horror game was previously refused classification by the organization for its violence. Gamespot reports there's no word on what edits -- if any -- were made to the Aussie version. F.E.A.R. 2 recently received a rating on appeal to the board without requiring any edits.Despite there being no word on when the game will release in the region, distributor Atari had previously mentioned it would like to get the game onto Aussie retail shelves by Q1 2009. [Via GamePolitics]

  • Branching Dialogue: Survive All Horror (Part Two)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.04.2008

    Presenting Branching Dialogue, a weekly, wordy and often worryingly pedantic discussion of video game genres, trends and err ... stuff I didn't think to put in this introductory line. Though the latest survival-horror scare pair, Dead Space and Silent Hill: Homecoming, are unlikely to be praised for oozing INNOVATION! out of every pore, both games do a lot to improve and streamline the genre's traditional gameplay. So much so, in fact, that some of the contrivances I would have vigorously defended before, passed off as "misunderstood" by run 'n' gunners, no longer seem worthy of the effort. But which genre staples can be safely torn out without leaving the design document in tatters? Well, there are two in particular which I'm glad to be rid of.

  • Branching Dialogue: Survive all horror

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.27.2008

    Presenting Branching Dialogue, a weekly, wordy and often worryingly pedantic discussion of video game genres, trends and err ... stuff I didn't think to put in this introductory line. With the debut of a brand new IP and the return of an over-the-hill franchise taking place in the space of a few weeks, fans of survival-horror have undoubtedly felt relieved to find their genre considerably more alive than many of the frightful creatures that inhabit it. Counting myself among them -- the fans, not the creatures -- I've eagerly been spending my evenings roaming the sinister streets of Silent Hill: Homecoming, as well as the cramped corridors of Dead Space. While they shamble towards the subject of scariness in remarkably different ways, both highlight the same, inherent contradiction that lies at the still-beating heart of the genre: A good survival-horror is one you don't enjoy playing.There's an element of self-deception at work here, one that willingly sets you up for the scare and the relief that comes when you realize that, oh, none of it's real. Of course it isn't, you're playing a game! But a good survival-horror will make you forget that critical fact, long enough for you to question what's around the corner and frequently enough to have you gasping at the sight of polygonal blobs leaping through the windows. It is -- and should be -- a stressful experience, a constant source of worry and unanswered what-ifs. Are you anxiously counting your spent bullets? Do you hesitate before ambling down a suspiciously long hallway? What a weird way to have fun.

  • Silent Hill: Homecoming for Europe delayed

    by 
    alan tsang
    alan tsang
    10.14.2008

    Sorry Europe! Despite the fact that folks in the US have been playing Silent Hill: Homecoming since last month, you guys won't get your hands on the game until next year -- February 2009, to be exact. Konami did not issue a reason for the delay. CVG suspects it might be due to translation or certification issues, but that's as good as anyone's guess. Reviews for the title have been mixed, so maybe you Europeans aren't missing out on much.

  • Silent Hill: Homecoming Euro release now in '09

    by 
    Dustin Burg
    Dustin Burg
    10.14.2008

    Even though the latest Silent Hill installment has already released to North American retailers, Europeans will have to wait until February 2009 to get their hands on Konami's Silent Hill: Homecoming.For reasons unknown (though localization seems to be the culprit), Homecoming has been delayed for release in Europe, pushed back from late October to sometime in February of next year. But don't be too sad Silent Hill'ers, because there's a certain game releasing this week and it should satisfy your horror needs until next year. Promise.

  • Three tracks (for free!) from the Silent Hill: Homecoming soundtrack

    by 
    alan tsang
    alan tsang
    10.08.2008

    Whatever qualms you may have with Silent Hill: Homecoming, which probably ranges from the awkward combat system to the absence of Team Silent, one thing that's undeniable is the quality of the soundtrack. Akira Yamaoka delivers yet another broodingly morose soundtrack that critics and fans alike have applauded since the first game. Those of you who ordered the game with Amazon were treated to 3 bonus tracks -- but now you can download them for free, even if you've never touched a Silent Hill game -- right here.The three tracks included are The Sacred Line, Witchcraft and Cold Blood. We are pretty sure that's frequent collaborator Mary Elizabeth McGlynn's vocals on The Sacred Line, but you can be the judge for yourself after you listen to the track.[Thanks, anonymous!]

