siliconknights

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  • Too Human soundtrack button mashes ears on CD, iTunes

    by 
    Jason Dobson
    Jason Dobson
    11.26.2008

    Too Human cleaved a line between those who appreciate the subtle nuances of button mashery and others who simply didn't get it. It's a gap, however, that may be bridged somewhat with the one element of the game that managed to garner significant praise. No, not the hoarding of random loot, but the music.The hour-long Too Human soundtrack, scored by Silicon Knight's composer Steve Henifin and performed by the FILMharmonic Orchestra and Choir Prague, is now available for around $16 from Amazon, Best Buy, iTunes and the CD label Sumthing Distribution's own site. The soundtrack promises an interesting mix, from orchestra to metal, and even "cyber elements" that "are more elegant and organic in style." Whatever, as long as we won't again be forced to watch a Valkyrie descend for the hundredth time to carry Baldur (and our patience) off to Valhalla as the selection goes from track to track.

  • IGN to Silicon Knights: Here's how to fix Too Human

    by 
    Jason Dobson
    Jason Dobson
    07.01.2008

    With initial previews of Silicon Knights' Too Human painting the long-in-development action RPG as a few miles short of Valhalla, IGN has stepped up, offering the developer a handful of advice concerning items that site would like to see corrected before the game ships in August.According to IGN, among the issues needing a little extra lovin' are the game's lock-happy camera, random loot drops, and "sluggish" framerate, as well as a general lack of combat hand-holding and backstory -- each of which the site is only too happy to offer up a helpful tip or two to correct. Of course, with Dyack and Co. set to take their seemingly flawed action romp on the road next month, we doubt that a few choice words from an outside source will help right a decade of stumbling.

  • Too Human video serves up co-op 'serving'

    by 
    Jason Dobson
    Jason Dobson
    06.25.2008

    Serving, it's not just for restaurants any more. As Too Human's Denis Dyack describes it, 'serving' is a gameplay component of co-op found in Silicon Knights' nearly complete mythical opus, whereby one player knocks opponents skyward while the other makes with a mid-air smack down. Think of it as juggling -- with style.It all looks interesting, though like so much of Too Human, we don't think it comes across quite as cool or inspired as it must look through Dyack's eyes. Feel free to check out the video below and let us know if you feel the same way, or if, like Dyack, you think that this makes Too Human feel "very different" from other action RPGs sitting on your shelf.

  • Too Human 'just days away' from done

    by 
    Jason Dobson
    Jason Dobson
    06.13.2008

    Silicon Knight's controversy-fuelled Too Human is nearly finished, as company president Denis Dyack confirms on his IGN blog that the game "is likely just days away" from being completed. Writes Dyack, the team is currently working to squelch a pair of "rare crash bugs" before sending the long-in-development sci-fi Norse action game off for final approval. The exec also notes that "there will be plenty of time for press to critique Too Human as they will receive evaluation copies well in advance of the release date." This means that when scores come rolling in this August they should not be based on rushed play throughs to meet unrealistic deadlines, at least that's the theory. We admit that part of us will miss the roller coaster ride that has been Too Human's road to retail, though we can't help but wonder what Dyack will be up to next.

  • Dyack may step down as head of Silicon Knights [update]

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.14.2008

    GameDaily has an interview with Silicon Knights president Denis Dyack where he talks about stepping down as head of the studio. He won't leave the company, but merely let someone else take over the business side while he focuses on creative. He admits it'll be a little "weird," but as the company continues to grow, he'd like to stay focused on making new IPs.Dyack having a boss could be just what the company needs. Silicon Knights has notoriously slow development cycles and having an "evil" business director cracking the whip might help. We can only imagine what other projects the studio could have been working on had Too Human come out years ago as planned; instead of stumbling in this August.Update: Dyack told GameSpot, "I was as surprised to see this as everyone else. I am not stepping down." The original quote Dyack gave to GameDaily: "So, in the end as the company grows, for my role I'll probably hire someone to be my boss and help run the company, which is kind of a weird thing, and I actually won't run the company while I continue to work at what is the company's bread and butter, which is original IPs with great stories and game concepts that are provocative to gamers."

