star-wars-galaxies

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  • The Think Tank: Happy birthday, Star Wars Galaxies

    by 
    Bree Royce
    Bree Royce
    06.26.2014

    Today marks the 11th anniversary of the launch of Star Wars Galaxies, an MMO whose untimely sunset at the end of 2011 continues to make sandbox fans sigh mournfully. This week, in honor of the anniversary, I asked the Massively writers whether they think we'll ever see another new Star Wars MMORPG (other than those we still have, of course), let alone another epic Star Wars sandbox. It's time to speculate!

  • Raph Koster on Origin's Privateer Online

    by 
    Jef Reahard
    Jef Reahard
    06.20.2014

    Raph Koster's thrown up a fairly fascinating blog post detailing one of his Origin projects that never saw the light of day. It was originally codenamed Star Settlers and it featured procedurally generated planets, exploration, resource management, and more. Koster's executive bosses "blew up a huge portion of the design" in favor of fitting the fledgling game into Origin's Wing Commander IP, several online versions of which were already in the works. "Some of them had gotten pretty far -- piles of artwork, design work, and even some tech," Koster writes. Finally a Privateer Online team was assembled, and it cranked out a prototype featuring "radically different" procedural planets, multiplayer space dogfighting, fractal ship customization, modular planetary settlement capabilities, and "a huge pile of lore" written by Wing Commander vets. Though Privateer Online was cancelled in favor of Earth & Beyond and its design docs were burned in a bonfire at Origin's shut-down party, Koster says that many of the developers went on to make Star Wars Galaxies which contained some of the same ideas.

  • One Shots: Agents of S.W.O.R.D.

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2014

    Ugh, every time I see a great Champions Online screenshot I lament to the universe how such a good-looking game flopped so hard. Shouldn't have been that way. Or maybe it's not; maybe it's the best-kept secret in MMOs and I don't know it. Reader Sean sent in this picture of his team, the Agents of SWORD: "I used to play quite a bit of this game from closed beta through about four months after launch. Before the dark times. Before the patches. At any rate, I loved this game with a deep passion--mostly because the costume designer was near limitless. But then I was also able to run the game at max settings at 1920x1080 and it was glorious." We have more gloriosity (go with it) for your starved eyes after the break!

  • Ask Massively: Misconceptions about new, old, and sunsetted MMOs

    by 
    Bree Royce
    Bree Royce
    05.16.2014

    As the editor-in-chief of Massively, I make it a point to read as many of our comments as I can. We have some really smart people here chatting at the bottom of our posts, and I learn a lot from them. But I also see the same illogical statements and easily countered arguments being made independently by different commenters across many different threads and games. I'd like to address some of those misconceptions today in the first part of a new Ask Massively miniseries. Today's misconceptions are all about new, old, and sunsetted MMOs.

  • Ambitious new sandbox MMO The Far Reaches hits Kickstarter

    by 
    Shawn Schuster
    Shawn Schuster
    05.14.2014

    The Far Reaches is a new one-man MMO project hitting Kickstarter for an extra long 60-day campaign. While Kickstarted sandbox MMOs are nothing new, The Far Reaches features some interesting Star Wars Galaxies-like mechanics that caught our eye. Touted as an open-ended sci-fi MMO, TFR aims to be different by offering a living, breathing virtual world. NPCs are detailed characters in the world that lead virtual lives that include crafting items, forming associations, working a day job, building new structures, spreading rumors and lies, and even maintaining relationships with the players. In addition, TFR features a skill-based crafting system, world PvP, detailed skill tree, and professions unlike any you've seen in a long time. Want to hunt down high profile criminal players? Become a Bounty Hunter. Want to create your own NPCs? Try the Roboticist. For more info, check out the Kickstarter page and the video included after the cut.

  • The Think Tank: Non-combat roles in MMORPGs

    by 
    Bree Royce
    Bree Royce
    05.08.2014

    Two recent topics have collided to create this week's Think Tank topic: Massively's Justin wrote about pacifist characters in MMOs, and Camelot Unchained reminded me that while there's no PvE, it'll be possible to play as a pure crafter to contribute to PvP. These shouldn't strike us as novel concepts. The genre has seen several MMOs (A Tale in the Desert, Glitch) that shed combat entirely, and many sandboxes (Star Wars Galaxies and Ultima Online, to name just a few), allowed players to roll pure crafters who raised neither blaster nor kryss to attack a foe. Yet many modern gamers still think of pacifist play as an anomaly, having been bred to believe combat is the end-all, be-all of an MMORPG experience. I polled the Massively team members for their thoughts on pacifist play and non-combat roles in MMOs. Have or would they play such characters and games?

