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  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • Exclusive: RIFT details Beastmaster soul

    by 
    Jef Reahard
    Jef Reahard
    02.24.2011

    Welcome to another installment in Massively's exclusive RIFT soul series. For the final update, the folks at Trion have graced us with an explanation of the Beastmaster. Unsurprisingly, Beastmasters are RIFT's answer to traditional pet-handling classes. In addition to being one half of a fearsome fighting duo, the Beastmaster soul also functions as a buffer for allies but is rendered weaker than his companions if the spirit-bond that binds him to his pet is severed. Have a look at the new Beastmaster images in our gallery below, and then make your way past the cut for a bit of background, lore, and additional details. While you're at it, don't forget to check out the rest of our exclusive RIFT soul series including entries on the Bard, the Chloromancer, and the Cabalist. %Gallery-108036%

  • Exclusive: RIFT details Cabalist soul

    by 
    Jef Reahard
    Jef Reahard
    02.23.2011

    All aboard the soul train! It's time for another information smorgasbord courtesy of the folks at Trion Worlds. Today the devs bring us a closer look at RIFT's Cabalist, a practitioner of ancient rituals and arcane magic who decimates hordes of foes with a tremendous outflow of dark energy. As you've probably surmised, the Cabalist is an AoE caster, but what you may not know is that the class also possesses considerable crowd control utility. According to Trion, Cabalists make use of powerful sigils to cast deadly spells that take a bit of time to wind up. Once they do, everything in range is generally toast. Check out our newest images in the gallery below, and head past the cut for more details on the Cabalist soul. %Gallery-108036%

  • Exclusive: RIFT details Chloromancer soul

    by 
    Jef Reahard
    Jef Reahard
    02.22.2011

    There's something about the suffix -mancer that fires the imagination of creative types everywhere. We've seen Neuromancers, Pyromancers, Aeromancers, and now, thanks to Trion, the Chloromancer. Taking its name from chlorophyl (the green pigment found in plant life), RIFT's Chloromancer is a healing soul that draws energy from the natural world. While the class deals a bit of damage, much of its offensive power is sacrificed in favor of channeling energy into healing spells. The Chloromancer also lacks crowd control abilities, making it vulnerable to focused enemy attacks. The class earns its keep by recycling destructive magic to mend its allies and is also able to remove harmful status effects and resurrect fallen comrades. Check out the new images in the gallery below and head past the cut for more details. %Gallery-108036%

  • Exclusive: RIFT details Bard soul

    by 
    Jef Reahard
    Jef Reahard
    02.21.2011

    Trion is back with a new reveal for RIFT, and even though it's technically only a "reveal" to the three of you who haven't been swept along in the beta hype of the last few months, we'll play along and pretend it's all new info. The game's last four souls/classes are due to be officially made public this week, and the first up is the Bard. The Bard is a fairly traditional buffing and support class that makes use of magical songs to both inspire her allies and hinder her enemies. You can check out new screens of the Bard in our class gallery below and read more details about the class after the break. %Gallery-108036%

  • The home stretch: Trion posts RIFT's beta 7 patch notes

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2011

    Today marks the beginning of the end: the final beta event for RIFT, which also happens to be the first open beta as well. To kick off this six-day event, Trion Worlds posted another set of lengthy patch notes as the team feverishly works to refine the product before its February 24th head start. From new emotes to UI improvements, there's a little something for everyone here. Probably the largest change overall is with the souls; a good deal of the game's 32 PvE souls received tune-ups and adjustments. Guild features were given a few passes as the team added a few new perks and replaced a number of guild banners. Trion also implemented in-game Twitter functionality, allowing players to tweet their in-game statuses and screenshots to the world. And for the always-vain Dwarves, well, it looks as though RIFT finally got that latest shipment of Botox: "Male Dwarves no longer look so... weathered. Current male Dwarf characters will probably appear to have lost a few years off their face somewhere." You can read the full patch notes on the official forums.

  • Enter At Your Own Rift: Dispelling the WoWhammer myth

    by 
    Karen Bryan
    Karen Bryan
    02.09.2011

    If you've participated in RIFT's beta events at all, you're probably wishing you had a nickel for every time you heard a player claim that RIFT is just like World of Warcraft or Warhammer Online -- WAR because of the comparison of rifts to public quests, and WoW mainly because it's the gold standard of MMOs today. Last week, my colleague Justin gave a great argument as to why the familiar isn't necessarily a bad thing. But while RIFT does have several familiar features, it manages in several ways to set itself apart from the pack. This week, I'm going to tackle the argument that RIFT is just like WoW and Warhammer Online. Join me for a look at what makes this game stand out from the crowd, and see why it's time to dispel the WoWhammer myth.

