spellborn-nv

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  • The Game Archaeologist: The Chronicles of Spellborn

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2014

    Hey! Hey you! Yeah, you the I'm-so-bored-with-all-of-these-MMOs gamer! You've been grousing about for years how MMOs never take risks, never innovate, and are merely content to rehash the same-old fantasy tropes that were stale even when World of Warcraft launched, right? Yes, we at Massively saw your poorly spelled reddit post on that subject, thank you. Well, what if I were to tell you that there's an MMO that bucks the clichés? It's true! Imagine an MMO that exists in a post-apocalyptic fantasy setting that's unlike anything you've seen before. Imagine that combat isn't merely hotbar button mashing but tactics mixed with positioning. Imagine that you can create your character to look any way you want from the onset instead of having to collect certain pieces of gear. Imagine an immersive world that is a delight to the eyes and ears. Got all that? Want to play it? Well, you can't. That game was The Chronicles of Spellborn, and since you and pretty much everyone else on the planet ignored it, it tanked in 2010 after less than a year of operation. Yet for its lackluster run, Spellborn has been strongly mourned by those who saw tremendous potential in it and who keep creating internet petitions to bring it back. Because petitions change everything. Today we're going to take a look back at an MMO that took the path less traveled.

  • Chronicles of Spellborn shutting down?

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.29.2010

    While Frogster Interactive is perhaps best known for its main MMO, Runes of Magic, it also carries other games for players to enjoy. One of the titles handled by Frogster Asia is The Chronicles of Spellborn -- a belabored game that has seen its model shift from subscription to free within a few months of launch, had its development team go bankrupt and scatter to the winds, and watched its player-base drop off. Well, according to the most recent press release by Frogster Interactive, it would appear that the Frogster Asia division plans to slough off The Chronicles of Spellborn once and for all. Meanwhile, in North America, Acclaim still has servers (somewhat) open for The Chronicles of Spellborn, but the game feels as if it has been left chained in a dusty corner with a crust of stale bread and a tin of rusty water by its neglectful parents. There are enormous issues on the official site, such as a broken downloader setup, corrupted patches, and most recently, a bug requiring players to change their passwords each and every time they try to log in to the game. No fixes or responses are forthcoming, and we were unable to get any official comment from Acclaim regarding its intentions for the North American version as of the time we published this. The full text of the section of Frogster's press release dealing with TCoS can be found behind the break. As to Acclaim's intent, we'll update this post if we get a response. [Thanks, Cow Moo Flage]

  • The Chronicles of Spellborn to be re-developed as free to play, bankruptcy issues loom

    by 
    James Egan
    James Egan
    06.30.2009

    The Chronicles of Spellborn only launched a few months ago, but they've already announced that they're going to "re-develop" the game as a free-to-play title. Acclaim Games stated on Monday: "The development is planned to carry into 2010 and will include several enhancements and changes to the current game. The enhancements and development of the new model will be carried through a joint venture between Spellborn NV and the development studio of Frogster Asia Co. Ltd based in Seoul, the Korean studio bringing its expertise in the field of free-to-play and micro-transactions." Once this re-development is complete The Chronicles of Spellborn will cease to be a subscription game and will switch over to the free-to-play model. We're not sure if there will be any further development on TCOS as it exists now, but a post on the game's EU forums by community manager Kelas stated, "For now, the servers and system (subscription) will remain the way it is. There are still people available for running the daily work and systems."

  • The Chronicles of Spellborn interview explains game's unique aspects

    by 
    James Egan
    James Egan
    03.01.2009

    The Chronicles of Spellborn is a game we've been hearing more about lately. We recently noticed an interview by Nolvadex at the Italian gaming site Gamesource with The Chronicles of Spellborn's lead community manager Pierre-Yves "Mirage" Deslandes. Mirage discusses a relatively smooth European launch for the title and some of the complexities of their publishing deals, insofar as they affect the European market. The challenges of balancing PvE and PvP content in the game comes up, and Mirage also addresses why The Chronicles of Spellborn shipped without an auction house, stressing that a marketplace is indeed on the way. In terms of building upon the game's combat systems, Netherlands-based developer Spellborn NV doesn't plan to make any major changes to the game's combat system, which Mirage states is the trademark and backbone of The Chronicles of Spellborn. Adding greater depth to what's presently offered instead of simply adding more races and classes to the game is clearly a priority for the developers.

  • More beta screenshots from Chronicles of Spellborn

    by 
    Brenda Holloway
    Brenda Holloway
    05.19.2008

    The team at Spellborn NV continues to entice with its latest screenshots from its closed beta for The Chronicles of Spellborn. These depict various cities and other places on the Shards of Parliament and Quarterstone, as well as some of the creatures who will be more than glad to help you test your skill at bleeding. After looking at the new screenshots, forum regulars wondered if the landscapes are too empty and flat when compared to World of Warcraft's lush richness.Spellborn NV recently showed the game at the RPC Münster role-playing convention, where players reportedly loved the character creation system and combat systems best. Similarly to NCSoft's City of Heroes, the gear and outfits worn by Spellborn characters don't affect the gameplay -- you can look however you wish and still fight at your best. The Spellborn combat system is similar to first person shooters and Age of Conan in that you don't target anything specifically; if something is in range of your attacks, it will be hit. It also is uniquely based on a grid on which you arrange your possible attacks that moves to allow you to use different sets of all your abilities as the fight moves on, adding a "deck building" element to battle.No news on the identity of the publisher with whom they signed a letter of intent to publish the game in North America, or whether we will still see The Chronicles of Spellborn this year. In a year that has seen Age of Conan and will likely see Warhammer Online and the next World of Warcraft expansion, Spellborn will have to work doubly hard to get a share of gamers' time and money.%Gallery-23170%