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  • Mortal Online is expanding into the deserts of Sarducaa

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2015

    Is it too early to declare the MMO expansion of 2015 yet? If not, then Mortal Online might have it in the bag as it prepares to open the doors of a new continent. Coming soon(tm) to the game will be the continent of Sarducaa, a land dominated by deserts as well as a smidge of "inpenetrable jungle." Sarducaa will be broken up into six zones and is larger than the existing Myrland. It will also boast enemy creatures with "expanded AI" and better loot. The team has posted a preview of Sarducaa, including concept art and a few tracks of the new soundtrack. [Thanks to Sandboxer III: Return of Sandboxing for the tip!]

  • Mortal Online sets out territory control in a new patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.11.2014

    Ready to make your mark on the world of Mortal Online? Your time is now. The game's latest patch implements the territory control system, allowing guilds to war over choice bits of land, build keeps and cities, and generally shape the landscape into what they want to see. There's even a trailer for it past the cut, showing off what players can expect to get when breaking ground on a new city and building its defenses. Cities alone would be a welcome addition, but the patch also brings with it a variety of improvements to quality of life. The game's mail system has been rebuilt, several UI elements and chat commands have been implemented, and the world map has seen some trimming and adjustments. The patch is live now, so you can check out the notes for all the details or just log in and start staking your guild's claim. [Thanks to Zakiyya for the tip!]

  • The Daily Grind: Which MMO has best realized its concept art?

    by 
    Jef Reahard
    Jef Reahard
    09.07.2014

    I was looking at some Mortal Online concept art the other day and marveling at how beautiful it is. Then I looked at Mortal Online itself and was sorely disappointed. This is not to pick on Star Vault's game exclusively, though, because plenty of other MMOs have also failed to translate conceptual awesome into actual awesome. Let's talk about the success stories, though. Which MMO do you think has done the best job of realizing the vision put forth by its concept art? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Mortal Online details its territory control mechanics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2014

    Do you want some land in Mortal Online? Then why beat around the bush? Why not just reach out and take it? The game's territory control system is arriving soon, and the developers have offered an introductory guide at the system to give players a better look at how everything will fit together. Players will be able to place and upgrade a variety of structures in controlled territory, with most structures requiring skills to be placed but not improved. NPC contracts can also be used for shopkeepers, guards, and the like. What can and cannot be placed is determined by guild stones, which are gated by the number of members in your guild. Players can also choose the behavior of guards in the town, ranging from law-abiding to attacking any players not in the guild on sight. The update is also bringing in a minor change for free-to-play players, limiting free accounts to logging in from one computer per day, which is intended to prevent players from creating free accounts and logging into all of them in short order to boost guild sizes. You can take a look at the full territory control guide on the official site. [Thanks to Dengar for the tip!]

  • Mortal Online claims 'breakthrough' with improved client performance

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2014

    If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon. In all seriousness, the team has pinpointed the issue as related to the new armor models and is beginning to work on a solution. "We have made a very exciting breakthrough in how to handle player performance cost," a team update reads. "We have identified one big thing that does indeed add quite a bit of drop on client performance when the client sees many players." In addition to fixing the performance drop, Star Vault announced that the territory control system is "progressing very smoothly" and that the team has added a new concept artist to flesh out the world and lore. [Thanks to James for the tip!]

  • Mortal Online upgrades its graphics engine

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2014

    If you log into Mortal Online today, you'll be treated to a vastly upgraded game. The team switched the game's visuals to an updated Unreal graphics engine, including new lighting, better grass, Oculus Rift support, and "countless gameplay improvements." "Myrland has been remade, from the ground up, in a new modern terrain system," Star Vault wrote in a newsletter. "This means not only does the terrain look much better and less jagged, but also performs loads better." Today's changes mean that players should start seeing faster updates in the future. The patch notes for V1.80.00.03 are up for your perusal. [Thanks to Dengar for the tip!]

  • Mortal Online patch will add more blood and Oculus Rift support

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2014

    Mortal Online is about to both look better and play better with the coming of Patch 1.80.00.00. Wait, is that a patch version or an IP address? Never you mind. The new patch contains a boat-load of tweaks and upgrades, including the switch to an updated Unreal Engine. The dev team has improved the UI, rebuilt the gathering system, added more custom helmet overlays, created a unified options system, and even added support for Oculus Rift rendering and control. And if you worried that Mortal Online might be losing its savage edge, then you'll be glad to read the following patch note: "Tweaked decapitation blood for more... blood." [Thanks to Graham for the tip!]