  • Plan your perfect character with the RIFT soul calculator

    by 
    Jef Reahard
    Jef Reahard
    01.24.2011

    One of the greatest strengths of any MMORPG is its community. Regardless of the size of a title's playerbase, it's practically a given that the demographics will include folks with the skills (and the goodwill) to make the experience better for everyone. Usually this happens free of charge in the form of web-based tools and analysis, and the latest case in point comes to us courtesy of ZAM and its new RIFT soul calculator. The tool allows rifters to experiment with builds all the way up to the game's level 50 cap (even though RIFT's current beta phase doesn't allow for endgame play). ZAM's announcement post carries a beta qualifier of its own, as the soul calculator is still under development and may feature a lingering bug or two. RIFT is a subscription-based fantasy MMO developed by Trion Worlds which launches on March 1st. You can learn more about the game and sign up for beta via the official website.

  • Exclusive: A look at RIFT's Saboteur

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2011

    You can call them rogues, thieves, scoundrels, but by any name they're stealthy little bastards. RIFT's Rogues are no exception, with the difference being that the soul system allows them access to several unique flavors of sneaky little bastard. There are the backstabbing Assassins, the sniping Marksmen, and the defensive Riftstalker all under the same overarching aegis, allowing players a wide variety of different options. But none of them yet has been the truly annoying sort, the one who looks to be finally caught flat-footed just as you realize he's been playing you the whole time. Rounding off a week of new soul previews is the Saboteur -- and while it might seem a bit less glamorous to come last, that's exactly how the Saboteur would want it. An expert in preparation and subtle traps, the Saboteur is vulnerable without time to prepare his various battlefield modifications, but immensely destructive if he's in control. Click on past the break for more backstory and information on RIFT's resident schemer. %Gallery-101448%

  • Exclusive: A look at RIFT's Dominator

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2011

    Mages in RIFT are not particularly nice people. Admittedly, that's not speaking to their character so much as the souls available to them, but between the corpse-raising Necromancers, entropy-spreading Warlocks, and strength-leeching Archons, the precedent has been set. And today's reveal of the Dominator isn't going to change that image, even though it's a soul quite likely to make a number of new friends. But those friends may or may not be willing companions. A mind is a terrible thing to waste, even if you have little to no intention of letting your opponent use it. That's the Dominator philosophy in a nutshell, with a number of abilities designed to confuse, terrify, and control opponents. Although physically fragile, the Dominator will hopefully be in a position where none of his opponents are still coherent enough to take advantage of physical weakness. Take a look at more lore and ability details on RIFT's latest soul past the break, and check back tomorrow for our last soul reveal. %Gallery-101448%

  • Enter at Your Own Rift: Sightseeing in Sanctum

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    One of the things I love about RIFT is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast. If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of RIFT: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth. Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!

  • Exclusive: A look at RIFT's Void Knight

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2011

    Magic is a fact of life in any sort of fantasy setting, and RIFT is no exception to this. The Warrior, of course, is the last class you'd expect to be dabbling heavily in magic, an assumption that would be largely correct. But with the plethora of souls available to characters in the game, it seems nigh-on inevitable that a Warrior would have at least one option if he wanted to ensure his opponent was just as bereft of magic, to even the footing down to a contest of arms. And the Void Knight is precisely that. The Void Knight isn't just capable of enduring magical attacks -- he actively absorbs them, using them to power his most spectacular abilities. Although he's not up to a straight contest of arms against a non-magical character, he's more than the equal of a caster, easily capable of turning the most devastating curses or enchantments into the equivalent of an energy drink. Take a look past the break for the full rundown on both the lore and abilities of the Void Knight, and check back each day this week for another new RIFT soul reveal. %Gallery-101448%

  • Exclusive: A look at RIFT's Druid

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2011

    Within RIFT's soul system, there's room for a wide variety of different classes within the four core options -- two different Clerics might have very different sets of souls equipped and play like two completely different classes. Trion Worlds has been slowly providing information to players about what they can expect from the various souls, but every time a new soul is revealed, it's something completely different from what's come before. The Druid is one of the souls available to Clerics, for instance, but it couldn't be more different than options such as the Purifier or Sentinel. Druids are a pet class, but not in the traditional sense. Where a Mage with a pet-using soul would rely on his pets to deal damage, the Druid uses her pets as conduits to empower her, making her a fierce combatant in her own right. Although vulnerable if her companions are damaged, the Druid herself is the core of her strength, using a variety of companions for a multitude of effects. Click past the break for more information and backstory on RIFT's Druid, and check in every day this week for more heretofore unseen souls. %Gallery-101448%

  • RIFT beta 3 patch notes show major soul changes and more

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2010

    RIFT's third beta event kicks off today, and Trion Worlds has the novel-sized patch notes to prove that the team's been busy. Many fan sites rushed to repost the beta forum notes, which is allowed now that the NDA has dropped. The biggest change that previous players will see concerns the much-ballyhooed soul system, RIFT's flexible character builder. Previously, players would get only one of three souls at the start, with another at level five, and gain soul points at the rate of one per level. With Beta 3, this has been changed so that you can pick from all of your archetype's souls at the start and will leave the beginner area with three souls instead of two. In addition, Trion is handing out an extra soul point every third level, bringing the total number of soul points for a level 50 character up to 66. Of course, souls aren't the only focus of this patch. Among the many changes are the inclusion of the rest system, the ability to rename your pets, a preview of the soul trees before you purchase them, and a number of new invader boss encounters for both sides. Read up on the patch notes here, and we'll see you on the battlefield!