  • The Daily Grind: Do alternative server rulesets wreck PvP?

    by 
    Bree Royce
    Bree Royce
    05.01.2014

    A commenter conversation a while back got me thinking about how server rulesets can make or break the PvP in a game, and not in the way you might expect. I've found that when a game offers separate PvE and PvP servers (be those PvP servers factional or open), the middle-ground players are left without a home. My World of Warcraft guild, for example, was opposed to the idea of a PvE-only server where people could flag but rarely would do so, and so we ended up on a PvP server, where smallfry ganking, rather than the Dark Age of Camelot-esque RvR we'd hoped for, is tediously and irritatingly commonplace. Neither choice is ideal because the populations are split along too sharp a line. In Star Wars Galaxies, by contrast, the servers were PvE with factional-flagging consensual PvP, but because there were no full-PvP servers to bleed away the more hardcore PvPers, the population was mixed, and the PvP situation wound up being far more interesting for more players. PvE gamers who wouldn't dream of flagging for PvP in a game like World of Warcraft would see the Galactic Civil War being waged by PvPers all around them in SWG, and even though they could have stayed safely civillian and free from risk, that visible PvP made them much more likely to jump into PvP themselves willingly -- and isn't that exactly what MMOs should strive for? What do you think -- do alternative rulesets divide playerbases and wreck PvP? Are mixed-use servers a viable way to involve more players consensually in side activities like PvP? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your ideal MMO group size?

    by 
    Bree Royce
    Bree Royce
    04.22.2014

    Massively's commenters got me thinking on MMO group size after an article a few weeks ago about socially soloing in games. Even though I like and support the option to solo in MMOs, my favorite games have actually had very large group sizes, far larger than the now-standard World of Warcraft five. Some newer games cut that down to four! But I really loved classic Star Wars Galaxies' 20-person groups and even City of Heroes' and Guild Wars 1's eight-member parties. Something about throwing a huge swarm of people into a group and going out and just Doing Something really appealed to me in a "the more, the merrier" way, especially when the game scaled to meet our needs rather than tried to mash us into a mold for prefab content. And nothing seems worse than having six guildies online and being forced to leave one behind because parties cap at five bodies. What do you think -- what's your ideal MMO group size? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which MMO has the best economy?

    by 
    Bree Royce
    Bree Royce
    04.18.2014

    I'm an incurable trader and merchant, maybe even more than I'm a crafter, so I'm forever droning on about the good ol' days in long-gone sandboxes where players, not raid bosses, delivered all the objects used in the world. Making stuff is great, and lots of MMOs, even themeparks, have that, but I also I like setting up shops, trading on auction halls, finding great deals, and knowing just when to buy low to sell high, which isn't always the type of creative PvP gameplay that modern MMORPGs enable, let alone embrace. But you can't trade in long-gone sandboxes, either, so today I want to tap the collective wisdom of the Massively readers: Which MMO has the most vibrant crafting and trading economy, right now, in a legally playable and living MMO? Specifically, where's the best MMO to truly be a player merchant? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How important is the setting of your MMOs?

    by 
    Bree Royce
    Bree Royce
    04.08.2014

    Massively reader dirtyklingon recently wrote to us with an interesting observation. He was surprised at the backlash that was generated when SOE's John Smedley teased a new MMO for Star Wars Galaxies fans but then revealed it would not be Star Wars but a survival-based contemporary sandbox setting -- by most guesses, zombies. I don't think most people really expected Star Wars Galaxies II (or Star Wars at all, for that matter), but I was pretty disappointed. The setting of SWG wasn't essential, but I expected something much closer to it in theme from the new game, something a bit more space cowboyish without the Star Wars name. I'll tolerate a lot of settings to play a good sandbox, but a few are real turn-offs and can actually be dealbreakers. Like, you know, zombies. What about you, Massively crew -- how important is the setting of your MMOs? Can it make or break your experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Perfect Ten: My favorite MMO April Fools' pranks of all time

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2014

    There are two types of people on April 1st: those who are annoyed and indifferent to the tomfoolery going on all around them, and those who gleefully embrace the zany antics and baldfaced lies. For the record, I am of the latter crowd. I love April Fools' Day and the humor and creativity that it inspires. While this day is by no means contained to our neck of the woods, MMOs have a long-running streak of trying to pull the wool over our eyes. I think a good goof has to have several qualities to make it truly memorable. It needs to be original. It needs to be actually amusing, whether or not you "fell for it." And it needs to tweak our expectations and understanding of how MMOs work. Sometimes there are even important ideas that emerge from these jokes that could, indeed, make these titles better. So let's go through my favorite MMO April Fools pranks of all time, as catalogued by yours truly!

  • Free for All: How a smaller workload affects my MMO playstyle

    by 
    Beau Hindman
    Beau Hindman
    03.15.2014

    As I'm sure you have all heard, we recently went through some budget and workflow changes here at Massively. For me, the revamp meant that I went from three columns, several livestreams, and the occasional news post down to a single column and an occasional stream or feature. A strange thing has happened, but I can't say that it's uncommon in the industry: Once my workload decreased, my gaming MMO habits changed. I have been sort of reset to the position I was in before I worked so much for this site, back to when I was a silly blogger who wrote and played just for fun. Allow me to explain.