  • GDC08: Hands-on with Too Human

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.20.2008

    As I violently disassembled insectile robots into their constituent sparks and parts, someone asked me which game Too Human reminded me of. Without pause, I pointed towards Devil May Cry, Capcom's over-the-top display of acrobatic swordsmanship and stylish oneupmanship. It made perfect sense -- the dual pistols, the melee mashing, the juggling of enemies and the utter disregard for the forces of gravity made it a close match, with the exception of whimpering demons having been replaced by spidery robots. I don't think the comparison is inaccurate given Too Human's wonderfully chaotic encounters, but I've since come up with one that more closely conveys my somewhat conflicted opinion. Too Human is very much like Mass Effect, and not just in terms of technology, grand science fiction settings and heroic bald men, but in how it presents a role-playing game within the shell of an action game. %Gallery-16464%

  • Canada funds new Silicon Knights, Digital Extremes projects

    by 
    Jason Dobson
    Jason Dobson
    02.13.2008

    While Silicon Knights continues to divide its forces between the long-in-development Too Human and the legal mosh pit that is its relationship with Epic Games, the company has apparently marshaled enough energy to begin work on another game, as both it and fellow Canadian dev Digital Extremes have been given a combined $1 million in funding to begin work on a pair of development projects. The investment, awarded by the Ontario Media Development Corporation (OMDC), serves as part of the agency's Video Game Prototype Initiative, which looks to help companies create prototypes of video game concepts in order to attract potential publishers.While Pariah dev Digital Extreme's game is described as a third-person "old school" horror game for the Xbox 360, PS3, and PC, Silicon Knights, which recently expanded its Canadian ops, is apparently using the funds for something a bit farther out, promising a third person action/psychological thriller for release sometime in 2010 for unspecified "next-generation systems" -- which by that time may actually be an accurate moniker.

  • Silicon Knights expanding with Canadian business incentives

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.31.2008

    Despite Silicon Knights being in the middle of a major lawsuit, the company still needs to make finish games and do business. The Too Human developer is planning to add 80 employees to its studio thanks in part to a Canadian initiative called the Niagara Interactive Media Generator (nGen), which seeks to "nurture a new generation of interactive entertainment companies."The Welland Tribune reports nGen is a partnership that includes Brock University, Niagara College, regional and city governments, Niagara Economic Development Corp. and the Niagara Enterprise Agency. The Ministry of Culture will provide $245,000 to nGen's two-year $560,000 budget. Hopefully Silicon Knights will put those kids to work fast and finally get Too Human out the door sometime in '08.[Via GameDaily]

  • Too Human dev diary 2 discusses game theory

    by 
    Richard Mitchell
    Richard Mitchell
    11.30.2007

    The folks at Silicon Knights have served up the second video in its series of Too Human developer diaries, this time focusing on the company's theory behind game design. The video actually brings in a pair of university professors to discuss the theory behind game design as it relates to film and psychology. Along with these well-versed experts, the Silicon Knights team elaborates on the immersive nature of good video games, noting that they can engage a player on a deeper level than cinema (take that, Ebert). The diary doesn't really go into exactly how Too Human will accomplish this, but asserts that the team is attempting to make the best game possible. As Director of Design Hentry Sterchi puts it, "if they pick up the controller and they're smiling, that's the goal." An admirable goal to be sure.

  • Epic motion denied, Silicon Knights lawsuit goes forward

    by 
    Richard Mitchell
    Richard Mitchell
    11.01.2007

    GameDaily BIZ reports that the lawsuits between Epic Games and Silicon Knights will be moving forward as planned, and Epic's motion to dismiss Silicon Knights' case has been denied. The brouhaha all began in July, when Silicon Knigts sued Epic on the grounds that Epic did not deliver final code for the Unreal Engine 3 -- on which Silicon Knights' Too Human is built -- on time. Epic followed with a counterclaim citing breach of contract (among other things) and also filed a motion to dismiss Silicon Knights' case altogether.Now that the motion has been denied, both lawsuits will move forward. As one might expect, Epic's Mark Rein points out that the denial of the motion does not lend any merit to Silicon Knights' argument, and that such denials are common. Silicon Knights' lawyer, naturally, is "pleased that the court has recognized the merit" in their claims.No date has been set for the trial.[Via Joystiq]