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • EVE Evolved: Designing EVE Onland, part 1

    by 
    Brendan Drain
    Brendan Drain
    12.29.2013

    When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game? EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online. In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

  • Mortal Online overhauls characters and armor visuals

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2013

    Mortal Online has been hard at work performing comprehensive overhauls to character and armor, making them look better than ever. The character improvements for the game include visual passes, more natural animations, a new character creation system, and high-definition upgrades to armor. The visual improvements to crafted armor make up 90% of the game's wearable gear. The recent update also added in three new craftable armor sets and improved large-group performance for mass battles. Due to the character overhaul, Star Vault is giving a free recustomization option to all players. [Thanks to Dengar for the tip!]

  • One Shots: Home sweet home

    by 
    Justin Olivetti
    Justin Olivetti
    05.26.2013

    It's easy to forget that in all of these game worlds that we're adventuring through, some people allegedly live and work in these lands! Even in the very, very scary places! Reader Xexanos found this run-down house in a dark corner of The Secret World and found himself entranced by the mystery of it. "I stumbled upon this place during my exploration of the Shadowy Forest (the name really tells you everything)," he said. "I wonder what the history behind this is." I had just found that last week myself and was wondering that too. If any lore experts want to fill us in, please do so, otherwise head past the jump and check out all of the other great reader screenshots we have in store for you this week!

  • The Daily Grind: Would you pay to interview a developer?

    by 
    Bree Royce
    Bree Royce
    02.08.2013

    Earlier this week, we reported on one of the stranger interview setups we've seen in a while. A player of Mortal Online who goes by the handle Aralis was given the chance to interview Star Vault CEO Henrik Nystrom about the state of the game. There was just oooooone little itty-bitty catch: Aralis landed the interview only because he'd been the top donator to the game in January. In fact, he'd ponied up $1000. The interview is fraught with a few other issues, such as the fact that Nystrom dodges some of the player's questions and smooths over others, which'd probably annoy me if I had just effectively spent $1000 for the privilege of emailing a few questions off to a dev I admired (but then again, I'm pretty used to getting my questions ignored for free). Readers also pointed out the weirdness of "donating" to an MMO in an era of free-to-play. But let's stick to basics. What do you guys think? Would you pay any amount of money just to snag a sit-down with your favorite developer? How much, and what would you expect, exactly, in return? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Mortal Online CEO interviewed by top contributing player

    by 
    Shawn Schuster
    Shawn Schuster
    02.04.2013

    Each month, Mortal Online developer Star Vault rewards its top donation contributor with certain rewards for aiding development. In January, the top contributor was a player by the name of Aralis who was granted a custom "Champion of Nave" title showing that he donated $1,000 and was also given the opportunity to interview the development studio's CEO, Henrik Nystrom, in a one-on-one interview. Some interesting points from the interview focus on future development, and Aralis pulls no punches when asking about a development timeline and the absence of promised content. Check out the entire interview over at the Mortal Online forums, and let us know what you think about the Q&A.

  • Mortal Online is now free-to-play with a video to prove it

    by 
    Shawn Schuster
    Shawn Schuster
    11.29.2012

    The epic sandbox MMO Mortal Online has gone free-to-play today, allowing any interested player to have access to the entire game for the low, low price of zero! The new business model allows for a free account as well as a Premier account status with a regular subscription rate as low as nine Euro a month (with discounts given to bulk time purchases and Facebook users). Premium status opens the skill levels to 100, while F2P players are restricted to 60. Premium accounts also allow thievery skills and expensive object looting and trading. Both free and Premium players have the option to expand the characters slots from one to four, but customers who bought the game before will be grandfathered in with three slots. Be sure to check out all the details on the switchover over at the official forums, and enjoy the F2P trailer embedded after the cut. [Thanks to all who sent this one in!]