  • Metareview - Silent Hill Homecoming (PC, PS3, 360)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.03.2008

    Within the circle of paranoid and traumatized Silent Hill fans, there are two fundamental truths that must be embraced upon the release of each new entry in Konami's survival-horror franchise. The first, and more difficult to accept, is that the core gameplay in Silent Hill is sort of awful. Oh, but that gripping atmosphere! That inescapable miasma of melancholy! That's where the second truth comes in: if series sound maestro, Akira Yamaoka, composed the soundtrack (and he did for Homecoming), then it's probably an experience worth having. What say you, early reviews? 1UP (B): "Homecoming stays true to the macabre Silent Hill atmosphere without feeling stagnant. Exploration's perfectly in line with previous games, complete with tons of locked doors, decaying structures, and doubling back between the real world and its hellish counterpart -- but some little nuances intrigue." Cheat Code Central (84/100): "This game delivers on the experience you have come to expect from the franchise. It will also give you reason to begin clamoring for the next installment. The folks at Double Helix gave me the Silent Hill I wanted: a nerve-racking, scary as hell experience to hold me over this Halloween season." IGN (67/100): "Unfortunately, I admit that the game feels like a bit of a letdown. The gameplay has been reduced from a tense psychological experience fraught with spine tingling jumps and scares to a generic, predictable action title set in the location with good graphics and a great soundtrack."

  • Silent Hill: Homecoming's Aussie exile detailed; hopeful release in Q1 2009

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.30.2008

    Late last week we learned that Silent Hill: Homecoming was essentially banned in Australia after being refused classification by the OFLC. IGN has some more details on the OFLC's issues with the title and has spoken with regional distributor Atari, which hopes (following some edits by Konami) to have the game out by Q1 2009. The OFLC apparently found several instances of gore in the game to be problematic. One scene involved the protagonist having a drill forced into his eye, while another had him drilling an enemy's skull. There were a few other issues, but nothing we haven't seen in horror films for the last few decades. It's really about time Australia got that "R18+" rating for games.

  • Silent Hill: Homecoming refused classification in Australia

    by 
    Xav de Matos
    Xav de Matos
    09.29.2008

    Looks like the Homecoming won't be hitting the land down under after all. Screen Play is reporting that the sixth title in Konami's Silent Hill series won't be able to release in Australia in its current form. Silent Hill: Homecoming focuses on violence to rid the world of evil horrors by way of "ramming pipes through enemies' heads and stomping on their faces to pull them out [and] tearing their entrails loose with an axe," as described by Edge Online. The crux of the issue stems from the OFLC rating standards which currently has a peak rating of 15+ for games, despite the fact that movies and magazines can be given an adult rating (R18+). The Australian government, which maintains the rating system in the country, has said they are looking into adding an adult rating to games but have yet to implement any changes. Silent Hill: Homecoming will join System Shock 2: Blood Trails, Dark Sector and Fallout 3 as the only four titles to be refused classification in 2008, although the latter two titles were eventually released in a modified form to meet the rating standards. Silient Hill: Homecoming hits the Xbox 360 next week in North America followed by a November release in Europe.

  • New games this week: Silent Hill Homecoming edition

    by 
    Justin McElroy
    Justin McElroy
    09.29.2008

    So maybe this week doesn't quite provide the Horn of Plenty of Sept. 22. But it's a charming little week all the same, with a new Silent Hill game (made by dirty, clumsy gaijin hands) and the return of the Harvest Moon series with Tree of Tranquility.If you're looking for something a bit more visceral you can get totally pumped for MK vs. DC with Mortal Kombat Kollection on the PS2. Check out the full list after the break.%Gallery-22986%%Gallery-22985%

  • Sun. deals: Gift cards with Pure, Silent Hill and more

    by 
    Dustin Burg
    Dustin Burg
    09.28.2008

    Here we go again, a weekly gaming deals roundup thanks to X3F. We search for 360 deals, because we like saving money and because we care about your bank account. So, let's do this. This week at Best Buy, you can grab a free $10 gift card with the purchase of Pure and a free Silent Hill DVD with purchase of Silent Hill: Homecoming. Target has CoD4, Battlefield: Bad Company, and LEGO Indiana Jones for $39. Our retailer friends over at Circuit City are giving out free Pyramid keychains with Silent Hill: Homecoming, free $10 gift cards with both Pure and Baja: Edge of Control, Rock Band bundles for $139, and they have wireless controllers for $5 off. And the bonus deal this week is over at Circuit City where, with the purchase of either Rock Band, Ninja Gaiden II, Tiger Woods 09 or Madden 09, you can score a free $20 gift card. W00t to that.