  • Too Human impressions roll in

    by 
    Richard Mitchell
    Richard Mitchell
    10.17.2007

    It seems like Silicon Knights is finally ready to throw back the curtain on Too Human, and impressions are coming in from all over the place. Right now, previews can be found on GameSpot, IGN, and 1UP. The long and short of it is that it looks like Too Human is on the right track. One thing worth noting, all the previews take great pains -- probably under the suggestion of Silicon Knights -- to explain that the game is not an all out action affair. It is, as we have noticed in the past, more akin to dungeon crawlers like Diablo. If you find yourself in the market for such a game, Too Human will likely do quite nicely. The previews note that there are a wide variety of items and equipment to be looted from enemies. The loot system is compared to that of World of Warcraft, with tons of customizable weapons and armor. Naturally, the most effective items are the hardest to find. In fact, certain items require that you find blueprints and pay an exorbitant price to have them crafted. The right-stick-controlled combat is described as working very well most of the time, but still in need of some fine tuning. Finally, it was revealed that Too Human is designed to be played through many times in order to max out your character's level. The level cap is set at 50, and Silicon Knights says that characters from the first installment of Too Human can be imported into the future sequels of the trilogy.Overall, it's sounds like things are looking up for Too Human. Check out the various previews at the links below.Read -- 1UP Too Human previewRead -- IGN Too Human previewRead -- GameSpot Too Human preview

  • Too Human trailer shows off actual gameplay

    by 
    Richard Mitchell
    Richard Mitchell
    10.09.2007

    Forget the tiny snippets of gameplay in the recent Too Human video diary, because we've got the real thing right here. Through some sort of wizardry (necromancy, we think) GameTrailers has procured a trailer for Too Human comprised entirely of gameplay footage. Isn't that something? Yeah, we thought so too. Throughout the video you get to see the cybernetic god Baldur doing what he does best, which is apparently killing robotic baddies of all stripes. For those of you out there that have been following the game, we hardly need to tell you that this is one of the very few looks we've had at the game proper. Having watched the video, we can't help but think of Diablo and its dungeon crawling sensibilities, which certainly isn't a bad thing. We're still not convinced about the right stick controlling attacks, but we're still eager to get our hands on a controller and try it out.Watch the video and tell us what you think.[Via Evil Avatar]

  • Too Human surfaces, offers video diary

    by 
    Richard Mitchell
    Richard Mitchell
    10.05.2007

    The first in a series of Two Human video diaries has hit the intertubes. Microsoft protests that the video is also available on Xbox Live Marketplace, but our attempts to locate it thus far have proven unsuccessful. The video features Silicon Knights employees describing Baldur, the game's protagonist, and some of the reasoning behind choosing one of the more obscure Norse gods as a main character. There's also a rather off topic bit about what the developers do to blow off steam. Honestly, we've never thought of starting a club for pitching pencils into ceiling tiles, but we're seriously considering it now. Oh, and if you wait until the very end, you might see a few snippets of gameplay that you haven't seen before. Click. Watch. Enjoy.

  • Dennis Dyack wonders where Wii will be years from now

    by 
    David Hinkle
    David Hinkle
    09.27.2007

    A lot of the industry folk are concerned with the longevity of the Wii, the latest of which is Silicon Knights' Dennis Dyack. He understands the console is popular right now, thinks it's hip, but wonders if the system can keep it up in the long run. Dyack seems to think the platform isn't capable of providing deep, rich experiences. We guess he didn't get to try Metroid Prime 3 yet.But, even if the console only provides Wii Sports-like experiences, if it sells well, is that really a problem? We may not like it in quantity, as we're more than happy to sit down (or stand up, rather) every now and then and throw down in Wii Sports, but overall want more meaningful experiences from the system. But, if we're not happy and a billion grandparents are picking up the system for Wii Sports or other quick, mass-appeal titles, is that really a bad thing?

  • Too Human trilogy may conclude on next next-gen console

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.21.2007

    Silicon Knights president Denis Dyack was just keeping it real when he confessed to IGN that the Too Human trilogy might drag on past the Xbox 360's life cycle. Ya think? The ongoing legal drama with Epic is just the latest hiccup in what's close to a decade-long project. (Silicon Knights began development in 1999 and first previewed Too Human, originally a 5-disc PlayStation game, at E3 in 2000.) But if Dyack's prediction comes true, if there is only one 'next next-gen' console, then at least future Too Human sequels will not be slowed by platform transitions.Dyack's newest estimate for the release of the first game is now "early 2008," curtailing total development time to the 9-year mark and improving the forecast from last week's more broadly cited date of "2008." The first truly playable version of Too Human will apparently be shown to media outlets as early as October.