  • Rise and Shiny: Mortal Online

    by 
    Beau Hindman
    Beau Hindman
    10.07.2012

    There are so many issues and subjects to cover this week, thanks to the limited time I spent in Mortal Online, a free-for-all PvP sandbox by Star Vault. I've played my share of MMOs that are similar to Mortal Online, games like EVE Online, Darkfall, Ultima Online, Wurm Online, Salem, and others. Essentially the idea is to set players loose in a massive, open world that is closer to "realistic" than standard themepark MMOs. Players might spend time farming or fishing or hunting down other players or mobs. It's generally a good idea to prepare yourself for a lot of running around, hiding, and slowly figuring out what to do when playing a FFA PvP sandbox. Games like Mortal Online provoke questions like "Why is nudity an option at all?" and "Why is there stamina (and other realistic features) alongside magic and no permanent death?" I've learned to forget those questions and just take each specific FFA MMO as it is. Mortal Online stands alone in many ways. Unfortunately, being known as a buggy mess is one of those. I've played many buggy MMOs in my time but have enjoyed myself immensely in some of them (remember, I hosted an early Vanguard: Saga of Heroes podcast!), so I wasn't scared of jumping into an MMO that was supposed to be rough to say the least. What did I find? Well, I found a ton -- and I mean a ton -- of bugs. But I also found a pretty cool community (yes, I just said that) and some grand adventure. Let me break it down. %Gallery-167722%

  • Mortal Online welcomes back all former players for a free week

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.21.2012

    MMOs change at a breakneck pace, but you don't always have time to check back in and see what changes have taken place. Mortal Online has just recently released its second major expansion, and the community staffers want everyone to check in and see how the game has grown, so they're giving you the chance to do just that. Starting today you can hop into the game and experience all of the improvements in Awakening for free if you previously subscribed to Mortal Online. If you've played in the past but haven't been following the game recently, you might have missed all of the features added by Awakening, including new AI mechanics and a variety of new combat abilities. The free play period will last for the next week, more than enough time to patch the client and take a look at the latest update to the game. [Thanks to Chris for the tip!]

  • Mortal Online is due for an Awakening

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.20.2012

    Awakening is the latest free expansion for Mortal Online, and it's available on the live servers today. What does that mean? It means that the game will benefit from a new GUI, a new AI system for NPCs, a new region, and a whole lot of new options for players to enjoy the game. Some of the UI changes include an easier system for making use of workbenches, the addition of slash commands and macro functionality for abilities, and a new method for determining the direction of strikes in combat. Players will also have access to new combat skills, new out-of-combat skills, and a rebuilt taxation system. The update also contains several bugfixes, but the patch notes warn players that the large update will be a bumpy ride at first. Players are asked to petition the customer support team only when absolutely necessary. But even with the likelihood of bugs, there's a lot for Mortal Online players to appreciate in this expansion. [Thanks to Chris for the tip!]

  • Mortal Online's CEO has high hopes for the game's subscriptions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.23.2012

    A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: StarVault CEO Henrik Nystrom's comments during an IRC chat with fans. The chat was meant to cover the game's next major update, Awakening, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees Mortal Online having roughly as many players as EVE Online in five years. By way of elaboration, EVE Online currently has roughly 450,000 players. Mortal Online's subscription numbers have never been revealed, but estimates place it under 10,000 players. An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still take a look at the chat for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future. [Thanks to Sandboxer for the tip!]

  • Mortal Online hacked, Star Vault encourages users to verify accounts

    by 
    Jef Reahard
    Jef Reahard
    02.20.2012

    If you've got an active Mortal Onlne account, you may want to think seriously about changing your password. A new post on the sandbox title's forum describes a security breach that led to the destruction of in-game assets and account status changes. The intrusion has since been contained, according to a Star Vault GM, and "additional security is in place." The company says that customer payment information was not affected, but users are encouraged to verify their account status and passwords anyway. As to the breach itself, details are understandably scarce, but Star Vault does say that a member of the GM staff had his account compromised and his details used to carry out the aforementioned mischief. [Thanks to slapshot1188 for the tip!]

  • Star Vault memo reveals Mortal Online expansion date

    by 
    Brendan Drain
    Brendan Drain
    02.05.2012

    Fansite Sandboxer.org reports that it has discovered the release date of Mortal Online's upcoming expansion The Awakening in a Star Vault report to investors. We had to do some digging to find the original Swedish document Sandboxer was referring to, but we were able to confirm that the memo does contain the expansion's release month and further as-yet unannounced information. The Awakening is slated for an April 2012 release, with May and June dedicated to magic and balance updates. The company expects to break even on a monthly basis between July and August of this year and sign a deal with publishers in August. Star Vault's plan is to have the game published in China between July and September and then release an as-yet unannounced expansion in October, with another in April next year.