  • The Daily Grind: What would you pay to leave a dying server?

    by 
    Bree Royce
    Bree Royce
    03.14.2014

    One hundred and thirty-five bucks -- that's what Lord of the Rings Online charges for six character transfer tokens to move your fleet of alts from a dying server to one with a bright future. Nevermind that you weren't the one who turned the server into a ghost town and that it's entirely within a studio's power to make merges happen some way or another; you're the one who foots the bill to escape a dead server. And sometimes that bill is just not worth paying. I admit to shelling out a huge amount of money (a few hundred dollars) to consolidate and transfer my old Star Wars Galaxies accounts and characters, and it was worth every penny because it was my favorite MMO and I played it every single day and needed a vibrant server and economy to have a good time. But when it comes to an MMO I play as casually as Lord of the Rings Online, I have to draw the line. Especially as a crafter, I just won't pay that kind of money (or ask my guildies to do the same) to move my alts, which often means I don't go back at all and the game gets nothing from me. What about you -- what would you pay to leave a dying server? How much do you have to love the game before shelling out for transfers is worth it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: Top 40 MMO themes, #20-11

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2014

    We're growing ever closer to my top picks for MMO theme songs, but we're not quite at the end yet. This week we are on to the third part of our Top 40 MMO main themes countdown. To repeat my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game. I'm counting down the best music, period. If you missed earlier parts of this series, check out themes #40-31 and #30-21. Otherwise, hit that continue button and get listening already!

  • Smedley hints at supposed game for Star Wars Galaxies lovers (yet again)

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2014

    So what exactly will Sony Online Entertainment's love letter to Star Wars Galaxies fans look like? Who knows? Actually, that's a silly question -- John Smedley knows, and he seems to enjoy teasing people about what the game will contain. A recent pair of tweets from the man promise that players who enjoyed sandbox elements of SWG such as player-run towns and bases might well enjoy the new mystery game. Of course, that could still mean almost anything. Will it still have the same science fiction theme? Will it play like SWG? Is it just DayZ with a different name? Can you really make a bigger sandbox than EverQuest Next Landmark is trying to be? Maybe you could offer up a title? But it's a hint, at least. Hopeful fans can keep their eyes peeled for more in the days to come.

  • SOE teases picture of mystery sandbox MMO

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2014

    Behold, ex-Star Wars Galaxies players: This is the first glimpse of the home that SOE is building for you. SOE President John Smedley sent out a pair of pictures on Twitter on January 29th showing screenshots from the unannounced MMO that the studio is creating. The pictures are both of the back of a church or chapel with a fenced-in graveyard next to it. In the second picture, snow is falling. The pictures seem to suggest that the game will take place in a contemporary setting. One of SOE's CMs indicated that these tweets were of the new sandbox MMO described as "dedicated" to SWG players.

  • Smedley: SOE's new unannounced MMO is dedicated to SWG players

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    It's been a roller coaster day for fans of SOE and the firm's MMO catalog. Earlier we learned that four of the company's titles, including the flawed but much-loved fantasy title Vanguard -- will be shutting down later this year. CEO John Smedley took to Reddit to answer questions following the announcement, and while it makes for a sobering read if you're a Vanguard, Wizardry Online, Free Realms, or Clone Wars Adventures fan, there was a hopeful nugget buried in there for sandbox lovers and more specifically, fans of Star Wars: Galaxies. "SWG players, our next game (not announced yet) is dedicated to you," Smedley wrote. "Once we launch it... you can come home now."

  • The Soapbox: MMO 'nostalgia' isn't nostalgia

    by 
    Jef Reahard
    Jef Reahard
    01.24.2014

    Here's the Merriam-Webster online dictionary definition of the word nostalgia. nos·tal·gia noun \nä-ˈstal-jə, nə- also nȯ-, nō-; nə-ˈstäl-\ : pleasure and sadness that is caused by remembering something from the past and wishing that you could experience it again 1 : the state of being homesick : homesickness 2 : a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition; also : something that evokes nostalgia And here's where I tell you that nostalgia is the most misused, overused, and overly simplistic word in modern MMO discourse.

  • Some Assembly Required: Pre-NGE SWG's proper sandbox PvP

    by 
    Jef Reahard
    Jef Reahard
    01.17.2014

    A few weeks ago I ranted at indie sandbox devs who continue pumping out poorly conceived FFA PvP games. I didn't have any wordcount left at the end of that novella to propose any solutions, so I'm going to do that today. And hey, it's pretty simple, at least conceptually. All a dev team needs to do is iterate on Star Wars: Galaxies' pre-NGE PvP system.

  • The Daily Grind: Are player councils a good idea?

    by 
    Jef Reahard
    Jef Reahard
    01.13.2014

    Turbine recently announced a new Player Council for Dungeons and Dragons Online. The company previously put together a similar panel for Lord of the Rings Online, but thus far we've not heard much in the way of initiatives or results. Back in the day, Star Wars: Galaxies had its own version of player representation that never seemed to actually accomplish anything. EVE Online's Council of Stellar Management has been meeting for years now, and it's probably the most impactful of the ones listed here, though whether that's due to the actual CSM or the fact that EVE is one of the few MMOs permanently affected by player action is up for debate. The question I'm coming to is this: Do you think player councils are a good idea? Would you like to serve on one? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!