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  • Spacetime Studios' games hit 100 million play sessions

    by 
    Mike Schramm
    Mike Schramm
    02.09.2012

    Spacetime Studios has hit a pretty crazy milestone, even in the ever-more-massive world of iOS and mobile gaming. The company's MMOs on the iPhone, Android, and Chrome platforms have hit a total of 100 million play sessions, which means people have loaded up and logged into Spacetime's titles more than 100 million times. They're not just checking them out, either: Spacetime says their players are in the game for 25.2 hours a month, which is twice as much as the average gamer plays total. Pretty amazing. I've said this before, too, but Spacetime really has done all of this way under the radar. The company was originally set to make full MMOs for PC, but after running out of funding, had to spin its scope back down to the mobile platforms. That hasn't stopped Spacetime from creating full massively multiplayer online games, though, first with Pocket Legends, then with Star Legends, and now the company is planning a vampire-themed take on the forumla with Dark Legends. Spacetime has seen some serious growth, and I'd guess it's far from over. We'll be talking to the company at next month's GDC conference, so stay tuned for more from them then. Show full PR text Spacetime's Legends Mobile MMO Franchise Surpasses 100 Million Play Sessions AUSTIN, Texas – Feb. 9, 2012 – Spacetime Studios' mobile MMOs Pocket Legends and Star Legends: The Blackstar Chronicles have been played more than 100 million times. Spacetime players spend about twice the number of hours playing Legends titles than the average gamer spends across all mobile games each month. Users with iPhones play games for 14.7 hours per month while Android users play around 9.3 hours per month according to Nielsen research. The average Spacetime player spends 25.2 hours per month playing Legends titles alone. Since the inception of Spacetime Studios, the primary focus has been to bring the immersive MMO experience traditionally found on the PC to the mobile world in meaningful, bite-sized play sessions. "MMO games by their nature are more engaging and involved than most genres, but making that work in the mobile world is very delicate balancing act," said Cinco Barnes, Chief Vision Officer and co-founder, Spacetime Studios. "With each launch of a Legends title we make it our mission to innovate and it has become the largest, most successful mobile MMO franchise in the world." Spacetime Studios has continually expanded the Legends franchise since the advent of Pocket Legends and its rich fantasy world in 2010. The second title and sci-fi adventure, Star Legends: The Blackstar Chronicles was made commercially available in 2011. The third entry in the franchise, vampire-themed Dark Legends, will be released in the first quarter of 2012.

  • Google's Native Client focuses on apps and games, brings Bastion to the browser (video)

    by 
    Sean Buckley
    Sean Buckley
    12.12.2011

    In case you missed it, Google's Native Client launched at the end of the summer, promising to ease cross-OS deployment by letting developers run x86 code natively in Chrome. Early adopters have had a few months to tinker with Google's new trick, and now the outfit is eager to show off their best work. Supergiant Games, for instance, has ported Bastion to the Native Client, opening up the Xbox Live hit to Mac, Linux and Chrome OS users. Google's Christian Stefansen says Native Client makes porting existing code bases written C, C++ or C# easy, citing Spacetime Studio's Star Legends -- an MMO with over half a million lines of code -- as an example of a large project that was ported in as little as two weeks. Google touts application middleware ports (such as Unity, Moai, Mono, fmod and more) and easy distribution to the Chrome Web Store as a major boon to developers, and encourages interested studios to check out its new Native Client site to help them get started. Interested? Hit up the links below, or simply skip past the break to hear Mr. Stefansen's spiel for yourself.