  • RIFT unveils four new souls

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.25.2010

    If you want to get anywhere in RIFT, you've got to have soul. Specifically, you have to have one of the game's soul trees, the unique mix-and-match system the game uses to help players customize strengths and weaknesses as they please. The team at Trion Worlds has recently revealed four new souls, one for each of the game's four classes -- the Riftblade for Warriors, the Marksman for Rogues, the Necromancer for Mages, and the Warden for the Clerics. RIftblades are magically-empowered warriors, deft at ranged strikes and penetrating armor but weak under concentrated assaults. Marksmen, obviously, are best suited to hit-and-run ranged strikes, with little capability in a close-quarter battle. Necromancers utilize the undead pets you would expect, although they're quite vulnerable without them. And Wardens serve as healers with a specialty in slow accumulation, stacking healing energies over time but vulnerable to a lack of time. Future RIFT players should take a look at the full descriptions as well as the fiction behind each of the fallen champions.

  • Ten levels of RIFT: A guide to your first day in Telara

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2010

    With two RIFT beta events under my belt, I was given the supreme honor of creating a guide to the first 10 levels of the game. Naturally, I fell apart under the stress, assumed the fetal position for a couple days while whimpering about "frame rates," and then was prodded into action by our editors. That's quite literally "prodded," mind you -- Massively purchased a pair of cattle prods last year at a police auction. It's going to be years until the scorch marks fade from my spine. The purpose of this guide is two-fold. First, we want to give anyone who's interested in RIFT but couldn't get into the beta a chance to vicariously experience RIFT's newbie path. Second, while RIFT is careful to hold your hand during your first steps into Telara, there are always a lot of things that can be easily missed while one is partaking in the wonders of a new virtual world. So this guide is here to share a few tips and pointers that beta testers may have missed. What are you waiting for? Roll up a new character by hitting the jump!

  • RIFT beta: Massively's first impressions

    by 
    Karen Bryan
    Karen Bryan
    12.22.2010

    When it comes to RIFT, Massively readers have been patiently watching this game for a while. You've seen the trailers of the rift invasions and in-game cinematics, checked out our hands-on coverage, and gobbled up 500 VIP keys in less than 20 minutes. But does the game live up to the hype? We know you have lots of questions, and thankfully, the NDA is officially over, so it's time to talk about our first impressions of RIFT. Read on to get a close look at the two beta events held so far -- Rise of the Defiant and Guardians of the Vigil.

  • RIFT Podcast features Gershowitz, Bowens, and beta talk

    by 
    Jef Reahard
    Jef Reahard
    12.14.2010

    Episode 23 of the RIFT Podcast is up for your listening pleasure, and its hosts, Arithion and Desikis, have a lot to talk about this week. Joining them are Trion Worlds senior community manager Cindy "Abigale" Bowens and producer Adam Gershowitz. Gershowitz has plenty to say over the course of the podcast, including info on RIFT's soul system, global cooldowns, a brief recap of the first beta weekend (as well as objectives for the second), and tweaks to the title's invasion system. "We're kind of going back, not to the drawing board per se, but we're kind of going back and refining our numbers. Really what our goal is with the invasions is to look at various areas of the game and various areas of the zone [...] and send the appropriate amount of content to that area when we launch an invasion," Gershowitz explains. For more on the RIFT beta process as well as further details about the game, check out earlier episodes of the RIFT Podcast .

  • Rift's Archon soul revealed

    by 
    Jef Reahard
    Jef Reahard
    11.16.2010

    Looking for more information on Rift: Planes of Telara? Well, first you should check out our exclusive hands-on, direct from Gamer Day II. After you've digested that, MMORPG.com has some interesting info regarding the newly announced Archon soul, a support specialist class that allows you to convert your opponent's strength and energy into usable magic. Trion's new twist on the traditional mage archetype focuses on buffing friends and allies and is a formidable combatant in its own right. That said, the Archons can also be quite vulnerable, especially during the period just after they've infused allies with their life force (and just prior to feeding off an enemy to regain their strength). Check out some background lore as well as a few class particulars at MMORPG.com.

  • Hands-on with Rift: Planes of Telara at Gamer Day II

    by 
    Bree Royce
    Bree Royce
    11.16.2010

    As part of its recent Gamer Day event, Trion Worlds invited Massively back to its studio for another look at Rift: Planes of Telara. Having now been to two of these Gamer Day events, I can say without a doubt that last week's was the more festive -- the player-community leaders and swarm of devs certainly made the whole experience much more wild than the first and reminded me that I was supposed to be having fun (not just studiously taking notes for you lovely readers, although I did that too!). Since this was my second day-long hands-on with the game (the first being last summer when I got to check out Rift's dynamic content), I thought it best to focus on two areas: improvements to systems I'd seen before, and totally new elements I hadn't seen at all (like the Guardian starting zone, PvP, UI enhancements, Deepstrike Mines, and several new souls including Riftblades, Bards, and Wardens!). Follow along after the break for my second impressions of this MMO that continues to surprise me with its glittering shine of polish.%Gallery-101448%