  • Too Human release date and demo 'coming soon'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.20.2007

    According to TooHuman.net, Silicon Knights founder Denis Dyack looked up from a huge mound of legal documents on Friday just long enough to leave a brief message on the site's forum regarding the release of Too Human. "It is always darkest before the dawn," said Dyack. "Too Human will be out in 2008. A firm date with tons of new info is coming soon." Given the many delays and uncertainties suffered by the sci-fi actioner since its unveiling, "soon" isn't a word we feel comfortable translating to any sort of time frame (we asked Microsoft to do it instead).While we await further details, consider Dyack's next statement: "[The new info] will be followed up with a playable demo. The demo will speak for itself." Without stuttering, one would think.[Update: Microsoft confirms a 2008 release date, but hasn't "made any announcements regarding a demo."]

  • Silicon Knights responds to Epic's counter-suit

    by 
    Dustin Burg
    Dustin Burg
    08.10.2007

    The epic (we just had to) legal battle between Epic Games and Silicon Knights gets a new chapter today, with Silicon Knights responding to Mark Rein's comments and Epic's filing of a counter-suit. In a statement released by Silicon Knights' attorney, they "don't think Epic's counterclaim has any merit" and that the financial setbacks they've incurred are "millions of dollars more than what Epic claims its damages are in its counterclaim". Silicon Knights went on to calm the nervous jitters of Too Human fanboys saying that "the lawsuit itself will not have any effect on Too Human" and "that through our own sweat and toil, we have created a new and better game engine". Man, if this little legal tiff gets any juicier we just might be willing to purchase the lawsuit's courtroom video off the Marketplace.

  • Silicon Knights' lawyer responds to Epic countersuit

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.10.2007

    GameDaily BIZ has been following the back and forth between Epic and Silicon Knights regarding their dueling lawsuits over the mess that is Too Human and the "inadequacies" of the Unreal Engine 3. Silicon Knights' lawyer has spoken out against Epic's claims that Silicon Nights stole their tech saying SK has now built a "better" engine. The nit-picky part becomes how much of that engine is based of the Unreal Engine 3 tech?Silicon Knights' attorney, Christopher T. Holland, of a law firm with way too many names, says they'll stand their ground. He says the counterclaim has no merit. Epic is asking for $650,000 in their counterclaim while SK wants "millions of dollars more." Holland also points out that the suit will have no effect on Too Human and that the compensation they are seeking is "based on substantial delay and damages that Epic caused." He goes on to say that the game will come out in a "timely fashion." You know, ignoring the whole two year delay.

  • Epic takes on Silicon Knights' lawsuit

    by 
    Dustin Burg
    Dustin Burg
    08.09.2007

    The metaphorical legal mud is flying today with Epic Games' Mark Rein commenting on and taking action against Silicon Knights and their lawsuit over the Unreal Engine 3.This morning, Rein sent out a statement condemning the lawsuit Silicon Knights brought against Epic a few weeks back stating that they (Epic) "did nothing wrong" and that they are "committed to fully defending against Silicon Knights' unfounded allegations". Rein further expressed Epic's anger with the situation saying that "Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases" and as a result are counter-suing Silicon Knights. Epic feels their counter-suit is justifiable and claim that Silicon Knights is accountable for breach of contract, copyright infringement, misappropriation of trade secrets among other things and are looking for compensation no less that $650,000. Let's just say Rein and the Epic gang aren't going down without a fight and things are going to get a lot hotter before they cool down. Fight![Via Joystiq]

  • Mark Rein speaks on Silicon Knights v. Epic suit

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.09.2007

    Epic's Mark Rein is standing strong in the face of the Silicon Knights suit over the "inadequacies" of the Unreal Engine 3. In a statement sent out today he says they have "done nothing wrong" and that they are committed to fight against Silicon Knights' "unfounded allegations." Epic has now gone and filed a counterclaim in U.S. District Court saying that Silicon Knights "decided to misappropriate Epic's licensed technology" and that SK's lawsuit has no merit.There have been some developers who spoke out regarding development issues with Epic's Unreal Engine 3. Sony even admitted their concerns by sending in their own engineers to get the UE3 working on their "timed exclusive" title Unreal Tournament 3 for PS3. Whatever the issue with the engine, the latest bit in this saga revolves around Silicon Knights allegedly co-opting the UE3 tech as their own. Epic says in their suit, "Indeed, the plain language of the Silicon Knights' Complaint makes clear that Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases." Epic wants "compensatory and punitive damages, the destruction of infringing goods, including infringing computer code, and attorney's fees and costs." This is only going to get bigger before it gets better.